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author | Campbell Barton <ideasman42@gmail.com> | 2013-08-31 06:06:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-08-31 06:06:23 +0400 |
commit | 11c988ba00f2991850050ff4c2e3cb34c2546047 (patch) | |
tree | e61413337f5e8b92284569f06b553516b2675536 /source/blender/editors/transform | |
parent | 29f6616d609fbd92cf313b0fdec555c2fcb4ede0 (diff) |
Simplify line/plane intersection, add line_plane_factor_v3().
Remove no_flip option for isect_line_plane_v3(), its quite specific and only used for ED_view3d_win_to_3d().
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r-- | source/blender/editors/transform/transform.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 0eada494715..82c117a7486 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -4828,7 +4828,7 @@ static bool bm_loop_calc_opposite_co(BMLoop *l_tmp, float tvec[3]; if (isect_line_plane_v3(tvec, l_iter->v->co, l_iter->next->v->co, - l_tmp->v->co, plane_no, false)) + l_tmp->v->co, plane_no)) { const float fac = line_point_factor_v3(tvec, l_iter->v->co, l_iter->next->v->co); /* allow some overlap to avoid missing the intersection because of float precision */ |