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authorLukas Toenne <lukas.toenne@googlemail.com>2012-06-29 18:34:46 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2012-06-29 18:34:46 +0400
commit83093d677049f6ba085c34d1719906e2ee3cc3d1 (patch)
tree22c356af6a5657cd8bf1b37ddb3ca5503a243d73 /source/blender/editors/transform
parent344ca17247accd2848081e69eab00ab7aac4a0ae (diff)
Extended modes for snapping in the node editor.
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction. For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c6
-rw-r--r--source/blender/editors/transform/transform.h1
-rw-r--r--source/blender/editors/transform/transform_constraints.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c9
-rw-r--r--source/blender/editors/transform/transform_snap.c276
5 files changed, 264 insertions, 30 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index a00376974a5..1d70c6d68f2 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1655,6 +1655,12 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
unit_m3(t->spacemtx);
t->draw_handle_view = ED_region_draw_cb_activate(t->ar->type, drawTransformView, t, REGION_DRAW_POST_VIEW);
}
+ else if (t->spacetype == SPACE_NODE) {
+ unit_m3(t->spacemtx);
+ /*t->draw_handle_apply = ED_region_draw_cb_activate(t->ar->type, drawTransformApply, t, REGION_DRAW_PRE_VIEW);*/
+ t->draw_handle_view = ED_region_draw_cb_activate(t->ar->type, drawTransformView, t, REGION_DRAW_POST_VIEW);
+ /*t->draw_handle_cursor = WM_paint_cursor_activate(CTX_wm_manager(C), helpline_poll, drawHelpline, t);*/
+ }
else
unit_m3(t->spacemtx);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index fdc09c1bed0..3ab5bf7bbfb 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -86,6 +86,7 @@ typedef struct TransSnap {
float snapTarget[3]; /* to this point */
float snapNormal[3];
float snapTangent[3];
+ char snapNodeBorder;
ListBase points;
TransSnapPoint *selectedPoint;
float dist; // Distance from snapPoint to snapTarget
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index f4c025f71be..8ca29864dff 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -640,7 +640,7 @@ void drawConstraint(TransInfo *t)
{
TransCon *tc = &(t->con);
- if (!ELEM(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE))
+ if (!ELEM3(t->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_NODE))
return;
if (!(tc->mode & CON_APPLY))
return;
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index f3a846daf29..af0b33d58ae 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -5516,8 +5516,11 @@ static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
}
td->loc = td2d->loc;
- copy_v3_v3(td->center, td->loc);
copy_v3_v3(td->iloc, td->loc);
+ /* use node center instead of origin (top-left corner) */
+ td->center[0] = node->locx + 0.5f * (node->totr.xmax - node->totr.xmin);
+ td->center[1] = node->locy - 0.5f * (node->totr.ymax - node->totr.ymin); /* node height is used negative */
+ td->center[2] = 0.0f;
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
@@ -5529,6 +5532,8 @@ static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
unit_m3(td->mtx);
unit_m3(td->smtx);
+
+ td->extra = node;
}
static void createTransNodeData(bContext *C, TransInfo *t)
@@ -6324,7 +6329,7 @@ void createTransData(bContext *C, TransInfo *t)
#endif
}
else if (t->spacetype == SPACE_NODE) {
- t->flag |= T_2D_EDIT | T_POINTS;
+ t->flag |= T_POINTS | T_2D_EDIT;
createTransNodeData(C, t);
if (t->data && (t->flag & T_PROP_EDIT)) {
sort_trans_data(t); // makes selected become first in array
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index d485b886ea7..c49e1715f34 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -42,6 +42,7 @@
#include "DNA_object_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h" // Temporary, for snapping to other unselected meshes
+#include "DNA_node_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_view3d_types.h"
@@ -74,6 +75,7 @@
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_mesh.h"
+#include "ED_node.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
@@ -113,6 +115,9 @@ static float ResizeBetween(TransInfo *t, float p1[3], float p2[3]);
/****************** IMPLEMENTATIONS *********************/
+static int snapNodeTest(View2D *v2d, bNode *node, SnapMode mode);
+static NodeBorder snapNodeBorder(int snap_node_mode);
+
#if 0
int BIF_snappingSupported(Object *obedit)
{
@@ -140,19 +145,22 @@ int activeSnap(TransInfo *t)
void drawSnapping(const struct bContext *C, TransInfo *t)
{
- if (validSnap(t) && activeSnap(t)) {
-
- unsigned char col[4], selectedCol[4], activeCol[4];
- UI_GetThemeColor3ubv(TH_TRANSFORM, col);
- col[3] = 128;
-
- UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
- selectedCol[3] = 128;
-
- UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
- activeCol[3] = 192;
-
- if (t->spacetype == SPACE_VIEW3D) {
+ unsigned char col[4], selectedCol[4], activeCol[4];
+
+ if (!activeSnap(t))
+ return;
+
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
+ col[3] = 128;
+
+ UI_GetThemeColor3ubv(TH_SELECT, selectedCol);
+ selectedCol[3] = 128;
+
+ UI_GetThemeColor3ubv(TH_ACTIVE, activeCol);
+ activeCol[3] = 192;
+
+ if (t->spacetype == SPACE_VIEW3D) {
+ if (validSnap(t)) {
TransSnapPoint *p;
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = CTX_wm_region_view3d(C);
@@ -160,11 +168,11 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
float size;
glDisable(GL_DEPTH_TEST);
-
+
size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
-
+
invert_m4_m4(imat, rv3d->viewmat);
-
+
for (p = t->tsnap.points.first; p; p = p->next) {
if (p == t->tsnap.selectedPoint) {
glColor4ubv(selectedCol);
@@ -172,20 +180,20 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
else {
glColor4ubv(col);
}
-
+
drawcircball(GL_LINE_LOOP, p->co, ED_view3d_pixel_size(rv3d, p->co) * size * 0.75f, imat);
}
-
+
if (t->tsnap.status & POINT_INIT) {
glColor4ubv(activeCol);
-
+
drawcircball(GL_LINE_LOOP, t->tsnap.snapPoint, ED_view3d_pixel_size(rv3d, t->tsnap.snapPoint) * size, imat);
}
/* draw normal if needed */
if (usingSnappingNormal(t) && validSnappingNormal(t)) {
glColor4ubv(activeCol);
-
+
glBegin(GL_LINES);
glVertex3f(t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
glVertex3f(t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
@@ -197,7 +205,9 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
if (v3d->zbuf)
glEnable(GL_DEPTH_TEST);
}
- else if (t->spacetype == SPACE_IMAGE) {
+ }
+ else if (t->spacetype == SPACE_IMAGE) {
+ if (validSnap(t)) {
/* This will not draw, and Im nor sure why - campbell */
#if 0
float xuser_asp, yuser_asp;
@@ -228,7 +238,36 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
glTranslatef(-t->tsnap.snapPoint[0], -t->tsnap.snapPoint[1], 0.0f);
setlinestyle(0);
#endif
+ }
+ }
+ else if (t->spacetype == SPACE_NODE) {
+ if (validSnap(t)) {
+ ARegion *ar = CTX_wm_region(C);
+ TransSnapPoint *p;
+ float size;
+
+ size = 2.5f * UI_GetThemeValuef(TH_VERTEX_SIZE);
+
+ glEnable(GL_BLEND);
+ for (p = t->tsnap.points.first; p; p = p->next) {
+ if (p == t->tsnap.selectedPoint) {
+ glColor4ubv(selectedCol);
+ }
+ else {
+ glColor4ubv(col);
+ }
+
+ drawnodesnap(&ar->v2d, p->co, size, 0);
+ }
+
+ if (t->tsnap.status & POINT_INIT) {
+ glColor4ubv(activeCol);
+
+ drawnodesnap(&ar->v2d, t->tsnap.snapPoint, size, t->tsnap.snapNodeBorder);
+ }
+
+ glDisable(GL_BLEND);
}
}
}
@@ -349,6 +388,8 @@ void resetSnapping(TransInfo *t)
t->tsnap.snapNormal[0] = 0;
t->tsnap.snapNormal[1] = 0;
t->tsnap.snapNormal[2] = 0;
+
+ t->tsnap.snapNodeBorder = 0;
}
int usingSnappingNormal(TransInfo *t)
@@ -373,12 +414,20 @@ static void initSnappingMode(TransInfo *t)
Object *obedit = t->obedit;
Scene *scene = t->scene;
- /* force project off when not supported */
- if (ts->snap_mode != SCE_SNAP_MODE_FACE) {
+ if (t->spacetype == SPACE_NODE) {
+ /* force project off when not supported */
t->tsnap.project = 0;
+
+ t->tsnap.mode = ts->snap_node_mode;
+ }
+ else {
+ /* force project off when not supported */
+ if (ts->snap_mode != SCE_SNAP_MODE_FACE) {
+ t->tsnap.project = 0;
+ }
+
+ t->tsnap.mode = ts->snap_mode;
}
-
- t->tsnap.mode = ts->snap_mode;
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && /* Only 3D view or UV */
(t->flag & T_CAMERA) == 0) /* Not with camera selected in camera view */
@@ -414,6 +463,19 @@ static void initSnappingMode(TransInfo *t)
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
}
}
+ else if (t->spacetype == SPACE_NODE)
+ {
+ setSnappingCallback(t);
+
+ if (t->tsnap.applySnap != NULL)
+ {
+ t->tsnap.modeSelect = SNAP_NOT_SELECTED;
+ }
+ else {
+ /* Grid if snap is not possible */
+ t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
+ }
+ }
else {
/* Always grid outside of 3D view */
t->tsnap.mode = SCE_SNAP_MODE_INCREMENT;
@@ -624,7 +686,17 @@ static void ApplySnapTranslation(TransInfo *t, float vec[3])
{
float point[3];
getSnapPoint(t, point);
- sub_v3_v3v3(vec, point, t->tsnap.snapTarget);
+
+ if (t->spacetype == SPACE_NODE) {
+ char border = t->tsnap.snapNodeBorder;
+ if (border & (NODE_LEFT | NODE_RIGHT))
+ vec[0] = point[0] - t->tsnap.snapTarget[0];
+ if (border & (NODE_BOTTOM | NODE_TOP))
+ vec[1] = point[1] - t->tsnap.snapTarget[1];
+ }
+ else {
+ sub_v3_v3v3(vec, point, t->tsnap.snapTarget);
+ }
}
static void ApplySnapRotation(TransInfo *t, float *value)
@@ -879,20 +951,57 @@ static void CalcSnapGeometry(TransInfo *t, float *UNUSED(vec))
t->tsnap.status &= ~POINT_INIT;
}
}
+ else if (t->spacetype == SPACE_NODE) {
+ float loc[2];
+ int dist = SNAP_MIN_DISTANCE; // Use a user defined value here
+ char node_border;
+
+ if (snapNodesTransform(t, t->mval, &dist, loc, &node_border, t->tsnap.modeSelect)) {
+ copy_v2_v2(t->tsnap.snapPoint, loc);
+ t->tsnap.snapNodeBorder = node_border;
+
+ t->tsnap.status |= POINT_INIT;
+ }
+ else {
+ t->tsnap.status &= ~POINT_INIT;
+ }
+ }
}
/********************** TARGET **************************/
+static void TargetSnapOffset(TransInfo *t, TransData *td)
+{
+ if (t->spacetype == SPACE_NODE && td != NULL) {
+ bNode *node = td->extra;
+ char border = t->tsnap.snapNodeBorder;
+ float width = node->totr.xmax - node->totr.xmin;
+ float height = node->totr.ymax - node->totr.ymin;
+
+ if (border & NODE_LEFT)
+ t->tsnap.snapTarget[0] -= 0.5f * width;
+ if (border & NODE_RIGHT)
+ t->tsnap.snapTarget[0] += 0.5f * width;
+ if (border & NODE_BOTTOM)
+ t->tsnap.snapTarget[1] -= 0.5f * height;
+ if (border & NODE_TOP)
+ t->tsnap.snapTarget[1] += 0.5f * height;
+ }
+}
+
static void TargetSnapCenter(TransInfo *t)
{
/* Only need to calculate once */
if ((t->tsnap.status & TARGET_INIT) == 0) {
copy_v3_v3(t->tsnap.snapTarget, t->center);
+
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
+ TargetSnapOffset(t, NULL);
+
t->tsnap.status |= TARGET_INIT;
}
}
@@ -914,12 +1023,14 @@ static void TargetSnapActive(TransInfo *t)
if (active_td) {
copy_v3_v3(t->tsnap.snapTarget, active_td->center);
-
+
if (t->flag & (T_EDIT | T_POSE)) {
Object *ob = t->obedit ? t->obedit : t->poseobj;
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
+ TargetSnapOffset(t, active_td);
+
t->tsnap.status |= TARGET_INIT;
}
/* No active, default to median */
@@ -953,6 +1064,8 @@ static void TargetSnapMedian(TransInfo *t)
mul_m4_v3(ob->obmat, t->tsnap.snapTarget);
}
+ TargetSnapOffset(t, NULL);
+
t->tsnap.status |= TARGET_INIT;
}
}
@@ -1029,6 +1142,8 @@ static void TargetSnapClosest(TransInfo *t)
}
}
+ TargetSnapOffset(t, closest);
+
t->tsnap.status |= TARGET_INIT;
}
}
@@ -1876,6 +1991,113 @@ int peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2],
return peelObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), depth_peels, mval, mode);
}
+/******************** NODES ***********************************/
+
+static int snapNodeTest(View2D *v2d, bNode *node, SnapMode mode)
+{
+ /* node is use for snapping only if a) snap mode matches and b) node is inside the view */
+ return ((mode == SNAP_NOT_SELECTED && !(node->flag & NODE_SELECT)) ||
+ (mode == SNAP_ALL && !(node->flag & NODE_ACTIVE))) &&
+ (node->totr.xmin < v2d->cur.xmax && node->totr.xmax > v2d->cur.xmin &&
+ node->totr.ymin < v2d->cur.ymax && node->totr.ymax > v2d->cur.ymin);
+}
+
+static NodeBorder snapNodeBorder(int snap_node_mode)
+{
+ switch (snap_node_mode) {
+ case SCE_SNAP_MODE_NODE_X:
+ return NODE_LEFT | NODE_RIGHT;
+ case SCE_SNAP_MODE_NODE_Y:
+ return NODE_TOP | NODE_BOTTOM;
+ case SCE_SNAP_MODE_NODE_XY:
+ return NODE_LEFT | NODE_RIGHT | NODE_TOP | NODE_BOTTOM;
+ }
+ return 0;
+}
+
+static int snapNode(ToolSettings *ts, SpaceNode *UNUSED(snode), ARegion *ar, bNode *node, const int mval[2],
+ float r_loc[2], int *r_dist, char *r_node_border)
+{
+ View2D *v2d = &ar->v2d;
+ NodeBorder border = snapNodeBorder(ts->snap_node_mode);
+ int retval = 0;
+ rcti totr;
+ int new_dist;
+
+ UI_view2d_to_region_no_clip(v2d, node->totr.xmin, node->totr.ymin, &totr.xmin, &totr.ymin);
+ UI_view2d_to_region_no_clip(v2d, node->totr.xmax, node->totr.ymax, &totr.xmax, &totr.ymax);
+
+ if (border & NODE_LEFT) {
+ new_dist = abs(totr.xmin - mval[0]);
+ if (new_dist < *r_dist) {
+ UI_view2d_region_to_view(v2d, totr.xmin, mval[1], &r_loc[0], &r_loc[1]);
+ *r_dist = new_dist;
+ *r_node_border = NODE_LEFT;
+ retval = 1;
+ }
+ }
+
+ if (border & NODE_RIGHT) {
+ new_dist = abs(totr.xmax - mval[0]);
+ if (new_dist < *r_dist) {
+ UI_view2d_region_to_view(v2d, totr.xmax, mval[1], &r_loc[0], &r_loc[1]);
+ *r_dist = new_dist;
+ *r_node_border = NODE_RIGHT;
+ retval = 1;
+ }
+ }
+
+ if (border & NODE_BOTTOM) {
+ new_dist = abs(totr.ymin - mval[1]);
+ if (new_dist < *r_dist) {
+ UI_view2d_region_to_view(v2d, mval[0], totr.ymin, &r_loc[0], &r_loc[1]);
+ *r_dist = new_dist;
+ *r_node_border = NODE_BOTTOM;
+ retval = 1;
+ }
+ }
+
+ if (border & NODE_TOP) {
+ new_dist = abs(totr.ymax - mval[1]);
+ if (new_dist < *r_dist) {
+ UI_view2d_region_to_view(v2d, mval[0], totr.ymax, &r_loc[0], &r_loc[1]);
+ *r_dist = new_dist;
+ *r_node_border = NODE_TOP;
+ retval = 1;
+ }
+ }
+
+ return retval;
+}
+
+static int snapNodes(ToolSettings *ts, SpaceNode *snode, ARegion *ar, const int mval[2],
+ int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
+{
+ bNodeTree *ntree = snode->edittree;
+ bNode *node;
+ int retval = 0;
+
+ *r_node_border = 0;
+
+ for (node = ntree->nodes.first; node; node = node->next) {
+ if (snapNodeTest(&ar->v2d, node, mode))
+ retval |= snapNode(ts, snode, ar, node, mval, r_loc, r_dist, r_node_border);
+ }
+
+ return retval;
+}
+
+int snapNodesTransform(TransInfo *t, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
+{
+ return snapNodes(t->settings, t->sa->spacedata.first, t->ar, mval, r_dist, r_loc, r_node_border, mode);
+}
+
+int snapNodesContext(bContext *C, const int mval[2], int *r_dist, float r_loc[2], char *r_node_border, SnapMode mode)
+{
+ Scene *scene = CTX_data_scene(C);
+ return snapNodes(scene->toolsettings, CTX_wm_space_node(C), CTX_wm_region(C), mval, r_dist, r_loc, r_node_border, mode);
+}
+
/*================================================================*/
static void applyGrid(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);