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author | Campbell Barton <ideasman42@gmail.com> | 2018-09-20 04:47:17 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-20 04:47:17 +0300 |
commit | de32dc6b275f253348d316077ab8c5f86a85908a (patch) | |
tree | 660429c47221f592fd10c34e06376fbcfc235651 /source/blender/editors/transform | |
parent | 470407ec3bac11ae5a5c6174a6e9630caa1a42f7 (diff) |
Cleanup: rename 3D view ray calculation functions
Using near far and optionally clipping planes is
involved and not needed in many cases.
Rename so a simpler version of this function can be added.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r-- | source/blender/editors/transform/transform_snap_object.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_snap_object.c b/source/blender/editors/transform/transform_snap_object.c index f9c628877c1..1c6ad1fe752 100644 --- a/source/blender/editors/transform/transform_snap_object.c +++ b/source/blender/editors/transform/transform_snap_object.c @@ -2425,7 +2425,7 @@ bool ED_transform_snap_object_project_all_view3d_ex( { float ray_start[3], ray_normal[3]; - if (!ED_view3d_win_to_ray_ex( + if (!ED_view3d_win_to_ray_clipped_ex( sctx->v3d_data.ar, sctx->v3d_data.v3d, mval, NULL, ray_normal, ray_start, true)) { |