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author | Julian Eisel <julian@blender.org> | 2020-03-17 22:10:57 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-03-17 23:39:59 +0300 |
commit | 406bfd43040a5526702b51f88f1491cb61aecedb (patch) | |
tree | 980c77919f9930d51c5f4f411d2e658f66a263e5 /source/blender/editors/transform | |
parent | c9a8de1d704b807460a7a6838db28f7ae2472200 (diff) |
Ghost: Ghost-XR API to abstract away and access OpenXR functionality
Extends Ghost to include an abstraction for OpenXR, which I refer to as
Ghost-XR. Such an API is the base for the following commit, which introduces VR
support to Blender.
Main features:
* Simple and high-level interface for Blender specific code to call.
* Extensible for muliple graphics backends, currently OpenGL and a DirectX
compatibility layer are supported.
* Carefully designed error handling strategy allowing Blender to handle errors
gracefully and with useful error messages.
* OpenXR extension and API-layer management.
* OpenXR session management.
* Basic OpenXR event management.
* Debug utilities for Ghost-XR and OpenXR
For more information on this API, check
https://wiki.blender.org/wiki/Source/Interface/XR.
Reviewed by: Brecht Van Lommel
Differential Revision: https://developer.blender.org/D6188
Diffstat (limited to 'source/blender/editors/transform')
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