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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-02-21 23:33:04 +0400
commit20220d47e38c4ad22ad89481fd40b804cc2fd1ef (patch)
tree5e01f917fa80465bb6401d63f8057641813983d9 /source/blender/editors/transform
parent074565330db93ceb2304247f9bf6499b05cb3b80 (diff)
Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases. * DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in most cases. This will clear the dependency graph, and only rebuild it right before it's needed again when the scene is re-evaluated. This is done because DAG_scene_sort is slow when called many times from python operators. Further the scene argument is not needed because most operations can potentially affect more than the current scene. * DAG_scene_relations_update will now rebuild the dependency graph if it's not there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare cases that need it. * Remove various places where ob->recalc was set manually. This should go through DAG_id_tag_update() in nearly all cases instead since this is now a fast operation. Also removed DAG_ids_flush_update that goes along with such manual tagging of ob->recalc.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform_conversions.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 32ceaf97331..5be06188e4e 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -4743,6 +4743,7 @@ static void set_trans_object_base_flags(TransInfo *t)
}
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
+ DAG_scene_relations_update(G.main, t->scene);
DAG_scene_flush_update(G.main, t->scene, -1, 0);
/* and we store them temporal in base (only used for transform code) */
@@ -4820,6 +4821,7 @@ static int count_proportional_objects(TransInfo *t)
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
+ DAG_scene_relations_update(G.main, t->scene);
DAG_scene_flush_update(G.main, t->scene, -1, 0);
/* and we store them temporal in base (only used for transform code) */