diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-21 23:33:04 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-02-21 23:33:04 +0400 |
commit | 20220d47e38c4ad22ad89481fd40b804cc2fd1ef (patch) | |
tree | 5e01f917fa80465bb6401d63f8057641813983d9 /source/blender/editors/transform | |
parent | 074565330db93ceb2304247f9bf6499b05cb3b80 (diff) |
Dependency Graph: some refactoring which should have no user visible impact
besides performance in some cases.
* DAG_scene_sort is now removed and replaced by DAG_relations_tag_update in
most cases. This will clear the dependency graph, and only rebuild it right
before it's needed again when the scene is re-evaluated.
This is done because DAG_scene_sort is slow when called many times from
python operators. Further the scene argument is not needed because most
operations can potentially affect more than the current scene.
* DAG_scene_relations_update will now rebuild the dependency graph if it's not
there yet, and DAG_scene_relations_rebuild will force a rebuild for the rare
cases that need it.
* Remove various places where ob->recalc was set manually. This should go
through DAG_id_tag_update() in nearly all cases instead since this is now
a fast operation. Also removed DAG_ids_flush_update that goes along with
such manual tagging of ob->recalc.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 32ceaf97331..5be06188e4e 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -4743,6 +4743,7 @@ static void set_trans_object_base_flags(TransInfo *t) } /* all recalc flags get flushed to all layers, so a layer flip later on works fine */ + DAG_scene_relations_update(G.main, t->scene); DAG_scene_flush_update(G.main, t->scene, -1, 0); /* and we store them temporal in base (only used for transform code) */ @@ -4820,6 +4821,7 @@ static int count_proportional_objects(TransInfo *t) /* all recalc flags get flushed to all layers, so a layer flip later on works fine */ + DAG_scene_relations_update(G.main, t->scene); DAG_scene_flush_update(G.main, t->scene, -1, 0); /* and we store them temporal in base (only used for transform code) */ |