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author | Hans Goudey <h.goudey@me.com> | 2021-09-04 00:48:47 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-09-04 00:49:47 +0300 |
commit | 716682365c6bcc1b5f757232ce1d2499b0d062a9 (patch) | |
tree | 23bc58dc317144b861cb1caba505c2abbde81d24 /source/blender/editors/transform | |
parent | 4fb7217043627ce952583d99c4b8537e10ee2903 (diff) |
Fix T91119: Curve to mesh node inverted face normals
Previously I thought I fixed this by reversing the face corner indices
in quads created by the curve to mesh node. But then we fixed a problem
with the transforms used in that node by inverting one of their
components, so the required direction also reversed. This commit
reverts rBcf28398471c84 and reverses the default direction of the
quadrilateral primitive so it's the same as the others.
Tests will be updated.
Diffstat (limited to 'source/blender/editors/transform')
0 files changed, 0 insertions, 0 deletions