Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
commitb4d053efc75424fca4b413ac1bc7a7e826fac629 (patch)
tree80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/editors/transform
parent349946bd010b1112b13c8594aabfb318c330bc0d (diff)
Gawain API naming refactor
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c32
-rw-r--r--source/blender/editors/transform/transform_constraints.c6
-rw-r--r--source/blender/editors/transform/transform_generics.c4
-rw-r--r--source/blender/editors/transform/transform_snap.c6
4 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 4727986fdb4..81d8f64045f 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1605,13 +1605,13 @@ typedef enum {
} ArrowDirection;
#define POS_INDEX 0
-/* NOTE: this --^ is a bit hackish, but simplifies VertexFormat usage among functions
+/* NOTE: this --^ is a bit hackish, but simplifies Gwn_VertFormat usage among functions
* private to this file - merwin
*/
static void drawArrow(ArrowDirection d, short offset, short length, short size)
{
- immBegin(PRIM_LINES, 6);
+ immBegin(GWN_PRIM_LINES, 6);
switch (d) {
case LEFT:
@@ -1648,7 +1648,7 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size)
static void drawArrowHead(ArrowDirection d, short size)
{
- immBegin(PRIM_LINES, 4);
+ immBegin(GWN_PRIM_LINES, 4);
switch (d) {
case LEFT:
@@ -1681,7 +1681,7 @@ static void drawArc(float size, float angle_start, float angle_end, int segments
float angle;
int a;
- immBegin(PRIM_LINE_STRIP, segments + 1);
+ immBegin(GWN_PRIM_LINE_STRIP, segments + 1);
for (angle = angle_start, a = 0; a < segments; angle += delta, a++) {
immVertex2f(POS_INDEX, cosf(angle) * size, sinf(angle) * size);
@@ -1724,7 +1724,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
/* Dashed lines first. */
if (ELEM(t->helpline, HLP_SPRING, HLP_ANGLE)) {
- const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
UNUSED_VARS_NDEBUG(shdr_pos); /* silence warning */
BLI_assert(shdr_pos == POS_INDEX);
@@ -1742,7 +1742,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
immUniform1f("dash_width", 6.0f);
immUniform1f("dash_factor", 0.5f);
- immBegin(PRIM_LINES, 2);
+ immBegin(GWN_PRIM_LINES, 2);
immVertex2fv(POS_INDEX, cent);
immVertex2f(POS_INDEX, (float)t->mval[0], (float)t->mval[1]);
immEnd();
@@ -1751,7 +1751,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
}
/* And now, solid lines. */
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
UNUSED_VARS_NDEBUG(pos); /* silence warning */
BLI_assert(pos == POS_INDEX);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -6879,7 +6879,7 @@ static void drawEdgeSlide(TransInfo *t)
gpuPushMatrix();
gpuMultMatrix(t->obedit->obmat);
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -6896,7 +6896,7 @@ static void drawEdgeSlide(TransInfo *t)
glLineWidth(line_size);
immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
- immBeginAtMost(PRIM_LINES, 4);
+ immBeginAtMost(GWN_PRIM_LINES, 4);
if (curr_sv->v_side[0]) {
immVertex3fv(pos, curr_sv->v_side[0]->co);
immVertex3fv(pos, curr_sv->v_co_orig);
@@ -6909,7 +6909,7 @@ static void drawEdgeSlide(TransInfo *t)
immUniformThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade);
glPointSize(ctrl_size);
- immBegin(PRIM_POINTS, 1);
+ immBegin(GWN_PRIM_POINTS, 1);
if (sld->flipped) {
if (curr_sv->v_side[1]) immVertex3fv(pos, curr_sv->v_side[1]->co);
}
@@ -6920,7 +6920,7 @@ static void drawEdgeSlide(TransInfo *t)
immUniformThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade);
glPointSize(guide_size);
- immBegin(PRIM_POINTS, 1);
+ immBegin(GWN_PRIM_POINTS, 1);
interp_line_v3_v3v3v3(co_mark, co_b, curr_sv->v_co_orig, co_a, fac);
immVertex3fv(pos, co_mark);
immEnd();
@@ -6934,7 +6934,7 @@ static void drawEdgeSlide(TransInfo *t)
glLineWidth(line_size);
immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
- immBegin(PRIM_LINES, sld->totsv * 2);
+ immBegin(GWN_PRIM_LINES, sld->totsv * 2);
sv = sld->sv;
for (i = 0; i < sld->totsv; i++, sv++) {
@@ -7493,12 +7493,12 @@ static void drawVertSlide(TransInfo *t)
glLineWidth(line_size);
- const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
- immBegin(PRIM_LINES, sld->totsv * 2);
+ immBegin(GWN_PRIM_LINES, sld->totsv * 2);
if (is_clamp) {
sv = sld->sv;
for (i = 0; i < sld->totsv; i++, sv++) {
@@ -7524,7 +7524,7 @@ static void drawVertSlide(TransInfo *t)
glPointSize(ctrl_size);
- immBegin(PRIM_POINTS, 1);
+ immBegin(GWN_PRIM_POINTS, 1);
immVertex3fv(shdr_pos, (sld->flipped && sld->use_even) ?
curr_sv->co_link_orig_3d[curr_sv->co_link_curr] :
curr_sv->co_orig_3d);
@@ -7567,7 +7567,7 @@ static void drawVertSlide(TransInfo *t)
immUniform1f("dash_width", 6.0f);
immUniform1f("dash_factor", 0.5f);
- immBegin(PRIM_LINES, 2);
+ immBegin(GWN_PRIM_LINES, 2);
immVertex3fv(shdr_pos, curr_sv->co_orig_3d);
immVertex3fv(shdr_pos, co_dest_3d);
immEnd();
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 9360727e9cf..654072766a8 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -733,7 +733,7 @@ void drawConstraint(TransInfo *t)
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
- const uint shdr_pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_COLOR);
@@ -746,7 +746,7 @@ void drawConstraint(TransInfo *t)
immUniform1f("dash_width", 2.0f);
immUniform1f("dash_factor", 0.5f);
- immBegin(PRIM_LINES, 2);
+ immBegin(GWN_PRIM_LINES, 2);
immVertex3fv(shdr_pos, t->center_global);
immVertex3fv(shdr_pos, vec);
immEnd();
@@ -809,7 +809,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index 3d80ac11ec9..ca9e15f5de4 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1054,12 +1054,12 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis
}
UI_make_axis_color(col, col2, axis);
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(col2);
- immBegin(PRIM_LINES, 2);
+ immBegin(GWN_PRIM_LINES, 2);
immVertex3fv(pos, v1);
immVertex3fv(pos, v2);
immEnd();
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 18996de068b..1181f584313 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -164,7 +164,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
invert_m4_m4(imat, rv3d->viewmat);
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -189,7 +189,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
if (usingSnappingNormal(t) && validSnappingNormal(t)) {
immUniformColor4ubv(activeCol);
- immBegin(PRIM_LINES, 2);
+ immBegin(GWN_PRIM_LINES, 2);
immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]);
immVertex3f(pos, t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0],
t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1],
@@ -219,7 +219,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
glEnable(GL_BLEND);
- unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);