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author | Campbell Barton <ideasman42@gmail.com> | 2017-06-01 18:10:34 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2017-06-01 18:10:34 +0300 |
commit | 020bbbb046d9d7a6fea58b3cbb06c2a977d01454 (patch) | |
tree | 538bcea732af1924b2aa6bcaa13d34dd58c3c6a4 /source/blender/editors/transform | |
parent | 3be073807bd7a5c2e2d55d92539afce7916bd382 (diff) |
Remove comment (missed last commit)
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r-- | source/blender/editors/transform/transform_conversions.c | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c index 81687a6da12..071800a87d1 100644 --- a/source/blender/editors/transform/transform_conversions.c +++ b/source/blender/editors/transform/transform_conversions.c @@ -2469,11 +2469,6 @@ static void createTransEditVerts(TransInfo *t) editmesh_set_connectivity_distance(em->bm, mtx, dists, dists_index); } - /* Only in case of rotation and resize, we want the elements of the edited - * object to behave as groups whose pivot are the individual origins - * - * TODO: use island_info to detect the closest point when the "Snap Target" - * in Blender UI is "Closest" */ if (is_island_center) { /* In this specific case, near-by vertices will need to know the island of the nearest connected vertex. */ const bool calc_single_islands = ( |