diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 01:12:21 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-07-18 12:49:15 +0300 |
commit | 8cd7828792419fb4eac9a2a477968535b4c71535 (patch) | |
tree | 8fc733149fe07b7d9edd4b8b1e709519b4481887 /source/blender/editors/transform | |
parent | 247ad2034de2c33a6d9cb7d3b6f1ef7ffa5b859d (diff) |
GWN: Port to GPU module: Replace GWN prefix by GPU
Diffstat (limited to 'source/blender/editors/transform')
4 files changed, 24 insertions, 24 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index e9abdd80d20..dab53c04806 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -1689,13 +1689,13 @@ typedef enum { } ArrowDirection; #define POS_INDEX 0 -/* NOTE: this --^ is a bit hackish, but simplifies Gwn_VertFormat usage among functions +/* NOTE: this --^ is a bit hackish, but simplifies GPUVertFormat usage among functions * private to this file - merwin */ static void drawArrow(ArrowDirection d, short offset, short length, short size) { - immBegin(GWN_PRIM_LINES, 6); + immBegin(GPU_PRIM_LINES, 6); switch (d) { case LEFT: @@ -1732,7 +1732,7 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size) static void drawArrowHead(ArrowDirection d, short size) { - immBegin(GWN_PRIM_LINES, 4); + immBegin(GPU_PRIM_LINES, 4); switch (d) { case LEFT: @@ -1765,7 +1765,7 @@ static void drawArc(float size, float angle_start, float angle_end, int segments float angle; int a; - immBegin(GWN_PRIM_LINE_STRIP, segments + 1); + immBegin(GPU_PRIM_LINE_STRIP, segments + 1); for (angle = angle_start, a = 0; a < segments; angle += delta, a++) { immVertex2f(POS_INDEX, cosf(angle) * size, sinf(angle) * size); @@ -1817,7 +1817,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) /* Dashed lines first. */ if (ELEM(t->helpline, HLP_SPRING, HLP_ANGLE)) { - const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); UNUSED_VARS_NDEBUG(shdr_pos); /* silence warning */ BLI_assert(shdr_pos == POS_INDEX); @@ -1835,7 +1835,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex2fv(POS_INDEX, cent); immVertex2f(POS_INDEX, tmval[0], tmval[1]); immEnd(); @@ -1844,7 +1844,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata) } /* And now, solid lines. */ - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); UNUSED_VARS_NDEBUG(pos); /* silence warning */ BLI_assert(pos == POS_INDEX); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); @@ -7052,7 +7052,7 @@ static void drawEdgeSlide(TransInfo *t) GPU_matrix_push(); GPU_matrix_mul(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->obmat); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -7069,7 +7069,7 @@ static void drawEdgeSlide(TransInfo *t) GPU_line_width(line_size); immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - immBeginAtMost(GWN_PRIM_LINES, 4); + immBeginAtMost(GPU_PRIM_LINES, 4); if (curr_sv->v_side[0]) { immVertex3fv(pos, curr_sv->v_side[0]->co); immVertex3fv(pos, curr_sv->v_co_orig); @@ -7082,7 +7082,7 @@ static void drawEdgeSlide(TransInfo *t) immUniformThemeColorShadeAlpha(TH_SELECT, -30, alpha_shade); GPU_point_size(ctrl_size); - immBegin(GWN_PRIM_POINTS, 1); + immBegin(GPU_PRIM_POINTS, 1); if (slp->flipped) { if (curr_sv->v_side[1]) immVertex3fv(pos, curr_sv->v_side[1]->co); } @@ -7093,7 +7093,7 @@ static void drawEdgeSlide(TransInfo *t) immUniformThemeColorShadeAlpha(TH_SELECT, 255, alpha_shade); GPU_point_size(guide_size); - immBegin(GWN_PRIM_POINTS, 1); + immBegin(GPU_PRIM_POINTS, 1); interp_line_v3_v3v3v3(co_mark, co_b, curr_sv->v_co_orig, co_a, fac); immVertex3fv(pos, co_mark); immEnd(); @@ -7107,7 +7107,7 @@ static void drawEdgeSlide(TransInfo *t) GPU_line_width(line_size); immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - immBegin(GWN_PRIM_LINES, sld->totsv * 2); + immBegin(GPU_PRIM_LINES, sld->totsv * 2); /* TODO(campbell): Loop over all verts */ sv = sld->sv; @@ -7687,12 +7687,12 @@ static void drawVertSlide(TransInfo *t) GPU_line_width(line_size); - const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade); - immBegin(GWN_PRIM_LINES, sld->totsv * 2); + immBegin(GPU_PRIM_LINES, sld->totsv * 2); if (is_clamp) { sv = sld->sv; for (i = 0; i < sld->totsv; i++, sv++) { @@ -7718,7 +7718,7 @@ static void drawVertSlide(TransInfo *t) GPU_point_size(ctrl_size); - immBegin(GWN_PRIM_POINTS, 1); + immBegin(GPU_PRIM_POINTS, 1); immVertex3fv(shdr_pos, (slp->flipped && slp->use_even) ? curr_sv->co_link_orig_3d[curr_sv->co_link_curr] : curr_sv->co_orig_3d); @@ -7761,7 +7761,7 @@ static void drawVertSlide(TransInfo *t) immUniform1f("dash_width", 6.0f); immUniform1f("dash_factor", 0.5f); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex3fv(shdr_pos, curr_sv->co_orig_3d); immVertex3fv(shdr_pos, co_dest_3d); immEnd(); diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c index a02948a9951..c8f74cbcd4f 100644 --- a/source/blender/editors/transform/transform_constraints.c +++ b/source/blender/editors/transform/transform_constraints.c @@ -747,7 +747,7 @@ void drawConstraint(TransInfo *t) if (depth_test_enabled) GPU_depth_test(false); - const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + const uint shdr_pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); @@ -760,7 +760,7 @@ void drawConstraint(TransInfo *t) immUniform1f("dash_width", 2.0f); immUniform1f("dash_factor", 0.5f); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex3fv(shdr_pos, t->center_global); immVertex3fv(shdr_pos, vec); immEnd(); @@ -823,7 +823,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t) if (depth_test_enabled) GPU_depth_test(false); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformThemeColor(TH_GRID); diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c index c1aa0263ef8..3618d57b3ed 100644 --- a/source/blender/editors/transform/transform_generics.c +++ b/source/blender/editors/transform/transform_generics.c @@ -1132,12 +1132,12 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis } UI_make_axis_color(col, col2, axis); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); immUniformColor3ubv(col2); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex3fv(pos, v1); immVertex3fv(pos, v2); immEnd(); diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c index dc922b5c9ba..b67fd22dbff 100644 --- a/source/blender/editors/transform/transform_snap.c +++ b/source/blender/editors/transform/transform_snap.c @@ -165,7 +165,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t) invert_m4_m4(imat, rv3d->viewmat); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 3, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR); @@ -190,7 +190,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t) if (usingSnappingNormal(t) && validSnappingNormal(t)) { immUniformColor4ubv(activeCol); - immBegin(GWN_PRIM_LINES, 2); + immBegin(GPU_PRIM_LINES, 2); immVertex3f(pos, t->tsnap.snapPoint[0], t->tsnap.snapPoint[1], t->tsnap.snapPoint[2]); immVertex3f(pos, t->tsnap.snapPoint[0] + t->tsnap.snapNormal[0], t->tsnap.snapPoint[1] + t->tsnap.snapNormal[1], @@ -219,7 +219,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t) GPU_blend(true); - uint pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); + uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); |