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author | Campbell Barton <ideasman42@gmail.com> | 2014-02-01 14:32:34 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-02-01 19:24:47 +0400 |
commit | 5fce3457b79bccbbcfe9fad0ed6f1a04643cf71b (patch) | |
tree | 3893f68e5eac87ad03df3fb0c7041eaaab55c7e0 /source/blender/editors/transform | |
parent | a9e7c7b8488637cb1afa9394263c537547ff87c4 (diff) |
Math lib: add axis_angle_normalized_to_quat, use when length is known
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r-- | source/blender/editors/transform/transform_manipulator.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c index fc4e5fcb8e5..98afa2a3c46 100644 --- a/source/blender/editors/transform/transform_manipulator.c +++ b/source/blender/editors/transform/transform_manipulator.c @@ -162,7 +162,7 @@ static void stats_editbone(RegionView3D *rv3d, EditBone *ebo) } /* could move into BLI_math however this is only useful for display/editing purposes */ -static void axis_angle_to_gimbal_axis(float gmat[3][3], float axis[3], float angle) +static void axis_angle_to_gimbal_axis(float gmat[3][3], const float axis[3], const float angle) { /* X/Y are arbitrary axies, most importantly Z is the axis of rotation */ |