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authorJoseph Eagar <joeedh@gmail.com>2009-07-16 10:27:37 +0400
committerJoseph Eagar <joeedh@gmail.com>2009-07-16 10:27:37 +0400
commit0b1649b2b86b52b44bdabf8e3542d8adffb55623 (patch)
tree542e10220a719f2a54e8afbee7b11195b6dac344 /source/blender/editors/transform
parent3bade135035dacfdb4a3833f3fac3bf5811ce7de (diff)
parent0bfc98706ef93f90bd74b195b98c36c7dcea94dd (diff)
merge with 2.5 at r21568
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/Makefile2
-rw-r--r--source/blender/editors/transform/transform.c1319
-rw-r--r--source/blender/editors/transform/transform.h58
-rw-r--r--source/blender/editors/transform/transform_constraints.c207
-rw-r--r--source/blender/editors/transform/transform_conversions.c1441
-rw-r--r--source/blender/editors/transform/transform_generics.c584
-rw-r--r--source/blender/editors/transform/transform_input.c61
-rw-r--r--source/blender/editors/transform/transform_manipulator.c1109
-rw-r--r--source/blender/editors/transform/transform_ndofinput.c11
-rw-r--r--source/blender/editors/transform/transform_numinput.c1
-rw-r--r--source/blender/editors/transform/transform_ops.c265
-rw-r--r--source/blender/editors/transform/transform_orientations.c106
-rw-r--r--source/blender/editors/transform/transform_snap.c22
13 files changed, 2735 insertions, 2451 deletions
diff --git a/source/blender/editors/transform/Makefile b/source/blender/editors/transform/Makefile
index bc3e08a2ae8..607038b413b 100644
--- a/source/blender/editors/transform/Makefile
+++ b/source/blender/editors/transform/Makefile
@@ -1,5 +1,5 @@
#
-# $Id: Makefile 14 2002-10-13 15:57:19Z hans $
+# $Id$
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 674de81a9f5..c62ea07e398 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -45,6 +45,7 @@
#include "MEM_guardedalloc.h"
+#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_action_types.h" /* for some special action-editor settings */
#include "DNA_constraint_types.h"
@@ -76,9 +77,9 @@
//#include "BIF_editmesh.h"
//#include "BIF_editsima.h"
//#include "BIF_editparticle.h"
-//#include "BIF_editaction.h"
-#include "BKE_action.h" /* get_action_frame */
+#include "BKE_action.h"
+#include "BKE_nla.h"
//#include "BKE_bad_level_calls.h"/* popmenu and error */
#include "BKE_bmesh.h"
#include "BKE_context.h"
@@ -89,7 +90,6 @@
#include "BKE_utildefines.h"
#include "BKE_context.h"
-//#include "BSE_editaction_types.h"
//#include "BSE_view.h"
#include "ED_image.h"
@@ -123,7 +123,7 @@ void setTransformViewMatrices(TransInfo *t)
{
if(t->spacetype==SPACE_VIEW3D && t->ar->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = t->ar->regiondata;
-
+
Mat4CpyMat4(t->viewmat, rv3d->viewmat);
Mat4CpyMat4(t->viewinv, rv3d->viewinv);
Mat4CpyMat4(t->persmat, rv3d->persmat);
@@ -137,7 +137,7 @@ void setTransformViewMatrices(TransInfo *t)
Mat4One(t->persinv);
t->persp = V3D_ORTHO;
}
-
+
calculateCenter2D(t);
}
@@ -152,23 +152,23 @@ void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
else if(t->spacetype==SPACE_IMAGE) {
View2D *v2d = t->view;
float divx, divy, aspx, aspy;
-
+
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
-
+
divx= v2d->mask.xmax-v2d->mask.xmin;
divy= v2d->mask.ymax-v2d->mask.ymin;
-
+
vec[0]= aspx*(v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
vec[1]= aspy*(v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
vec[2]= 0.0f;
}
- else if(t->spacetype==SPACE_IPO) {
+ else if(ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)) {
View2D *v2d = t->view;
float divx, divy;
-
+
divx= v2d->mask.xmax-v2d->mask.xmin;
divy= v2d->mask.ymax-v2d->mask.ymin;
-
+
vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx) / (divx);
vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy) / (divy);
vec[2]= 0.0f;
@@ -176,10 +176,10 @@ void convertViewVec(TransInfo *t, float *vec, short dx, short dy)
else if(t->spacetype==SPACE_NODE) {
View2D *v2d = &t->ar->v2d;
float divx, divy;
-
+
divx= v2d->mask.xmax-v2d->mask.xmin;
divy= v2d->mask.ymax-v2d->mask.ymin;
-
+
vec[0]= (v2d->cur.xmax-v2d->cur.xmin)*(dx)/divx;
vec[1]= (v2d->cur.ymax-v2d->cur.ymin)*(dy)/divy;
vec[2]= 0.0f;
@@ -205,23 +205,23 @@ void projectIntView(TransInfo *t, float *vec, int *adr)
}
else if(t->spacetype==SPACE_IMAGE) {
float aspx, aspy, v[2];
-
+
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
v[0]= vec[0]/aspx;
v[1]= vec[1]/aspy;
-
+
UI_view2d_to_region_no_clip(t->view, v[0], v[1], adr, adr+1);
}
- else if(t->spacetype==SPACE_IPO) {
+ else if(ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)) {
int out[2] = {0, 0};
-
- UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], out, out+1);
+
+ UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], out, out+1);
adr[0]= out[0];
adr[1]= out[1];
}
else if(t->spacetype==SPACE_SEQ) { /* XXX not tested yet, but should work */
int out[2] = {0, 0};
-
+
UI_view2d_view_to_region((View2D *)t->view, vec[0], vec[1], out, out+1);
adr[0]= out[0];
adr[1]= out[1];
@@ -236,14 +236,14 @@ void projectFloatView(TransInfo *t, float *vec, float *adr)
}
else if(t->spacetype==SPACE_IMAGE) {
int a[2];
-
+
projectIntView(t, vec, a);
adr[0]= a[0];
adr[1]= a[1];
}
- else if(t->spacetype==SPACE_IPO) {
+ else if(ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)) {
int a[2];
-
+
projectIntView(t, vec, a);
adr[0]= a[0];
adr[1]= a[1];
@@ -296,28 +296,19 @@ static void viewRedrawForce(bContext *C, TransInfo *t)
{
if (t->spacetype == SPACE_VIEW3D)
{
- /* Do we need more refined tags? */
+ /* Do we need more refined tags? */
WM_event_add_notifier(C, NC_OBJECT|ND_TRANSFORM, NULL);
}
else if (t->spacetype == SPACE_ACTION) {
- SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
-
- // TRANSFORM_FIX_ME
- if (saction->lock) {
- // whole window...
- }
- else
- ED_area_tag_redraw(t->sa);
+ //SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
+ WM_event_add_notifier(C, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
}
else if (t->spacetype == SPACE_IPO) {
- SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
-
- // TRANSFORM_FIX_ME
- if (sipo->lock) {
- // whole window...
- }
- else
- ED_area_tag_redraw(t->sa);
+ //SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
+ WM_event_add_notifier(C, NC_ANIMATION|ND_KEYFRAME_EDIT, NULL);
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ WM_event_add_notifier(C, NC_ANIMATION|ND_NLA_EDIT, NULL);
}
else if(t->spacetype == SPACE_NODE)
{
@@ -343,7 +334,7 @@ static void viewRedrawForce(bContext *C, TransInfo *t)
static void viewRedrawPost(TransInfo *t)
{
ED_area_headerprint(t->sa, NULL);
-
+
#if 0 // TRANSFORM_FIX_ME
if(t->spacetype==SPACE_VIEW3D) {
allqueue(REDRAWBUTSOBJECT, 0);
@@ -374,7 +365,7 @@ void BIF_selectOrientation() {
char *str_menu = BIF_menustringTransformOrientation("Orientation");
val= pupmenu(str_menu);
MEM_freeN(str_menu);
-
+
if(val >= 0) {
G.vd->twmode = val;
}
@@ -390,18 +381,18 @@ static void view_editmove(unsigned short event)
/* Ctrl: Scroll right */
/* Alt-Shift: Rotate up */
/* Alt-Ctrl: Rotate right */
-
+
/* only work in 3D window for now
* In the end, will have to send to event to a 2D window handler instead
*/
if (Trans.flag & T_2D_EDIT)
return;
-
+
switch(event) {
case WHEELUPMOUSE:
-
+
if( G.qual & LR_SHIFTKEY ) {
- if( G.qual & LR_ALTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD2);
G.qual |= LR_SHIFTKEY;
@@ -409,23 +400,23 @@ static void view_editmove(unsigned short event)
persptoetsen(PAD2);
}
} else if( G.qual & LR_CTRLKEY ) {
- if( G.qual & LR_ALTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD4);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD4);
}
- } else if(U.uiflag & USER_WHEELZOOMDIR)
+ } else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADMINUS);
else
persptoetsen(PADPLUSKEY);
-
+
refresh = 1;
break;
case WHEELDOWNMOUSE:
if( G.qual & LR_SHIFTKEY ) {
- if( G.qual & LR_ALTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_SHIFTKEY;
persptoetsen(PAD8);
G.qual |= LR_SHIFTKEY;
@@ -433,18 +424,18 @@ static void view_editmove(unsigned short event)
persptoetsen(PAD8);
}
} else if( G.qual & LR_CTRLKEY ) {
- if( G.qual & LR_ALTKEY ) {
+ if( G.qual & LR_ALTKEY ) {
G.qual &= ~LR_CTRLKEY;
persptoetsen(PAD6);
G.qual |= LR_CTRLKEY;
} else {
persptoetsen(PAD6);
}
- } else if(U.uiflag & USER_WHEELZOOMDIR)
+ } else if(U.uiflag & USER_WHEELZOOMDIR)
persptoetsen(PADPLUSKEY);
else
persptoetsen(PADMINUS);
-
+
refresh = 1;
break;
}
@@ -454,6 +445,7 @@ static void view_editmove(unsigned short event)
#endif
}
+#if 0
static char *transform_to_undostr(TransInfo *t)
{
switch (t->mode) {
@@ -500,6 +492,7 @@ static char *transform_to_undostr(TransInfo *t)
}
return "Transform";
}
+#endif
/* ************************************************* */
@@ -507,19 +500,19 @@ void transformEvent(TransInfo *t, wmEvent *event)
{
float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
char cmode = constraintModeToChar(t);
-
+
t->redraw |= handleMouseInput(t, &t->mouse, event);
if (event->type == MOUSEMOVE)
{
t->mval[0] = event->x - t->ar->winrct.xmin;
t->mval[1] = event->y - t->ar->winrct.ymin;
-
+
t->redraw = 1;
-
+
applyMouseInput(t, &t->mouse, t->mval, t->values);
}
-
+
if (event->val) {
switch (event->type){
/* enforce redraw of transform when modifiers are used */
@@ -528,7 +521,7 @@ void transformEvent(TransInfo *t, wmEvent *event)
t->modifiers |= MOD_SNAP_GEARS;
t->redraw = 1;
break;
-
+
case LEFTSHIFTKEY:
case RIGHTSHIFTKEY:
t->modifiers |= MOD_CONSTRAINT_PLANE;
@@ -539,7 +532,7 @@ void transformEvent(TransInfo *t, wmEvent *event)
if ((t->spacetype==SPACE_VIEW3D) && event->alt) {
#if 0 // TRANSFORM_FIX_ME
short mval[2];
-
+
getmouseco_sc(mval);
BIF_selectOrientation();
calc_manipulator_stats(curarea);
@@ -551,7 +544,7 @@ void transformEvent(TransInfo *t, wmEvent *event)
t->state = TRANS_CONFIRM;
}
break;
-
+
case MIDDLEMOUSE:
if ((t->flag & T_NO_CONSTRAINT)==0) {
/* exception for switching to dolly, or trackball, in camera view */
@@ -584,19 +577,16 @@ void transformEvent(TransInfo *t, wmEvent *event)
}
break;
case ESCKEY:
- case RIGHTMOUSE:
- printf("cancelled\n");
t->state = TRANS_CANCEL;
break;
- case LEFTMOUSE:
case PADENTER:
case RETKEY:
t->state = TRANS_CONFIRM;
break;
case GKEY:
/* only switch when... */
- if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
- resetTransRestrictions(t);
+ if( ELEM3(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL) ) {
+ resetTransRestrictions(t);
restoreTransObjects(t);
initTranslation(t);
initSnapping(t, NULL); // need to reinit after mode change
@@ -605,8 +595,8 @@ void transformEvent(TransInfo *t, wmEvent *event)
break;
case SKEY:
/* only switch when... */
- if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
- resetTransRestrictions(t);
+ if( ELEM3(t->mode, TFM_ROTATION, TFM_TRANSLATION, TFM_TRACKBALL) ) {
+ resetTransRestrictions(t);
restoreTransObjects(t);
initResize(t);
initSnapping(t, NULL); // need to reinit after mode change
@@ -616,9 +606,9 @@ void transformEvent(TransInfo *t, wmEvent *event)
case RKEY:
/* only switch when... */
if( ELEM4(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL, TFM_TRANSLATION) ) {
-
- resetTransRestrictions(t);
-
+
+ resetTransRestrictions(t);
+
if (t->mode == TFM_ROTATION) {
restoreTransObjects(t);
initTrackball(t);
@@ -778,10 +768,10 @@ void transformEvent(TransInfo *t, wmEvent *event)
// viewmoveNDOF(1);
// break;
}
-
+
// Numerical input events
t->redraw |= handleNumInput(&(t->num), event);
-
+
// NDof input events
switch(handleNDofInput(&(t->ndof), event))
{
@@ -796,7 +786,7 @@ void transformEvent(TransInfo *t, wmEvent *event)
if (t->options & CTX_NDOF)
{
/* Cancel on pure NDOF transform */
- t->state = TRANS_CANCEL;
+ t->state = TRANS_CANCEL;
}
else
{
@@ -814,16 +804,22 @@ void transformEvent(TransInfo *t, wmEvent *event)
case NDOF_REFRESH:
t->redraw = 1;
break;
-
+
}
-
+
// Snapping events
t->redraw |= handleSnapping(t, event);
-
+
//arrows_move_cursor(event->type);
}
else {
switch (event->type){
+ case RIGHTMOUSE:
+ t->state = TRANS_CANCEL;
+ break;
+ case LEFTMOUSE:
+ t->state = TRANS_CONFIRM;
+ break;
case LEFTSHIFTKEY:
case RIGHTSHIFTKEY:
t->modifiers &= ~MOD_CONSTRAINT_PLANE;
@@ -833,7 +829,7 @@ void transformEvent(TransInfo *t, wmEvent *event)
case LEFTCTRLKEY:
case RIGHTCTRLKEY:
t->modifiers &= ~MOD_SNAP_GEARS;
- /* no redraw on release modifier keys! this makes sure you can assign the 'grid' still
+ /* no redraw on release modifier keys! this makes sure you can assign the 'grid' still
after releasing modifer key */
//t->redraw = 1;
break;
@@ -844,15 +840,15 @@ void transformEvent(TransInfo *t, wmEvent *event)
t->redraw = 1;
}
break;
- case LEFTMOUSE:
- case RIGHTMOUSE:
- if(WM_modal_tweak_exit(event, t->event_type))
-// if (t->options & CTX_TWEAK)
- t->state = TRANS_CONFIRM;
- break;
+// case LEFTMOUSE:
+// case RIGHTMOUSE:
+// if(WM_modal_tweak_exit(event, t->event_type))
+//// if (t->options & CTX_TWEAK)
+// t->state = TRANS_CONFIRM;
+// break;
}
}
-
+
// Per transform event, if present
if (t->handleEvent)
t->redraw |= t->handleEvent(t, event);
@@ -866,7 +862,7 @@ int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float
t->state = TRANS_RUNNING;
t->options = CTX_NONE;
-
+
t->mode = TFM_DUMMY;
initTransInfo(C, t, NULL, event); // internal data, mouse, vectors
@@ -880,10 +876,10 @@ int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float
}
else {
success = 1;
-
+
calculateCenter(t);
-
- // Copy center from constraint center. Transform center can be local
+
+ // Copy center from constraint center. Transform center can be local
VECCOPY(vec, t->con.center);
}
@@ -891,9 +887,9 @@ int calculateTransformCenter(bContext *C, wmEvent *event, int centerMode, float
/* aftertrans does insert ipos and action channels, and clears base flags, doesnt read transdata */
special_aftertrans_update(t);
-
+
MEM_freeN(t);
-
+
return success;
}
@@ -912,28 +908,28 @@ static void drawArrow(ArrowDirection d, short offset, short length, short size)
length = -length;
size = -size;
case RIGHT:
- glBegin(GL_LINES);
- glVertex2s( offset, 0);
- glVertex2s( offset + length, 0);
- glVertex2s( offset + length, 0);
- glVertex2s( offset + length - size, -size);
- glVertex2s( offset + length, 0);
+ glBegin(GL_LINES);
+ glVertex2s( offset, 0);
+ glVertex2s( offset + length, 0);
+ glVertex2s( offset + length, 0);
+ glVertex2s( offset + length - size, -size);
+ glVertex2s( offset + length, 0);
glVertex2s( offset + length - size, size);
- glEnd();
+ glEnd();
break;
case DOWN:
offset = -offset;
length = -length;
size = -size;
case UP:
- glBegin(GL_LINES);
- glVertex2s( 0, offset);
- glVertex2s( 0, offset + length);
- glVertex2s( 0, offset + length);
- glVertex2s(-size, offset + length - size);
- glVertex2s( 0, offset + length);
+ glBegin(GL_LINES);
+ glVertex2s( 0, offset);
+ glVertex2s( 0, offset + length);
+ glVertex2s( 0, offset + length);
+ glVertex2s(-size, offset + length - size);
+ glVertex2s( 0, offset + length);
glVertex2s( size, offset + length - size);
- glEnd();
+ glEnd();
break;
}
}
@@ -945,22 +941,22 @@ static void drawArrowHead(ArrowDirection d, short size)
case LEFT:
size = -size;
case RIGHT:
- glBegin(GL_LINES);
- glVertex2s( 0, 0);
- glVertex2s( -size, -size);
- glVertex2s( 0, 0);
+ glBegin(GL_LINES);
+ glVertex2s( 0, 0);
+ glVertex2s( -size, -size);
+ glVertex2s( 0, 0);
glVertex2s( -size, size);
- glEnd();
+ glEnd();
break;
case DOWN:
size = -size;
case UP:
- glBegin(GL_LINES);
- glVertex2s( 0, 0);
- glVertex2s(-size, -size);
- glVertex2s( 0, 0);
+ glBegin(GL_LINES);
+ glVertex2s( 0, 0);
+ glVertex2s(-size, -size);
+ glVertex2s( 0, 0);
glVertex2s( size, -size);
- glEnd();
+ glEnd();
break;
}
}
@@ -969,15 +965,15 @@ static void drawArc(float size, float angle_start, float angle_end, int segments
{
float delta = (angle_end - angle_start) / segments;
float angle;
-
+
glBegin(GL_LINE_STRIP);
-
+
for( angle = angle_start; angle < angle_end; angle += delta)
{
glVertex2f( cosf(angle) * size, sinf(angle) * size);
}
glVertex2f( cosf(angle_end) * size, sinf(angle_end) * size);
-
+
glEnd();
}
@@ -986,7 +982,7 @@ void drawHelpline(const struct bContext *C, TransInfo *t)
if (t->helpline != HLP_NONE && !(t->flag & T_USES_MANIPULATOR))
{
float vecrot[3], cent[2];
-
+
VECCOPY(vecrot, t->center);
if(t->flag & T_EDIT) {
Object *ob= t->obedit;
@@ -996,9 +992,9 @@ void drawHelpline(const struct bContext *C, TransInfo *t)
Object *ob=t->poseobj;
if(ob) Mat4MulVecfl(ob->obmat, vecrot);
}
-
+
projectFloatView(t, vecrot, cent); // no overflow in extreme cases
-
+
glDisable(GL_DEPTH_TEST);
glMatrixMode(GL_PROJECTION);
@@ -1007,16 +1003,16 @@ void drawHelpline(const struct bContext *C, TransInfo *t)
glPushMatrix();
ED_region_pixelspace(t->ar);
-
+
switch(t->helpline)
{
case HLP_SPRING:
UI_ThemeColor(TH_WIRE);
-
+
setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2sv(t->mval);
- glVertex2fv(cent);
+ glBegin(GL_LINE_STRIP);
+ glVertex2sv(t->mval);
+ glVertex2fv(cent);
glEnd();
glTranslatef(t->mval[0], t->mval[1], 0);
@@ -1044,7 +1040,7 @@ void drawHelpline(const struct bContext *C, TransInfo *t)
glTranslatef(t->mval[0], t->mval[1], 0);
glLineWidth(3.0);
- glBegin(GL_LINES);
+ glBegin(GL_LINES);
drawArrow(UP, 5, 10, 5);
drawArrow(DOWN, 5, 10, 5);
glLineWidth(1.0);
@@ -1057,27 +1053,27 @@ void drawHelpline(const struct bContext *C, TransInfo *t)
float delta_angle = MIN2(15 / dist, M_PI/4);
float spacing_angle = MIN2(5 / dist, M_PI/12);
UI_ThemeColor(TH_WIRE);
-
+
setlinestyle(3);
- glBegin(GL_LINE_STRIP);
- glVertex2sv(t->mval);
- glVertex2fv(cent);
+ glBegin(GL_LINE_STRIP);
+ glVertex2sv(t->mval);
+ glVertex2fv(cent);
glEnd();
-
+
glTranslatef(cent[0], cent[1], 0);
-
+
setlinestyle(0);
glLineWidth(3.0);
drawArc(dist, angle - delta_angle, angle - spacing_angle, 10);
drawArc(dist, angle + spacing_angle, angle + delta_angle, 10);
-
+
glPushMatrix();
glTranslatef(cosf(angle - delta_angle) * dist, sinf(angle - delta_angle) * dist, 0);
glRotatef(180 / M_PI * (angle - delta_angle), 0, 0, 1);
-
+
drawArrowHead(DOWN, 5);
-
+
glPopMatrix();
glTranslatef(cosf(angle + delta_angle) * dist, sinf(angle + delta_angle) * dist, 0);
@@ -1092,32 +1088,32 @@ void drawHelpline(const struct bContext *C, TransInfo *t)
{
char col[3], col2[3];
UI_GetThemeColor3ubv(TH_GRID, col);
-
+
glTranslatef(t->mval[0], t->mval[1], 0);
-
+
glLineWidth(3.0);
-
+
UI_make_axis_color(col, col2, 'x');
glColor3ubv((GLubyte *)col2);
-
+
drawArrow(RIGHT, 5, 10, 5);
drawArrow(LEFT, 5, 10, 5);
-
+
UI_make_axis_color(col, col2, 'y');
glColor3ubv((GLubyte *)col2);
-
+
drawArrow(UP, 5, 10, 5);
drawArrow(DOWN, 5, 10, 5);
glLineWidth(1.0);
break;
}
}
-
+
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
-
+
glEnable(GL_DEPTH_TEST);
}
}
@@ -1125,7 +1121,7 @@ void drawHelpline(const struct bContext *C, TransInfo *t)
void drawTransform(const struct bContext *C, struct ARegion *ar, void *arg)
{
TransInfo *t = arg;
-
+
drawConstraint(C, t);
drawPropCircle(C, t);
drawSnapping(C, t);
@@ -1134,7 +1130,7 @@ void drawTransform(const struct bContext *C, struct ARegion *ar, void *arg)
void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
{
- Scene *sce = CTX_data_scene(C);
+ ToolSettings *ts = CTX_data_tool_settings(C);
int constraint_axis[3] = {0, 0, 0};
int proportional = 0;
@@ -1171,10 +1167,10 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
{
RNA_boolean_set(op->ptr, "mirror", t->flag & T_MIRROR);
}
-
+
if (RNA_struct_find_property(op->ptr, "constraint_axis"))
{
- RNA_int_set(op->ptr, "constraint_orientation", t->current_orientation);
+ RNA_enum_set(op->ptr, "constraint_orientation", t->current_orientation);
if (t->con.mode & CON_APPLY)
{
@@ -1195,13 +1191,13 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
// XXX If modal, save settings back in scene
if (t->flag & T_MODAL)
{
- sce->prop_mode = t->prop_mode;
- sce->proportional = proportional;
+ ts->prop_mode = t->prop_mode;
+ ts->proportional = proportional;
if(t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = t->view;
-
+
v3d->twmode = t->current_orientation;
}
}
@@ -1216,7 +1212,7 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
t->state = TRANS_RUNNING;
t->options = options;
-
+
t->mode = mode;
if (!initTransInfo(C, t, op, event)) // internal data, mouse, vectors
@@ -1228,7 +1224,7 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
{
//calc_manipulator_stats(curarea);
initTransformOrientation(C, t);
-
+
t->draw_handle = ED_region_draw_cb_activate(t->ar->type, drawTransform, t, REGION_DRAW_POST);
}
else if(t->spacetype == SPACE_IMAGE) {
@@ -1251,10 +1247,10 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
/* EVIL2: we gave as argument also texture space context bit... was cleared */
/* EVIL3: extend mode for animation editors also switches modes... but is best way to avoid duplicate code */
mode = t->mode;
-
+
calculatePropRatio(t);
calculateCenter(t);
-
+
initMouseInput(t, &t->mouse, t->center2d, t->imval);
switch (mode) {
@@ -1318,13 +1314,13 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
case TFM_TIME_SCALE:
initTimeScale(t);
break;
- case TFM_TIME_EXTEND:
+ case TFM_TIME_EXTEND:
/* now that transdata has been made, do like for TFM_TIME_TRANSLATE (for most Animation
* Editors because they have only 1D transforms for time values) or TFM_TRANSLATION
- * (for Graph Editor only since it uses 'standard' transforms to get 2D movement)
- * depending on which editor this was called from
+ * (for Graph/NLA Editors only since they uses 'standard' transforms to get 2D movement)
+ * depending on which editor this was called from
*/
- if (t->spacetype == SPACE_IPO)
+ if ELEM(t->spacetype, SPACE_IPO, SPACE_NLA)
initTranslation(t);
else
initTimeTranslate(t);
@@ -1376,11 +1372,11 @@ int initTransform(bContext *C, TransInfo *t, wmOperator *op, wmEvent *event, int
if (constraint_axis[2]) {
t->con.mode |= CON_AXIS2;
}
-
- setUserConstraint(t, t->con.mode, "%s");
+
+ setUserConstraint(t, t->con.mode, "%s");
}
}
-
+
return 1;
}
@@ -1399,7 +1395,7 @@ void transformApply(bContext *C, TransInfo *t)
t->redraw = 0;
}
- /* If auto confirm is on, break after one pass */
+ /* If auto confirm is on, break after one pass */
if (t->options & CTX_AUTOCONFIRM)
{
t->state = TRANS_CONFIRM;
@@ -1416,7 +1412,7 @@ void transformApply(bContext *C, TransInfo *t)
int transformEnd(bContext *C, TransInfo *t)
{
int exit_code = OPERATOR_RUNNING_MODAL;
-
+
if (t->state != TRANS_RUNNING)
{
/* handle restoring objects */
@@ -1429,16 +1425,16 @@ int transformEnd(bContext *C, TransInfo *t)
{
exit_code = OPERATOR_FINISHED;
}
-
+
/* free data */
postTrans(t);
-
+
/* aftertrans does insert keyframes, and clears base flags, doesnt read transdata */
special_aftertrans_update(t);
-
+
/* send events out for redraws */
viewRedrawPost(t);
-
+
/* Undo as last, certainly after special_trans_update! */
if(t->state == TRANS_CANCEL) {
@@ -1452,7 +1448,7 @@ int transformEnd(bContext *C, TransInfo *t)
viewRedrawForce(C, t);
}
-
+
return exit_code;
}
@@ -1460,13 +1456,15 @@ int transformEnd(bContext *C, TransInfo *t)
void initManipulator(int mode)
{
+ printf("init manipulator mode %d\n", mode);
+
#if 0 // TRANSFORM_FIX_ME
Trans.state = TRANS_RUNNING;
Trans.options = CTX_NONE;
-
+
Trans.mode = mode;
-
+
/* automatic switch to scaling bone envelopes */
if(mode==TFM_RESIZE && t->obedit && t->obedit->type==OB_ARMATURE) {
bArmature *arm= t->obedit->data;
@@ -1487,7 +1485,7 @@ void initManipulator(int mode)
/* EVIL! posemode code can switch translation to rotate when 1 bone is selected. will be removed (ton) */
/* EVIL2: we gave as argument also texture space context bit... was cleared */
mode = Trans.mode;
-
+
calculatePropRatio(&Trans);
calculateCenter(&Trans);
@@ -1510,7 +1508,7 @@ void initManipulator(int mode)
#endif
}
-void ManipulatorTransform()
+void ManipulatorTransform()
{
#if 0 // TRANSFORM_FIX_ME
int mouse_moved = 0;
@@ -1523,9 +1521,9 @@ void ManipulatorTransform()
Trans.redraw = 1; /* initial draw */
while (Trans.state == TRANS_RUNNING) {
-
+
getmouseco_areawin(mval);
-
+
if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
Trans.redraw = 1;
}
@@ -1539,7 +1537,7 @@ void ManipulatorTransform()
}
Trans.redraw = 0;
}
-
+
/* essential for idling subloop */
if( qtest()==0) PIL_sleep_ms(2);
@@ -1564,9 +1562,9 @@ void ManipulatorTransform()
Trans.flag |= T_SHIFT_MOD;
Trans.redraw = 1;
}
- else Trans.flag &= ~T_SHIFT_MOD;
+ else Trans.flag &= ~T_SHIFT_MOD;
break;
-
+
case ESCKEY:
case RIGHTMOUSE:
Trans.state = TRANS_CANCEL;
@@ -1624,23 +1622,23 @@ void ManipulatorTransform()
Trans.redraw= 1;
break;
}
-
+
// Numerical input events
Trans.redraw |= handleNumInput(&(Trans.num), event);
}
}
}
-
+
if(Trans.state == TRANS_CANCEL) {
restoreTransObjects(&Trans);
}
-
+
/* free data, reset vars */
postTrans(&Trans);
-
+
/* aftertrans does insert ipos and action channels, and clears base flags */
special_aftertrans_update(&Trans);
-
+
/* send events out for redraws */
viewRedrawPost(&Trans);
@@ -1686,21 +1684,21 @@ static void protectedQuaternionBits(short protectflag, float *quat, float *oldqu
{
/* quaternions get limited with euler... */
/* this function only does the delta rotation */
-
+
if(protectflag) {
float eul[3], oldeul[3], quat1[4];
-
+
QUATCOPY(quat1, quat);
QuatToEul(quat, eul);
QuatToEul(oldquat, oldeul);
-
+
if(protectflag & OB_LOCK_ROTX)
eul[0]= oldeul[0];
if(protectflag & OB_LOCK_ROTY)
eul[1]= oldeul[1];
if(protectflag & OB_LOCK_ROTZ)
eul[2]= oldeul[2];
-
+
EulToQuat(eul, quat);
/* quaternions flip w sign to accumulate rotations correctly */
if( (quat1[0]<0.0f && quat[0]>0.0f) || (quat1[0]>0.0f && quat[0]<0.0f) ) {
@@ -1717,8 +1715,8 @@ static void constraintTransLim(TransInfo *t, TransData *td)
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_LOCLIMIT);
bConstraintOb cob;
bConstraint *con;
-
- /* Make a temporary bConstraintOb for using these limit constraints
+
+ /* Make a temporary bConstraintOb for using these limit constraints
* - they only care that cob->matrix is correctly set ;-)
* - current space should be local
*/
@@ -1733,22 +1731,22 @@ static void constraintTransLim(TransInfo *t, TransData *td)
else {
VECCOPY(cob.matrix[3], td->loc);
}
-
+
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
float tmat[4][4];
-
+
/* only consider constraint if enabled */
if (con->flag & CONSTRAINT_DISABLE) continue;
if (con->enforce == 0.0f) continue;
-
+
/* only use it if it's tagged for this purpose (and the right type) */
if (con->type == CONSTRAINT_TYPE_LOCLIMIT) {
bLocLimitConstraint *data= con->data;
-
- if ((data->flag2 & LIMIT_TRANSFORM)==0)
+
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
continue;
-
+
/* do space conversions */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1759,10 +1757,10 @@ static void constraintTransLim(TransInfo *t, TransData *td)
/* skip... incompatable spacetype */
continue;
}
-
+
/* do constraint */
cti->evaluate_constraint(con, &cob, NULL);
-
+
/* convert spaces again */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1771,7 +1769,7 @@ static void constraintTransLim(TransInfo *t, TransData *td)
}
}
}
-
+
/* copy results from cob->matrix */
if (td->tdi) {
TransDataIpokey *tdi= td->tdi;
@@ -1791,8 +1789,8 @@ static void constraintRotLim(TransInfo *t, TransData *td)
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_ROTLIMIT);
bConstraintOb cob;
bConstraint *con;
-
- /* Make a temporary bConstraintOb for using these limit constraints
+
+ /* Make a temporary bConstraintOb for using these limit constraints
* - they only care that cob->matrix is correctly set ;-)
* - current space should be local
*/
@@ -1808,11 +1806,11 @@ static void constraintRotLim(TransInfo *t, TransData *td)
/* ipo-keys eulers */
TransDataIpokey *tdi= td->tdi;
float eul[3];
-
+
eul[0]= tdi->rotx[0];
eul[1]= tdi->roty[0];
eul[2]= tdi->rotz[0];
-
+
EulToMat4(eul, cob.matrix);
}
else {
@@ -1822,22 +1820,22 @@ static void constraintRotLim(TransInfo *t, TransData *td)
else
return;
}
-
+
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
/* only consider constraint if enabled */
if (con->flag & CONSTRAINT_DISABLE) continue;
if (con->enforce == 0.0f) continue;
-
+
/* we're only interested in Limit-Rotation constraints */
if (con->type == CONSTRAINT_TYPE_ROTLIMIT) {
bRotLimitConstraint *data= con->data;
float tmat[4][4];
-
+
/* only use it if it's tagged for this purpose */
- if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
continue;
-
+
/* do space conversions */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1848,10 +1846,10 @@ static void constraintRotLim(TransInfo *t, TransData *td)
/* skip... incompatable spacetype */
continue;
}
-
+
/* do constraint */
cti->evaluate_constraint(con, &cob, NULL);
-
+
/* convert spaces again */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1860,7 +1858,7 @@ static void constraintRotLim(TransInfo *t, TransData *td)
}
}
}
-
+
/* copy results from cob->matrix */
if (td->flag & TD_USEQUAT) {
/* quats */
@@ -1870,9 +1868,9 @@ static void constraintRotLim(TransInfo *t, TransData *td)
/* ipo-keys eulers */
TransDataIpokey *tdi= td->tdi;
float eul[3];
-
+
Mat4ToEul(cob.matrix, eul);
-
+
tdi->rotx[0]= eul[0];
tdi->roty[0]= eul[1];
tdi->rotz[0]= eul[2];
@@ -1890,8 +1888,8 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
bConstraintTypeInfo *cti= get_constraint_typeinfo(CONSTRAINT_TYPE_SIZELIMIT);
bConstraintOb cob;
bConstraint *con;
-
- /* Make a temporary bConstraintOb for using these limit constraints
+
+ /* Make a temporary bConstraintOb for using these limit constraints
* - they only care that cob->matrix is correctly set ;-)
* - current space should be local
*/
@@ -1899,12 +1897,12 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
if (td->tdi) {
TransDataIpokey *tdi= td->tdi;
float size[3];
-
+
size[0]= tdi->sizex[0];
size[1]= tdi->sizey[0];
size[2]= tdi->sizez[0];
SizeToMat4(size, cob.matrix);
- }
+ }
else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
/* scale val and reset size */
return; // TODO: fix this case
@@ -1913,25 +1911,25 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
/* Reset val if SINGLESIZE but using a constraint */
if (td->flag & TD_SINGLESIZE)
return;
-
+
SizeToMat4(td->ext->size, cob.matrix);
}
-
+
/* Evaluate valid constraints */
for (con= td->con; con; con= con->next) {
/* only consider constraint if enabled */
if (con->flag & CONSTRAINT_DISABLE) continue;
if (con->enforce == 0.0f) continue;
-
+
/* we're only interested in Limit-Scale constraints */
if (con->type == CONSTRAINT_TYPE_SIZELIMIT) {
bSizeLimitConstraint *data= con->data;
float tmat[4][4];
-
+
/* only use it if it's tagged for this purpose */
- if ((data->flag2 & LIMIT_TRANSFORM)==0)
+ if ((data->flag2 & LIMIT_TRANSFORM)==0)
continue;
-
+
/* do space conversions */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1942,10 +1940,10 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
/* skip... incompatable spacetype */
continue;
}
-
+
/* do constraint */
cti->evaluate_constraint(con, &cob, NULL);
-
+
/* convert spaces again */
if (con->ownspace == CONSTRAINT_SPACE_WORLD) {
/* just multiply by td->mtx (this should be ok) */
@@ -1954,18 +1952,18 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
}
}
}
-
+
/* copy results from cob->matrix */
if (td->tdi) {
TransDataIpokey *tdi= td->tdi;
float size[3];
-
+
Mat4ToSize(cob.matrix, size);
-
+
tdi->sizex[0]= size[0];
tdi->sizey[0]= size[1];
tdi->sizez[0]= size[2];
- }
+ }
else if ((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)) {
/* scale val and reset size */
return; // TODO: fix this case
@@ -1974,7 +1972,7 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
/* Reset val if SINGLESIZE but using a constraint */
if (td->flag & TD_SINGLESIZE)
return;
-
+
Mat4ToSize(cob.matrix, td->ext->size);
}
}
@@ -1982,15 +1980,15 @@ static void constraintSizeLim(TransInfo *t, TransData *td)
/* ************************** WARP *************************** */
-void initWarp(TransInfo *t)
+void initWarp(TransInfo *t)
{
float max[3], min[3];
int i;
-
+
t->mode = TFM_WARP;
t->transform = Warp;
t->handleEvent = handleEventWarp;
-
+
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
t->idx_max = 0;
@@ -1998,9 +1996,9 @@ void initWarp(TransInfo *t)
t->snap[0] = 0.0f;
t->snap[1] = 5.0f;
t->snap[2] = 1.0f;
-
+
t->flag |= T_NO_CONSTRAINT;
-
+
/* we need min/max in view space */
for(i = 0; i < t->total; i++) {
float center[3];
@@ -2015,11 +2013,11 @@ void initWarp(TransInfo *t)
VECCOPY(min, center);
}
}
-
+
t->center[0]= (min[0]+max[0])/2.0f;
t->center[1]= (min[1]+max[1])/2.0f;
t->center[2]= (min[2]+max[2])/2.0f;
-
+
if (max[0] == min[0]) max[0] += 0.1; /* not optimal, but flipping is better than invalid garbage (i.e. division by zero!) */
t->val= (max[0]-min[0])/2.0f; /* t->val is X dimension projected boundbox */
}
@@ -2027,7 +2025,7 @@ void initWarp(TransInfo *t)
int handleEventWarp(TransInfo *t, wmEvent *event)
{
int status = 0;
-
+
if (event->type == MIDDLEMOUSE && event->val)
{
// Use customData pointer to signal warp direction
@@ -2035,10 +2033,10 @@ int handleEventWarp(TransInfo *t, wmEvent *event)
t->customData = (void*)1;
else
t->customData = 0;
-
+
status = 1;
}
-
+
return status;
}
@@ -2048,7 +2046,7 @@ int Warp(TransInfo *t, short mval[2])
float vec[3], circumfac, dist, phi0, co, si, *curs, cursor[3], gcursor[3];
int i;
char str[50];
-
+
curs= give_cursor(t->scene, t->view);
/*
* gcursor is the one used for helpline.
@@ -2061,7 +2059,7 @@ int Warp(TransInfo *t, short mval[2])
* into account if in Edit mode.
*/
VECCOPY(cursor, curs);
- VECCOPY(gcursor, cursor);
+ VECCOPY(gcursor, cursor);
if (t->flag & T_EDIT) {
VecSubf(cursor, cursor, t->obedit->obmat[3]);
VecSubf(gcursor, gcursor, t->obedit->obmat[3]);
@@ -2072,7 +2070,7 @@ int Warp(TransInfo *t, short mval[2])
/* amount of degrees for warp */
circumfac = 360.0f * t->values[0];
-
+
if (t->customData) /* non-null value indicates reversed input */
{
circumfac *= -1;
@@ -2080,22 +2078,22 @@ int Warp(TransInfo *t, short mval[2])
snapGrid(t, &circumfac);
applyNumInput(&t->num, &circumfac);
-
+
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[20];
-
+
outputNumInput(&(t->num), c);
-
+
sprintf(str, "Warp: %s", c);
}
else {
/* default header print */
sprintf(str, "Warp: %.3f", circumfac);
}
-
+
circumfac*= (float)(-M_PI/360.0);
-
+
for(i = 0; i < t->total; i++, td++) {
float loc[3];
if (td->flag & TD_NOACTION)
@@ -2103,65 +2101,65 @@ int Warp(TransInfo *t, short mval[2])
if (td->flag & TD_SKIP)
continue;
-
+
/* translate point to center, rotate in such a way that outline==distance */
VECCOPY(vec, td->iloc);
Mat3MulVecfl(td->mtx, vec);
Mat4MulVecfl(t->viewmat, vec);
VecSubf(vec, vec, t->viewmat[3]);
-
+
dist= vec[0]-cursor[0];
-
+
/* t->val is X dimension projected boundbox */
- phi0= (circumfac*dist/t->val);
-
+ phi0= (circumfac*dist/t->val);
+
vec[1]= (vec[1]-cursor[1]);
-
+
co= (float)cos(phi0);
si= (float)sin(phi0);
loc[0]= -si*vec[1]+cursor[0];
loc[1]= co*vec[1]+cursor[1];
loc[2]= vec[2];
-
+
Mat4MulVecfl(t->viewinv, loc);
VecSubf(loc, loc, t->viewinv[3]);
Mat3MulVecfl(td->smtx, loc);
-
+
VecSubf(loc, loc, td->iloc);
VecMulf(loc, td->factor);
VecAddf(td->loc, td->iloc, loc);
}
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
/* ************************** SHEAR *************************** */
-void initShear(TransInfo *t)
+void initShear(TransInfo *t)
{
t->mode = TFM_SHEAR;
t->transform = Shear;
t->handleEvent = handleEventShear;
-
+
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
int handleEventShear(TransInfo *t, wmEvent *event)
{
int status = 0;
-
+
if (event->type == MIDDLEMOUSE && event->val)
{
// Use customData pointer to signal Shear direction
@@ -2175,15 +2173,15 @@ int handleEventShear(TransInfo *t, wmEvent *event)
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
t->customData = 0;
}
-
+
status = 1;
}
-
+
return status;
}
-int Shear(TransInfo *t, short mval[2])
+int Shear(TransInfo *t, short mval[2])
{
TransData *td = t->data;
float vec[3];
@@ -2213,18 +2211,18 @@ int Shear(TransInfo *t, short mval[2])
/* default header print */
sprintf(str, "Shear: %.3f %s", value, t->proptext);
}
-
+
Mat3One(smat);
-
+
// Custom data signals shear direction
if (t->customData == 0)
smat[1][0] = value;
else
smat[0][1] = value;
-
+
Mat3MulMat3(tmat, smat, persmat);
Mat3MulMat3(totmat, persinv, tmat);
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -2261,13 +2259,13 @@ int Shear(TransInfo *t, short mval[2])
/* ************************** RESIZE *************************** */
-void initResize(TransInfo *t)
+void initResize(TransInfo *t)
{
t->mode = TFM_RESIZE;
t->transform = Resize;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
-
+
t->flag |= T_NULL_ONE;
t->num.flag |= NUM_NULL_ONE;
t->num.flag |= NUM_AFFECT_ALL;
@@ -2275,7 +2273,7 @@ void initResize(TransInfo *t)
t->flag |= T_NO_ZERO;
t->num.flag |= NUM_NO_ZERO;
}
-
+
t->idx_max = 2;
t->num.idx_max = 2;
t->snap[0] = 0.0f;
@@ -2321,18 +2319,18 @@ static void headerResize(TransInfo *t, float vec[3], char *str) {
static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
{
float vec[3];
-
+
VecCopyf(vec, mat[0]);
size[0]= Normalize(vec);
VecCopyf(vec, mat[1]);
size[1]= Normalize(vec);
VecCopyf(vec, mat[2]);
size[2]= Normalize(vec);
-
+
/* first tried with dotproduct... but the sign flip is crucial */
- if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
- if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
- if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
+ if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
+ if( VECSIGNFLIP(mat[1], smat[1]) ) size[1]= -size[1];
+ if( VECSIGNFLIP(mat[2], smat[2]) ) size[2]= -size[2];
}
@@ -2358,8 +2356,8 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
VECCOPY(center, td->center);
}
else if (t->flag & T_EDIT) {
-
- if(t->around==V3D_LOCAL && (t->scene->selectmode & SCE_SELECT_FACE)) {
+
+ if(t->around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) {
VECCOPY(center, td->center);
}
else {
@@ -2376,7 +2374,7 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
if (td->ext) {
float fsize[3];
-
+
if (t->flag & (T_OBJECT|T_TEXTURE|T_POSE)) {
float obsizemat[3][3];
// Reorient the size mat to fit the oriented object.
@@ -2388,28 +2386,28 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
else {
Mat3ToSize(tmat, fsize);
}
-
+
protectedSizeBits(td->protectflag, fsize);
-
+
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't resize objects itself
/* handle ipokeys? */
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
/* calculate delta size (equal for size and dsize) */
-
+
vec[0]= (tdi->oldsize[0])*(fsize[0] -1.0f) * td->factor;
vec[1]= (tdi->oldsize[1])*(fsize[1] -1.0f) * td->factor;
vec[2]= (tdi->oldsize[2])*(fsize[2] -1.0f) * td->factor;
-
+
add_tdi_poin(tdi->sizex, tdi->oldsize, vec[0]);
add_tdi_poin(tdi->sizey, tdi->oldsize+1, vec[1]);
add_tdi_poin(tdi->sizez, tdi->oldsize+2, vec[2]);
-
- }
+
+ }
else if((td->flag & TD_SINGLESIZE) && !(t->con.mode & CON_APPLY)){
/* scale val and reset size */
*td->val = td->ival * fsize[0] * td->factor;
-
+
td->ext->size[0] = td->ext->isize[0];
td->ext->size[1] = td->ext->isize[1];
td->ext->size[2] = td->ext->isize[2];
@@ -2418,16 +2416,16 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
/* Reset val if SINGLESIZE but using a constraint */
if (td->flag & TD_SINGLESIZE)
*td->val = td->ival;
-
+
td->ext->size[0] = td->ext->isize[0] * (fsize[0]) * td->factor;
td->ext->size[1] = td->ext->isize[1] * (fsize[1]) * td->factor;
td->ext->size[2] = td->ext->isize[2] * (fsize[2]) * td->factor;
}
}
-
+
constraintSizeLim(t, td);
}
-
+
/* For individual element center, Editmode need to use iloc */
if (t->flag & T_POINTS)
VecSubf(vec, td->iloc, center);
@@ -2457,11 +2455,11 @@ static void ElementResize(TransInfo *t, TransData *td, float mat[3][3]) {
add_tdi_poin(tdi->locz, tdi->oldloc+2, vec[2]);
}
else VecAddf(td->loc, td->iloc, vec);
-
+
constraintTransLim(t, td);
}
-int Resize(TransInfo *t, short mval[2])
+int Resize(TransInfo *t, short mval[2])
{
TransData *td;
float size[3], mat[3][3];
@@ -2478,7 +2476,7 @@ int Resize(TransInfo *t, short mval[2])
{
ratio = t->values[0];
}
-
+
size[0] = size[1] = size[2] = ratio;
snapGrid(t, size);
@@ -2504,7 +2502,7 @@ int Resize(TransInfo *t, short mval[2])
}
Mat3CpyMat3(t->mat, mat); // used in manipulator
-
+
headerResize(t, size, str);
for(i = 0, td=t->data; i < t->total; i++, td++) {
@@ -2513,7 +2511,7 @@ int Resize(TransInfo *t, short mval[2])
if (td->flag & TD_SKIP)
continue;
-
+
ElementResize(t, td, mat);
}
@@ -2537,14 +2535,14 @@ int Resize(TransInfo *t, short mval[2])
/* ************************** TOSPHERE *************************** */
-void initToSphere(TransInfo *t)
+void initToSphere(TransInfo *t)
{
TransData *td = t->data;
int i;
t->mode = TFM_TOSPHERE;
t->transform = ToSphere;
-
+
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_RATIO);
t->idx_max = 0;
@@ -2552,10 +2550,10 @@ void initToSphere(TransInfo *t)
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->num.flag |= NUM_NULL_ONE | NUM_NO_NEGATIVE;
t->flag |= T_NO_CONSTRAINT;
-
+
// Calculate average radius
for(i = 0 ; i < t->total; i++, td++) {
t->val += VecLenf(t->center, td->iloc);
@@ -2564,7 +2562,7 @@ void initToSphere(TransInfo *t)
t->val /= (float)t->total;
}
-int ToSphere(TransInfo *t, short mval[2])
+int ToSphere(TransInfo *t, short mval[2])
{
float vec[3];
float ratio, radius;
@@ -2595,8 +2593,8 @@ int ToSphere(TransInfo *t, short mval[2])
/* default header print */
sprintf(str, "To Sphere: %.4f %s", ratio, t->proptext);
}
-
-
+
+
for(i = 0 ; i < t->total; i++, td++) {
float tratio;
if (td->flag & TD_NOACTION)
@@ -2615,7 +2613,7 @@ int ToSphere(TransInfo *t, short mval[2])
VecAddf(td->loc, t->center, vec);
}
-
+
recalcData(t);
@@ -2627,23 +2625,23 @@ int ToSphere(TransInfo *t, short mval[2])
/* ************************** ROTATION *************************** */
-void initRotation(TransInfo *t)
+void initRotation(TransInfo *t)
{
t->mode = TFM_ROTATION;
t->transform = Rotation;
-
+
initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
-
+
t->ndof.axis = 16;
/* Scale down and flip input for rotation */
t->ndof.factor[0] = -0.2f;
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = (float)((5.0/180)*M_PI);
t->snap[2] = t->snap[1] * 0.2f;
-
+
if (t->flag & T_2D_EDIT)
t->flag |= T_NO_CONSTRAINT;
}
@@ -2652,7 +2650,7 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
float vec[3], totmat[3][3], smat[3][3];
float eul[3], fmat[3][3], quat[4];
float *center = t->center;
-
+
/* local constraint shouldn't alter center */
if (around == V3D_LOCAL) {
if (t->flag & (T_OBJECT|T_POSE)) {
@@ -2660,19 +2658,19 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
}
else {
/* !TODO! Make this if not rely on G */
- if(around==V3D_LOCAL && (t->scene->selectmode & SCE_SELECT_FACE)) {
+ if(around==V3D_LOCAL && (t->settings->selectmode & SCE_SELECT_FACE)) {
center = td->center;
}
}
}
-
+
if (t->flag & T_POINTS) {
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
-
+
VecSubf(vec, td->iloc, center);
Mat3MulVecfl(smat, vec);
-
+
VecAddf(td->loc, vec, center);
VecSubf(vec,td->loc,td->iloc);
@@ -2682,10 +2680,10 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
if(td->flag & TD_USEQUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
-
+
if(td->ext->quat){
QuatMul(td->ext->quat, quat, td->ext->iquat);
-
+
/* is there a reason not to have this here? -jahka */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
@@ -2693,11 +2691,11 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
}
/**
* HACK WARNING
- *
+ *
* This is some VERY ugly special case to deal with pose mode.
- *
+ *
* The problem is that mtx and smtx include each bone orientation.
- *
+ *
* That is needed to rotate each bone properly, HOWEVER, to calculate
* the translation component, we only need the actual armature object's
* matrix (and inverse). That is not all though. Once the proper translation
@@ -2706,65 +2704,65 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
else if (t->flag & T_POSE) {
float pmtx[3][3], imtx[3][3];
- // Extract and invert armature object matrix
+ // Extract and invert armature object matrix
Mat3CpyMat4(pmtx, t->poseobj->obmat);
Mat3Inv(imtx, pmtx);
-
+
if ((td->flag & TD_NO_LOC) == 0)
{
VecSubf(vec, td->center, center);
-
+
Mat3MulVecfl(pmtx, vec); // To Global space
Mat3MulVecfl(mat, vec); // Applying rotation
Mat3MulVecfl(imtx, vec); // To Local space
-
+
VecAddf(vec, vec, center);
/* vec now is the location where the object has to be */
-
+
VecSubf(vec, vec, td->center); // Translation needed from the initial location
-
+
Mat3MulVecfl(pmtx, vec); // To Global space
Mat3MulVecfl(td->smtx, vec);// To Pose space
-
+
protectedTransBits(td->protectflag, vec);
-
+
VecAddf(td->loc, td->iloc, vec);
-
+
constraintTransLim(t, td);
}
-
+
/* rotation */
if ((t->flag & T_V3D_ALIGN)==0) { // align mode doesn't rotate objects itself
/* euler or quaternion? */
if (td->flag & TD_USEQUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
-
+
Mat3ToQuat(fmat, quat); // Actual transform
-
+
QuatMul(td->ext->quat, quat, td->ext->iquat);
/* this function works on end result */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
else {
float eulmat[3][3];
-
+
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
-
+
/* calculate the total rotatation in eulers */
VECCOPY(eul, td->ext->irot);
EulToMat3(eul, eulmat);
-
+
/* mat = transform, obmat = bone rotation */
Mat3MulMat3(fmat, smat, eulmat);
-
+
Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
-
+
/* and apply (to end result only) */
protectedRotateBits(td->protectflag, eul, td->ext->irot);
VECCOPY(td->ext->rot, eul);
}
-
+
constraintRotLim(t, td);
}
}
@@ -2778,9 +2776,9 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center);
Mat3MulVecfl(td->smtx, vec);
-
+
protectedTransBits(td->protectflag, vec);
-
+
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
add_tdi_poin(tdi->locx, tdi->oldloc, vec[0]);
@@ -2789,8 +2787,8 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
}
else VecAddf(td->loc, td->iloc, vec);
}
-
-
+
+
constraintTransLim(t, td);
/* rotation */
@@ -2799,34 +2797,34 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
if (td->flag & TD_USEQUAT) {
Mat3MulSerie(fmat, td->mtx, mat, td->smtx, 0, 0, 0, 0, 0);
Mat3ToQuat(fmat, quat); // Actual transform
-
+
QuatMul(td->ext->quat, quat, td->ext->iquat);
/* this function works on end result */
protectedQuaternionBits(td->protectflag, td->ext->quat, td->ext->iquat);
}
else {
float obmat[3][3];
-
+
/* are there ipo keys? */
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
float current_rot[3];
float rot[3];
-
+
/* current IPO value for compatible euler */
current_rot[0] = (tdi->rotx) ? tdi->rotx[0] : 0.0f;
current_rot[1] = (tdi->roty) ? tdi->roty[0] : 0.0f;
current_rot[2] = (tdi->rotz) ? tdi->rotz[0] : 0.0f;
VecMulf(current_rot, (float)(M_PI_2 / 9.0));
-
+
/* calculate the total rotatation in eulers */
VecAddf(eul, td->ext->irot, td->ext->drot);
EulToMat3(eul, obmat);
/* mat = transform, obmat = object rotation */
Mat3MulMat3(fmat, mat, obmat);
-
+
Mat3ToCompatibleEul(fmat, eul, current_rot);
-
+
/* correct back for delta rot */
if(tdi->flag & TOB_IPODROT) {
VecSubf(rot, eul, td->ext->irot);
@@ -2834,12 +2832,12 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
else {
VecSubf(rot, eul, td->ext->drot);
}
-
+
VecMulf(rot, (float)(9.0/M_PI_2));
VecSubf(rot, rot, tdi->oldrot);
-
+
protectedRotateBits(td->protectflag, rot, tdi->oldrot);
-
+
add_tdi_poin(tdi->rotx, tdi->oldrot, rot[0]);
add_tdi_poin(tdi->roty, tdi->oldrot+1, rot[1]);
add_tdi_poin(tdi->rotz, tdi->oldrot+2, rot[2]);
@@ -2847,37 +2845,37 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3], short
else {
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
-
+
/* calculate the total rotatation in eulers */
VecAddf(eul, td->ext->irot, td->ext->drot); /* we have to correct for delta rot */
EulToMat3(eul, obmat);
/* mat = transform, obmat = object rotation */
Mat3MulMat3(fmat, smat, obmat);
-
+
Mat3ToCompatibleEul(fmat, eul, td->ext->rot);
-
+
/* correct back for delta rot */
VecSubf(eul, eul, td->ext->drot);
-
+
/* and apply */
protectedRotateBits(td->protectflag, eul, td->ext->irot);
VECCOPY(td->ext->rot, eul);
}
}
-
+
constraintRotLim(t, td);
}
}
}
-static void applyRotation(TransInfo *t, float angle, float axis[3])
+static void applyRotation(TransInfo *t, float angle, float axis[3])
{
TransData *td = t->data;
float mat[3][3];
int i;
VecRotToMat3(axis, angle, mat);
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
@@ -2885,7 +2883,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
if (td->flag & TD_SKIP)
continue;
-
+
if (t->con.applyRot) {
t->con.applyRot(t, td, axis, NULL);
VecRotToMat3(axis, angle * td->factor, mat);
@@ -2898,7 +2896,7 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
}
}
-int Rotation(TransInfo *t, short mval[2])
+int Rotation(TransInfo *t, short mval[2])
{
char str[64];
@@ -2914,13 +2912,13 @@ int Rotation(TransInfo *t, short mval[2])
final = t->values[0];
applyNDofInput(&t->ndof, &final);
-
+
snapGrid(t, &final);
if (t->con.applyRot) {
t->con.applyRot(t, NULL, axis, &final);
}
-
+
applySnapping(t, &final);
if (hasNumInput(&t->num)) {
@@ -2935,7 +2933,7 @@ int Rotation(TransInfo *t, short mval[2])
/* Clamp between -180 and 180 */
while (final >= 180.0)
final -= 360.0;
-
+
while (final <= -180.0)
final += 360.0;
@@ -2950,9 +2948,9 @@ int Rotation(TransInfo *t, short mval[2])
// TRANSFORM_FIX_ME
// t->values[0] = final; // used in manipulator
// Mat3CpyMat3(t->mat, mat); // used in manipulator
-
+
applyRotation(t, final, axis);
-
+
recalcData(t);
ED_area_headerprint(t->sa, str);
@@ -2963,13 +2961,13 @@ int Rotation(TransInfo *t, short mval[2])
/* ************************** TRACKBALL *************************** */
-void initTrackball(TransInfo *t)
+void initTrackball(TransInfo *t)
{
t->mode = TFM_TRACKBALL;
t->transform = Trackball;
-
+
initMouseInputMode(t, &t->mouse, INPUT_TRACKBALL);
-
+
t->ndof.axis = 40;
/* Scale down input for rotation */
t->ndof.factor[0] = 0.2f;
@@ -2980,7 +2978,7 @@ void initTrackball(TransInfo *t)
t->snap[0] = 0.0f;
t->snap[1] = (float)((5.0/180)*M_PI);
t->snap[2] = t->snap[1] * 0.2f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
@@ -2992,7 +2990,7 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
VecRotToMat3(axis1, angles[0], smat);
VecRotToMat3(axis2, angles[1], totmat);
-
+
Mat3MulMat3(mat, smat, totmat);
for(i = 0 ; i < t->total; i++, td++) {
@@ -3001,46 +2999,46 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
if (td->flag & TD_SKIP)
continue;
-
+
if (t->flag & T_PROP_EDIT) {
VecRotToMat3(axis1, td->factor * angles[0], smat);
VecRotToMat3(axis2, td->factor * angles[1], totmat);
-
+
Mat3MulMat3(mat, smat, totmat);
}
-
+
ElementRotation(t, td, mat, t->around);
}
}
-int Trackball(TransInfo *t, short mval[2])
+int Trackball(TransInfo *t, short mval[2])
{
char str[128];
float axis1[3], axis2[3];
float mat[3][3], totmat[3][3], smat[3][3];
float phi[2];
-
+
VECCOPY(axis1, t->persinv[0]);
VECCOPY(axis2, t->persinv[1]);
Normalize(axis1);
Normalize(axis2);
-
+
phi[0] = t->values[0];
phi[1] = t->values[1];
-
+
applyNDofInput(&t->ndof, phi);
-
+
snapGrid(t, phi);
-
+
if (hasNumInput(&t->num)) {
char c[40];
-
+
applyNumInput(&t->num, phi);
-
+
outputNumInput(&(t->num), c);
-
+
sprintf(str, "Trackball: %s %s %s", &c[0], &c[20], t->proptext);
-
+
phi[0] *= (float)(M_PI / 180.0);
phi[1] *= (float)(M_PI / 180.0);
}
@@ -3050,34 +3048,34 @@ int Trackball(TransInfo *t, short mval[2])
VecRotToMat3(axis1, phi[0], smat);
VecRotToMat3(axis2, phi[1], totmat);
-
+
Mat3MulMat3(mat, smat, totmat);
-
+
// TRANSFORM_FIX_ME
//Mat3CpyMat3(t->mat, mat); // used in manipulator
-
+
applyTrackball(t, axis1, axis2, phi);
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
/* ************************** TRANSLATION *************************** */
-
-void initTranslation(TransInfo *t)
+
+void initTranslation(TransInfo *t)
{
t->mode = TFM_TRANSLATION;
t->transform = Translation;
-
+
initMouseInputMode(t, &t->mouse, INPUT_VECTOR);
t->idx_max = (t->flag & T_2D_EDIT)? 1: 2;
t->num.flag = 0;
t->num.idx_max = t->idx_max;
-
+
t->ndof.axis = (t->flag & T_2D_EDIT)? 1|2: 1|2|4;
if(t->spacetype == SPACE_VIEW3D) {
@@ -3103,7 +3101,7 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) {
char distvec[20];
char autoik[20];
float dist;
-
+
if (hasNumInput(&t->num)) {
outputNumInput(&(t->num), tvec);
dist = VecLength(t->num.val);
@@ -3124,10 +3122,10 @@ static void headerTranslation(TransInfo *t, float vec[3], char *str) {
sprintf(distvec, "%.4e", dist);
else
sprintf(distvec, "%.4f", dist);
-
+
if(t->flag & T_AUTOIK) {
- short chainlen= t->scene->toolsettings->autoik_chainlen;
-
+ short chainlen= t->settings->autoik_chainlen;
+
if(chainlen)
sprintf(autoik, "AutoIK-Len: %d", chainlen);
else
@@ -3164,10 +3162,10 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
/* handle snapping rotation before doing the translation */
if (usingSnappingNormal(t))
{
@@ -3178,22 +3176,22 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
float quat[4];
float mat[3][3];
float angle;
-
+
Crossf(axis, original_normal, t->tsnap.snapNormal);
angle = saacos(Inpf(original_normal, t->tsnap.snapNormal));
-
+
AxisAngleToQuat(quat, axis, angle);
-
+
QuatToMat3(quat, mat);
-
+
ElementRotation(t, td, mat, V3D_LOCAL);
}
else
{
float mat[3][3];
-
+
Mat3One(mat);
-
+
ElementRotation(t, td, mat, V3D_LOCAL);
}
}
@@ -3205,12 +3203,12 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
else {
VECCOPY(tvec, vec);
}
-
+
Mat3MulVecfl(td->smtx, tvec);
VecMulf(tvec, td->factor);
-
+
protectedTransBits(td->protectflag, tvec);
-
+
/* transdata ipokey */
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
@@ -3219,17 +3217,17 @@ static void applyTranslation(TransInfo *t, float vec[3]) {
add_tdi_poin(tdi->locz, tdi->oldloc+2, tvec[2]);
}
else VecAddf(td->loc, td->iloc, tvec);
-
+
constraintTransLim(t, td);
}
}
/* uses t->vec to store actual translation in */
-int Translation(TransInfo *t, short mval[2])
+int Translation(TransInfo *t, short mval[2])
{
float tvec[3];
char str[250];
-
+
if (t->con.mode & CON_APPLY) {
float pvec[3] = {0.0f, 0.0f, 0.0f};
applySnapping(t, t->values);
@@ -3245,11 +3243,11 @@ int Translation(TransInfo *t, short mval[2])
{
removeAspectRatio(t, t->values);
}
-
+
applySnapping(t, t->values);
headerTranslation(t, t->values, str);
}
-
+
applyTranslation(t, t->values);
/* evil hack - redo translation if clipping needed */
@@ -3265,7 +3263,7 @@ int Translation(TransInfo *t, short mval[2])
/* ************************** SHRINK/FATTEN *************************** */
-void initShrinkFatten(TransInfo *t)
+void initShrinkFatten(TransInfo *t)
{
// If not in mesh edit mode, fallback to Resize
if (t->obedit==NULL || t->obedit->type != OB_MESH) {
@@ -3274,22 +3272,22 @@ void initShrinkFatten(TransInfo *t)
else {
t->mode = TFM_SHRINKFATTEN;
t->transform = ShrinkFatten;
-
+
initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 1.0f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
}
-int ShrinkFatten(TransInfo *t, short mval[2])
+int ShrinkFatten(TransInfo *t, short mval[2])
{
float vec[3];
float distance;
@@ -3315,8 +3313,8 @@ int ShrinkFatten(TransInfo *t, short mval[2])
/* default header print */
sprintf(str, "Shrink/Fatten: %.4f %s", distance, t->proptext);
}
-
-
+
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -3340,11 +3338,11 @@ int ShrinkFatten(TransInfo *t, short mval[2])
/* ************************** TILT *************************** */
-void initTilt(TransInfo *t)
+void initTilt(TransInfo *t)
{
t->mode = TFM_TILT;
t->transform = Tilt;
-
+
initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
t->ndof.axis = 16;
@@ -3356,13 +3354,13 @@ void initTilt(TransInfo *t)
t->snap[0] = 0.0f;
t->snap[1] = (float)((5.0/180)*M_PI);
t->snap[2] = t->snap[1] * 0.2f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
-int Tilt(TransInfo *t, short mval[2])
+int Tilt(TransInfo *t, short mval[2])
{
TransData *td = t->data;
int i;
@@ -3371,7 +3369,7 @@ int Tilt(TransInfo *t, short mval[2])
float final;
final = t->values[0];
-
+
applyNDofInput(&t->ndof, &final);
snapGrid(t, &final);
@@ -3417,72 +3415,72 @@ void initCurveShrinkFatten(TransInfo *t)
{
t->mode = TFM_CURVE_SHRINKFATTEN;
t->transform = CurveShrinkFatten;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
-int CurveShrinkFatten(TransInfo *t, short mval[2])
+int CurveShrinkFatten(TransInfo *t, short mval[2])
{
TransData *td = t->data;
float ratio;
int i;
char str[50];
-
+
ratio = t->values[0];
-
+
snapGrid(t, &ratio);
-
+
applyNumInput(&t->num, &ratio);
-
+
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[20];
-
+
outputNumInput(&(t->num), c);
sprintf(str, "Shrink/Fatten: %s", c);
}
else {
sprintf(str, "Shrink/Fatten: %3f", ratio);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
-
+
if(td->val) {
//*td->val= ratio;
*td->val= td->ival*ratio;
if (*td->val <= 0.0f) *td->val = 0.0001f;
}
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
/* ************************** PUSH/PULL *************************** */
-void initPushPull(TransInfo *t)
+void initPushPull(TransInfo *t)
{
t->mode = TFM_PUSHPULL;
t->transform = PushPull;
-
+
initMouseInputMode(t, &t->mouse, INPUT_VERTICAL_ABSOLUTE);
-
+
t->ndof.axis = 4;
/* Flip direction */
t->ndof.factor[0] = -1.0f;
@@ -3495,7 +3493,7 @@ void initPushPull(TransInfo *t)
}
-int PushPull(TransInfo *t, short mval[2])
+int PushPull(TransInfo *t, short mval[2])
{
float vec[3], axis[3];
float distance;
@@ -3504,7 +3502,7 @@ int PushPull(TransInfo *t, short mval[2])
TransData *td = t->data;
distance = t->values[0];
-
+
applyNDofInput(&t->ndof, &distance);
snapGrid(t, &distance);
@@ -3523,11 +3521,11 @@ int PushPull(TransInfo *t, short mval[2])
/* default header print */
sprintf(str, "Push/Pull: %.4f%s %s", distance, t->con.text, t->proptext);
}
-
+
if (t->con.applyRot && t->con.mode & CON_APPLY) {
t->con.applyRot(t, NULL, axis, NULL);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -3563,11 +3561,11 @@ int PushPull(TransInfo *t, short mval[2])
/* ************************** BEVEL **************************** */
-void initBevel(TransInfo *t)
+void initBevel(TransInfo *t)
{
t->transform = Bevel;
t->handleEvent = handleEventBevel;
-
+
initMouseInputMode(t, &t->mouse, INPUT_HORIZONTAL_ABSOLUTE);
t->mode = TFM_BEVEL;
@@ -3636,7 +3634,7 @@ int Bevel(TransInfo *t, short mval[2])
mode = (G.editBMesh->options & BME_BEVEL_VERT) ? "verts only" : "normal";
distance = t->values[0] / 4; /* 4 just seemed a nice value to me, nothing special */
-
+
distance = fabs(distance);
snapGrid(t, &distance);
@@ -3655,7 +3653,7 @@ int Bevel(TransInfo *t, short mval[2])
/* default header print */
sprintf(str, "Bevel - Dist: %.4f, Mode: %s (MMB to toggle))", distance, mode);
}
-
+
if (distance < 0) distance = -distance;
for(i = 0 ; i < t->total; i++, td++) {
if (td->axismtx[1][0] > 0 && distance > td->axismtx[1][0]) {
@@ -3676,23 +3674,23 @@ int Bevel(TransInfo *t, short mval[2])
/* ************************** BEVEL WEIGHT *************************** */
-void initBevelWeight(TransInfo *t)
+void initBevelWeight(TransInfo *t)
{
t->mode = TFM_BWEIGHT;
t->transform = BevelWeight;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
-int BevelWeight(TransInfo *t, short mval[2])
+int BevelWeight(TransInfo *t, short mval[2])
{
TransData *td = t->data;
float weight;
@@ -3726,7 +3724,7 @@ int BevelWeight(TransInfo *t, short mval[2])
else
sprintf(str, "Bevel Weight: %.3f %s", weight, t->proptext);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -3747,23 +3745,23 @@ int BevelWeight(TransInfo *t, short mval[2])
/* ************************** CREASE *************************** */
-void initCrease(TransInfo *t)
+void initCrease(TransInfo *t)
{
t->mode = TFM_CREASE;
t->transform = Crease;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
t->snap[1] = 0.1f;
t->snap[2] = t->snap[1] * 0.1f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
-int Crease(TransInfo *t, short mval[2])
+int Crease(TransInfo *t, short mval[2])
{
TransData *td = t->data;
float crease;
@@ -3797,7 +3795,7 @@ int Crease(TransInfo *t, short mval[2])
else
sprintf(str, "Crease: %.3f %s", crease, t->proptext);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -3825,9 +3823,9 @@ void initBoneSize(TransInfo *t)
{
t->mode = TFM_BONESIZE;
t->transform = BoneSize;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING_FLIP);
-
+
t->idx_max = 2;
t->num.idx_max = 2;
t->num.flag |= NUM_NULL_ONE;
@@ -3851,7 +3849,7 @@ static void headerBoneSize(TransInfo *t, float vec[3], char *str) {
if (t->con.mode & CON_APPLY) {
if (t->num.idx_max == 0)
sprintf(str, "ScaleB: %s%s %s", &tvec[0], t->con.text, t->proptext);
- else
+ else
sprintf(str, "ScaleB: %s : %s : %s%s %s", &tvec[0], &tvec[20], &tvec[40], t->con.text, t->proptext);
}
else {
@@ -3859,18 +3857,18 @@ static void headerBoneSize(TransInfo *t, float vec[3], char *str) {
}
}
-static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
+static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
{
float tmat[3][3], smat[3][3], oldy;
float sizemat[3][3];
-
+
Mat3MulMat3(smat, mat, td->mtx);
Mat3MulMat3(tmat, td->smtx, smat);
-
+
if (t->con.applySize) {
t->con.applySize(t, td, tmat);
}
-
+
/* we've tucked the scale in loc */
oldy= td->iloc[1];
SizeToMat3(td->iloc, sizemat);
@@ -3879,14 +3877,14 @@ static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
td->loc[1]= oldy;
}
-int BoneSize(TransInfo *t, short mval[2])
+int BoneSize(TransInfo *t, short mval[2])
{
TransData *td = t->data;
float size[3], mat[3][3];
float ratio;
int i;
char str[60];
-
+
// TRANSFORM_FIX_ME MOVE TO MOUSE INPUT
/* for manipulator, center handle, the scaling can't be done relative to center */
if( (t->flag & T_USES_MANIPULATOR) && t->con.mode==0)
@@ -3897,40 +3895,40 @@ int BoneSize(TransInfo *t, short mval[2])
{
ratio = t->values[0];
}
-
+
size[0] = size[1] = size[2] = ratio;
-
+
snapGrid(t, size);
-
+
if (hasNumInput(&t->num)) {
applyNumInput(&t->num, size);
constraintNumInput(t, size);
}
-
+
SizeToMat3(size, mat);
-
+
if (t->con.applySize) {
t->con.applySize(t, NULL, mat);
}
-
+
Mat3CpyMat3(t->mat, mat); // used in manipulator
-
+
headerBoneSize(t, size, str);
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
-
+
ElementBoneSize(t, td, mat);
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
@@ -3941,9 +3939,9 @@ void initBoneEnvelope(TransInfo *t)
{
t->mode = TFM_BONE_ENVELOPE;
t->transform = BoneEnvelope;
-
+
initMouseInputMode(t, &t->mouse, INPUT_SPRING);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
@@ -3953,37 +3951,37 @@ void initBoneEnvelope(TransInfo *t)
t->flag |= T_NO_CONSTRAINT;
}
-int BoneEnvelope(TransInfo *t, short mval[2])
+int BoneEnvelope(TransInfo *t, short mval[2])
{
TransData *td = t->data;
float ratio;
int i;
char str[50];
-
+
ratio = t->values[0];
-
+
snapGrid(t, &ratio);
-
+
applyNumInput(&t->num, &ratio);
-
+
/* header print for NumInput */
if (hasNumInput(&t->num)) {
char c[20];
-
+
outputNumInput(&(t->num), c);
sprintf(str, "Envelope: %s", c);
}
else {
sprintf(str, "Envelope: %3f", ratio);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
-
+
if (td->val) {
/* if the old/original value was 0.0f, then just use ratio */
if (td->ival)
@@ -3992,11 +3990,11 @@ int BoneEnvelope(TransInfo *t, short mval[2])
*td->val= ratio;
}
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
-
+
return 1;
}
@@ -4007,7 +4005,7 @@ void initBoneRoll(TransInfo *t)
{
t->mode = TFM_BONE_ROLL;
t->transform = BoneRoll;
-
+
initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
t->idx_max = 0;
@@ -4015,11 +4013,11 @@ void initBoneRoll(TransInfo *t)
t->snap[0] = 0.0f;
t->snap[1] = (float)((5.0/180)*M_PI);
t->snap[2] = t->snap[1] * 0.2f;
-
+
t->flag |= T_NO_CONSTRAINT;
}
-int BoneRoll(TransInfo *t, short mval[2])
+int BoneRoll(TransInfo *t, short mval[2])
{
TransData *td = t->data;
int i;
@@ -4045,18 +4043,18 @@ int BoneRoll(TransInfo *t, short mval[2])
else {
sprintf(str, "Roll: %.2f", 180.0*final/M_PI);
}
-
+
/* set roll values */
- for (i = 0; i < t->total; i++, td++) {
+ for (i = 0; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
-
+
*(td->val) = td->ival - final;
}
-
+
recalcData(t);
ED_area_headerprint(t->sa, str);
@@ -4066,11 +4064,11 @@ int BoneRoll(TransInfo *t, short mval[2])
/* ************************** BAKE TIME ******************* */
-void initBakeTime(TransInfo *t)
+void initBakeTime(TransInfo *t)
{
t->transform = BakeTime;
initMouseInputMode(t, &t->mouse, INPUT_NONE);
-
+
t->idx_max = 0;
t->num.idx_max = 0;
t->snap[0] = 0.0f;
@@ -4078,15 +4076,15 @@ void initBakeTime(TransInfo *t)
t->snap[2] = t->snap[1] * 0.1f;
}
-int BakeTime(TransInfo *t, short mval[2])
+int BakeTime(TransInfo *t, short mval[2])
{
TransData *td = t->data;
float time;
int i;
char str[50];
-
+
float fac = 0.1f;
-
+
if(t->mouse.precision) {
/* calculate ratio for shiftkey pos, and for total, and blend these for precision */
time= (float)(t->center2d[0] - t->mouse.precision_mval[0]) * fac;
@@ -4118,7 +4116,7 @@ int BakeTime(TransInfo *t, short mval[2])
else
sprintf(str, "Time: %.3f %s", time, t->proptext);
}
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -4142,7 +4140,7 @@ int BakeTime(TransInfo *t, short mval[2])
/* ************************** MIRROR *************************** */
-void initMirror(TransInfo *t)
+void initMirror(TransInfo *t)
{
t->transform = Mirror;
initMouseInputMode(t, &t->mouse, INPUT_NONE);
@@ -4153,7 +4151,7 @@ void initMirror(TransInfo *t)
}
}
-int Mirror(TransInfo *t, short mval[2])
+int Mirror(TransInfo *t, short mval[2])
{
TransData *td;
float size[3], mat[3][3];
@@ -4169,47 +4167,47 @@ int Mirror(TransInfo *t, short mval[2])
/* if an axis has been selected */
if (t->con.mode & CON_APPLY) {
size[0] = size[1] = size[2] = -1;
-
+
SizeToMat3(size, mat);
-
+
if (t->con.applySize) {
t->con.applySize(t, NULL, mat);
}
-
+
sprintf(str, "Mirror%s", t->con.text);
-
+
for(i = 0, td=t->data; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
ElementResize(t, td, mat);
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, str);
}
else
{
size[0] = size[1] = size[2] = 1;
-
+
SizeToMat3(size, mat);
-
+
for(i = 0, td=t->data; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
ElementResize(t, td, mat);
}
-
+
recalcData(t);
-
+
ED_area_headerprint(t->sa, "Select a mirror axis (X, Y, Z)");
}
@@ -4218,12 +4216,12 @@ int Mirror(TransInfo *t, short mval[2])
/* ************************** ALIGN *************************** */
-void initAlign(TransInfo *t)
+void initAlign(TransInfo *t)
{
t->flag |= T_NO_CONSTRAINT;
-
+
t->transform = Align;
-
+
initMouseInputMode(t, &t->mouse, INPUT_NONE);
}
@@ -4239,37 +4237,37 @@ int Align(TransInfo *t, short mval[2])
for(i = 0 ; i < t->total; i++, td++)
{
float mat[3][3], invmat[3][3];
-
+
if (td->flag & TD_NOACTION)
break;
if (td->flag & TD_SKIP)
continue;
-
+
/* around local centers */
if (t->flag & (T_OBJECT|T_POSE)) {
VECCOPY(t->center, td->center);
}
else {
- if(t->scene->selectmode & SCE_SELECT_FACE) {
+ if(t->settings->selectmode & SCE_SELECT_FACE) {
VECCOPY(t->center, td->center);
}
}
Mat3Inv(invmat, td->axismtx);
-
- Mat3MulMat3(mat, t->spacemtx, invmat);
+
+ Mat3MulMat3(mat, t->spacemtx, invmat);
ElementRotation(t, td, mat, t->around);
}
/* restoring original center */
VECCOPY(t->center, center);
-
+
recalcData(t);
ED_area_headerprint(t->sa, "Align");
-
+
return 1;
}
@@ -4278,37 +4276,37 @@ int Align(TransInfo *t, short mval[2])
/* ---------------- Special Helpers for Various Settings ------------- */
-/* This function returns the snapping 'mode' for Animation Editors only
+/* This function returns the snapping 'mode' for Animation Editors only
* We cannot use the standard snapping due to NLA-strip scaling complexities.
*/
// XXX these modifier checks should be keymappable
static short getAnimEdit_SnapMode(TransInfo *t)
{
short autosnap= SACTSNAP_OFF;
-
+
/* currently, some of these are only for the action editor */
if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
-
+
if (saction)
autosnap= saction->autosnap;
}
else if (t->spacetype == SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
-
+
if (sipo)
autosnap= sipo->autosnap;
}
else if (t->spacetype == SPACE_NLA) {
SpaceNla *snla= (SpaceNla *)t->sa->spacedata.first;
-
+
if (snla)
autosnap= snla->autosnap;
}
else {
// TRANSFORM_FIX_ME This needs to use proper defines for t->modifiers
// // FIXME: this still toggles the modes...
-// if (ctrl)
+// if (ctrl)
// autosnap= SACTSNAP_STEP;
// else if (shift)
// autosnap= SACTSNAP_FRAME;
@@ -4317,41 +4315,41 @@ static short getAnimEdit_SnapMode(TransInfo *t)
// else
autosnap= SACTSNAP_OFF;
}
-
+
return autosnap;
}
/* This function is used for testing if an Animation Editor is displaying
* its data in frames or seconds (and the data needing to be edited as such).
- * Returns 1 if in seconds, 0 if in frames
+ * Returns 1 if in seconds, 0 if in frames
*/
static short getAnimEdit_DrawTime(TransInfo *t)
{
short drawtime;
-
+
/* currently, some of these are only for the action editor */
if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
-
+
drawtime = (saction->flag & SACTION_DRAWTIME)? 1 : 0;
}
else if (t->spacetype == SPACE_NLA) {
SpaceNla *snla= (SpaceNla *)t->sa->spacedata.first;
-
+
drawtime = (snla->flag & SNLA_DRAWTIME)? 1 : 0;
}
else {
drawtime = 0;
}
-
+
return drawtime;
-}
+}
-/* This function is used by Animation Editor specific transform functions to do
+/* This function is used by Animation Editor specific transform functions to do
* the Snap Keyframe to Nearest Frame/Marker
*/
-static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short autosnap)
+static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, AnimData *adt, short autosnap)
{
/* snap key to nearest frame? */
if (autosnap == SACTSNAP_FRAME) {
@@ -4359,42 +4357,42 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short
const short doTime= getAnimEdit_DrawTime(t);
const double secf= FPS;
double val;
-
+
/* convert frame to nla-action time (if needed) */
- if (ob)
- val= get_action_frame_inv(ob, *(td->val));
+ if (adt)
+ val= BKE_nla_tweakedit_remap(adt, *(td->val), NLATIME_CONVERT_MAP);
else
val= *(td->val);
-
+
/* do the snapping to nearest frame/second */
if (doTime)
val= (float)( floor((val/secf) + 0.5f) * secf );
else
val= (float)( floor(val+0.5f) );
-
+
/* convert frame out of nla-action time */
- if (ob)
- *(td->val)= get_action_frame(ob, val);
+ if (adt)
+ *(td->val)= BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP);
else
*(td->val)= val;
}
/* snap key to nearest marker? */
else if (autosnap == SACTSNAP_MARKER) {
float val;
-
+
/* convert frame to nla-action time (if needed) */
- if (ob)
- val= get_action_frame_inv(ob, *(td->val));
+ if (adt)
+ val= BKE_nla_tweakedit_remap(adt, *(td->val), NLATIME_CONVERT_MAP);
else
val= *(td->val);
-
+
/* snap to nearest marker */
// TODO: need some more careful checks for where data comes from
val= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, val);
-
+
/* convert frame out of nla-action time */
- if (ob)
- *(td->val)= get_action_frame(ob, val);
+ if (adt)
+ *(td->val)= BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP);
else
*(td->val)= val;
}
@@ -4402,27 +4400,27 @@ static void doAnimEdit_SnapFrame(TransInfo *t, TransData *td, Object *ob, short
/* ----------------- Translation ----------------------- */
-void initTimeTranslate(TransInfo *t)
+void initTimeTranslate(TransInfo *t)
{
t->mode = TFM_TIME_TRANSLATE;
t->transform = TimeTranslate;
-
+
initMouseInputMode(t, &t->mouse, INPUT_NONE);
/* num-input has max of (n-1) */
t->idx_max = 0;
t->num.flag = 0;
t->num.idx_max = t->idx_max;
-
+
/* initialise snap like for everything else */
- t->snap[0] = 0.0f;
+ t->snap[0] = 0.0f;
t->snap[1] = t->snap[2] = 1.0f;
}
-static void headerTimeTranslate(TransInfo *t, char *str)
+static void headerTimeTranslate(TransInfo *t, char *str)
{
char tvec[60];
-
+
/* if numeric input is active, use results from that, otherwise apply snapping to result */
if (hasNumInput(&t->num)) {
outputNumInput(&(t->num), tvec);
@@ -4433,7 +4431,7 @@ static void headerTimeTranslate(TransInfo *t, char *str)
const short doTime = getAnimEdit_DrawTime(t);
const double secf= FPS;
float val = t->values[0];
-
+
/* apply snapping + frame->seconds conversions */
if (autosnap == SACTSNAP_STEP) {
if (doTime)
@@ -4445,85 +4443,86 @@ static void headerTimeTranslate(TransInfo *t, char *str)
if (doTime)
val= val / secf;
}
-
+
sprintf(&tvec[0], "%.4f", val);
}
-
+
sprintf(str, "DeltaX: %s", &tvec[0]);
}
-static void applyTimeTranslate(TransInfo *t, float sval)
+static void applyTimeTranslate(TransInfo *t, float sval)
{
TransData *td = t->data;
Scene *scene = t->scene;
int i;
-
+
const short doTime= getAnimEdit_DrawTime(t);
const double secf= FPS;
-
+
const short autosnap= getAnimEdit_SnapMode(t);
-
+
float deltax, val;
-
+
/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
for (i = 0 ; i < t->total; i++, td++) {
- /* it is assumed that td->ob is a pointer to the object,
- * whose active action is where this keyframe comes from
+ /* it is assumed that td->extra is a pointer to the AnimData,
+ * whose active action is where this keyframe comes from
+ * (this is only valid when not in NLA)
*/
- Object *ob= td->ob;
-
- /* check if any need to apply nla-scaling */
- if (ob) {
+ AnimData *adt= (t->spacetype != SPACE_NLA) ? td->extra : NULL;
+
+ /* check if any need to apply nla-mapping */
+ if (adt) {
deltax = t->values[0];
-
+
if (autosnap == SACTSNAP_STEP) {
- if (doTime)
+ if (doTime)
deltax= (float)( floor((deltax/secf) + 0.5f) * secf );
else
deltax= (float)( floor(deltax + 0.5f) );
}
-
- val = get_action_frame_inv(ob, td->ival);
+
+ val = BKE_nla_tweakedit_remap(adt, td->ival, NLATIME_CONVERT_MAP);
val += deltax;
- *(td->val) = get_action_frame(ob, val);
+ *(td->val) = BKE_nla_tweakedit_remap(adt, val, NLATIME_CONVERT_UNMAP);
}
else {
deltax = val = t->values[0];
-
+
if (autosnap == SACTSNAP_STEP) {
if (doTime)
val= (float)( floor((deltax/secf) + 0.5f) * secf );
else
val= (float)( floor(val + 0.5f) );
}
-
+
*(td->val) = td->ival + val;
}
-
+
/* apply nearest snapping */
- doAnimEdit_SnapFrame(t, td, ob, autosnap);
+ doAnimEdit_SnapFrame(t, td, adt, autosnap);
}
}
-int TimeTranslate(TransInfo *t, short mval[2])
+int TimeTranslate(TransInfo *t, short mval[2])
{
View2D *v2d = (View2D *)t->view;
float cval[2], sval[2];
char str[200];
-
+
/* calculate translation amount from mouse movement - in 'time-grid space' */
UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]);
UI_view2d_region_to_view(v2d, t->imval[0], t->imval[0], &sval[0], &sval[1]);
-
+
/* we only need to calculate effect for time (applyTimeTranslate only needs that) */
t->values[0] = cval[0] - sval[0];
-
+
/* handle numeric-input stuff */
t->vec[0] = t->values[0];
applyNumInput(&t->num, &t->vec[0]);
t->values[0] = t->vec[0];
headerTimeTranslate(t, str);
-
+
applyTimeTranslate(t, sval[0]);
recalcData(t);
@@ -4535,36 +4534,36 @@ int TimeTranslate(TransInfo *t, short mval[2])
/* ----------------- Time Slide ----------------------- */
-void initTimeSlide(TransInfo *t)
+void initTimeSlide(TransInfo *t)
{
/* this tool is only really available in the Action Editor... */
if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
-
+
/* set flag for drawing stuff */
saction->flag |= SACTION_MOVING;
}
-
+
t->mode = TFM_TIME_SLIDE;
t->transform = TimeSlide;
t->flag |= T_FREE_CUSTOMDATA;
-
+
initMouseInputMode(t, &t->mouse, INPUT_NONE);
/* num-input has max of (n-1) */
t->idx_max = 0;
t->num.flag = 0;
t->num.idx_max = t->idx_max;
-
+
/* initialise snap like for everything else */
- t->snap[0] = 0.0f;
+ t->snap[0] = 0.0f;
t->snap[1] = t->snap[2] = 1.0f;
}
-static void headerTimeSlide(TransInfo *t, float sval, char *str)
+static void headerTimeSlide(TransInfo *t, float sval, char *str)
{
char tvec[60];
-
+
if (hasNumInput(&t->num)) {
outputNumInput(&(t->num), tvec);
}
@@ -4573,49 +4572,50 @@ static void headerTimeSlide(TransInfo *t, float sval, char *str)
float maxx= *((float *)(t->customData) + 1);
float cval= t->values[0];
float val;
-
+
val= 2.0f*(cval-sval) / (maxx-minx);
CLAMP(val, -1.0f, 1.0f);
-
+
sprintf(&tvec[0], "%.4f", val);
}
-
+
sprintf(str, "TimeSlide: %s", &tvec[0]);
}
-static void applyTimeSlide(TransInfo *t, float sval)
+static void applyTimeSlide(TransInfo *t, float sval)
{
TransData *td = t->data;
int i;
-
+
float minx= *((float *)(t->customData));
float maxx= *((float *)(t->customData) + 1);
-
+
/* set value for drawing black line */
if (t->spacetype == SPACE_ACTION) {
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
float cvalf = t->values[0];
-
+
saction->timeslide= cvalf;
}
-
+
/* it doesn't matter whether we apply to t->data or t->data2d, but t->data2d is more convenient */
for (i = 0 ; i < t->total; i++, td++) {
- /* it is assumed that td->ob is a pointer to the object,
- * whose active action is where this keyframe comes from
+ /* it is assumed that td->extra is a pointer to the AnimData,
+ * whose active action is where this keyframe comes from
+ * (this is only valid when not in NLA)
*/
- Object *ob= td->ob;
+ AnimData *adt= (t->spacetype != SPACE_NLA) ? td->extra : NULL;
float cval = t->values[0];
-
- /* apply scaling to necessary values */
- if (ob)
- cval= get_action_frame(ob, cval);
-
+
+ /* apply NLA-mapping to necessary values */
+ if (adt)
+ cval= BKE_nla_tweakedit_remap(adt, cval, NLATIME_CONVERT_UNMAP);
+
/* only apply to data if in range */
if ((sval > minx) && (sval < maxx)) {
float cvalc= CLAMPIS(cval, minx, maxx);
float timefac;
-
+
/* left half? */
if (td->ival < sval) {
timefac= (sval - td->ival) / (sval - minx);
@@ -4629,26 +4629,26 @@ static void applyTimeSlide(TransInfo *t, float sval)
}
}
-int TimeSlide(TransInfo *t, short mval[2])
+int TimeSlide(TransInfo *t, short mval[2])
{
View2D *v2d = (View2D *)t->view;
float cval[2], sval[2];
float minx= *((float *)(t->customData));
float maxx= *((float *)(t->customData) + 1);
char str[200];
-
+
/* calculate mouse co-ordinates */
UI_view2d_region_to_view(v2d, mval[0], mval[0], &cval[0], &cval[1]);
UI_view2d_region_to_view(v2d, t->imval[0], t->imval[0], &sval[0], &sval[1]);
-
+
/* t->values[0] stores cval[0], which is the current mouse-pointer location (in frames) */
t->values[0] = cval[0];
-
+
/* handle numeric-input stuff */
t->vec[0] = 2.0f*(cval[0]-sval[0]) / (maxx-minx);
applyNumInput(&t->num, &t->vec[0]);
t->values[0] = (maxx-minx) * t->vec[0] / 2.0 + sval[0];
-
+
headerTimeSlide(t, sval[0], str);
applyTimeSlide(t, sval[0]);
@@ -4661,35 +4661,35 @@ int TimeSlide(TransInfo *t, short mval[2])
/* ----------------- Scaling ----------------------- */
-void initTimeScale(TransInfo *t)
+void initTimeScale(TransInfo *t)
{
t->mode = TFM_TIME_SCALE;
t->transform = TimeScale;
-
+
initMouseInputMode(t, &t->mouse, INPUT_NONE);
t->helpline = HLP_SPRING; /* set manually because we don't use a predefined input */
t->flag |= T_NULL_ONE;
t->num.flag |= NUM_NULL_ONE;
-
+
/* num-input has max of (n-1) */
t->idx_max = 0;
t->num.flag = 0;
t->num.idx_max = t->idx_max;
-
+
/* initialise snap like for everything else */
- t->snap[0] = 0.0f;
+ t->snap[0] = 0.0f;
t->snap[1] = t->snap[2] = 1.0f;
}
static void headerTimeScale(TransInfo *t, char *str) {
char tvec[60];
-
+
if (hasNumInput(&t->num))
outputNumInput(&(t->num), tvec);
else
sprintf(&tvec[0], "%.4f", t->values[0]);
-
+
sprintf(str, "ScaleX: %s", &tvec[0]);
}
@@ -4697,74 +4697,63 @@ static void applyTimeScale(TransInfo *t) {
Scene *scene = t->scene;
TransData *td = t->data;
int i;
-
+
const short autosnap= getAnimEdit_SnapMode(t);
const short doTime= getAnimEdit_DrawTime(t);
const double secf= FPS;
-
-
+
+
for (i = 0 ; i < t->total; i++, td++) {
- /* it is assumed that td->ob is a pointer to the object,
- * whose active action is where this keyframe comes from
+ /* it is assumed that td->extra is a pointer to the AnimData,
+ * whose active action is where this keyframe comes from
+ * (this is only valid when not in NLA)
*/
- Object *ob= td->ob;
+ AnimData *adt= (t->spacetype != SPACE_NLA) ? td->extra : NULL;
float startx= CFRA;
float fac= t->values[0];
-
+
if (autosnap == SACTSNAP_STEP) {
if (doTime)
fac= (float)( floor(fac/secf + 0.5f) * secf );
else
fac= (float)( floor(fac + 0.5f) );
}
-
- /* check if any need to apply nla-scaling */
- if (ob)
- startx= get_action_frame(ob, startx);
-
+
+ /* check if any need to apply nla-mapping */
+ if (adt)
+ startx= BKE_nla_tweakedit_remap(adt, startx, NLATIME_CONVERT_UNMAP);
+
/* now, calculate the new value */
*(td->val) = td->ival - startx;
*(td->val) *= fac;
*(td->val) += startx;
-
+
/* apply nearest snapping */
- doAnimEdit_SnapFrame(t, td, ob, autosnap);
+ doAnimEdit_SnapFrame(t, td, adt, autosnap);
}
}
-int TimeScale(TransInfo *t, short mval[2])
+int TimeScale(TransInfo *t, short mval[2])
{
float cval, sval;
float deltax, startx;
float width= 0.0f;
char str[200];
-
+
sval= t->imval[0];
cval= mval[0];
-
- // XXX ewww... we need a better factor!
-#if 0 // TRANSFORM_FIX_ME
- switch (t->spacetype) {
- case SPACE_ACTION:
- width= ACTWIDTH;
- break;
- case SPACE_NLA:
- width= NLAWIDTH;
- break;
- }
-#endif
-
+
/* calculate scaling factor */
startx= sval-(width/2+(t->ar->winx)/2);
deltax= cval-(width/2+(t->ar->winx)/2);
t->values[0] = deltax / startx;
-
+
/* handle numeric-input stuff */
t->vec[0] = t->values[0];
applyNumInput(&t->num, &t->vec[0]);
t->values[0] = t->vec[0];
headerTimeScale(t, str);
-
+
applyTimeScale(t);
recalcData(t);
@@ -4803,7 +4792,7 @@ void NDofTransform()
maxval = val;
}
}
-
+
switch(axis)
{
case -1:
@@ -4824,7 +4813,7 @@ void NDofTransform()
default:
printf("ndof: what we are doing here ?");
}
-
+
if (mode != 0)
{
initTransform(mode, CTX_NDOF);
diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h
index ee767fada58..db78632e76a 100644
--- a/source/blender/editors/transform/transform.h
+++ b/source/blender/editors/transform/transform.h
@@ -30,7 +30,7 @@
#ifndef TRANSFORM_H
#define TRANSFORM_H
-#include "BIF_transform.h"
+#include "ED_transform.h"
/* ************************** Types ***************************** */
@@ -71,7 +71,7 @@ typedef struct NumInput {
/*
The ctrl value has different meaning:
0 : No value has been typed
-
+
otherwise, |value| - 1 is where the cursor is located after the period
Positive : number is positive
Negative : number is negative
@@ -100,7 +100,7 @@ typedef struct TransCon {
float mtx[3][3]; /* Matrix of the Constraint space */
float imtx[3][3]; /* Inverse Matrix of the Constraint space */
float pmtx[3][3]; /* Projection Constraint Matrix (same as imtx with some axis == 0) */
- float center[3]; /* transformation center to define where to draw the view widget
+ float center[3]; /* transformation center to define where to draw the view widget
ALWAYS in global space. Unlike the transformation center */
short imval[2]; /* initial mouse value for visual calculation */
/* the one in TransInfo is not garanty to stay the same (Rotates change it) */
@@ -138,7 +138,7 @@ typedef struct TransDataExtension {
float iquat[4]; /* Initial rotation quaternion */
float *size; /* Size of the data to transform (Faculative) */
float isize[3]; /* Initial size */
- float obmat[4][4]; /* Object matrix */
+ float obmat[4][4]; /* Object matrix */
} TransDataExtension;
typedef struct TransData2D {
@@ -158,9 +158,26 @@ typedef struct TransDataSeq {
int flag; /* a copy of seq->flag that may be modified for nested strips */
short start_offset; /* use this so we can have transform data at the strips start, but apply correctly to the start frame */
short sel_flag; /* one of SELECT, SEQ_LEFTSEL and SEQ_RIGHTSEL */
-
+
} TransDataSeq;
+/* for NLA transform (stored in td->extra pointer) */
+typedef struct TransDataNla {
+ ID *id; /* ID-block NLA-data is attached to */
+
+ struct NlaTrack *oldTrack; /* Original NLA-Track that the strip belongs to */
+ struct NlaTrack *nlt; /* Current NLA-Track that the strip belongs to */
+
+ struct NlaStrip *strip; /* NLA-strip this data represents */
+
+ /* dummy values for transform to write in - must have 3 elements... */
+ float h1[3]; /* start handle */
+ float h2[3]; /* end handle */
+
+ int trackIndex; /* index of track that strip is currently in */
+ int handle; /* handle-index: 0 for dummy entry, -1 for start, 1 for end, 2 for both ends */
+} TransDataNla;
+
typedef struct TransData {
float dist; /* Distance needed to affect element (for Proportionnal Editing) */
float rdist; /* Distance to the nearest element (for Proportionnal Editing) */
@@ -185,9 +202,9 @@ typedef struct TransData {
typedef struct MouseInput {
void (*apply)(struct TransInfo *, struct MouseInput *, short [2], float [3]);
-
+
short imval[2]; /* initial mouse position */
- char precision;
+ char precision;
short precision_mval[2]; /* mouse position when precision key was pressed */
int center[2];
float factor;
@@ -224,7 +241,7 @@ typedef struct TransInfo {
short idx_max; /* maximum index on the input vector */
float snap[3]; /* Snapping Gears */
char frame_side; /* Mouse side of the cfra, 'L', 'R' or 'B' */
-
+
float viewmat[4][4]; /* copy from G.vd, prevents feedback, */
float viewinv[4][4]; /* and to make sure we don't have to */
float persmat[4][4]; /* access G.vd from other space types */
@@ -233,16 +250,16 @@ typedef struct TransInfo {
short around;
char spacetype; /* spacetype where transforming is */
char helpline; /* helpline modes (not to be confused with hotline) */
-
+
float vec[3]; /* translation, to show for widget */
float mat[3][3]; /* rot/rescale, to show for widget */
-
+
char *undostr; /* if set, uses this string for undo */
float spacemtx[3][3]; /* orientation matrix of the current space */
char spacename[32]; /* name of the current space */
-
+
struct Object *poseobj; /* if t->flag & T_POSE, this denotes pose object */
-
+
void *customData; /* Per Transform custom data */
/*************** NEW STUFF *********************/
@@ -257,6 +274,7 @@ typedef struct TransInfo {
struct ScrArea *sa;
struct ARegion *ar;
struct Scene *scene;
+ struct ToolSettings *settings;
struct wmTimer *animtimer;
short mval[2]; /* current mouse position */
struct Object *obedit;
@@ -287,7 +305,7 @@ typedef struct TransInfo {
#define T_POSE (1 << 2)
#define T_TEXTURE (1 << 3)
#define T_CAMERA (1 << 4)
- // trans on points, having no rotation/scale
+ // trans on points, having no rotation/scale
#define T_POINTS (1 << 6)
// for manipulator exceptions, like scaling using center point, drawing help lines
#define T_USES_MANIPULATOR (1 << 7)
@@ -303,7 +321,7 @@ typedef struct TransInfo {
#define T_V3D_ALIGN (1 << 14)
/* for 2d views like uv or ipo */
-#define T_2D_EDIT (1 << 15)
+#define T_2D_EDIT (1 << 15)
#define T_CLIP_UV (1 << 16)
#define T_FREE_CUSTOMDATA (1 << 17)
@@ -480,8 +498,7 @@ void flushTransNodes(TransInfo *t);
void flushTransSeq(TransInfo *t);
/*********************** exported from transform_manipulator.c ********** */
-void draw_manipulator_ext(struct ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3]);
-int calc_manipulator_stats(struct ScrArea *sa);
+int calc_manipulator_stats(const struct bContext *C);
float get_drawsize(struct ARegion *ar, float *co);
/*********************** TransData Creation and General Handling *********** */
@@ -492,8 +509,9 @@ void special_aftertrans_update(TransInfo *t);
void transform_autoik_update(TransInfo *t, short mode);
+int count_set_pose_transflags(int *out_mode, short around, struct Object *ob);
+
/* auto-keying stuff used by special_aftertrans_update */
-short autokeyframe_cfra_can_key(struct Scene *scene, struct Object *ob);
void autokeyframe_ob_cb_func(struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode);
void autokeyframe_pose_cb_func(struct Scene *scene, struct View3D *v3d, struct Object *ob, int tmode, short targetless_ik);
@@ -592,8 +610,6 @@ void calculatePropRatio(TransInfo *t);
void getViewVector(TransInfo *t, float coord[3], float vec[3]);
-TransInfo * BIF_GetTransInfo(void);
-
/*********************** NumInput ********************************/
void initNumInput(NumInput *n);
@@ -630,7 +646,7 @@ int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
int addMatrixSpace(struct bContext *C, float mat[3][3], char name[]);
int addObjectSpace(struct bContext *C, struct Object *ob);
-void applyTransformOrientation(struct bContext *C, TransInfo *t);
+void applyTransformOrientation(const struct bContext *C, TransInfo *t);
#define ORIENTATION_NONE 0
@@ -639,7 +655,7 @@ void applyTransformOrientation(struct bContext *C, TransInfo *t);
#define ORIENTATION_EDGE 3
#define ORIENTATION_FACE 4
-int getTransformOrientation(struct bContext *C, float normal[3], float plane[3], int activeOnly);
+int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3], int activeOnly);
int createSpaceNormal(float mat[3][3], float normal[3]);
int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3]);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index 7f47bfd25af..158ea98c090 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -183,7 +183,7 @@ static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) {
VECCOPY(vec, t->auto_values);
constraintAutoValues(t, vec);
}
-
+
if (t->con.mode & CON_AXIS0) {
pvec[i++] = vec[0];
}
@@ -199,10 +199,10 @@ static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) {
static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3]) {
float norm[3], vec[3], factor;
-
+
if(in[0]==0.0f && in[1]==0.0f && in[2]==0.0f)
return;
-
+
/* For when view is parallel to constraint... will cause NaNs otherwise
So we take vertical motion in 3D space and apply it to the
constraint axis. Nice for camera grab + MMB */
@@ -212,30 +212,30 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
/* since camera distance is quite relative, use quadratic relationship. holding shift can compensate */
if(factor<0.0f) factor*= -factor;
else factor*= factor;
-
+
VECCOPY(out, axis);
Normalize(out);
VecMulf(out, -factor); /* -factor makes move down going backwards */
}
else {
float cb[3], ab[3];
-
+
VECCOPY(out, axis);
-
+
/* Get view vector on axis to define a plane */
VecAddf(vec, t->con.center, in);
getViewVector(t, vec, norm);
-
+
Crossf(vec, norm, axis);
-
+
/* Project input vector on the plane passing on axis */
Projf(vec, in, vec);
VecSubf(vec, in, vec);
-
+
/* intersect the two lines: axis and norm */
Crossf(cb, vec, norm);
Crossf(ab, axis, norm);
-
+
VecMulf(out, Inpf(cb, ab) / Inpf(ab, ab));
}
}
@@ -262,7 +262,7 @@ static void planeProjection(TransInfo *t, float in[3], float out[3]) {
/*
* Generic callback for constant spacial constraints applied to linear motion
- *
+ *
* The IN vector in projected into the constrained space and then further
* projected along the view vector.
* (in perspective mode, the view vector is relative to the position on screen)
@@ -274,7 +274,7 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], flo
VECCOPY(out, in);
if (!td && t->con.mode & CON_APPLY) {
Mat3MulVecfl(t->con.pmtx, out);
-
+
// With snap, a projection is alright, no need to correct for view alignment
if ((t->tsnap.status & SNAP_ON) == 0) {
if (getConstraintSpaceDimension(t) == 2) {
@@ -284,7 +284,7 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], flo
}
else if (getConstraintSpaceDimension(t) == 1) {
float c[3];
-
+
if (t->con.mode & CON_AXIS0) {
VECCOPY(c, t->con.mtx[0]);
}
@@ -303,7 +303,7 @@ static void applyAxisConstraintVec(TransInfo *t, TransData *td, float in[3], flo
/*
* Generic callback for object based spacial constraints applied to linear motion
- *
+ *
* At first, the following is applied to the first data in the array
* The IN vector in projected into the constrained space and then further
* projected along the view vector.
@@ -360,7 +360,7 @@ static void applyObjectConstraintVec(TransInfo *t, TransData *td, float in[3], f
/*
* Generic callback for constant spacial constraints applied to resize motion
- *
+ *
*
*/
@@ -386,7 +386,7 @@ static void applyAxisConstraintSize(TransInfo *t, TransData *td, float smat[3][3
/*
* Callback for object based spacial constraints applied to resize motion
- *
+ *
*
*/
@@ -415,7 +415,7 @@ static void applyObjectConstraintSize(TransInfo *t, TransData *td, float smat[3]
/*
* Generic callback for constant spacial constraints applied to rotations
- *
+ *
* The rotation axis is copied into VEC.
*
* In the case of single axis constraints, the rotation axis is directly the one constrained to.
@@ -457,7 +457,7 @@ static void applyAxisConstraintRot(TransInfo *t, TransData *td, float vec[3], fl
/*
* Callback for object based spacial constraints applied to rotations
- *
+ *
* The rotation axis is copied into VEC.
*
* In the case of single axis constraints, the rotation axis is directly the one constrained to.
@@ -473,7 +473,7 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3],
{
if (t->con.mode & CON_APPLY) {
int mode = t->con.mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
-
+
/* on setup call, use first object */
if (td == NULL) {
td= t->data;
@@ -585,128 +585,6 @@ void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
t->con.mode |= CON_USER;
}
-/*--------------------- EXTERNAL SETUP CALLS ------------------*/
-
-void BIF_setLocalLockConstraint(char axis, char *text) {
- TransInfo *t = BIF_GetTransInfo();
-
- if (t->total == 0) {
- return;
- }
-
- switch (axis) {
- case 'x':
- setLocalConstraint(t, (CON_AXIS1|CON_AXIS2), text);
- break;
- case 'y':
- setLocalConstraint(t, (CON_AXIS0|CON_AXIS2), text);
- break;
- case 'z':
- setLocalConstraint(t, (CON_AXIS0|CON_AXIS1), text);
- break;
- }
-}
-
-void BIF_setLocalAxisConstraint(char axis, char *text) {
- TransInfo *t = BIF_GetTransInfo();
-
- if (t->total == 0) {
- return;
- }
-
- switch (axis) {
- case 'X':
- setLocalConstraint(t, CON_AXIS0, text);
- break;
- case 'Y':
- setLocalConstraint(t, CON_AXIS1, text);
- break;
- case 'Z':
- setLocalConstraint(t, CON_AXIS2, text);
- break;
- }
-}
-
-/* text is optional, for header print */
-void BIF_setSingleAxisConstraint(float vec[3], char *text) {
- TransInfo *t = BIF_GetTransInfo();
- float space[3][3], v[3];
-
- if (t->total == 0) {
- return;
- }
-
- VECCOPY(space[0], vec);
-
- v[0] = vec[2];
- v[1] = vec[0];
- v[2] = vec[1];
-
- Crossf(space[1], vec, v);
- Crossf(space[2], vec, space[1]);
- Mat3Ortho(space);
-
- Mat3CpyMat3(t->con.mtx, space);
- t->con.mode = CON_AXIS0;
-
- getConstraintMatrix(t);
-
- startConstraint(t);
-
- /* start copying with an offset of 1, to reserve a spot for the SPACE char */
- if(text)
- {
- strncpy(t->con.text+1, text, 48); /* 50 in struct */
- }
- else
- {
- t->con.text[1] = '\0'; /* No text */
- }
-
- t->con.drawExtra = NULL;
- t->con.applyVec = applyAxisConstraintVec;
- t->con.applySize = applyAxisConstraintSize;
- t->con.applyRot = applyAxisConstraintRot;
- t->redraw = 1;
-}
-
-void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text) {
- TransInfo *t = BIF_GetTransInfo();
- float space[3][3];
-
- if (t->total == 0) {
- return;
- }
-
- VECCOPY(space[0], vec1);
- VECCOPY(space[1], vec2);
- Crossf(space[2], space[0], space[1]);
- Mat3Ortho(space);
-
- Mat3CpyMat3(t->con.mtx, space);
- t->con.mode = CON_AXIS0|CON_AXIS1;
-
- getConstraintMatrix(t);
-
- startConstraint(t);
-
- /* start copying with an offset of 1, to reserve a spot for the SPACE char */
- if(text)
- {
- strncpy(t->con.text+1, text, 48); /* 50 in struct */
- }
- else
- {
- t->con.text[1] = '\0'; /* No text */
- }
-
- t->con.drawExtra = NULL;
- t->con.applyVec = applyAxisConstraintVec;
- t->con.applySize = applyAxisConstraintSize;
- t->con.applyRot = applyAxisConstraintRot;
- t->redraw = 1;
-}
-
/*----------------- DRAWING CONSTRAINTS -------------------*/
void drawConstraint(const struct bContext *C, TransInfo *t)
@@ -721,10 +599,10 @@ void drawConstraint(const struct bContext *C, TransInfo *t)
return;
if (t->flag & T_NO_CONSTRAINT)
return;
-
+
/* nasty exception for Z constraint in camera view */
// TRANSFORM_FIX_ME
-// if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp==V3D_CAMOB)
+// if((t->flag & T_OBJECT) && G.vd->camera==OBACT && G.vd->persp==V3D_CAMOB)
// return;
if (tc->drawExtra) {
@@ -742,17 +620,17 @@ void drawConstraint(const struct bContext *C, TransInfo *t)
drawLine(t, tc->center, tc->mtx[2], 'z', 0);
glColor3ubv((GLubyte *)col2);
-
+
glDisable(GL_DEPTH_TEST);
setlinestyle(1);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(tc->center);
- glVertex3fv(vec);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(tc->center);
+ glVertex3fv(vec);
glEnd();
setlinestyle(0);
// TRANSFORM_FIX_ME
//if(G.vd->zbuf)
- glEnable(GL_DEPTH_TEST);
+ glEnable(GL_DEPTH_TEST);
}
if (tc->mode & CON_AXIS0) {
@@ -775,7 +653,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
float tmat[4][4], imat[4][4];
UI_ThemeColor(TH_GRID);
-
+
if(t->spacetype == SPACE_VIEW3D && rv3d != NULL)
{
Mat4CpyMat4(tmat, rv3d->viewmat);
@@ -804,20 +682,9 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
set_inverted_drawing(1);
drawcircball(GL_LINE_LOOP, t->center, t->prop_size, imat);
set_inverted_drawing(0);
-
- glPopMatrix();
- }
-}
-void BIF_getPropCenter(float *center)
-{
- TransInfo *t = BIF_GetTransInfo();
-
- if (t && t->flag & T_PROP_EDIT) {
- VECCOPY(center, t->center);
+ glPopMatrix();
}
- else
- center[0] = center[1] = center[2] = 0.0f;
}
static void drawObjectConstraint(TransInfo *t) {
@@ -839,7 +706,7 @@ static void drawObjectConstraint(TransInfo *t) {
if (t->con.mode & CON_AXIS2) {
drawLine(t, td->ob->obmat[3], td->axismtx[2], 'z', DRAWLIGHT);
}
-
+
td++;
for(i=1;i<t->total;i++,td++) {
@@ -954,12 +821,12 @@ static void setNearestAxis3d(TransInfo *t)
float mvec[3], axis[3], proj[3];
float len[3];
int i, icoord[2];
-
+
/* calculate mouse movement */
mvec[0] = (float)(t->mval[0] - t->con.imval[0]);
mvec[1] = (float)(t->mval[1] - t->con.imval[1]);
mvec[2] = 0.0f;
-
+
/* we need to correct axis length for the current zoomlevel of view,
this to prevent projected values to be clipped behind the camera
and to overflow the short integers.
@@ -972,12 +839,12 @@ static void setNearestAxis3d(TransInfo *t)
for (i = 0; i<3; i++) {
VECCOPY(axis, t->con.mtx[i]);
-
+
VecMulf(axis, zfac);
/* now we can project to get window coordinate */
VecAddf(axis, axis, t->con.center);
projectIntView(t, axis, icoord);
-
+
axis[0] = (float)(icoord[0] - t->center2d[0]);
axis[1] = (float)(icoord[1] - t->center2d[1]);
axis[2] = 0.0f;
@@ -1034,13 +901,13 @@ void setNearestAxis(TransInfo *t)
/* constraint setting - depends on spacetype */
if (t->spacetype == SPACE_VIEW3D) {
/* 3d-view */
- setNearestAxis3d(t);
+ setNearestAxis3d(t);
}
else {
/* assume that this means a 2D-Editor */
setNearestAxis2d(t);
}
-
+
getConstraintMatrix(t);
}
@@ -1083,7 +950,7 @@ int isLockConstraint(TransInfo *t) {
/*
* Returns the dimension of the constraint space.
- *
+ *
* For that reason, the flags always needs to be set to properly evaluate here,
* even if they aren't actually used in the callback function. (Which could happen
* for weird constraints not yet designed. Along a path for example.)
@@ -1107,7 +974,7 @@ int getConstraintSpaceDimension(TransInfo *t)
Someone willing to do it criptically could do the following instead:
return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
-
+
Based on the assumptions that the axis flags are one after the other and start at 1
*/
}
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index c90c7bfeef4..aeccaee070e 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -90,6 +90,7 @@
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
+#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_sequence.h"
@@ -101,21 +102,17 @@
#include "BKE_report.h"
#include "BKE_tessmesh.h"
-//#include "BIF_editaction.h"
//#include "BIF_editview.h"
//#include "BIF_editlattice.h"
//#include "BIF_editconstraint.h"
//#include "BIF_editmesh.h"
-//#include "BIF_editnla.h"
//#include "BIF_editsima.h"
//#include "BIF_editparticle.h"
#include "BIF_gl.h"
-//#include "BIF_keyframing.h"
//#include "BIF_poseobject.h"
//#include "BIF_meshtools.h"
//#include "BIF_mywindow.h"
//#include "BIF_resources.h"
-#include "BIF_retopo.h"
//#include "BIF_screen.h"
//#include "BIF_space.h"
//#include "BIF_toolbox.h"
@@ -127,20 +124,16 @@
#include "ED_keyframing.h"
#include "ED_keyframes_edit.h"
#include "ED_object.h"
+#include "ED_markers.h"
#include "ED_mesh.h"
+#include "ED_retopo.h"
#include "ED_types.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
#include "UI_view2d.h"
-//#include "BSE_drawipo.h"
//#include "BSE_edit.h"
-//#include "BSE_editipo.h"
-//#include "BSE_editipo_types.h"
-//#include "BSE_editaction_types.h"
-
-//#include "BDR_drawaction.h" // list of keyframes in action
//#include "BDR_editobject.h" // reset_slowparents()
//#include "BDR_gpencil.h"
@@ -225,7 +218,7 @@ void sort_trans_data_dist(TransInfo *t) {
qsort_trans_data(t, start, t->data + t->total - 1);
}
-static void sort_trans_data(TransInfo *t)
+static void sort_trans_data(TransInfo *t)
{
TransData *sel, *unsel;
TransData temp;
@@ -261,16 +254,16 @@ static void set_prop_dist(TransInfo *t, short with_dist)
int a;
for(a=0, tob= t->data; a<t->total; a++, tob++) {
-
+
tob->rdist= 0.0f; // init, it was mallocced
-
+
if((tob->flag & TD_SELECTED)==0) {
TransData *td;
int i;
float dist, vec[3];
tob->rdist = -1.0f; // signal for next loop
-
+
for (i = 0, td= t->data; i < t->total; i++, td++) {
if(td->flag & TD_SELECTED) {
VecSubf(vec, tob->center, td->center);
@@ -288,7 +281,7 @@ static void set_prop_dist(TransInfo *t, short with_dist)
if (with_dist) {
tob->dist = tob->rdist;
}
- }
+ }
}
}
@@ -303,9 +296,9 @@ static void createTransTexspace(bContext *C, TransInfo *t)
Object *ob;
ID *id;
int *texflag;
-
+
ob = OBACT;
-
+
if (ob == NULL) { // Shouldn't logically happen, but still...
t->total = 0;
return;
@@ -320,20 +313,20 @@ static void createTransTexspace(bContext *C, TransInfo *t)
t->total = 1;
td= t->data= MEM_callocN(sizeof(TransData), "TransTexspace");
td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
-
+
td->flag= TD_SELECTED;
VECCOPY(td->center, ob->obmat[3]);
td->ob = ob;
-
+
Mat3CpyMat4(td->mtx, ob->obmat);
Mat3CpyMat4(td->axismtx, ob->obmat);
Mat3Ortho(td->axismtx);
Mat3Inv(td->smtx, td->mtx);
-
+
if (give_obdata_texspace(ob, &texflag, &td->loc, &td->ext->size, &td->ext->rot)) {
*texflag &= ~AUTOSPACE;
}
-
+
VECCOPY(td->iloc, td->loc);
VECCOPY(td->ext->irot, td->ext->rot);
VECCOPY(td->ext->isize, td->ext->size);
@@ -380,7 +373,7 @@ static void createTransEdge(bContext *C, TransInfo *t) {
td->loc= NULL;
if (eed->f & SELECT)
td->flag= TD_SELECTED;
- else
+ else
td->flag= 0;
@@ -409,14 +402,14 @@ static void createTransEdge(bContext *C, TransInfo *t) {
static bKinematicConstraint *has_targetless_ik(bPoseChannel *pchan)
{
bConstraint *con= pchan->constraints.first;
-
+
for(;con; con= con->next) {
if(con->type==CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
bKinematicConstraint *data= con->data;
-
- if(data->tar==NULL)
+
+ if(data->tar==NULL)
return data;
- if(data->tar->type==OB_ARMATURE && data->subtarget[0]==0)
+ if(data->tar->type==OB_ARMATURE && data->subtarget[0]==0)
return data;
}
}
@@ -428,67 +421,67 @@ static short apply_targetless_ik(Object *ob)
bPoseChannel *pchan, *parchan, *chanlist[256];
bKinematicConstraint *data;
int segcount, apply= 0;
-
+
/* now we got a difficult situation... we have to find the
- target-less IK pchans, and apply transformation to the all
+ target-less IK pchans, and apply transformation to the all
pchans that were in the chain */
-
+
for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) {
data= has_targetless_ik(pchan);
if(data && (data->flag & CONSTRAINT_IK_AUTO)) {
-
+
/* fill the array with the bones of the chain (armature.c does same, keep it synced) */
segcount= 0;
-
+
/* exclude tip from chain? */
if(!(data->flag & CONSTRAINT_IK_TIP))
parchan= pchan->parent;
else
parchan= pchan;
-
+
/* Find the chain's root & count the segments needed */
for (; parchan; parchan=parchan->parent){
chanlist[segcount]= parchan;
segcount++;
-
+
if(segcount==data->rootbone || segcount>255) break; // 255 is weak
}
for(;segcount;segcount--) {
Bone *bone;
float rmat[4][4], tmat[4][4], imat[4][4];
-
+
/* pose_mat(b) = pose_mat(b-1) * offs_bone * channel * constraint * IK */
/* we put in channel the entire result of rmat= (channel * constraint * IK) */
/* pose_mat(b) = pose_mat(b-1) * offs_bone * rmat */
/* rmat = pose_mat(b) * inv( pose_mat(b-1) * offs_bone ) */
-
+
parchan= chanlist[segcount-1];
bone= parchan->bone;
bone->flag |= BONE_TRANSFORM; /* ensures it gets an auto key inserted */
-
+
if(parchan->parent) {
Bone *parbone= parchan->parent->bone;
float offs_bone[4][4];
-
+
/* offs_bone = yoffs(b-1) + root(b) + bonemat(b) */
Mat4CpyMat3(offs_bone, bone->bone_mat);
-
+
/* The bone's root offset (is in the parent's coordinate system) */
VECCOPY(offs_bone[3], bone->head);
-
+
/* Get the length translation of parent (length along y axis) */
offs_bone[3][1]+= parbone->length;
-
+
/* pose_mat(b-1) * offs_bone */
if(parchan->bone->flag & BONE_HINGE) {
/* the rotation of the parent restposition */
Mat4CpyMat4(rmat, parbone->arm_mat); /* rmat used as temp */
-
+
/* the location of actual parent transform */
VECCOPY(rmat[3], offs_bone[3]);
offs_bone[3][0]= offs_bone[3][1]= offs_bone[3][2]= 0.0f;
Mat4MulVecfl(parchan->parent->pose_mat, rmat[3]);
-
+
Mat4MulMat4(tmat, offs_bone, rmat);
}
else if(parchan->bone->flag & BONE_NO_SCALE) {
@@ -497,7 +490,7 @@ static short apply_targetless_ik(Object *ob)
}
else
Mat4MulMat4(tmat, offs_bone, parchan->parent->pose_mat);
-
+
Mat4Invert(imat, tmat);
}
else {
@@ -508,16 +501,16 @@ static short apply_targetless_ik(Object *ob)
}
/* result matrix */
Mat4MulMat4(rmat, parchan->pose_mat, imat);
-
+
/* apply and decompose, doesn't work for constraints or non-uniform scale well */
{
float rmat3[3][3], qmat[3][3], imat[3][3], smat[3][3];
-
+
Mat3CpyMat4(rmat3, rmat);
-
+
/* quaternion */
Mat3ToQuat(rmat3, parchan->quat);
-
+
/* for size, remove rotation */
/* causes problems with some constraints (so apply only if needed) */
if (data->flag & CONSTRAINT_IK_STRETCH) {
@@ -526,19 +519,19 @@ static short apply_targetless_ik(Object *ob)
Mat3MulMat3(smat, rmat3, imat);
Mat3ToSize(smat, parchan->size);
}
-
+
/* causes problems with some constraints (e.g. childof), so disable this */
/* as it is IK shouldn't affect location directly */
/* VECCOPY(parchan->loc, rmat[3]); */
}
-
+
}
-
+
apply= 1;
data->flag &= ~CONSTRAINT_IK_AUTO;
}
- }
-
+ }
+
return apply;
}
@@ -551,7 +544,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
VECCOPY(vec, pchan->pose_mat[3]);
VECCOPY(td->center, vec);
-
+
td->ob = ob;
td->flag = TD_SELECTED;
if (pchan->rotmode == PCHAN_ROT_QUAT)
@@ -562,43 +555,43 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
{
td->flag |= TD_NOCENTER;
}
-
+
if (bone->flag & BONE_TRANSFORM_CHILD)
{
td->flag |= TD_NOCENTER;
td->flag |= TD_NO_LOC;
}
-
+
td->protectflag= pchan->protectflag;
-
+
td->loc = pchan->loc;
VECCOPY(td->iloc, pchan->loc);
-
+
td->ext->size= pchan->size;
VECCOPY(td->ext->isize, pchan->size);
-
+
if (pchan->rotmode) {
td->ext->rot= pchan->eul;
td->ext->quat= NULL;
-
+
VECCOPY(td->ext->irot, pchan->eul);
}
else {
td->ext->rot= NULL;
td->ext->quat= pchan->quat;
-
+
QUATCOPY(td->ext->iquat, pchan->quat);
}
/* proper way to get parent transform + own transform + constraints transform */
Mat3CpyMat4(omat, ob->obmat);
-
- if (pchan->parent) {
- if(pchan->bone->flag & BONE_HINGE)
- Mat3CpyMat4(pmat, pchan->parent->bone->arm_mat);
- else
+
+ if (pchan->parent) {
+ if(pchan->bone->flag & BONE_HINGE)
+ Mat3CpyMat4(pmat, pchan->parent->bone->arm_mat);
+ else
Mat3CpyMat4(pmat, pchan->parent->pose_mat);
-
+
if (constraints_list_needinv(t, &pchan->constraints)) {
Mat3CpyMat4(tmat, pchan->constinv);
Mat3Inv(cmat, tmat);
@@ -613,20 +606,20 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
Mat3Inv(cmat, tmat);
Mat3MulSerie(td->mtx, pchan->bone->bone_mat, omat, cmat, 0,0,0,0,0); // dang mulserie swaps args
}
- else
- Mat3MulMat3(td->mtx, omat, pchan->bone->bone_mat); // Mat3MulMat3 has swapped args!
+ else
+ Mat3MulMat3(td->mtx, omat, pchan->bone->bone_mat); // Mat3MulMat3 has swapped args!
}
-
+
Mat3Inv(td->smtx, td->mtx);
-
+
/* for axismat we use bone's own transform */
Mat3CpyMat4(pmat, pchan->pose_mat);
Mat3MulMat3(td->axismtx, omat, pmat);
Mat3Ortho(td->axismtx);
-
+
if (t->mode==TFM_BONESIZE) {
bArmature *arm= t->poseobj->data;
-
+
if(arm->drawtype==ARM_ENVELOPE) {
td->loc= NULL;
td->val= &bone->dist;
@@ -639,7 +632,7 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->val= NULL;
}
}
-
+
/* in this case we can do target-less IK grabbing */
if (t->mode==TFM_TRANSLATION) {
bKinematicConstraint *data= has_targetless_ik(pchan);
@@ -653,27 +646,27 @@ static void add_pose_transdata(TransInfo *t, bPoseChannel *pchan, Object *ob, Tr
td->loc = data->grabtarget;
VECCOPY(td->iloc, td->loc);
data->flag |= CONSTRAINT_IK_AUTO;
-
+
/* only object matrix correction */
Mat3CpyMat3 (td->mtx, omat);
Mat3Inv (td->smtx, td->mtx);
}
}
-
+
/* store reference to first constraint */
td->con= pchan->constraints.first;
}
-static void bone_children_clear_transflag(TransInfo *t, ListBase *lb)
+static void bone_children_clear_transflag(int mode, short around, ListBase *lb)
{
Bone *bone= lb->first;
-
+
for(;bone;bone= bone->next) {
if((bone->flag & BONE_HINGE) && (bone->flag & BONE_CONNECTED))
{
bone->flag |= BONE_HINGE_CHILD_TRANSFORM;
}
- else if (bone->flag & BONE_TRANSFORM && (t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL)
+ else if (bone->flag & BONE_TRANSFORM && (mode == TFM_ROTATION || mode == TFM_TRACKBALL) && around == V3D_LOCAL)
{
bone->flag |= BONE_TRANSFORM_CHILD;
}
@@ -682,69 +675,73 @@ static void bone_children_clear_transflag(TransInfo *t, ListBase *lb)
bone->flag &= ~BONE_TRANSFORM;
}
- bone_children_clear_transflag(t, &bone->childbase);
+ bone_children_clear_transflag(mode, around, &bone->childbase);
}
}
/* sets transform flags in the bones, returns total */
-static void set_pose_transflags(TransInfo *t, Object *ob)
+int count_set_pose_transflags(int *out_mode, short around, Object *ob)
{
bArmature *arm= ob->data;
bPoseChannel *pchan;
Bone *bone;
- int hastranslation;
-
- t->total= 0;
-
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- bone= pchan->bone;
+ int mode = *out_mode;
+ int hastranslation = 0;
+ int total = 0;
+
+ for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ bone = pchan->bone;
if(bone->layer & arm->layer) {
if(bone->flag & BONE_SELECTED)
bone->flag |= BONE_TRANSFORM;
else
bone->flag &= ~BONE_TRANSFORM;
-
+
bone->flag &= ~BONE_HINGE_CHILD_TRANSFORM;
bone->flag &= ~BONE_TRANSFORM_CHILD;
}
}
-
+
/* make sure no bone can be transformed when a parent is transformed */
/* since pchans are depsgraph sorted, the parents are in beginning of list */
- if(t->mode!=TFM_BONESIZE) {
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- bone= pchan->bone;
+ if(mode != TFM_BONESIZE) {
+ for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ bone = pchan->bone;
if(bone->flag & BONE_TRANSFORM)
- bone_children_clear_transflag(t, &bone->childbase);
+ bone_children_clear_transflag(mode, around, &bone->childbase);
}
- }
+ }
/* now count, and check if we have autoIK or have to switch from translate to rotate */
- hastranslation= 0;
+ hastranslation = 0;
- for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- bone= pchan->bone;
+ for(pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
+ bone = pchan->bone;
if(bone->flag & BONE_TRANSFORM) {
- t->total++;
-
- if(t->mode==TFM_TRANSLATION) {
+ total++;
+
+ if(mode == TFM_TRANSLATION) {
if( has_targetless_ik(pchan)==NULL ) {
if(pchan->parent && (pchan->bone->flag & BONE_CONNECTED)) {
if(pchan->bone->flag & BONE_HINGE_CHILD_TRANSFORM)
- hastranslation= 1;
+ hastranslation = 1;
}
else if((pchan->protectflag & OB_LOCK_LOC)!=OB_LOCK_LOC)
- hastranslation= 1;
+ hastranslation = 1;
}
else
- hastranslation= 1;
+ hastranslation = 1;
}
}
}
/* if there are no translatable bones, do rotation */
- if(t->mode==TFM_TRANSLATION && !hastranslation)
- t->mode= TFM_ROTATION;
+ if(mode == TFM_TRANSLATION && !hastranslation)
+ {
+ *out_mode = TFM_ROTATION;
+ }
+
+ return total;
}
@@ -754,16 +751,16 @@ static void set_pose_transflags(TransInfo *t, Object *ob)
static void pchan_autoik_adjust (bPoseChannel *pchan, short chainlen)
{
bConstraint *con;
-
+
/* don't bother to search if no valid constraints */
if ((pchan->constflag & (PCHAN_HAS_IK|PCHAN_HAS_TARGET))==0)
return;
-
+
/* check if pchan has ik-constraint */
for (con= pchan->constraints.first; con; con= con->next) {
if (con->type == CONSTRAINT_TYPE_KINEMATIC && (con->enforce!=0.0)) {
bKinematicConstraint *data= con->data;
-
+
/* only accept if a temporary one (for auto-ik) */
if (data->flag & CONSTRAINT_IK_TEMP) {
/* chainlen is new chainlen, but is limited by maximum chainlen */
@@ -779,9 +776,9 @@ static void pchan_autoik_adjust (bPoseChannel *pchan, short chainlen)
/* change the chain-length of auto-ik */
void transform_autoik_update (TransInfo *t, short mode)
{
- short *chainlen= &t->scene->toolsettings->autoik_chainlen;
+ short *chainlen= &t->settings->autoik_chainlen;
bPoseChannel *pchan;
-
+
/* mode determines what change to apply to chainlen */
if (mode == 1) {
/* mode=1 is from WHEELMOUSEDOWN... increases len */
@@ -791,15 +788,15 @@ void transform_autoik_update (TransInfo *t, short mode)
/* mode==-1 is from WHEELMOUSEUP... decreases len */
if (*chainlen > 0) (*chainlen)--;
}
-
+
/* sanity checks (don't assume t->poseobj is set, or that it is an armature) */
if (ELEM(NULL, t->poseobj, t->poseobj->pose))
return;
-
+
/* apply to all pose-channels */
for (pchan=t->poseobj->pose->chanbase.first; pchan; pchan=pchan->next) {
pchan_autoik_adjust(pchan, *chainlen);
- }
+ }
}
/* frees temporal IKs */
@@ -808,11 +805,11 @@ static void pose_grab_with_ik_clear(Object *ob)
bKinematicConstraint *data;
bPoseChannel *pchan;
bConstraint *con, *next;
-
+
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
/* clear all temporary lock flags */
pchan->ikflag &= ~(BONE_IK_NO_XDOF_TEMP|BONE_IK_NO_YDOF_TEMP|BONE_IK_NO_ZDOF_TEMP);
-
+
pchan->constflag &= ~(PCHAN_HAS_IK|PCHAN_HAS_TARGET);
/* remove all temporary IK-constraints added */
for (con= pchan->constraints.first; con; con= next) {
@@ -839,11 +836,11 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
bKinematicConstraint *data;
bConstraint *con;
bConstraint *targetless = 0;
-
+
/* Sanity check */
- if (pchan == NULL)
+ if (pchan == NULL)
return 0;
-
+
/* Rule: not if there's already an IK on this channel */
for (con= pchan->constraints.first; con; con= con->next) {
if (con->type==CONSTRAINT_TYPE_KINEMATIC) {
@@ -860,7 +857,7 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
return 0;
}
}
-
+
con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
BLI_addtail(&pchan->constraints, con);
pchan->constflag |= (PCHAN_HAS_IK|PCHAN_HAS_TARGET); /* for draw, but also for detecting while pose solving */
@@ -873,22 +870,22 @@ static short pose_grab_with_ik_add(bPoseChannel *pchan)
data->flag |= CONSTRAINT_IK_TEMP|CONSTRAINT_IK_AUTO;
VECCOPY(data->grabtarget, pchan->pose_tail);
data->rootbone= 1;
-
+
/* we include only a connected chain */
while ((pchan) && (pchan->bone->flag & BONE_CONNECTED)) {
/* here, we set ik-settings for bone from pchan->protectflag */
if (pchan->protectflag & OB_LOCK_ROTX) pchan->ikflag |= BONE_IK_NO_XDOF_TEMP;
if (pchan->protectflag & OB_LOCK_ROTY) pchan->ikflag |= BONE_IK_NO_YDOF_TEMP;
if (pchan->protectflag & OB_LOCK_ROTZ) pchan->ikflag |= BONE_IK_NO_ZDOF_TEMP;
-
+
/* now we count this pchan as being included */
data->rootbone++;
pchan= pchan->parent;
}
-
+
/* make a copy of maximum chain-length */
data->max_rootbone= data->rootbone;
-
+
return 1;
}
@@ -910,7 +907,7 @@ static short pose_grab_with_ik_children(bPose *pose, Bone *bone)
if (pchan)
added+= pose_grab_with_ik_add(pchan);
}
-
+
return added;
}
@@ -921,12 +918,12 @@ static short pose_grab_with_ik(Object *ob)
bPoseChannel *pchan, *parent;
Bone *bonec;
short tot_ik= 0;
-
+
if ((ob==NULL) || (ob->pose==NULL) || (ob->flag & OB_POSEMODE)==0)
return 0;
-
+
arm = ob->data;
-
+
/* Rule: allow multiple Bones (but they must be selected, and only one ik-solver per chain should get added) */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if (pchan->bone->layer & arm->layer) {
@@ -939,7 +936,7 @@ static short pose_grab_with_ik(Object *ob)
}
if ((pchan->bone->flag & BONE_CONNECTED)==0 && (bonec == NULL))
continue;
-
+
/* rule: if selected Bone is not a root bone, it gets a temporal IK */
if (pchan->parent) {
/* only adds if there's no IK yet (and no parent bone was selected) */
@@ -957,9 +954,9 @@ static short pose_grab_with_ik(Object *ob)
}
}
}
-
+
return (tot_ik) ? 1 : 0;
-}
+}
/* only called with pose mode active object now */
@@ -971,13 +968,13 @@ static void createTransPose(bContext *C, TransInfo *t, Object *ob)
TransDataExtension *tdx;
short ik_on= 0;
int i;
-
+
t->total= 0;
-
+
/* check validity of state */
arm= get_armature(ob);
if ((arm==NULL) || (ob->pose==NULL)) return;
-
+
if (arm->flag & ARM_RESTPOS) {
if (ELEM(t->mode, TFM_DUMMY, TFM_BONESIZE)==0) {
// XXX use transform operator reports
@@ -991,15 +988,15 @@ static void createTransPose(bContext *C, TransInfo *t, Object *ob)
ik_on= pose_grab_with_ik(ob);
if (ik_on) t->flag |= T_AUTOIK;
}
-
+
/* set flags and count total (warning, can change transform to rotate) */
- set_pose_transflags(t, ob);
-
- if(t->total==0) return;
+ t->total = count_set_pose_transflags(&t->mode, t->around, ob);
+
+ if(t->total == 0) return;
t->flag |= T_POSE;
t->poseobj= ob; /* we also allow non-active objects to be transformed, in weightpaint */
-
+
/* init trans data */
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransPoseBone");
tdx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransPoseBoneExt");
@@ -1007,8 +1004,8 @@ static void createTransPose(bContext *C, TransInfo *t, Object *ob)
td->ext= tdx;
td->tdi = NULL;
td->val = NULL;
- }
-
+ }
+
/* use pose channels to fill trans data */
td= t->data;
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
@@ -1017,12 +1014,12 @@ static void createTransPose(bContext *C, TransInfo *t, Object *ob)
td++;
}
}
-
+
if(td != (t->data+t->total)) {
// XXX use transform operator reports
// BKE_report(op->reports, RPT_DEBUG, "Bone selection count error.");
}
-
+
/* initialise initial auto=ik chainlen's? */
if (ik_on) transform_autoik_update(t, 0);
}
@@ -1063,16 +1060,16 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
}
if (!t->total) return;
-
+
Mat3CpyMat4(mtx, t->obedit->obmat);
Mat3Inv(smtx, mtx);
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransEditBone");
-
+
for (ebo = edbo->first; ebo; ebo = ebo->next)
{
ebo->oldlength = ebo->length; // length==0.0 on extrude, used for scaling radius of bone points
-
+
if(ebo->layer & arm->layer) {
if (t->mode==TFM_BONE_ENVELOPE)
{
@@ -1080,17 +1077,17 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
{
td->val= &ebo->rad_head;
td->ival= *td->val;
-
+
VECCOPY (td->center, ebo->head);
td->flag= TD_SELECTED;
-
+
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
-
+
td->loc = NULL;
td->ext = NULL;
td->tdi = NULL;
-
+
td++;
}
if (ebo->flag & BONE_TIPSEL)
@@ -1099,17 +1096,17 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
td->ival= *td->val;
VECCOPY (td->center, ebo->tail);
td->flag= TD_SELECTED;
-
+
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
-
+
td->loc = NULL;
td->ext = NULL;
td->tdi = NULL;
-
+
td++;
}
-
+
}
else if (t->mode==TFM_BONESIZE)
{
@@ -1129,19 +1126,19 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
}
VECCOPY (td->center, ebo->head);
td->flag= TD_SELECTED;
-
+
/* use local bone matrix */
- VecSubf(delta, ebo->tail, ebo->head);
+ VecSubf(delta, ebo->tail, ebo->head);
vec_roll_to_mat3(delta, ebo->roll, bonemat);
Mat3MulMat3(td->mtx, mtx, bonemat);
Mat3Inv(td->smtx, td->mtx);
-
+
Mat3CpyMat3(td->axismtx, td->mtx);
Mat3Ortho(td->axismtx);
td->ext = NULL;
td->tdi = NULL;
-
+
td++;
}
}
@@ -1152,13 +1149,13 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
td->loc= NULL;
td->val= &(ebo->roll);
td->ival= ebo->roll;
-
+
VECCOPY (td->center, ebo->head);
td->flag= TD_SELECTED;
td->ext = NULL;
td->tdi = NULL;
-
+
td++;
}
}
@@ -1176,7 +1173,7 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
- VecSubf(delta, ebo->tail, ebo->head);
+ VecSubf(delta, ebo->tail, ebo->head);
vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
if ((ebo->flag & BONE_ROOTSEL) == 0)
@@ -1202,7 +1199,7 @@ static void createTransArmatureVerts(bContext *C, TransInfo *t)
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
- VecSubf(delta, ebo->tail, ebo->head);
+ VecSubf(delta, ebo->tail, ebo->head);
vec_roll_to_mat3(delta, ebo->roll, td->axismtx);
td->extra = ebo; /* to fix roll */
@@ -1239,16 +1236,16 @@ static void createTransMBallVerts(bContext *C, TransInfo *t)
/* note: in prop mode we need at least 1 selected */
if (countsel==0) return;
-
- if(propmode) t->total = count;
+
+ if(propmode) t->total = count;
else t->total = countsel;
-
+
td = t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(MBall EditMode)");
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "MetaElement_TransExtension");
Mat3CpyMat4(mtx, t->obedit->obmat);
Mat3Inv(smtx, mtx);
-
+
for(ml= editelems.first; ml; ml= ml->next) {
if(propmode || (ml->flag & SELECT)) {
td->loc= &ml->x;
@@ -1366,7 +1363,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
/* to be sure */
if(cu->editnurb==NULL) return;
-
+
/* count total of vertices, check identical as in 2nd loop for making transdata! */
for(nu= cu->editnurb->first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
@@ -1395,14 +1392,14 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
}
/* note: in prop mode we need at least 1 selected */
if (countsel==0) return;
-
- if(propmode) t->total = count;
+
+ if(propmode) t->total = count;
else t->total = countsel;
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Curve EditMode)");
Mat3CpyMat4(mtx, t->obedit->obmat);
Mat3Inv(smtx, mtx);
-
+
td = t->data;
for(nu= cu->editnurb->first; nu; nu= nu->next) {
if((nu->type & 7)==CU_BEZIER) {
@@ -1411,7 +1408,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
for(a=0, bezt= nu->bezt; a<nu->pntsu; a++, bezt++) {
if(bezt->hide==0) {
TransDataCurveHandleFlags *hdata = NULL;
-
+
if( propmode ||
((bezt->f2 & SELECT) && (G.f & G_HIDDENHANDLES)) ||
((bezt->f1 & SELECT) && (G.f & G_HIDDENHANDLES)==0)
@@ -1429,7 +1426,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
td->ext = NULL;
td->tdi = NULL;
td->val = NULL;
-
+
hdata = initTransDataCurveHandes(td, bezt);
Mat3CpyMat3(td->smtx, smtx);
@@ -1439,7 +1436,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
count++;
tail++;
}
-
+
/* This is the Curve Point, the other two are handles */
if(propmode || (bezt->f2 & SELECT)) {
VECCOPY(td->iloc, bezt->vec[1]);
@@ -1449,7 +1446,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
else td->flag= 0;
td->ext = NULL;
td->tdi = NULL;
-
+
if (t->mode==TFM_CURVE_SHRINKFATTEN) { /* || t->mode==TFM_RESIZE) {*/ /* TODO - make points scale */
td->val = &(bezt->radius);
td->ival = bezt->radius;
@@ -1462,13 +1459,13 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
-
+
if ((bezt->f1&SELECT)==0 && (bezt->f3&SELECT)==0)
/* If the middle is selected but the sides arnt, this is needed */
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
hdata = initTransDataCurveHandes(td, bezt);
}
-
+
td++;
count++;
tail++;
@@ -1494,7 +1491,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
if (hdata==NULL) { /* if the handle was not saved by the previous handle */
hdata = initTransDataCurveHandes(td, bezt);
}
-
+
Mat3CpyMat3(td->smtx, smtx);
Mat3CpyMat3(td->mtx, mtx);
@@ -1510,7 +1507,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
}
if (propmode && head != tail)
calc_distanceCurveVerts(head, tail-1);
-
+
/* TODO - in the case of tilt and radius we can also avoid allocating the initTransDataCurveHandes
* but for now just dont change handle types */
if (ELEM(t->mode, TFM_CURVE_SHRINKFATTEN, TFM_TILT) == 0)
@@ -1529,7 +1526,7 @@ static void createTransCurveVerts(bContext *C, TransInfo *t)
else td->flag= 0;
td->ext = NULL;
td->tdi = NULL;
-
+
if (t->mode==TFM_CURVE_SHRINKFATTEN || t->mode==TFM_RESIZE) {
td->val = &(bp->radius);
td->ival = bp->radius;
@@ -1578,14 +1575,14 @@ static void createTransLatticeVerts(bContext *C, TransInfo *t)
}
bp++;
}
-
+
/* note: in prop mode we need at least 1 selected */
if (countsel==0) return;
-
- if(propmode) t->total = count;
+
+ if(propmode) t->total = count;
else t->total = countsel;
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Lattice EditMode)");
-
+
Mat3CpyMat4(mtx, t->obedit->obmat);
Mat3Inv(smtx, mtx);
@@ -1633,7 +1630,7 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
int count = 0, hasselected = 0;
int propmode = t->flag & T_PROP_EDIT;
- if(psys==NULL || t->scene->selectmode==SCE_SELECT_PATH) return;
+ if(psys==NULL || t->settings->particle.selectmode==SCE_SELECT_PATH) return;
psmd = psys_get_modifier(ob,psys);
@@ -1663,10 +1660,10 @@ static void createTransParticleVerts(bContext *C, TransInfo *t)
pa->flag |= PARS_TRANSFORM;
}
}
-
+
/* note: in prop mode we need at least 1 selected */
if (hasselected==0) return;
-
+
t->total = count;
td = t->data = MEM_callocN(t->total * sizeof(TransData), "TransObData(Particle Mode)");
@@ -1804,13 +1801,13 @@ static void editmesh_set_connectivity_distance(EditMesh *em, int total, float *v
/* Floodfill routine */
/*
- At worst this is n*n of complexity where n is number of edges
+ At worst this is n*n of complexity where n is number of edges
Best case would be n if the list is ordered perfectly.
Estimate is n log n in average (so not too bad)
*/
while(done) {
done= 0;
-
+
for(eed= em->edges.first; eed; eed= eed->next) {
if(eed->h==0) {
EditVert *v1= eed->v1, *v2= eed->v2;
@@ -1905,7 +1902,7 @@ static void editmesh_set_connectivity_distance(EditMesh *em, int total, float *v
VECMUL(cent, 1.0f / (float)efa->len);
}
-
+
if (cent[0] == 0.0f && cent[1] == 0.0f && cent[2] == 0.0f) cent[2] = 1.0f;
VECCOPY(centout, cent);
}
@@ -1919,7 +1916,7 @@ static void VertsToTransData(TransInfo *t, TransData *td, BMesh *em, BMVert *eve
// td->loc = key->co;
//else
td->loc = eve->co;
-
+
VECCOPY(td->center, td->loc);
if(t->around==V3D_LOCAL && (em->selectmode & SCE_SELECT_FACE))
get_face_center(td->center, em, eve);
@@ -1949,7 +1946,7 @@ static void VertsToTransData(TransInfo *t, TransData *td, BMesh *em, BMVert *eve
static void make_vertexcos__mapFunc(void *userData, int index, float *co, float *no_f, short *no_s)
{
float *vec = userData;
-
+
vec+= 3*index;
VECCOPY(vec, co);
}
@@ -1958,14 +1955,14 @@ static int modifiers_disable_subsurf_temporary(Object *ob)
{
ModifierData *md;
int disabled = 0;
-
+
for(md=ob->modifiers.first; md; md=md->next)
if(md->type==eModifierType_Subsurf)
if(md->mode & eModifierMode_OnCage) {
md->mode ^= eModifierMode_DisableTemporary;
disabled= 1;
}
-
+
return disabled;
}
@@ -1987,12 +1984,12 @@ static float *get_crazy_mapped_editverts(TransInfo *t)
vertexcos= MEM_mallocN(3*sizeof(float)*me->edit_btmesh->bm->totvert, "vertexcos map");
dm->foreachMappedVert(dm, make_vertexcos__mapFunc, vertexcos);
-
+
dm->release(dm);
-
+
/* set back the flag, no new cage needs to be built, transform does it */
modifiers_disable_subsurf_temporary(t->obedit);
-
+
return vertexcos;
}
@@ -2001,15 +1998,15 @@ static void set_crazy_vertex_quat(float *quat, float *v1, float *v2, float *v3,
{
float vecu[3], vecv[3];
float q1[4], q2[4];
-
+
TAN_MAKE_VEC(vecu, v1, v2);
TAN_MAKE_VEC(vecv, v1, v3);
triatoquat(v1, vecu, vecv, q1);
-
+
TAN_MAKE_VEC(vecu, def1, def2);
TAN_MAKE_VEC(vecv, def1, def3);
triatoquat(def1, vecu, vecv, q2);
-
+
QuatSub(quat, q2, q1);
}
#undef TAN_MAKE_VEC
@@ -2021,16 +2018,16 @@ static void set_crazyspace_quats(BMEditMesh *em, float *origcos, float *mappedco
BMFace *efa;
float *v1, *v2, *v3, *v4, *co1, *co2, *co3, *co4;
intptr_t index= 0;
-
+
/* two abused locations in vertices */
for(eve= em->verts.first; eve; eve= eve->next, index++) {
eve->tmp.p = NULL;
eve->prev= (BMVert *)index;
}
-
+
/* first store two sets of tangent vectors in vertices, we derive it just from the face-edges */
for(efa= em->faces.first; efa; efa= efa->next) {
-
+
/* retrieve mapped coordinates */
v1= mappedcos + 3*(intptr_t)(efa->v1->prev);
v2= mappedcos + 3*(intptr_t)(efa->v2->prev);
@@ -2045,7 +2042,7 @@ static void set_crazyspace_quats(BMEditMesh *em, float *origcos, float *mappedco
efa->v2->tmp.p= (void*)quats;
quats+= 4;
}
-
+
if(efa->v4) {
v4= mappedcos + 3*(intptr_t)(efa->v4->prev);
co4= (origcos)? origcos + 3*(intptr_t)(efa->v4->prev): efa->v4->co;
@@ -2113,7 +2110,7 @@ void createTransBMeshVerts(TransInfo *t, BME_Mesh *bm, BME_TransData_Head *td) {
static void createTransEditVerts(bContext *C, TransInfo *t)
{
- Scene *scene = CTX_data_scene(C);
+ ToolSettings *ts = CTX_data_tool_settings(C);
TransData *tob = NULL;
BMEditMesh *em = ((Mesh *)t->obedit->data)->edit_btmesh;
BMesh *bm = em->bm;
@@ -2133,16 +2130,15 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
// transform now requires awareness for select mode, so we tag the f1 flags in verts
- if(scene->selectmode & SCE_SELECT_VERTEX) {
- eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
- for( ; eve; eve=BMIter_Step(&iter)) {
+ if(ts->selectmode & SCE_SELECT_VERTEX) {
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
if(!BM_TestHFlag(eve, BM_HIDDEN) && BM_TestHFlag(eve, BM_SELECT))
BMINDEX_SET(eve, SELECT);
else
BMINDEX_SET(eve, 0);
}
}
- else if(scene->selectmode & SCE_SELECT_EDGE) {
+ else if(ts->selectmode & SCE_SELECT_EDGE) {
BMEdge *eed;
eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
@@ -2172,7 +2168,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
}
}
-
+
/* now we can count */
eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
for( ; eve; eve=BMIter_Step(&iter)) {
@@ -2181,10 +2177,10 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
if(propmode) count++;
}
}
-
+
/* note: in prop mode we need at least 1 selected */
if (countsel==0) return;
-
+
/* check active */
if (em->selected.last) {
BMEditSelection *ese = em->selected.last;
@@ -2193,22 +2189,22 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
}
-
+
if(propmode) {
- t->total = count;
-
+ t->total = count;
+
/* allocating scratch arrays */
vectors = (float *)MEM_mallocN(t->total * 3 * sizeof(float), "scratch vectors");
nears = (BMVert**)MEM_mallocN(t->total * sizeof(BMVert*), "scratch nears");
}
else t->total = countsel;
tob= t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(Mesh EditMode)");
-
+
Mat3CpyMat4(mtx, t->obedit->obmat);
Mat3Inv(smtx, mtx);
//BMESH_TODO if(propmode) editmesh_set_connectivity_distance(em, t->total, vectors, nears);
-
+
/* detect CrazySpace [tm] */
if(propmode==0) {
if(modifiers_getCageIndex(t->obedit, NULL)>=0) {
@@ -2233,7 +2229,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
}
}
-
+
/* find out which half we do */
if(mirror) {
eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
@@ -2245,19 +2241,19 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
}
}
}
-
+
eve = BMIter_New(&iter, bm, BM_VERTS_OF_MESH, NULL);
for(a=0; eve; eve=BMIter_Step(&iter), a++) {
if(!BM_TestHFlag(eve, BM_HIDDEN)) {
if(propmode || BMINDEX_GET(eve)) {
VertsToTransData(t, tob, bm, eve);
-
+
/* selected */
if(BMINDEX_GET(eve)) tob->flag |= TD_SELECTED;
-
+
/* active */
if(eve == eve_act) tob->flag |= TD_ACTIVE;
-
+
if(propmode) {
/*BMESH_TODO
this has to do with edge connectivity
@@ -2273,11 +2269,11 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
tob->dist = MAXFLOAT;
//}
}
-
+
/* CrazySpace */
if(defmats) { // || (quats && eve->tmp.p)) {
float mat[3][3], imat[3][3], qmat[3][3];
-
+
/* use both or either quat and defmat correction */
//BMESH_TODO, need to restore this quats thing
/*if(quats && eve->tmp.f) {
@@ -2293,7 +2289,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
Mat3MulMat3(mat, mtx, defmats[a]);
Mat3Inv(imat, mat);
-
+
Mat3CpyMat3(tob->smtx, imat);
Mat3CpyMat3(tob->mtx, mat);
}
@@ -2301,7 +2297,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
Mat3CpyMat3(tob->smtx, smtx);
Mat3CpyMat3(tob->mtx, mtx);
}
-
+
/* Mirror? */
//BMESH_TODO
@@ -2311,7 +2307,7 @@ static void createTransEditVerts(bContext *C, TransInfo *t)
//}
tob++;
}
- }
+ }
}
if (propmode) {
MEM_freeN(vectors);
@@ -2329,7 +2325,7 @@ void flushTransNodes(TransInfo *t)
{
int a;
TransData2D *td;
-
+
/* flush to 2d vector from internally used 3d vector */
for(a=0, td= t->data2d; a<t->total; a++, td++) {
td->loc2d[0]= td->loc[0];
@@ -2347,7 +2343,7 @@ void flushTransSeq(TransInfo *t)
TransDataSeq *tdsq= NULL;
Sequence *seq;
-
+
/* prevent updating the same seq twice
* if the transdata order is changed this will mess up
@@ -2365,7 +2361,7 @@ void flushTransSeq(TransInfo *t)
case SELECT:
if (seq->type != SEQ_META && seq_tx_test(seq)) /* for meta's, their children move */
seq->start= new_frame - tdsq->start_offset;
-
+
if (seq->depth==0) {
seq->machine= (int)(td2d->loc[1] + 0.5f);
CLAMP(seq->machine, 1, MAXSEQ);
@@ -2389,7 +2385,7 @@ void flushTransSeq(TransInfo *t)
* children are ALWAYS transformed first
* so we dont need to do this in another loop. */
calc_sequence(seq);
-
+
/* test overlap, displayes red outline */
seq->flag &= ~SEQ_OVERLAP;
if( seq_test_overlap(seqbasep, seq) ) {
@@ -2467,7 +2463,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
EditMesh *em = ((Mesh *)t->obedit->data)->edit_mesh;
EditFace *efa;
-
+
if(!ED_uvedit_test(t->obedit)) return;
/* count */
@@ -2476,10 +2472,10 @@ static void createTransUVs(bContext *C, TransInfo *t)
if(uvedit_face_visible(scene, ima, efa, tf)) {
efa->tmp.p = tf;
-
- if (uvedit_uv_selected(scene, efa, tf, 0)) countsel++;
- if (uvedit_uv_selected(scene, efa, tf, 1)) countsel++;
- if (uvedit_uv_selected(scene, efa, tf, 2)) countsel++;
+
+ if (uvedit_uv_selected(scene, efa, tf, 0)) countsel++;
+ if (uvedit_uv_selected(scene, efa, tf, 1)) countsel++;
+ if (uvedit_uv_selected(scene, efa, tf, 2)) countsel++;
if (efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) countsel++;
if(propmode)
count += (efa->v4)? 4: 3;
@@ -2487,10 +2483,10 @@ static void createTransUVs(bContext *C, TransInfo *t)
efa->tmp.p = NULL;
}
}
-
+
/* note: in prop mode we need at least 1 selected */
if (countsel==0) return;
-
+
t->total= (propmode)? count: countsel;
t->data= MEM_callocN(t->total*sizeof(TransData), "TransObData(UV Editing)");
/* for each 2d uv coord a 3d vector is allocated, so that they can be
@@ -2502,7 +2498,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
td= t->data;
td2d= t->data2d;
-
+
for (efa= em->faces.first; efa; efa= efa->next) {
if ((tf=(MTFace *)efa->tmp.p)) {
if (propmode) {
@@ -2519,7 +2515,7 @@ static void createTransUVs(bContext *C, TransInfo *t)
}
}
}
-
+
if (sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_begin(t->scene, t->obedit);
#endif
@@ -2541,7 +2537,7 @@ void flushTransUVs(TransInfo *t)
for(a=0, td= t->data2d; a<t->total; a++, td++) {
td->loc2d[0]= td->loc[0]*invx;
td->loc2d[1]= td->loc[1]*invy;
-
+
if((sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
td->loc2d[0]= (float)floor(width*td->loc2d[0] + 0.5f)/width;
td->loc2d[1]= (float)floor(height*td->loc2d[1] + 0.5f)/height;
@@ -2592,40 +2588,251 @@ int clipUVTransform(TransInfo *t, float *vec, int resize)
vec[1] -= max[1]-aspy;
else
clipy= 0;
- }
+ }
return (clipx || clipy);
}
-/* ********************* ACTION/NLA EDITOR ****************** */
+/* ********************* ANIMATION EDITORS (GENERAL) ************************* */
+
+/* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
+static short FrameOnMouseSide(char side, float frame, float cframe)
+{
+ /* both sides, so it doesn't matter */
+ if (side == 'B') return 1;
+
+ /* only on the named side */
+ if (side == 'R')
+ return (frame >= cframe) ? 1 : 0;
+ else
+ return (frame <= cframe) ? 1 : 0;
+}
+
+/* ********************* NLA EDITOR ************************* */
+
+static void createTransNlaData(bContext *C, TransInfo *t)
+{
+ Scene *scene= CTX_data_scene(C);
+ TransData *td = NULL;
+ TransDataNla *tdn = NULL;
+
+ bAnimContext ac;
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ int count=0;
+ char side;
+
+ /* determine what type of data we are operating on */
+ if (ANIM_animdata_get_context(C, &ac) == 0)
+ return;
+
+ /* filter data */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_NLATRACKS | ANIMFILTER_FOREDIT);
+ ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
+
+ /* which side of the current frame should be allowed */
+ if (t->mode == TFM_TIME_EXTEND) {
+ /* only side on which mouse is gets transformed */
+ float xmouse, ymouse;
+
+ UI_view2d_region_to_view(&ac.ar->v2d, t->imval[0], t->imval[1], &xmouse, &ymouse);
+ side = (xmouse > CFRA) ? 'R' : 'L'; // XXX use t->frame_side
+ }
+ else {
+ /* normal transform - both sides of current frame are considered */
+ side = 'B';
+ }
+
+ /* loop 1: count how many strips are selected (consider each strip as 2 points) */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+ NlaStrip *strip;
+
+ /* make some meta-strips for chains of selected strips */
+ BKE_nlastrips_make_metas(&nlt->strips, 1);
+
+ /* only consider selected strips */
+ for (strip= nlt->strips.first; strip; strip= strip->next) {
+ // TODO: we can make strips have handles later on...
+ /* transition strips can't get directly transformed */
+ if (strip->type != NLASTRIP_TYPE_TRANSITION) {
+ if (strip->flag & NLASTRIP_FLAG_SELECT) {
+ if (FrameOnMouseSide(side, strip->start, (float)CFRA)) count++;
+ if (FrameOnMouseSide(side, strip->end, (float)CFRA)) count++;
+ }
+ }
+ }
+ }
+
+ /* stop if trying to build list if nothing selected */
+ if (count == 0) {
+ /* cleanup temp list */
+ BLI_freelistN(&anim_data);
+ return;
+ }
+
+ /* allocate memory for data */
+ t->total= count;
+
+ t->data= MEM_callocN(t->total*sizeof(TransData), "TransData(NLA Editor)");
+ td= t->data;
+ t->customData= MEM_callocN(t->total*sizeof(TransDataNla), "TransDataNla (NLA Editor)");
+ tdn= t->customData;
+
+ /* loop 2: build transdata array */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ /* only if a real NLA-track */
+ if (ale->type == ANIMTYPE_NLATRACK) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+ NlaStrip *strip;
+
+ /* only consider selected strips */
+ for (strip= nlt->strips.first; strip; strip= strip->next) {
+ // TODO: we can make strips have handles later on...
+ /* transition strips can't get directly transformed */
+ if (strip->type != NLASTRIP_TYPE_TRANSITION) {
+ if (strip->flag & NLASTRIP_FLAG_SELECT) {
+ /* our transform data is constructed as follows:
+ * - only the handles on the right side of the current-frame get included
+ * - td structs are transform-elements operated on by the transform system
+ * and represent a single handle. The storage/pointer used (val or loc) depends on
+ * whether we're scaling or transforming. Ultimately though, the handles
+ * the td writes to will simply be a dummy in tdn
+ * - for each strip being transformed, a single tdn struct is used, so in some
+ * cases, there will need to be 1 of these tdn elements in the array skipped...
+ */
+ float center[3], yval;
+
+ /* firstly, init tdn settings */
+ tdn->id= ale->id;
+ tdn->oldTrack= tdn->nlt= nlt;
+ tdn->strip= strip;
+ tdn->trackIndex= BLI_findindex(&nlt->strips, strip);
+
+ yval= (float)(tdn->trackIndex * NLACHANNEL_STEP);
+
+ tdn->h1[0]= strip->start;
+ tdn->h1[1]= yval;
+ tdn->h2[0]= strip->end;
+ tdn->h2[1]= yval;
+
+ center[0]= (float)CFRA;
+ center[1]= yval;
+ center[2]= 0.0f;
+
+ /* set td's based on which handles are applicable */
+ if (FrameOnMouseSide(side, strip->start, (float)CFRA))
+ {
+ /* just set tdn to assume that it only has one handle for now */
+ tdn->handle= -1;
+
+ /* now, link the transform data up to this data */
+ if (t->mode == TFM_TRANSLATION) {
+ td->loc= tdn->h1;
+ VECCOPY(td->iloc, tdn->h1);
+
+ /* store all the other gunk that is required by transform */
+ VECCOPY(td->center, center);
+ memset(td->axismtx, 0, sizeof(td->axismtx));
+ td->axismtx[2][2] = 1.0f;
+
+ td->ext= NULL; td->tdi= NULL; td->val= NULL;
+
+ td->flag |= TD_SELECTED;
+ td->dist= 0.0f;
+
+ Mat3One(td->mtx);
+ Mat3One(td->smtx);
+ }
+ else {
+ td->val= &tdn->h1[0];
+ td->ival= tdn->h1[0];
+ }
+
+ td->extra= tdn;
+ td++;
+ }
+ if (FrameOnMouseSide(side, strip->end, (float)CFRA))
+ {
+ /* if tdn is already holding the start handle, then we're doing both, otherwise, only end */
+ tdn->handle= (tdn->handle) ? 2 : 1;
+
+ /* now, link the transform data up to this data */
+ if (t->mode == TFM_TRANSLATION) {
+ td->loc= tdn->h2;
+ VECCOPY(td->iloc, tdn->h2);
+
+ /* store all the other gunk that is required by transform */
+ VECCOPY(td->center, center);
+ memset(td->axismtx, 0, sizeof(td->axismtx));
+ td->axismtx[2][2] = 1.0f;
+
+ td->ext= NULL; td->tdi= NULL; td->val= NULL;
+
+ td->flag |= TD_SELECTED;
+ td->dist= 0.0f;
+
+ Mat3One(td->mtx);
+ Mat3One(td->smtx);
+ }
+ else {
+ td->val= &tdn->h2[0];
+ td->ival= tdn->h2[0];
+ }
+
+ td->extra= tdn;
+ td++;
+ }
+
+ /* if both handles were used, skip the next tdn (i.e. leave it blank) since the counting code is dumb...
+ * otherwise, just advance to the next one...
+ */
+ if (tdn->handle == 2)
+ tdn += 2;
+ else
+ tdn++;
+ }
+ }
+ }
+ }
+ }
+
+ /* cleanup temp list */
+ BLI_freelistN(&anim_data);
+}
+
+/* ********************* ACTION EDITOR ****************** */
/* Called by special_aftertrans_update to make sure selected gp-frames replace
* any other gp-frames which may reside on that frame (that are not selected).
* It also makes sure gp-frames are still stored in chronological order after
* transform.
*/
+#if 0
static void posttrans_gpd_clean (bGPdata *gpd)
{
bGPDlayer *gpl;
-
+
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
ListBase sel_buffer = {NULL, NULL};
bGPDframe *gpf, *gpfn;
bGPDframe *gfs, *gfsn;
-
- /* loop 1: loop through and isolate selected gp-frames to buffer
+
+ /* loop 1: loop through and isolate selected gp-frames to buffer
* (these need to be sorted as they are isolated)
*/
for (gpf= gpl->frames.first; gpf; gpf= gpfn) {
short added= 0;
gpfn= gpf->next;
-
+
if (gpf->flag & GP_FRAME_SELECT) {
BLI_remlink(&gpl->frames, gpf);
-
+
/* find place to add them in buffer
* - go backwards as most frames will still be in order,
- * so doing it this way will be faster
+ * so doing it this way will be faster
*/
for (gfs= sel_buffer.last; gfs; gfs= gfs->prev) {
/* if current (gpf) occurs after this one in buffer, add! */
@@ -2639,27 +2846,27 @@ static void posttrans_gpd_clean (bGPdata *gpd)
BLI_addhead(&sel_buffer, gpf);
}
}
-
+
/* error checking: it is unlikely, but may be possible to have none selected */
if (sel_buffer.first == NULL)
continue;
-
+
/* if all were selected (i.e. gpl->frames is empty), then just transfer sel-buf over */
if (gpl->frames.first == NULL) {
gpl->frames.first= sel_buffer.first;
gpl->frames.last= sel_buffer.last;
-
+
continue;
}
-
+
/* loop 2: remove duplicates of frames in buffers */
for (gpf= gpl->frames.first; gpf && sel_buffer.first; gpf= gpfn) {
gpfn= gpf->next;
-
+
/* loop through sel_buffer, emptying stuff from front of buffer if ok */
for (gfs= sel_buffer.first; gfs && gpf; gfs= gfsn) {
gfsn= gfs->next;
-
+
/* if this buffer frame needs to go before current, add it! */
if (gfs->framenum < gpf->framenum) {
/* transfer buffer frame to frames list (before current) */
@@ -2671,23 +2878,24 @@ static void posttrans_gpd_clean (bGPdata *gpd)
/* transfer buffer frame to frames list (before current) */
BLI_remlink(&sel_buffer, gfs);
BLI_insertlinkbefore(&gpl->frames, gpf, gfs);
-
+
/* get rid of current frame */
// TRANSFORM_FIX_ME
//gpencil_layer_delframe(gpl, gpf);
}
}
}
-
+
/* if anything is still in buffer, append to end */
for (gfs= sel_buffer.first; gfs; gfs= gfsn) {
gfsn= gfs->next;
-
+
BLI_remlink(&sel_buffer, gfs);
BLI_addtail(&gpl->frames, gfs);
}
}
}
+#endif
/* Called during special_aftertrans_update to make sure selected keyframes replace
* any other keyframes which may reside on that frame (that is not selected).
@@ -2696,36 +2904,36 @@ static void posttrans_fcurve_clean (FCurve *fcu)
{
float *selcache; /* cache for frame numbers of selected frames (icu->totvert*sizeof(float)) */
int len, index, i; /* number of frames in cache, item index */
-
+
/* allocate memory for the cache */
// TODO: investigate using GHash for this instead?
- if (fcu->totvert == 0)
+ if (fcu->totvert == 0)
return;
selcache= MEM_callocN(sizeof(float)*fcu->totvert, "FCurveSelFrameNums");
len= 0;
index= 0;
-
- /* We do 2 loops, 1 for marking keyframes for deletion, one for deleting
- * as there is no guarantee what order the keyframes are exactly, even though
+
+ /* We do 2 loops, 1 for marking keyframes for deletion, one for deleting
+ * as there is no guarantee what order the keyframes are exactly, even though
* they have been sorted by time.
*/
-
+
/* Loop 1: find selected keyframes */
for (i = 0; i < fcu->totvert; i++) {
BezTriple *bezt= &fcu->bezt[i];
-
+
if (BEZSELECTED(bezt)) {
selcache[index]= bezt->vec[1][0];
index++;
len++;
}
}
-
+
/* Loop 2: delete unselected keyframes on the same frames (if any keyframes were found) */
if (len) {
for (i = 0; i < fcu->totvert; i++) {
BezTriple *bezt= &fcu->bezt[i];
-
+
if (BEZSELECTED(bezt) == 0) {
/* check beztriple should be removed according to cache */
for (index= 0; index < len; index++) {
@@ -2738,97 +2946,86 @@ static void posttrans_fcurve_clean (FCurve *fcu)
}
}
}
-
+
testhandles_fcurve(fcu);
}
-
+
/* free cache */
MEM_freeN(selcache);
}
+
/* Called by special_aftertrans_update to make sure selected keyframes replace
* any other keyframes which may reside on that frame (that is not selected).
- * remake_action_ipos should have already been called
+ * remake_action_ipos should have already been called
*/
static void posttrans_action_clean (bAnimContext *ac, bAction *act)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
-
+
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(ac, &anim_data, filter, act, ANIMCONT_ACTION);
-
- /* loop through relevant data, removing keyframes from the ipo-blocks that were attached
- * - all keyframes are converted in/out of global time
+
+ /* loop through relevant data, removing keyframes from the ipo-blocks that were attached
+ * - all keyframes are converted in/out of global time
*/
for (ale= anim_data.first; ale; ale= ale->next) {
- Object *nob= ANIM_nla_mapping_get(ac, ale);
-
- if (nob) {
- //ANIM_nla_mapping_apply_ipocurve(nob, ale->key_data, 0, 1);
+ AnimData *adt= ANIM_nla_mapping_get(ac, ale);
+
+ if (adt) {
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 1);
posttrans_fcurve_clean(ale->key_data);
- //ANIM_nla_mapping_apply_ipocurve(nob, ale->key_data, 1, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 1);
}
- else
+ else
posttrans_fcurve_clean(ale->key_data);
}
-
+
/* free temp data */
BLI_freelistN(&anim_data);
}
/* ----------------------------- */
-/* This function tests if a point is on the "mouse" side of the cursor/frame-marking */
-static short FrameOnMouseSide(char side, float frame, float cframe)
-{
- /* both sides, so it doesn't matter */
- if (side == 'B') return 1;
-
- /* only on the named side */
- if (side == 'R')
- return (frame >= cframe) ? 1 : 0;
- else
- return (frame <= cframe) ? 1 : 0;
-}
-
/* fully select selected beztriples, but only include if it's on the right side of cfra */
static int count_fcurve_keys(FCurve *fcu, char side, float cfra)
{
BezTriple *bezt;
int i, count = 0;
-
+
if (ELEM(NULL, fcu, fcu->bezt))
return count;
-
+
/* only include points that occur on the right side of cfra */
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (bezt->f2 & SELECT) {
/* fully select the other two keys */
bezt->f1 |= SELECT;
bezt->f3 |= SELECT;
-
+
/* increment by 3, as there are 3 points (3 * x-coordinates) that need transform */
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra))
count += 3;
}
}
-
+
return count;
}
/* fully select selected beztriples, but only include if it's on the right side of cfra */
+#if 0
static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
{
bGPDframe *gpf;
int count = 0;
-
+
if (gpl == NULL)
return count;
-
+
/* only include points that occur on the right side of cfra */
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
if (gpf->flag & GP_FRAME_SELECT) {
@@ -2836,22 +3033,22 @@ static int count_gplayer_frames(bGPDlayer *gpl, char side, float cfra)
count++;
}
}
-
+
return count;
}
+#endif
/* This function assigns the information to transdata */
-static void TimeToTransData(TransData *td, float *time, Object *ob)
+static void TimeToTransData(TransData *td, float *time, AnimData *adt)
{
/* memory is calloc'ed, so that should zero everything nicely for us */
td->val = time;
td->ival = *(time);
-
- /* store the Object where this keyframe exists as a keyframe of the
- * active action as td->ob. Usually, this member is only used for constraints
- * drawing
+
+ /* store the AnimData where this keyframe exists as a keyframe of the
+ * active action as td->extra.
*/
- td->ob= ob;
+ td->extra= adt;
}
/* This function advances the address to which td points to, so it must return
@@ -2859,34 +3056,34 @@ static void TimeToTransData(TransData *td, float *time, Object *ob)
* overwrite the existing ones... i.e. td = IcuToTransData(td, icu, ob, side, cfra);
*
* The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
- * on the named side are used.
+ * on the named side are used.
*/
-static TransData *FCurveToTransData(TransData *td, FCurve *fcu, Object *ob, char side, float cfra)
+static TransData *FCurveToTransData(TransData *td, FCurve *fcu, AnimData *adt, char side, float cfra)
{
BezTriple *bezt;
int i;
-
+
if (fcu == NULL)
return td;
-
+
for (i=0, bezt=fcu->bezt; i < fcu->totvert; i++, bezt++) {
/* only add selected keyframes (for now, proportional edit is not enabled) */
if (BEZSELECTED(bezt)) {
/* only add if on the right 'side' of the current frame */
if (FrameOnMouseSide(side, bezt->vec[1][0], cfra)) {
/* each control point needs to be added separetely */
- TimeToTransData(td, bezt->vec[0], ob);
+ TimeToTransData(td, bezt->vec[0], adt);
td++;
-
- TimeToTransData(td, bezt->vec[1], ob);
+
+ TimeToTransData(td, bezt->vec[1], adt);
td++;
-
- TimeToTransData(td, bezt->vec[2], ob);
+
+ TimeToTransData(td, bezt->vec[2], adt);
td++;
}
- }
+ }
}
-
+
return td;
}
@@ -2901,17 +3098,17 @@ void flushTransGPactionData (TransInfo *t)
{
tGPFtransdata *tfd;
int i;
-
+
/* find the first one to start from */
if (t->mode == TFM_TIME_SLIDE)
tfd= (tGPFtransdata *)( (float *)(t->customData) + 2 );
else
tfd= (tGPFtransdata *)(t->customData);
-
+
/* flush data! */
for (i = 0; i < t->total; i++, tfd++) {
*(tfd->sdata)= (int)floor(tfd->val + 0.5);
- }
+ }
}
/* This function advances the address to which td points to, so it must return
@@ -2919,13 +3116,14 @@ void flushTransGPactionData (TransInfo *t)
* overwrite the existing ones... i.e. td = GPLayerToTransData(td, ipo, ob, side, cfra);
*
* The 'side' argument is needed for the extend mode. 'B' = both sides, 'R'/'L' mean only data
- * on the named side are used.
+ * on the named side are used.
*/
+#if 0
static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl, char side, float cfra)
{
bGPDframe *gpf;
int count= 0;
-
+
/* check for select frames on right side of current frame */
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
if (gpf->flag & GP_FRAME_SELECT) {
@@ -2933,10 +3131,10 @@ static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl
/* memory is calloc'ed, so that should zero everything nicely for us */
td->val= &tfd->val;
td->ival= (float)gpf->framenum;
-
+
tfd->val= (float)gpf->framenum;
tfd->sdata= &gpf->framenum;
-
+
/* advance td now */
td++;
tfd++;
@@ -2944,9 +3142,10 @@ static int GPLayerToTransData (TransData *td, tGPFtransdata *tfd, bGPDlayer *gpl
}
}
}
-
+
return count;
}
+#endif
static void createTransActionData(bContext *C, TransInfo *t)
{
@@ -2973,7 +3172,7 @@ static void createTransActionData(bContext *C, TransInfo *t)
else
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
-
+
/* which side of the current frame should be allowed */
if (t->mode == TFM_TIME_EXTEND) {
/* only side on which mouse is gets transformed */
@@ -2989,13 +3188,13 @@ static void createTransActionData(bContext *C, TransInfo *t)
/* loop 1: fully select ipo-keys and count how many BezTriples are selected */
for (ale= anim_data.first; ale; ale= ale->next) {
- Object *nob= ANIM_nla_mapping_get(&ac, ale);
+ AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
/* convert current-frame to action-time (slightly less accurate, espcially under
- * higher scaling ratios, but is faster than converting all points)
+ * higher scaling ratios, but is faster than converting all points)
*/
- if (nob)
- cfra = get_action_frame(nob, (float)CFRA);
+ if (adt)
+ cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
else
cfra = (float)CFRA;
@@ -3036,24 +3235,24 @@ static void createTransActionData(bContext *C, TransInfo *t)
//if (ale->type == ANIMTYPE_GPLAYER) {
// bGPDlayer *gpl= (bGPDlayer *)ale->data;
// int i;
- //
+ //
// i = GPLayerToTransData(td, tfd, gpl, side, cfra);
// td += i;
// tfd += i;
//}
//else {
- Object *nob= ANIM_nla_mapping_get(&ac, ale);
+ AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
FCurve *fcu= (FCurve *)ale->key_data;
/* convert current-frame to action-time (slightly less accurate, espcially under
- * higher scaling ratios, but is faster than converting all points)
+ * higher scaling ratios, but is faster than converting all points)
*/
- if (nob)
- cfra = get_action_frame(nob, (float)CFRA);
+ if (adt)
+ cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
else
cfra = (float)CFRA;
- td= FCurveToTransData(td, fcu, nob, side, cfra);
+ td= FCurveToTransData(td, fcu, adt, side, cfra);
//}
}
@@ -3068,42 +3267,40 @@ static void createTransActionData(bContext *C, TransInfo *t)
if (max < *(td->val)) max= *(td->val);
}
- /* minx/maxx values used by TimeSlide are stored as a
+ /* minx/maxx values used by TimeSlide are stored as a
* calloced 2-float array in t->customData. This gets freed
- * in postTrans (T_FREE_CUSTOMDATA).
+ * in postTrans (T_FREE_CUSTOMDATA).
*/
*((float *)(t->customData)) = min;
*((float *)(t->customData) + 1) = max;
}
-
+
/* cleanup temp list */
BLI_freelistN(&anim_data);
}
/* ********************* GRAPH EDITOR ************************* */
-
-
/* Helper function for createTransGraphEditData, which is reponsible for associating
* source data with transform data
*/
-static void bezt_to_transdata (TransData *td, TransData2D *td2d, Object *nob, float *loc, float *cent, short selected, short ishandle, short intvals)
+static void bezt_to_transdata (TransData *td, TransData2D *td2d, AnimData *adt, float *loc, float *cent, short selected, short ishandle, short intvals)
{
/* New location from td gets dumped onto the old-location of td2d, which then
* gets copied to the actual data at td2d->loc2d (bezt->vec[n])
*
- * Due to NLA scaling, we apply NLA scaling to some of the verts here,
- * and then that scaling will be undone after transform is done.
+ * Due to NLA mapping, we apply NLA mapping to some of the verts here,
+ * and then that mapping will be undone after transform is done.
*/
- if (nob) {
- td2d->loc[0] = get_action_frame_inv(nob, loc[0]);
+ if (adt) {
+ td2d->loc[0] = BKE_nla_tweakedit_remap(adt, loc[0], NLATIME_CONVERT_UNMAP);
td2d->loc[1] = loc[1];
td2d->loc[2] = 0.0f;
td2d->loc2d = loc;
td->loc = td2d->loc;
- td->center[0] = get_action_frame_inv(nob, cent[0]);
+ td->center[0] = BKE_nla_tweakedit_remap(adt, cent[0], NLATIME_CONVERT_UNMAP);
td->center[1] = cent[1];
td->center[2] = 0.0f;
@@ -3119,12 +3316,15 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, Object *nob, fl
VECCOPY(td->center, cent);
VECCOPY(td->iloc, td->loc);
}
-
+
memset(td->axismtx, 0, sizeof(td->axismtx));
td->axismtx[2][2] = 1.0f;
-
+
td->ext= NULL; td->tdi= NULL; td->val= NULL;
-
+
+ /* store AnimData info in td->extra, for applying mapping when flushing */
+ td->extra= adt;
+
if (selected) {
td->flag |= TD_SELECTED;
td->dist= 0.0f;
@@ -3132,14 +3332,14 @@ static void bezt_to_transdata (TransData *td, TransData2D *td2d, Object *nob, fl
else
td->dist= MAXFLOAT;
- if (ishandle)
+ if (ishandle)
td->flag |= TD_NOTIMESNAP;
if (intvals)
td->flag |= TD_INTVALUES;
Mat3One(td->mtx);
Mat3One(td->smtx);
-}
+}
static void createTransGraphEditData(bContext *C, TransInfo *t)
{
@@ -3167,7 +3367,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
/* filter data */
filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY | ANIMFILTER_CURVEVISIBLE);
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
-
+
/* which side of the current frame should be allowed */
// XXX we still want this mode, but how to get this using standard transform too?
if (t->mode == TFM_TIME_EXTEND) {
@@ -3184,14 +3384,14 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
/* loop 1: count how many BezTriples (specifically their verts) are selected (or should be edited) */
for (ale= anim_data.first; ale; ale= ale->next) {
- Object *nob= NULL; //ANIM_nla_mapping_get(&ac, ale); // XXX we don't handle NLA mapping for now here...
+ AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
FCurve *fcu= (FCurve *)ale->key_data;
/* convert current-frame to action-time (slightly less accurate, espcially under
- * higher scaling ratios, but is faster than converting all points)
+ * higher scaling ratios, but is faster than converting all points)
*/
- if (nob)
- cfra = get_action_frame(nob, (float)CFRA);
+ if (adt)
+ cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
else
cfra = (float)CFRA;
@@ -3241,13 +3441,19 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
td2d= t->data2d;
/* loop 2: build transdata arrays */
- cfra = (float)CFRA;
-
for (ale= anim_data.first; ale; ale= ale->next) {
- Object *nob= NULL; //ANIM_nla_mapping_get(&ac, ale); // XXX we don't handle NLA mapping here yet
+ AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
FCurve *fcu= (FCurve *)ale->key_data;
short intvals= (fcu->flag & FCURVE_INT_VALUES);
+ /* convert current-frame to action-time (slightly less accurate, espcially under
+ * higher scaling ratios, but is faster than converting all points)
+ */
+ if (adt)
+ cfra = BKE_nla_tweakedit_remap(adt, (float)CFRA, NLATIME_CONVERT_UNMAP);
+ else
+ cfra = (float)CFRA;
+
/* only include BezTriples whose 'keyframe' occurs on the same side of the current frame as mouse (if applicable) */
bezt= fcu->bezt;
prevbezt= NULL;
@@ -3261,7 +3467,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
if ( (!prevbezt && (bezt->ipo==BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo==BEZT_IPO_BEZ)) ) {
if (bezt->f1 & SELECT) {
hdata = initTransDataCurveHandes(td, bezt);
- bezt_to_transdata(td++, td2d++, nob, bezt->vec[0], bezt->vec[1], 1, 1, intvals);
+ bezt_to_transdata(td++, td2d++, adt, bezt->vec[0], bezt->vec[1], 1, 1, intvals);
}
else
h1= 0;
@@ -3270,7 +3476,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
if (bezt->f3 & SELECT) {
if (hdata==NULL)
hdata = initTransDataCurveHandes(td, bezt);
- bezt_to_transdata(td++, td2d++, nob, bezt->vec[2], bezt->vec[1], 1, 1, intvals);
+ bezt_to_transdata(td++, td2d++, adt, bezt->vec[2], bezt->vec[1], 1, 1, intvals);
}
else
h2= 0;
@@ -3286,12 +3492,12 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
hdata = initTransDataCurveHandes(td, bezt);
}
- bezt_to_transdata(td++, td2d++, nob, bezt->vec[1], bezt->vec[1], 1, 0, intvals);
+ bezt_to_transdata(td++, td2d++, adt, bezt->vec[1], bezt->vec[1], 1, 0, intvals);
}
- /* special hack (must be done after initTransDataCurveHandes(), as that stores handle settings to restore...):
- * - Check if we've got entire BezTriple selected and we're scaling/rotating that point,
- * then check if we're using auto-handles.
+ /* special hack (must be done after initTransDataCurveHandes(), as that stores handle settings to restore...):
+ * - Check if we've got entire BezTriple selected and we're scaling/rotating that point,
+ * then check if we're using auto-handles.
* - If so, change them auto-handles to aligned handles so that handles get affected too
*/
if ((bezt->h1 == HD_AUTO) && (bezt->h2 == HD_AUTO) && ELEM(t->mode, TFM_ROTATION, TFM_RESIZE)) {
@@ -3305,7 +3511,7 @@ static void createTransGraphEditData(bContext *C, TransInfo *t)
}
/* Sets handles based on the selection */
- testhandles_fcurve(fcu);
+ testhandles_fcurve(fcu);
}
/* cleanup temp list */
@@ -3350,7 +3556,7 @@ static BeztMap *bezt_to_beztmaps (BezTriple *bezts, int totvert)
bezm->pipo= (prevbezt) ? prevbezt->ipo : bezt->ipo;
bezm->cipo= bezt->ipo;
}
-
+
return bezms;
}
@@ -3383,7 +3589,7 @@ static void sort_time_beztmaps (BeztMap *bezms, int totvert)
* optimisation: this only needs to be performed in the first loop
*/
if (bezm->swapHs == 0) {
- if ( (bezm->bezt->vec[0][0] > bezm->bezt->vec[1][0]) &&
+ if ( (bezm->bezt->vec[0][0] > bezm->bezt->vec[1][0]) &&
(bezm->bezt->vec[2][0] < bezm->bezt->vec[1][0]) )
{
/* handles need to be swapped */
@@ -3396,7 +3602,7 @@ static void sort_time_beztmaps (BeztMap *bezms, int totvert)
}
bezm++;
- }
+ }
}
}
@@ -3409,7 +3615,7 @@ static void beztmap_to_data (TransInfo *t, FCurve *fcu, BeztMap *bezms, int totv
int i, j;
char *adjusted;
- /* dynamically allocate an array of chars to mark whether an TransData's
+ /* dynamically allocate an array of chars to mark whether an TransData's
* pointers have been fixed already, so that we don't override ones that are
* already done
*/
@@ -3418,7 +3624,7 @@ static void beztmap_to_data (TransInfo *t, FCurve *fcu, BeztMap *bezms, int totv
/* for each beztmap item, find if it is used anywhere */
bezm= bezms;
for (i= 0; i < totvert; i++, bezm++) {
- /* loop through transdata, testing if we have a hit
+ /* loop through transdata, testing if we have a hit
* for the handles (vec[0]/vec[2]), we must also check if they need to be swapped...
*/
td= t->data2d;
@@ -3463,11 +3669,11 @@ static void beztmap_to_data (TransInfo *t, FCurve *fcu, BeztMap *bezms, int totv
MEM_freeN(adjusted);
}
-/* This function is called by recalcData during the Transform loop to recalculate
+/* This function is called by recalcData during the Transform loop to recalculate
* the handles of curves and sort the keyframes so that the curves draw correctly.
* It is only called if some keyframes have moved out of order.
*
- * anim_data is the list of channels (F-Curves) retrieved already containing the
+ * anim_data is the list of channels (F-Curves) retrieved already containing the
* channels to work on. It should not be freed here as it may still need to be used.
*/
void remake_graph_transdata (TransInfo *t, ListBase *anim_data)
@@ -3499,37 +3705,44 @@ void remake_graph_transdata (TransInfo *t, ListBase *anim_data)
}
/* this function is called on recalcData to apply the transforms applied
- * to the transdata on to the actual keyframe data
+ * to the transdata on to the actual keyframe data
*/
void flushTransGraphData(TransInfo *t)
{
SpaceIpo *sipo = (SpaceIpo *)t->sa->spacedata.first;
TransData *td;
TransData2D *td2d;
+ Scene *scene= t->scene;
+ double secf= FPS;
int a;
/* flush to 2d vector from internally used 3d vector */
for (a=0, td= t->data, td2d=t->data2d; a<t->total; a++, td++, td2d++) {
- /* handle snapping for time values
- * - we should still be in NLA-mapping timespace
+ AnimData *adt= (AnimData *)td->extra; /* pointers to relevant AnimData blocks are stored in the td->extra pointers */
+
+ /* handle snapping for time values
+ * - we should still be in NLA-mapping timespace
* - only apply to keyframes (but never to handles)
*/
if ((td->flag & TD_NOTIMESNAP)==0) {
switch (sipo->autosnap) {
- case SACTSNAP_FRAME: /* snap to nearest frame */
- td2d->loc[0]= (float)( floor(td2d->loc[0]+0.5f) );
+ case SACTSNAP_FRAME: /* snap to nearest frame (or second if drawing seconds) */
+ if (sipo->flag & SIPO_DRAWTIME)
+ td2d->loc[0]= (float)( floor((td2d->loc[0]/secf) + 0.5f) * secf );
+ else
+ td2d->loc[0]= (float)( floor(td2d->loc[0]+0.5f) );
break;
-
+
case SACTSNAP_MARKER: /* snap to nearest marker */
- //td2d->loc[0]= (float)find_nearest_marker_time(td2d->loc[0]);
+ td2d->loc[0]= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, td2d->loc[0]);
break;
}
}
- /* we need to unapply the nla-scaling from the time in some situations */
- //if (NLA_IPO_SCALED)
- // td2d->loc2d[0]= get_action_frame(OBACT, td2d->loc[0]);
- //else
+ /* we need to unapply the nla-mapping from the time in some situations */
+ if (adt)
+ td2d->loc2d[0]= BKE_nla_tweakedit_remap(adt, td2d->loc[0], NLATIME_CONVERT_UNMAP);
+ else
td2d->loc2d[0]= td2d->loc[0];
/* if int-values only, truncate to integers */
@@ -3540,7 +3753,6 @@ void flushTransGraphData(TransInfo *t)
}
}
-
/* **************** IpoKey stuff, for Object TransData ********** */
/* while transforming */
@@ -3569,13 +3781,13 @@ static void ipokey_to_transdata(IpoKey *ik, TransData *td)
TransDataIpokey *tdi= td->tdi;
BezTriple *bezt;
int a, delta= 0;
-
+
td->val= NULL; // is read on ESC
-
+
for(a=0; a<OB_TOTIPO; a++) {
if(ik->data[a]) {
bezt= ik->data[a];
-
+
switch( ob_ar[a] ) {
case OB_LOC_X:
case OB_DLOC_X:
@@ -3586,7 +3798,7 @@ static void ipokey_to_transdata(IpoKey *ik, TransData *td)
case OB_LOC_Z:
case OB_DLOC_Z:
tdi->locz= &(bezt->vec[1][1]); break;
-
+
case OB_DROT_X:
delta= 1;
case OB_ROT_X:
@@ -3599,7 +3811,7 @@ static void ipokey_to_transdata(IpoKey *ik, TransData *td)
delta= 1;
case OB_ROT_Z:
tdi->rotz= &(bezt->vec[1][1]); break;
-
+
case OB_SIZE_X:
case OB_DSIZE_X:
tdi->sizex= &(bezt->vec[1][1]); break;
@@ -3608,26 +3820,26 @@ static void ipokey_to_transdata(IpoKey *ik, TransData *td)
tdi->sizey= &(bezt->vec[1][1]); break;
case OB_SIZE_Z:
case OB_DSIZE_Z:
- tdi->sizez= &(bezt->vec[1][1]); break;
- }
+ tdi->sizez= &(bezt->vec[1][1]); break;
+ }
}
}
-
+
/* oldvals for e.g. undo */
if(tdi->locx) set_tdi_old(tdi->oldloc, tdi->locx);
if(tdi->locy) set_tdi_old(tdi->oldloc+1, tdi->locy);
if(tdi->locz) set_tdi_old(tdi->oldloc+2, tdi->locz);
-
+
/* remember, for mapping curves ('1'=10 degrees) */
if(tdi->rotx) set_tdi_old(tdi->oldrot, tdi->rotx);
if(tdi->roty) set_tdi_old(tdi->oldrot+1, tdi->roty);
if(tdi->rotz) set_tdi_old(tdi->oldrot+2, tdi->rotz);
-
+
/* this is not allowed to be dsize! */
if(tdi->sizex) set_tdi_old(tdi->oldsize, tdi->sizex);
if(tdi->sizey) set_tdi_old(tdi->oldsize+1, tdi->sizey);
if(tdi->sizez) set_tdi_old(tdi->oldsize+2, tdi->sizez);
-
+
tdi->flag= TOB_IPO;
if(delta) tdi->flag |= TOB_IPODROT;
}
@@ -3644,8 +3856,8 @@ static void ipokey_to_transdata(IpoKey *ik, TransData *td)
static short constraints_list_needinv(TransInfo *t, ListBase *list)
{
bConstraint *con;
-
- /* loop through constraints, checking if there's one of the mentioned
+
+ /* loop through constraints, checking if there's one of the mentioned
* constraints needing special crazyspace corrections
*/
if (list) {
@@ -3657,19 +3869,19 @@ static short constraints_list_needinv(TransInfo *t, ListBase *list)
if (con->type == CONSTRAINT_TYPE_CHILDOF) return 1;
if (con->type == CONSTRAINT_TYPE_FOLLOWPATH) return 1;
if (con->type == CONSTRAINT_TYPE_CLAMPTO) return 1;
-
+
/* constraints that require this only under special conditions */
if (con->type == CONSTRAINT_TYPE_ROTLIKE) {
/* CopyRot constraint only does this when rotating, and offset is on */
bRotateLikeConstraint *data = (bRotateLikeConstraint *)con->data;
-
+
if ((data->flag & ROTLIKE_OFFSET) && (t->mode == TFM_ROTATION))
return 1;
}
}
}
}
-
+
/* no appropriate candidates found */
return 0;
}
@@ -3701,13 +3913,13 @@ static void SeqTransInfo(TransInfo *t, Sequence *seq, int *recursive, int *count
*flag= 0;
}
else if (seq->type ==SEQ_META) {
-
+
/* for meta's we only ever need to extend their children, no matter what depth
* just check the meta's are in the bounds */
if (t->frame_side=='R' && right <= cfra) *recursive= 0;
else if (t->frame_side=='L' && left >= cfra) *recursive= 0;
else *recursive= 1;
-
+
*count= 0;
*flag= 0;
}
@@ -3831,15 +4043,15 @@ static TransData *SeqToTransData(TransInfo *t, TransData *td, TransData2D *td2d,
td2d->loc[2] = 0.0f;
td2d->loc2d = NULL;
-
+
tdsq->seq= seq;
/* Use instead of seq->flag for nested strips and other
* cases where the selection may need to be modified */
tdsq->flag= flag;
tdsq->sel_flag= sel_flag;
-
-
+
+
td->extra= (void *)tdsq; /* allow us to update the strip from here */
td->flag = 0;
@@ -3861,7 +4073,7 @@ static TransData *SeqToTransData(TransInfo *t, TransData *td, TransData2D *td2d,
/* Time Transform (extend) */
td->val= td2d->loc;
td->ival= td2d->loc[0];
-
+
return td;
}
@@ -3870,15 +4082,15 @@ static int SeqToTransData_Recursive(TransInfo *t, ListBase *seqbase, TransData *
Sequence *seq;
int recursive, count, flag;
int tot= 0;
-
+
for (seq= seqbase->first; seq; seq= seq->next) {
SeqTransInfo(t, seq, &recursive, &count, &flag);
-
+
/* add children first so recalculating metastrips does nested strips first */
if (recursive) {
int tot_children= SeqToTransData_Recursive(t, &seq->seqbase, td, td2d, tdsq);
-
+
td= td + tot_children;
td2d= td2d + tot_children;
tdsq= tdsq + tot_children;
@@ -3911,7 +4123,7 @@ static int SeqToTransData_Recursive(TransInfo *t, ListBase *seqbase, TransData *
static void createTransSeqData(bContext *C, TransInfo *t)
{
-
+
View2D *v2d= UI_view2d_fromcontext(C);
Scene *scene= CTX_data_scene(C);
Editing *ed= seq_give_editing(t->scene, FALSE);
@@ -3949,12 +4161,12 @@ static void createTransSeqData(bContext *C, TransInfo *t)
if (count == 0) {
return;
}
-
+
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransSeq TransData");
td2d = t->data2d = MEM_callocN(t->total*sizeof(TransData2D), "TransSeq TransData2D");
tdsq = t->customData= MEM_callocN(t->total*sizeof(TransDataSeq), "TransSeq TransDataSeq");
-
+
/* loop 2: build transdata array */
SeqToTransData_Recursive(t, ed->seqbasep, td, td2d, tdsq);
@@ -3962,7 +4174,7 @@ static void createTransSeqData(bContext *C, TransInfo *t)
/* transcribe given object into TransData for Transforming */
-static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *ob)
+static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *ob)
{
Scene *scene = CTX_data_scene(C);
Object *track;
@@ -3976,35 +4188,35 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
Mat3Ortho(td->axismtx);
td->con= ob->constraints.first;
-
- /* hack: tempolarily disable tracking and/or constraints when getting
+
+ /* hack: tempolarily disable tracking and/or constraints when getting
* object matrix, if tracking is on, or if constraints don't need
* inverse correction to stop it from screwing up space conversion
* matrix later
*/
constinv = constraints_list_needinv(t, &ob->constraints);
-
+
/* disable constraints inversion for dummy pass */
if (t->mode == TFM_DUMMY)
skip_invert = 1;
-
+
if (skip_invert == 0 && (ob->track || constinv==0)) {
track= ob->track;
ob->track= NULL;
-
+
if (constinv == 0) {
fakecons.first = ob->constraints.first;
fakecons.last = ob->constraints.last;
ob->constraints.first = ob->constraints.last = NULL;
}
-
+
where_is_object(t->scene, ob);
-
+
if (constinv == 0) {
ob->constraints.first = fakecons.first;
ob->constraints.last = fakecons.last;
}
-
+
ob->track= track;
}
else
@@ -4014,23 +4226,23 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
td->loc = ob->loc;
VECCOPY(td->iloc, td->loc);
-
+
td->ext->rot = ob->rot;
VECCOPY(td->ext->irot, ob->rot);
VECCOPY(td->ext->drot, ob->drot);
-
+
td->ext->size = ob->size;
VECCOPY(td->ext->isize, ob->size);
VECCOPY(td->ext->dsize, ob->dsize);
VECCOPY(td->center, ob->obmat[3]);
-
+
Mat4CpyMat4(td->ext->obmat, ob->obmat);
/* is there a need to set the global<->data space conversion matrices? */
if (ob->parent || constinv) {
float totmat[3][3], obinv[3][3];
-
+
/* Get the effect of parenting, and/or certain constraints.
* NOTE: some Constraints, and also Tracking should never get this
* done, as it doesn't work well.
@@ -4046,7 +4258,7 @@ static void ObjectToTransData(bContext *C, TransInfo *t, TransData *td, Object *
Mat3One(td->smtx);
Mat3One(td->mtx);
}
-
+
/* set active flag */
if (ob == OBACT)
{
@@ -4061,39 +4273,39 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
{
Scene *sce = CTX_data_scene(C);
View3D *v3d = t->view;
-
+
/*
if Base selected and has parent selected:
base->flag= BA_WAS_SEL
*/
Base *base;
-
+
/* don't do it if we're not actually going to recalculate anything */
if(t->mode == TFM_DUMMY)
return;
/* makes sure base flags and object flags are identical */
copy_baseflags(t->scene);
-
+
/* handle pending update events, otherwise they got copied below */
for (base= sce->base.first; base; base= base->next) {
- if(base->object->recalc)
+ if(base->object->recalc)
object_handle_update(t->scene, base->object);
}
-
+
for (base= sce->base.first; base; base= base->next) {
base->flag &= ~BA_WAS_SEL;
-
+
if(TESTBASELIB(v3d, base)) {
Object *ob= base->object;
Object *parsel= ob->parent;
-
+
/* if parent selected, deselect */
while(parsel) {
if(parsel->flag & SELECT) break;
parsel= parsel->parent;
}
-
+
if(parsel)
{
if ((t->mode == TFM_ROTATION || t->mode == TFM_TRACKBALL) && t->around == V3D_LOCAL)
@@ -4113,7 +4325,7 @@ static void set_trans_object_base_flags(bContext *C, TransInfo *t)
/* all recalc flags get flushed to all layers, so a layer flip later on works fine */
DAG_scene_flush_update(t->scene, -1, 0);
-
+
/* and we store them temporal in base (only used for transform code) */
/* this because after doing updates, the object->recalc is cleared */
for (base= sce->base.first; base; base= base->next) {
@@ -4128,7 +4340,7 @@ static void clear_trans_object_base_flags(TransInfo *t)
{
Scene *sce = t->scene;
Base *base;
-
+
for (base= sce->base.first; base; base = base->next)
{
if(base->flag & BA_WAS_SEL)
@@ -4138,39 +4350,25 @@ static void clear_trans_object_base_flags(TransInfo *t)
}
}
-/* auto-keyframing feature - checks for whether anything should be done for the current frame */
-// TODO: this should probably be done per channel instead...
-short autokeyframe_cfra_can_key(Scene *scene, Object *ob)
-{
- float cfra= (float)CFRA; // XXX for now, this will do
-
- /* only filter if auto-key mode requires this */
- if (IS_AUTOKEY_ON(scene) == 0)
- return 0;
- else if (IS_AUTOKEY_MODE(scene, NORMAL))
- return 1;
- else
- return id_frame_has_keyframe(&ob->id, cfra, ANIMFILTER_KEYS_LOCAL);
-}
-
-/* auto-keyframing feature - for objects
- * tmode: should be a transform mode
+/* auto-keyframing feature - for objects
+ * tmode: should be a transform mode
*/
void autokeyframe_ob_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode)
{
ID *id= &ob->id;
FCurve *fcu;
-
- if (autokeyframe_cfra_can_key(scene, ob)) {
+
+ // TODO: this should probably be done per channel instead...
+ if (autokeyframe_cfra_can_key(scene, id)) {
AnimData *adt= ob->adt;
float cfra= (float)CFRA; // xxx this will do for now
short flag = 0;
-
+
if (IS_AUTOKEY_FLAG(INSERTNEEDED))
flag |= INSERTKEY_NEEDED;
if (IS_AUTOKEY_FLAG(AUTOMATKEY))
flag |= INSERTKEY_MATRIX;
-
+
if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
/* only key on available channels */
if (adt && adt->action) {
@@ -4182,7 +4380,7 @@ void autokeyframe_ob_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode)
}
else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
short doLoc=0, doRot=0, doScale=0;
-
+
/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
if (tmode == TFM_TRANSLATION) {
doLoc = 1;
@@ -4193,9 +4391,9 @@ void autokeyframe_ob_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode)
doLoc = 1;
}
else if (v3d->around == V3D_CURSOR)
- doLoc = 1;
-
- if ((v3d->flag & V3D_ALIGN)==0)
+ doLoc = 1;
+
+ if ((v3d->flag & V3D_ALIGN)==0)
doRot = 1;
}
else if (tmode == TFM_RESIZE) {
@@ -4204,12 +4402,12 @@ void autokeyframe_ob_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode)
doLoc = 1;
}
else if (v3d->around == V3D_CURSOR)
- doLoc = 1;
-
+ doLoc = 1;
+
if ((v3d->flag & V3D_ALIGN)==0)
doScale = 1;
}
-
+
// TODO: the group names here are temporary...
// TODO: should this be made to use the builtin KeyingSets instead?
if (doLoc) {
@@ -4234,22 +4432,22 @@ void autokeyframe_ob_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode)
insert_keyframe(id, NULL, "Object Transform", "location", 0, cfra, flag);
insert_keyframe(id, NULL, "Object Transform", "location", 1, cfra, flag);
insert_keyframe(id, NULL, "Object Transform", "location", 2, cfra, flag);
-
+
insert_keyframe(id, NULL, "Object Transform", "rotation", 0, cfra, flag);
insert_keyframe(id, NULL, "Object Transform", "rotation", 1, cfra, flag);
insert_keyframe(id, NULL, "Object Transform", "rotation", 2, cfra, flag);
-
+
insert_keyframe(id, NULL, "Object Transform", "scale", 0, cfra, flag);
insert_keyframe(id, NULL, "Object Transform", "scale", 1, cfra, flag);
insert_keyframe(id, NULL, "Object Transform", "scale", 2, cfra, flag);
}
-
+
// XXX todo... find a way to send notifiers from here...
}
}
-/* auto-keyframing feature - for poses/pose-channels
- * tmode: should be a transform mode
+/* auto-keyframing feature - for poses/pose-channels
+ * tmode: should be a transform mode
* targetless_ik: has targetless ik been done on any channels?
*/
void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode, short targetless_ik)
@@ -4261,13 +4459,14 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
bPose *pose= ob->pose;
bPoseChannel *pchan;
FCurve *fcu;
-
- if (autokeyframe_cfra_can_key(scene, ob)) {
+
+ // TODO: this should probably be done per channel instead...
+ if (autokeyframe_cfra_can_key(scene, id)) {
float cfra= (float)CFRA;
short flag= 0;
char buf[512];
-
- /* flag is initialised from UserPref keyframing settings
+
+ /* flag is initialised from UserPref keyframing settings
* - special exception for targetless IK - INSERTKEY_MATRIX keyframes should get
* visual keyframes even if flag not set, as it's not that useful otherwise
* (for quick animation recording)
@@ -4276,12 +4475,12 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
flag |= INSERTKEY_MATRIX;
if (IS_AUTOKEY_FLAG(INSERTNEEDED))
flag |= INSERTKEY_NEEDED;
-
+
for (pchan=pose->chanbase.first; pchan; pchan=pchan->next) {
if (pchan->bone->flag & BONE_TRANSFORM) {
/* clear any 'unkeyed' flag it may have */
pchan->bone->flag &= ~BONE_UNKEYED;
-
+
/* only insert into available channels? */
if (IS_AUTOKEY_FLAG(INSERTAVAIL)) {
if (act) {
@@ -4292,29 +4491,29 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
/* only insert keyframe if needed? */
else if (IS_AUTOKEY_FLAG(INSERTNEEDED)) {
short doLoc=0, doRot=0, doScale=0;
-
+
/* filter the conditions when this happens (assume that curarea->spacetype==SPACE_VIE3D) */
if (tmode == TFM_TRANSLATION) {
- if (targetless_ik)
+ if (targetless_ik)
doRot= 1;
- else
+ else
doLoc = 1;
}
else if (tmode == TFM_ROTATION) {
if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
doLoc = 1;
-
- if ((v3d->flag & V3D_ALIGN)==0)
+
+ if ((v3d->flag & V3D_ALIGN)==0)
doRot = 1;
}
else if (tmode == TFM_RESIZE) {
if (ELEM(v3d->around, V3D_CURSOR, V3D_ACTIVE))
doLoc = 1;
-
+
if ((v3d->flag & V3D_ALIGN)==0)
doScale = 1;
}
-
+
if (doLoc) {
sprintf(buf, "pose.pose_channels[\"%s\"].location", pchan->name);
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
@@ -4349,7 +4548,7 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 2, cfra, flag);
-
+
if (pchan->rotmode == PCHAN_ROT_QUAT) {
sprintf(buf, "pose.pose_channels[\"%s\"].rotation", pchan->name);
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
@@ -4363,7 +4562,7 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 2, cfra, flag);
}
-
+
sprintf(buf, "pose.pose_channels[\"%s\"].scale", pchan->name);
insert_keyframe(id, NULL, pchan->name, buf, 0, cfra, flag);
insert_keyframe(id, NULL, pchan->name, buf, 1, cfra, flag);
@@ -4371,15 +4570,15 @@ void autokeyframe_pose_cb_func(Scene *scene, View3D *v3d, Object *ob, int tmode,
}
}
}
-
+
// XXX todo... figure out way to get appropriate notifiers sent
-
+
/* do the bone paths */
#if 0 // TRANSFORM_FIX_ME
if (arm->pathflag & ARM_PATH_ACFRA) {
pose_clear_paths(ob);
pose_recalculate_paths(ob);
- }
+ }
#endif
}
else {
@@ -4403,7 +4602,7 @@ void special_aftertrans_update(TransInfo *t)
// short redrawipo=0, resetslowpar=1;
int cancelled= (t->state == TRANS_CANCEL);
short duplicate= (t->undostr && strstr(t->undostr, "Duplicate")) ? 1 : 0;
-
+
if (t->spacetype==SPACE_VIEW3D) {
if (t->obedit) {
if (cancelled==0) {
@@ -4426,7 +4625,7 @@ void special_aftertrans_update(TransInfo *t)
#if 0 // TRANSFORM_FIX_ME, Would prefer to use this since the array takes into
// account what where transforming (with extend, locked strips etc)
// But at the moment t->data is freed in postTrans so for now re-shuffeling selected strips works ok. - Campbell
-
+
int a;
TransData *td= t->data;
@@ -4451,7 +4650,7 @@ void special_aftertrans_update(TransInfo *t)
for(seq= seqbasep->first; seq; seq= seq->next) {
max_machine = MAX2(max_machine, seq->machine);
}
-
+
for (machine = 0; machine <= max_machine; machine++)
{
for(seq= seqbasep->first; seq; seq= seq->next) {
@@ -4461,7 +4660,7 @@ void special_aftertrans_update(TransInfo *t)
}
}
#endif
-
+
for(seq= seqbasep->first; seq; seq= seq->next) {
/* We might want to build a list of effects that need to be updated during transform */
if(seq->type & SEQ_EFFECT) {
@@ -4473,7 +4672,7 @@ void special_aftertrans_update(TransInfo *t)
sort_seq(t->scene);
}
-
+
if (t->customData)
MEM_freeN(t->customData);
if (t->data)
@@ -4483,47 +4682,47 @@ void special_aftertrans_update(TransInfo *t)
SpaceAction *saction= (SpaceAction *)t->sa->spacedata.first;
Scene *scene;
bAnimContext ac;
-
+
/* initialise relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
memset(&ac, 0, sizeof(bAnimContext));
-
+
scene= ac.scene= t->scene;
ob= ac.obact= OBACT;
ac.sa= t->sa;
ac.ar= t->ar;
ac.spacetype= (t->sa)? t->sa->spacetype : 0;
ac.regiontype= (t->ar)? t->ar->regiontype : 0;
-
+
if (ANIM_animdata_context_getdata(&ac) == 0)
return;
-
+
if (ac.datatype == ANIMCONT_DOPESHEET) {
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
short filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY);
-
+
/* get channels to work on */
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
-
+
/* these should all be ipo-blocks */
for (ale= anim_data.first; ale; ale= ale->next) {
- Object *nob= ANIM_nla_mapping_get(&ac, ale);
+ AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
FCurve *fcu= (FCurve *)ale->key_data;
-
- if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
+
+ if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
((cancelled == 0) || (duplicate)) )
{
- if (nob) {
- ANIM_nla_mapping_apply_fcurve(nob, fcu, 0, 1);
+ if (adt) {
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
posttrans_fcurve_clean(fcu);
- ANIM_nla_mapping_apply_fcurve(nob, fcu, 1, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
}
else
posttrans_fcurve_clean(fcu);
}
}
-
+
/* free temp memory */
BLI_freelistN(&anim_data);
}
@@ -4532,15 +4731,15 @@ void special_aftertrans_update(TransInfo *t)
// fixme... some of this stuff is not good
if (ob) {
ob->ctime= -1234567.0f;
-
+
if (ob->pose || ob_get_key(ob))
DAG_object_flush_update(scene, ob, OB_RECALC);
else
DAG_object_flush_update(scene, ob, OB_RECALC_OB);
}
-
+
/* Do curve cleanups? */
- if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
+ if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
((cancelled == 0) || (duplicate)) )
{
posttrans_action_clean(&ac, (bAction *)ac.data);
@@ -4550,16 +4749,16 @@ void special_aftertrans_update(TransInfo *t)
#if 0 // XXX old animation system
/* fix up the Ipocurves and redraw stuff */
Key *key= (Key *)ac.data;
-
+
if (key->ipo) {
- if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
+ if ( (saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
((cancelled == 0) || (duplicate)) )
{
posttrans_ipo_clean(key->ipo);
}
}
#endif // XXX old animation system
-
+
DAG_object_flush_update(scene, OBACT, OB_RECALC_DATA);
}
#if 0 // XXX future of this is still not clear
@@ -4569,23 +4768,23 @@ void special_aftertrans_update(TransInfo *t)
{
bScreen *sc= (bScreen *)ac.data;
ScrArea *sa;
-
+
/* BAD... we need to loop over all screen areas for current screen...
- * - sync this with actdata_filter_gpencil() in editaction.c
+ * - sync this with actdata_filter_gpencil() in editaction.c
*/
for (sa= sc->areabase.first; sa; sa= sa->next) {
bGPdata *gpd= gpencil_data_getactive(sa);
-
- if (gpd)
+
+ if (gpd)
posttrans_gpd_clean(gpd);
}
}
}
#endif // XXX future of this is still not clear
-
+
/* make sure all F-Curves are set correctly */
ANIM_editkeyframes_refresh(&ac);
-
+
/* clear flag that was set for time-slide drawing */
saction->flag &= ~SACTION_MOVING;
}
@@ -4593,60 +4792,105 @@ void special_aftertrans_update(TransInfo *t)
SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
Scene *scene;
bAnimContext ac;
-
+
/* initialise relevant anim-context 'context' data from TransInfo data */
/* NOTE: sync this with the code in ANIM_animdata_get_context() */
memset(&ac, 0, sizeof(bAnimContext));
-
+
scene= ac.scene= t->scene;
ob= ac.obact= OBACT;
ac.sa= t->sa;
ac.ar= t->ar;
ac.spacetype= (t->sa)? t->sa->spacetype : 0;
ac.regiontype= (t->ar)? t->ar->regiontype : 0;
-
+
if (ANIM_animdata_context_getdata(&ac) == 0)
return;
-
- if (ac.datatype)
+
+ if (ac.datatype)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
short filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_CURVESONLY | ANIMFILTER_CURVEVISIBLE);
-
+
/* get channels to work on */
ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
-
+
/* these should all be ipo-blocks */
for (ale= anim_data.first; ale; ale= ale->next) {
- Object *nob= ANIM_nla_mapping_get(&ac, ale);
+ AnimData *adt= ANIM_nla_mapping_get(&ac, ale);
FCurve *fcu= (FCurve *)ale->key_data;
-
- if ( (sipo->flag & SIPO_NOTRANSKEYCULL)==0 &&
+
+ if ( (sipo->flag & SIPO_NOTRANSKEYCULL)==0 &&
((cancelled == 0) || (duplicate)) )
{
- if (nob) {
- ANIM_nla_mapping_apply_fcurve(nob, fcu, 0, 1);
+ if (adt) {
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 1);
posttrans_fcurve_clean(fcu);
- ANIM_nla_mapping_apply_fcurve(nob, fcu, 1, 1);
+ ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 1);
}
else
posttrans_fcurve_clean(fcu);
}
}
-
+
/* free temp memory */
BLI_freelistN(&anim_data);
}
-
+
/* make sure all F-Curves are set correctly */
ANIM_editkeyframes_refresh(&ac);
}
+ else if (t->spacetype == SPACE_NLA) {
+ Scene *scene;
+ bAnimContext ac;
+
+ /* initialise relevant anim-context 'context' data from TransInfo data */
+ /* NOTE: sync this with the code in ANIM_animdata_get_context() */
+ memset(&ac, 0, sizeof(bAnimContext));
+
+ scene= ac.scene= t->scene;
+ ob= ac.obact= OBACT;
+ ac.sa= t->sa;
+ ac.ar= t->ar;
+ ac.spacetype= (t->sa)? t->sa->spacetype : 0;
+ ac.regiontype= (t->ar)? t->ar->regiontype : 0;
+
+ if (ANIM_animdata_context_getdata(&ac) == 0)
+ return;
+
+ if (ac.datatype)
+ {
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ short filter= (ANIMFILTER_VISIBLE | ANIMFILTER_FOREDIT | ANIMFILTER_NLATRACKS);
+
+ /* get channels to work on */
+ ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
+
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ NlaTrack *nlt= (NlaTrack *)ale->data;
+
+ /* make sure strips are in order again */
+ BKE_nlatrack_sort_strips(nlt);
+
+ /* remove the temp metas */
+ BKE_nlastrips_clear_metas(&nlt->strips, 0, 1);
+ }
+
+ /* free temp memory */
+ BLI_freelistN(&anim_data);
+ }
+
+ // XXX check on the calls below... we need some of these sanity checks
+ //synchronize_action_strips();
+ //ANIM_editkeyframes_refresh(&ac);
+ }
else if (t->obedit) {
// TRANSFORM_FIX_ME
// if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
// allqueue(REDRAWBUTSEDIT, 0);
-
+
if (t->obedit->type == OB_MESH)
{
BMEditMesh *em = ((Mesh *)t->obedit->data)->edit_btmesh;
@@ -4659,11 +4903,11 @@ void special_aftertrans_update(TransInfo *t)
bPose *pose;
bPoseChannel *pchan;
short targetless_ik= 0;
-
+
ob= t->poseobj;
arm= ob->data;
pose= ob->pose;
-
+
/* if target-less IK grabbing, we calculate the pchan transforms and clear flag */
if (!cancelled && t->mode==TFM_TRANSLATION)
targetless_ik= apply_targetless_ik(ob);
@@ -4674,10 +4918,10 @@ void special_aftertrans_update(TransInfo *t)
if(data) data->flag &= ~CONSTRAINT_IK_AUTO;
}
}
-
+
if (t->mode==TFM_TRANSLATION)
pose_grab_with_ik_clear(ob);
-
+
/* automatic inserting of keys and unkeyed tagging - only if transform wasn't cancelled (or TFM_DUMMY) */
if (!cancelled && (t->mode != TFM_DUMMY)) {
autokeyframe_pose_cb_func(t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
@@ -4688,56 +4932,44 @@ void special_aftertrans_update(TransInfo *t)
DAG_object_flush_update(t->scene, ob, OB_RECALC_DATA);
ob->recalc= 0; // is set on OK position already by recalcData()
}
- else
+ else
DAG_object_flush_update(t->scene, ob, OB_RECALC_DATA);
-
+
//if (t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
// allqueue(REDRAWBUTSEDIT, 0);
-
+
}
else if(G.f & G_PARTICLEEDIT) {
;
}
- else {
+ else {
/* Objects */
// XXX ideally, this would go through context iterators, but we don't have context iterator access here,
// so we make do with old data + access styles...
Scene *scene= t->scene;
Base *base;
-
+
for (base= FIRSTBASE; base; base= base->next) {
ob= base->object;
-
+
if (base->flag & SELECT && (t->mode != TFM_DUMMY)) {
/* pointcache refresh */
- if (BKE_ptcache_object_reset(ob, PTCACHE_RESET_DEPSGRAPH))
+ if (BKE_ptcache_object_reset(scene, ob, PTCACHE_RESET_DEPSGRAPH))
ob->recalc |= OB_RECALC_DATA;
-
+
+ /* Needed for proper updating of "quick cached" dynamics. */
+ /* Creates troubles for moving animated objects without */
+ /* autokey though, probably needed is an anim sys override? */
+ /* Please remove if some other solution is found. -jahka */
+ DAG_object_flush_update(scene, ob, OB_RECALC_OB);
+
/* Set autokey if necessary */
if (!cancelled)
autokeyframe_ob_cb_func(t->scene, (View3D *)t->view, ob, t->mode);
}
}
}
-
-#if 0 // TRANSFORM_FIX_ME
- else if (t->spacetype == SPACE_NLA) {
- recalc_all_ipos(); // bad
- synchronize_action_strips();
-
- /* cleanup */
- for (base=t->scene->base.first; base; base=base->next)
- base->flag &= ~(BA_HAS_RECALC_OB|BA_HAS_RECALC_DATA);
-
- /* after transform, remove duplicate keyframes on a frame that resulted from transform */
- if ( (G.snla->flag & SNLA_NOTRANSKEYCULL)==0 &&
- ((cancelled == 0) || (duplicate)) )
- {
- posttrans_nla_clean(t);
- }
- }
-#endif
-
+
clear_trans_object_base_flags(t);
#if 0 // TRANSFORM_FIX_ME
@@ -4746,10 +4978,10 @@ void special_aftertrans_update(TransInfo *t)
allqueue(REDRAWACTION, 0);
allqueue(REDRAWIPO, 0);
}
-
+
if(resetslowpar)
reset_slowparents();
-
+
/* note; should actually only be done for all objects when a lamp is moved... (ton) */
if(t->spacetype==SPACE_VIEW3D && G.vd->drawtype == OB_SHADED)
reshadeall_displist();
@@ -4762,10 +4994,10 @@ static void createTransObject(bContext *C, TransInfo *t)
TransDataExtension *tx;
// IpoKey *ik;
// ListBase elems;
-
+
set_trans_object_base_flags(C, t);
- /* count */
+ /* count */
CTX_DATA_BEGIN(C, Object*, ob, selected_objects)
{
#if 0 // TRANSFORM_FIX_ME
@@ -4773,12 +5005,12 @@ static void createTransObject(bContext *C, TransInfo *t)
if ((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
elems.first= elems.last= NULL;
make_ipokey_transform(ob, &elems, 1); /* '1' only selected keys */
-
+
pushdata(&elems, sizeof(ListBase));
-
+
for(ik= elems.first; ik; ik= ik->next)
t->total++;
-
+
if(elems.first==NULL)
t->total++;
}
@@ -4794,24 +5026,24 @@ static void createTransObject(bContext *C, TransInfo *t)
clear_trans_object_base_flags(t);
return;
}
-
+
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransOb");
tx = t->ext = MEM_callocN(t->total*sizeof(TransDataExtension), "TransObExtension");
CTX_DATA_BEGIN(C, Base*, base, selected_bases)
{
Object *ob= base->object;
-
+
td->flag = TD_SELECTED;
td->protectflag= ob->protectflag;
td->ext = tx;
-
+
if (base->flag & BA_TRANSFORM_CHILD)
{
td->flag |= TD_NOCENTER;
td->flag |= TD_NO_LOC;
}
-
+
/* select linked objects, but skip them later */
if (ob->id.lib != 0) {
td->flag |= TD_SKIP;
@@ -4821,55 +5053,55 @@ static void createTransObject(bContext *C, TransInfo *t)
// TRANSFORM_FIX_ME
#if 0
if((ob->id.lib == 0) && (ob->ipo) && (ob->ipo->showkey) && (ob->ipoflag & OB_DRAWKEY)) {
-
+
popfirst(&elems); // bring back pushed listbase
-
+
if(elems.first) {
int cfraont;
int ipoflag;
-
+
base->flag |= BA_DO_IPO+BA_WAS_SEL;
base->flag &= ~SELECT;
-
+
cfraont= CFRA;
set_no_parent_ipo(1);
ipoflag= ob->ipoflag;
ob->ipoflag &= ~OB_OFFS_OB;
-
+
/*
* This is really EVIL code that pushes down Object values
* (loc, dloc, orig, size, dsize, rot, drot)
* */
-
+
pushdata((void*)ob->loc, 7 * 3 * sizeof(float)); // tsk! tsk!
-
+
for(ik= elems.first; ik; ik= ik->next) {
-
+
/* weak... this doesn't correct for floating values, giving small errors */
CFRA= (int)(ik->val/t->scene->r.framelen);
-
+
do_ob_ipo(ob);
ObjectToTransData(C, t, td, ob); // does where_is_object()
-
+
td->flag= TD_SELECTED;
-
+
td->tdi= MEM_callocN(sizeof(TransDataIpokey), "TransDataIpokey");
/* also does tdi->flag and oldvals, needs to be after ob_to_transob()! */
ipokey_to_transdata(ik, td);
-
+
td++;
tx++;
if(ik->next) td->ext= tx; // prevent corrupting mem!
}
free_ipokey(&elems);
-
+
poplast(ob->loc);
set_no_parent_ipo(0);
-
+
CFRA= cfraont;
ob->ipoflag= ipoflag;
-
- where_is_object(t->scene, ob); // restore
+
+ where_is_object(t->scene, ob); // restore
}
else {
ObjectToTransData(C, t, td, ob);
@@ -4893,7 +5125,7 @@ static void createTransObject(bContext *C, TransInfo *t)
/* transcribe given node into TransData2D for Transforming */
static void NodeToTransData(TransData *td, TransData2D *td2d, bNode *node)
-// static void NodeToTransData(bContext *C, TransInfo *t, TransData2D *td, bNode *node)
+// static void NodeToTransData(bContext *C, TransInfo *t, TransData2D *td, bNode *node)
{
td2d->loc[0] = node->locx; /* hold original location */
td2d->loc[1] = node->locy;
@@ -4921,22 +5153,22 @@ void createTransNodeData(bContext *C, TransInfo *t)
{
TransData *td;
TransData2D *td2d;
-
+
t->total= CTX_DATA_COUNT(C, selected_nodes);
-
+
td = t->data = MEM_callocN(t->total*sizeof(TransData), "TransNode TransData");
td2d = t->data2d = MEM_callocN(t->total*sizeof(TransData2D), "TransNode TransData2D");
-
+
CTX_DATA_BEGIN(C, bNode *, selnode, selected_nodes)
NodeToTransData(td++, td2d++, selnode);
CTX_DATA_END
}
-void createTransData(bContext *C, TransInfo *t)
+void createTransData(bContext *C, TransInfo *t)
{
Scene *scene = CTX_data_scene(C);
Object *ob = OBACT;
-
+
if (t->options == CTX_TEXTURE) {
t->flag |= T_TEXTURE;
createTransTexspace(C, t);
@@ -4970,8 +5202,7 @@ void createTransData(bContext *C, TransInfo *t)
}
else if (t->spacetype == SPACE_NLA) {
t->flag |= T_POINTS|T_2D_EDIT;
- // TRANSFORM_FIX_ME
- //createTransNlaData(C, t);
+ createTransNlaData(C, t);
}
else if (t->spacetype == SPACE_SEQ) {
t->flag |= T_POINTS|T_2D_EDIT;
@@ -4981,7 +5212,7 @@ void createTransData(bContext *C, TransInfo *t)
else if (t->spacetype == SPACE_IPO) {
t->flag |= T_POINTS|T_2D_EDIT;
createTransGraphEditData(C, t);
-#if 0
+#if 0
if (t->data && (t->flag & T_PROP_EDIT)) {
sort_trans_data(t); // makes selected become first in array
set_prop_dist(t, 1);
@@ -5001,7 +5232,7 @@ void createTransData(bContext *C, TransInfo *t)
else if (t->obedit) {
t->ext = NULL;
if (t->obedit->type == OB_MESH) {
- createTransEditVerts(C, t);
+ createTransEditVerts(C, t);
}
else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
createTransCurveVerts(C, t);
@@ -5015,7 +5246,7 @@ void createTransData(bContext *C, TransInfo *t)
else if (t->obedit->type==OB_ARMATURE) {
t->flag &= ~T_PROP_EDIT;
createTransArmatureVerts(C, t);
- }
+ }
else {
printf("edit type not implemented!\n");
}
@@ -5034,7 +5265,7 @@ void createTransData(bContext *C, TransInfo *t)
}
t->flag |= T_EDIT|T_POINTS;
-
+
/* exception... hackish, we want bonesize to use bone orientation matrix (ton) */
if(t->mode==TFM_BONESIZE) {
t->flag &= ~(T_EDIT|T_POINTS);
@@ -5043,7 +5274,7 @@ void createTransData(bContext *C, TransInfo *t)
}
}
else if (ob && (ob->flag & OB_POSEMODE)) {
- // XXX this is currently limited to active armature only...
+ // XXX this is currently limited to active armature only...
// XXX active-layer checking isn't done as that should probably be checked through context instead
createTransPose(C, t, ob);
}
@@ -5077,7 +5308,7 @@ void createTransData(bContext *C, TransInfo *t)
t->flag &= ~T_PROP_EDIT; /* no proportional edit in object mode */
createTransObject(C, t);
t->flag |= T_OBJECT;
-
+
if (t->ar->regiontype == RGN_TYPE_WINDOW)
{
View3D *v3d = t->view;
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index d79fe98b563..3fc9fe73a5b 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -59,13 +59,10 @@
//#include "BIF_screen.h"
//#include "BIF_mywindow.h"
#include "BIF_gl.h"
-//#include "BIF_editaction.h"
//#include "BIF_editmesh.h"
-//#include "BIF_editnla.h"
//#include "BIF_editsima.h"
//#include "BIF_editparticle.h"
//#include "BIF_meshtools.h"
-#include "BIF_retopo.h"
#include "BKE_action.h"
#include "BKE_anim.h"
@@ -82,6 +79,7 @@
#include "BKE_key.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
+#include "BKE_nla.h"
#include "BKE_object.h"
#include "BKE_utildefines.h"
#include "BKE_context.h"
@@ -91,7 +89,9 @@
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_keyframing.h"
+#include "ED_markers.h"
#include "ED_mesh.h"
+#include "ED_retopo.h"
#include "ED_space_api.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
@@ -103,6 +103,8 @@
#include "BLI_editVert.h"
#include "BLI_rand.h"
+#include "RNA_access.h"
+
#include "WM_types.h"
#include "UI_resources.h"
@@ -115,8 +117,6 @@
extern ListBase editelems;
-extern TransInfo Trans; /* From transform.c */
-
/* ************************** Functions *************************** */
void getViewVector(TransInfo *t, float coord[3], float vec[3])
@@ -155,8 +155,8 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
for (; md; md=md->next) {
if (md->type==eModifierType_Mirror) {
- MirrorModifierData *mmd = (MirrorModifierData*) md;
-
+ MirrorModifierData *mmd = (MirrorModifierData*) md;
+
if(mmd->flag & MOD_MIR_CLIPPING) {
axis = 0;
if(mmd->flag & MOD_MIR_AXIS_X) {
@@ -175,7 +175,7 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
float mtx[4][4], imtx[4][4];
int i;
TransData *td = t->data;
-
+
if (mmd->mirror_ob) {
float obinv[4][4];
@@ -192,10 +192,10 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
break;
if (td->loc==NULL)
break;
-
+
if (td->flag & TD_SKIP)
continue;
-
+
VecCopyf(loc, td->loc);
VecCopyf(iloc, td->iloc);
@@ -206,22 +206,22 @@ static void clipMirrorModifier(TransInfo *t, Object *ob)
clip = 0;
if(axis & 1) {
- if(fabs(iloc[0])<=tolerance[0] ||
+ if(fabs(iloc[0])<=tolerance[0] ||
loc[0]*iloc[0]<0.0f) {
loc[0]= 0.0f;
clip = 1;
}
}
-
+
if(axis & 2) {
- if(fabs(iloc[1])<=tolerance[1] ||
+ if(fabs(iloc[1])<=tolerance[1] ||
loc[1]*iloc[1]<0.0f) {
loc[1]= 0.0f;
clip = 1;
}
}
if(axis & 4) {
- if(fabs(iloc[2])<=tolerance[2] ||
+ if(fabs(iloc[2])<=tolerance[2] ||
loc[2]*iloc[2]<0.0f) {
loc[2]= 0.0f;
clip = 1;
@@ -248,7 +248,7 @@ static void editbmesh_apply_to_mirror(TransInfo *t)
BMVert *eve;
BMIter iter;
int i;
-
+
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_NOACTION)
break;
@@ -256,108 +256,45 @@ static void editbmesh_apply_to_mirror(TransInfo *t)
break;
if (td->flag & TD_SKIP)
continue;
-
+
eve = td->extra;
if(eve) {
eve->co[0]= -td->loc[0];
eve->co[1]= td->loc[1];
eve->co[2]= td->loc[2];
- }
- }
+ }
+ }
}
-/* called for updating while transform acts, once per redraw */
-void recalcData(TransInfo *t)
+/* tags the given ID block for refreshes (if applicable) due to
+ * Animation Editor editing
+ */
+static void animedit_refresh_id_tags (ID *id)
{
- Scene *scene = t->scene;
- Base *base;
+ AnimData *adt= BKE_animdata_from_id(id);
-#if 0 // TRANSFORM_FIX_ME
- if (t->spacetype == SPACE_ACTION) {
- Object *ob= OBACT;
- void *data;
- short context;
-
- /* determine what type of data we are operating on */
- data = get_action_context(&context);
- if (data == NULL) return;
+ /* tag AnimData for refresh so that other views will update in realtime with these changes */
+ if (adt)
+ adt->recalc |= ADT_RECALC_ANIM;
- /* always flush data if gpencil context */
- if (context == ACTCONT_GPENCIL) {
- flushTransGPactionData(t);
- }
-
- if (G.saction->lock) {
- if (context == ACTCONT_ACTION) {
- if(ob) {
- ob->ctime= -1234567.0f;
- if(ob->pose || ob_get_key(ob))
- DAG_object_flush_update(G.scene, ob, OB_RECALC);
- else
- DAG_object_flush_update(G.scene, ob, OB_RECALC_OB);
- }
- }
- else if (context == ACTCONT_SHAPEKEY) {
- DAG_object_flush_update(G.scene, OBACT, OB_RECALC_OB|OB_RECALC_DATA);
- }
- }
- }
- else if (t->spacetype == SPACE_NLA) {
- if (G.snla->lock) {
- for (base=G.scene->base.first; base; base=base->next) {
- if (base->flag & BA_HAS_RECALC_OB)
- base->object->recalc |= OB_RECALC_OB;
- if (base->flag & BA_HAS_RECALC_DATA)
- base->object->recalc |= OB_RECALC_DATA;
-
- if (base->object->recalc)
- base->object->ctime= -1234567.0f; // eveil!
-
- /* recalculate scale of selected nla-strips */
- if (base->object->nlastrips.first) {
- Object *bob= base->object;
- bActionStrip *strip;
-
- for (strip= bob->nlastrips.first; strip; strip= strip->next) {
- if (strip->flag & ACTSTRIP_SELECT) {
- float actlen= strip->actend - strip->actstart;
- float len= strip->end - strip->start;
-
- strip->scale= len / (actlen * strip->repeat);
- }
- }
- }
- }
-
- DAG_scene_flush_update(G.scene, screen_view3d_layers(), 0);
- }
- else {
- for (base=G.scene->base.first; base; base=base->next) {
- /* recalculate scale of selected nla-strips */
- if (base->object && base->object->nlastrips.first) {
- Object *bob= base->object;
- bActionStrip *strip;
-
- for (strip= bob->nlastrips.first; strip; strip= strip->next) {
- if (strip->flag & ACTSTRIP_SELECT) {
- float actlen= strip->actend - strip->actstart;
- float len= strip->end - strip->start;
-
- /* prevent 'negative' scaling */
- if (len < 0) {
- SWAP(float, strip->start, strip->end);
- len= fabs(len);
- }
-
- /* calculate new scale */
- strip->scale= len / (actlen * strip->repeat);
- }
- }
- }
- }
+ /* if ID-block is Object, set recalc flags */
+ // TODO: this should probably go through the depsgraph instead... but for now, let's be lazy
+ switch (GS(id->name)) {
+ case ID_OB:
+ {
+ Object *ob= (Object *)id;
+ ob->recalc |= OB_RECALC;
}
+ break;
}
-#endif
+}
+
+/* called for updating while transform acts, once per redraw */
+void recalcData(TransInfo *t)
+{
+ Scene *scene = t->scene;
+ Base *base;
+
if (t->obedit) {
}
else if(G.f & G_PARTICLEEDIT) {
@@ -369,6 +306,41 @@ void recalcData(TransInfo *t)
else if (t->spacetype==SPACE_SEQ) {
flushTransSeq(t);
}
+ else if (t->spacetype == SPACE_ACTION) {
+ SpaceAction *sact= (SpaceAction *)t->sa->spacedata.first;
+ Scene *scene;
+
+ bAnimContext ac;
+ ListBase anim_data = {NULL, NULL};
+ bAnimListElem *ale;
+ int filter;
+
+ /* initialise relevant anim-context 'context' data from TransInfo data */
+ /* NOTE: sync this with the code in ANIM_animdata_get_context() */
+ memset(&ac, 0, sizeof(bAnimContext));
+
+ scene= ac.scene= t->scene;
+ ac.obact= OBACT;
+ ac.sa= t->sa;
+ ac.ar= t->ar;
+ ac.spacetype= (t->sa)? t->sa->spacetype : 0;
+ ac.regiontype= (t->ar)? t->ar->regiontype : 0;
+
+ ANIM_animdata_context_getdata(&ac);
+
+ /* get animdata blocks visible in editor, assuming that these will be the ones where things changed */
+ filter= (ANIMFILTER_VISIBLE | ANIMFILTER_ANIMDATA);
+ ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype);
+
+ /* just tag these animdata-blocks to recalc, assuming that some data there changed */
+ for (ale= anim_data.first; ale; ale= ale->next) {
+ /* set refresh tags for objects using this animation */
+ animedit_refresh_id_tags(ale->id);
+ }
+
+ /* now free temp channels */
+ BLI_freelistN(&anim_data);
+ }
else if (t->spacetype == SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo *)t->sa->spacedata.first;
Scene *scene;
@@ -404,33 +376,207 @@ void recalcData(TransInfo *t)
/* now test if there is a need to re-sort */
for (ale= anim_data.first; ale; ale= ale->next) {
FCurve *fcu= (FCurve *)ale->key_data;
+ AnimData *adt= BKE_animdata_from_id(ale->id);
/* watch it: if the time is wrong: do not correct handles yet */
if (test_time_fcurve(fcu))
dosort++;
else
calchandles_fcurve(fcu);
+
+ /* set refresh tags for objects using this animation */
+ animedit_refresh_id_tags(ale->id);
}
/* do resort and other updates? */
if (dosort) remake_graph_transdata(t, &anim_data);
- //if (sipo->showkey) update_ipokey_val();
/* now free temp channels */
BLI_freelistN(&anim_data);
+ }
+ else if (t->spacetype == SPACE_NLA) {
+ TransDataNla *tdn= (TransDataNla *)t->customData;
+ SpaceNla *snla= (SpaceNla *)t->sa->spacedata.first;
+ Scene *scene= t->scene;
+ double secf= FPS;
+ int i;
- /* update realtime - not working? */
- if (sipo->lock) {
-
+ /* for each strip we've got, perform some additional validation of the values that got set before
+ * using RNA to set the value (which does some special operations when setting these values to make
+ * sure that everything works ok)
+ */
+ for (i = 0; i < t->total; i++, tdn++) {
+ NlaStrip *strip= tdn->strip;
+ PointerRNA strip_ptr;
+ short pExceeded, nExceeded, iter;
+ int delta_y1, delta_y2;
+
+ /* if this tdn has no handles, that means it is just a dummy that should be skipped */
+ if (tdn->handle == 0)
+ continue;
+
+ /* set refresh tags for objects using this animation */
+ animedit_refresh_id_tags(tdn->id);
+
+ /* if cancelling transform, just write the values without validating, then move on */
+ if (t->state == TRANS_CANCEL) {
+ /* clear the values by directly overwriting the originals, but also need to restore
+ * endpoints of neighboring transition-strips
+ */
+
+ /* start */
+ strip->start= tdn->h1[0];
+
+ if ((strip->prev) && (strip->prev->type == NLASTRIP_TYPE_TRANSITION))
+ strip->prev->end= tdn->h1[0];
+
+ /* end */
+ strip->end= tdn->h2[0];
+
+ if ((strip->next) && (strip->next->type == NLASTRIP_TYPE_TRANSITION))
+ strip->next->start= tdn->h2[0];
+
+ /* flush transforms to child strips (since this should be a meta) */
+ BKE_nlameta_flush_transforms(strip);
+
+ /* restore to original track (if needed) */
+ if (tdn->oldTrack != tdn->nlt) {
+ /* just append to end of list for now, since strips get sorted in special_aftertrans_update() */
+ BLI_remlink(&tdn->nlt->strips, strip);
+ BLI_addtail(&tdn->oldTrack->strips, strip);
+ }
+
+ continue;
+ }
+
+ /* firstly, check if the proposed transform locations would overlap with any neighbouring strips
+ * (barring transitions) which are absolute barriers since they are not being moved
+ *
+ * this is done as a iterative procedure (done 5 times max for now)
+ */
+ for (iter=0; iter < 5; iter++) {
+ pExceeded= ((strip->prev) && (strip->prev->type != NLASTRIP_TYPE_TRANSITION) && (tdn->h1[0] < strip->prev->end));
+ nExceeded= ((strip->next) && (strip->next->type != NLASTRIP_TYPE_TRANSITION) && (tdn->h2[0] > strip->next->start));
+
+ if ((pExceeded && nExceeded) || (iter == 4) ) {
+ /* both endpoints exceeded (or iteration ping-pong'd meaning that we need a compromise)
+ * - simply crop strip to fit within the bounds of the strips bounding it
+ * - if there were no neighbours, clear the transforms (make it default to the strip's current values)
+ */
+ if (strip->prev && strip->next) {
+ tdn->h1[0]= strip->prev->end;
+ tdn->h2[0]= strip->next->start;
+ }
+ else {
+ tdn->h1[0]= strip->start;
+ tdn->h2[0]= strip->end;
+ }
+ }
+ else if (nExceeded) {
+ /* move backwards */
+ float offset= tdn->h2[0] - strip->next->start;
+
+ tdn->h1[0] -= offset;
+ tdn->h2[0] -= offset;
+ }
+ else if (pExceeded) {
+ /* more forwards */
+ float offset= strip->prev->end - tdn->h1[0];
+
+ tdn->h1[0] += offset;
+ tdn->h2[0] += offset;
+ }
+ else /* all is fine and well */
+ break;
+ }
+
+ /* handle auto-snapping */
+ switch (snla->autosnap) {
+ case SACTSNAP_FRAME: /* snap to nearest frame/time */
+ if (snla->flag & SNLA_DRAWTIME) {
+ tdn->h1[0]= (float)( floor((tdn->h1[0]/secf) + 0.5f) * secf );
+ tdn->h2[0]= (float)( floor((tdn->h2[0]/secf) + 0.5f) * secf );
+ }
+ else {
+ tdn->h1[0]= (float)( floor(tdn->h1[0]+0.5f) );
+ tdn->h2[0]= (float)( floor(tdn->h2[0]+0.5f) );
+ }
+ break;
+
+ case SACTSNAP_MARKER: /* snap to nearest marker */
+ tdn->h1[0]= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, tdn->h1[0]);
+ tdn->h2[0]= (float)ED_markers_find_nearest_marker_time(&t->scene->markers, tdn->h2[0]);
+ break;
+ }
+
+ /* use RNA to write the values... */
+ // TODO: do we need to write in 2 passes to make sure that no truncation goes on?
+ RNA_pointer_create(NULL, &RNA_NlaStrip, strip, &strip_ptr);
+
+ RNA_float_set(&strip_ptr, "start_frame", tdn->h1[0]);
+ RNA_float_set(&strip_ptr, "end_frame", tdn->h2[0]);
+
+ /* flush transforms to child strips (since this should be a meta) */
+ BKE_nlameta_flush_transforms(strip);
+
+
+ /* now, check if we need to try and move track
+ * - we need to calculate both, as only one may have been altered by transform if only 1 handle moved
+ */
+ delta_y1= ((int)tdn->h1[1] / NLACHANNEL_STEP - tdn->trackIndex);
+ delta_y2= ((int)tdn->h2[1] / NLACHANNEL_STEP - tdn->trackIndex);
+
+ if (delta_y1 || delta_y2) {
+ NlaTrack *track;
+ int delta = (delta_y2) ? delta_y2 : delta_y1;
+ int n;
+
+ /* move in the requested direction, checking at each layer if there's space for strip to pass through,
+ * stopping on the last track available or that we're able to fit in
+ */
+ if (delta > 0) {
+ for (track=tdn->nlt->next, n=0; (track) && (n < delta); track=track->next, n++) {
+ /* check if space in this track for the strip */
+ if (BKE_nlatrack_has_space(track, strip->start, strip->end)) {
+ /* move strip to this track */
+ BLI_remlink(&tdn->nlt->strips, strip);
+ BKE_nlatrack_add_strip(track, strip);
+
+ tdn->nlt= track;
+ tdn->trackIndex += (n + 1); /* + 1, since n==0 would mean that we didn't change track */
+ }
+ else /* can't move any further */
+ break;
+ }
+ }
+ else {
+ /* make delta 'positive' before using it, since we now know to go backwards */
+ delta= -delta;
+
+ for (track=tdn->nlt->prev, n=0; (track) && (n < delta); track=track->prev, n++) {
+ /* check if space in this track for the strip */
+ if (BKE_nlatrack_has_space(track, strip->start, strip->end)) {
+ /* move strip to this track */
+ BLI_remlink(&tdn->nlt->strips, strip);
+ BKE_nlatrack_add_strip(track, strip);
+
+ tdn->nlt= track;
+ tdn->trackIndex -= (n - 1); /* - 1, since n==0 would mean that we didn't change track */
+ }
+ else /* can't move any further */
+ break;
+ }
+ }
+ }
}
}
else if (t->obedit) {
if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
Curve *cu= t->obedit->data;
Nurb *nu= cu->editnurb->first;
-
+
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
-
+
if (t->state == TRANS_CANCEL) {
while(nu) {
calchandlesNurb(nu); /* Cant do testhandlesNurb here, it messes up the h1 and h2 flags */
@@ -450,7 +596,7 @@ void recalcData(TransInfo *t)
else if(t->obedit->type==OB_LATTICE) {
Lattice *la= t->obedit->data;
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
-
+
if(la->editlatt->flag & LT_OUTSIDE) outside_lattice(la->editlatt);
}
else if (t->obedit->type == OB_MESH) {
@@ -460,7 +606,7 @@ void recalcData(TransInfo *t)
flushTransUVs(t);
if(sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_re_solve();
-
+
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA);
} else {
BMEditMesh *em = ((Mesh*)t->obedit->data)->edit_btmesh;
@@ -475,11 +621,11 @@ void recalcData(TransInfo *t)
}
if((t->options & CTX_NO_MIRROR) == 0 && (t->flag & T_MIRROR))
editbmesh_apply_to_mirror(t);
-
+
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
-
- BMEdit_RecalcTesselation(em);
+
EDBM_RecalcNormals(em);
+ BMEdit_RecalcTesselation(em);
}
}
else if(t->obedit->type==OB_ARMATURE) { /* no recalc flag, does pose */
@@ -488,10 +634,10 @@ void recalcData(TransInfo *t)
EditBone *ebo;
TransData *td = t->data;
int i;
-
+
/* Ensure all bones are correctly adjusted */
for (ebo = edbo->first; ebo; ebo = ebo->next){
-
+
if ((ebo->flag & BONE_CONNECTED) && ebo->parent){
/* If this bone has a parent tip that has been moved */
if (ebo->parent->flag & BONE_TIPSEL){
@@ -504,7 +650,7 @@ void recalcData(TransInfo *t)
if(t->mode==TFM_BONE_ENVELOPE) ebo->parent->rad_tail= ebo->rad_head;
}
}
-
+
/* on extrude bones, oldlength==0.0f, so we scale radius of points */
ebo->length= VecLenf(ebo->head, ebo->tail);
if(ebo->oldlength==0.0f) {
@@ -524,8 +670,8 @@ void recalcData(TransInfo *t)
ebo->oldlength= ebo->length;
}
}
-
-
+
+
if (t->mode != TFM_BONE_ROLL)
{
/* fix roll */
@@ -535,10 +681,10 @@ void recalcData(TransInfo *t)
{
float vec[3], up_axis[3];
float qrot[4];
-
+
ebo = td->extra;
VECCOPY(up_axis, td->axismtx[2]);
-
+
if (t->mode != TFM_ROTATION)
{
VecSubf(vec, ebo->tail, ebo->head);
@@ -550,15 +696,15 @@ void recalcData(TransInfo *t)
{
Mat3MulVecfl(t->mat, up_axis);
}
-
+
ebo->roll = ED_rollBoneToVector(ebo, up_axis);
}
}
}
-
- if(arm->flag & ARM_MIRROR_EDIT)
+
+ if(arm->flag & ARM_MIRROR_EDIT)
transform_armature_mirror_update(t->obedit);
-
+
}
else
DAG_object_flush_update(scene, t->obedit, OB_RECALC_DATA); /* sets recalc flags */
@@ -566,7 +712,7 @@ void recalcData(TransInfo *t)
else if( (t->flag & T_POSE) && t->poseobj) {
Object *ob= t->poseobj;
bArmature *arm= ob->data;
-
+
/* if animtimer is running, and the object already has animation data,
* check if the auto-record feature means that we should record 'samples'
* (i.e. uneditable animation values)
@@ -577,7 +723,7 @@ void recalcData(TransInfo *t)
short targetless_ik= (t->flag & T_AUTOIK); // XXX this currently doesn't work, since flags aren't set yet!
autokeyframe_pose_cb_func(t->scene, (View3D *)t->view, ob, t->mode, targetless_ik);
}
-
+
/* old optimize trick... this enforces to bypass the depgraph */
if (!(arm->flag & ARM_DELAYDEFORM)) {
DAG_object_flush_update(scene, ob, OB_RECALC_DATA); /* sets recalc flags */
@@ -588,13 +734,13 @@ void recalcData(TransInfo *t)
else {
for(base= FIRSTBASE; base; base= base->next) {
Object *ob= base->object;
-
+
/* this flag is from depgraph, was stored in initialize phase, handled in drawview.c */
if(base->flag & BA_HAS_RECALC_OB)
ob->recalc |= OB_RECALC_OB;
if(base->flag & BA_HAS_RECALC_DATA)
ob->recalc |= OB_RECALC_DATA;
-
+
/* if object/base is selected */
if ((base->flag & SELECT) || (ob->flag & SELECT)) {
/* if animtimer is running, and the object already has animation data,
@@ -607,13 +753,13 @@ void recalcData(TransInfo *t)
autokeyframe_ob_cb_func(t->scene, (View3D *)t->view, ob, t->mode);
}
}
-
+
/* proxy exception */
if(ob->proxy)
ob->proxy->recalc |= ob->recalc;
if(ob->proxy_group)
group_tag_recalc(ob->proxy_group->dup_group);
- }
+ }
}
/* update shaded drawmode while transform */
@@ -625,22 +771,22 @@ void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
{
float v1[3], v2[3], v3[3];
char col[3], col2[3];
-
+
if (t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = t->view;
-
+
glPushMatrix();
-
+
//if(t->obedit) glLoadMatrixf(t->obedit->obmat); // sets opengl viewing
-
-
+
+
VecCopyf(v3, dir);
VecMulf(v3, v3d->far);
-
+
VecSubf(v2, center, v3);
VecAddf(v1, center, v3);
-
+
if (options & DRAWLIGHT) {
col[0] = col[1] = col[2] = 220;
}
@@ -649,13 +795,13 @@ void drawLine(TransInfo *t, float *center, float *dir, char axis, short options)
}
UI_make_axis_color(col, col2, axis);
glColor3ubv((GLubyte *)col2);
-
+
setlinestyle(0);
- glBegin(GL_LINE_STRIP);
- glVertex3fv(v1);
- glVertex3fv(v2);
+ glBegin(GL_LINE_STRIP);
+ glVertex3fv(v1);
+ glVertex3fv(v2);
glEnd();
-
+
glPopMatrix();
}
}
@@ -668,20 +814,22 @@ void resetTransRestrictions(TransInfo *t)
int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
{
Scene *sce = CTX_data_scene(C);
+ ToolSettings *ts = CTX_data_tool_settings(C);
ARegion *ar = CTX_wm_region(C);
ScrArea *sa = CTX_wm_area(C);
Object *obedit = CTX_data_edit_object(C);
-
+
/* moving: is shown in drawobject() (transform color) */
-// TRANSFORM_FIX_ME
+// TRANSFORM_FIX_ME
// if(obedit || (t->flag & T_POSE) ) G.moving= G_TRANSFORM_EDIT;
// else if(G.f & G_PARTICLEEDIT) G.moving= G_TRANSFORM_PARTICLE;
// else G.moving= G_TRANSFORM_OBJ;
-
+
t->scene = sce;
t->sa = sa;
t->ar = ar;
t->obedit = obedit;
+ t->settings = ts;
t->data = NULL;
t->ext = NULL;
@@ -689,14 +837,14 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->helpline = HLP_NONE;
t->flag = 0;
-
+
t->redraw = 1; /* redraw first time */
-
+
if (event)
{
t->imval[0] = event->x - t->ar->winrct.xmin;
t->imval[1] = event->y - t->ar->winrct.ymin;
-
+
t->event_type = event->type;
}
else
@@ -704,7 +852,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->imval[0] = 0;
t->imval[1] = 0;
}
-
+
t->con.imval[0] = t->imval[0];
t->con.imval[1] = t->imval[1];
@@ -721,27 +869,27 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
t->vec[0] =
t->vec[1] =
t->vec[2] = 0.0f;
-
+
t->center[0] =
t->center[1] =
t->center[2] = 0.0f;
-
+
Mat3One(t->mat);
-
+
t->spacetype = sa->spacetype;
if(t->spacetype == SPACE_VIEW3D)
{
View3D *v3d = sa->spacedata.first;
-
+
t->view = v3d;
t->animtimer= CTX_wm_screen(C)->animtimer;
-
+
if(v3d->flag & V3D_ALIGN) t->flag |= T_V3D_ALIGN;
t->around = v3d->around;
if (op && RNA_struct_find_property(op->ptr, "constraint_axis") && RNA_property_is_set(op->ptr, "constraint_orientation"))
{
- t->current_orientation = RNA_int_get(op->ptr, "constraint_orientation");
+ t->current_orientation = RNA_enum_get(op->ptr, "constraint_orientation");
if (t->current_orientation >= V3D_MANIP_CUSTOM + BIF_countTransformOrientation(C) - 1)
{
@@ -755,15 +903,16 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
}
else if(t->spacetype==SPACE_IMAGE || t->spacetype==SPACE_NODE)
{
+ SpaceImage *sima = sa->spacedata.first;
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
- t->around = ar->v2d.around;
+ t->around = sima->around;
}
else
{
// XXX for now, get View2D from the active region
t->view = &ar->v2d;
-
+
t->around = V3D_CENTER;
}
@@ -777,7 +926,7 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
// Need stuff to take it from edit mesh or whatnot here
else
{
- if (t->obedit && t->obedit->type == OB_MESH && sce->toolsettings->editbutflag & B_MESH_X_MIRROR)
+ if (t->obedit && t->obedit->type == OB_MESH && ts->editbutflag & B_MESH_X_MIRROR)
{
t->flag |= T_MIRROR;
}
@@ -797,10 +946,10 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
}
else
{
- if ((t->options & CTX_NO_PET) == 0 && (sce->proportional)) {
+ if ((t->options & CTX_NO_PET) == 0 && (ts->proportional)) {
t->flag |= T_PROP_EDIT;
-
- if(sce->proportional == 2)
+
+ if(ts->proportional == 2)
t->flag |= T_PROP_CONNECTED; // yes i know, has to become define
}
}
@@ -811,16 +960,16 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
}
else
{
- t->prop_size = sce->toolsettings->proportional_size;
+ t->prop_size = ts->proportional_size;
}
-
+
if (op && RNA_struct_find_property(op->ptr, "proportional_editing_falloff") && RNA_property_is_set(op->ptr, "proportional_editing_falloff"))
{
t->prop_mode = RNA_enum_get(op->ptr, "proportional_editing_falloff");
}
else
{
- t->prop_mode = sce->prop_mode;
+ t->prop_mode = ts->prop_mode;
}
/* TRANSFORM_FIX_ME rna restrictions */
@@ -832,12 +981,12 @@ int initTransInfo (bContext *C, TransInfo *t, wmOperator *op, wmEvent *event)
setTransformViewMatrices(t);
initNumInput(&t->num);
initNDofInput(&t->ndof);
-
+
return 1;
}
/* Here I would suggest only TransInfo related issues, like free data & reset vars. Not redraws */
-void postTrans (TransInfo *t)
+void postTrans (TransInfo *t)
{
TransData *td;
@@ -845,7 +994,7 @@ void postTrans (TransInfo *t)
{
ED_region_draw_cb_exit(t->ar->type, t->draw_handle);
}
-
+
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
int a;
@@ -853,7 +1002,7 @@ void postTrans (TransInfo *t)
/* since ipokeys are optional on objects, we mallocced them per trans-data */
for(a=0, td= t->data; a<t->total; a++, td++) {
if(td->tdi) MEM_freeN(td->tdi);
- if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
+ if (td->flag & TD_BEZTRIPLE) MEM_freeN(td->hdata);
}
MEM_freeN(t->data);
}
@@ -869,21 +1018,15 @@ void postTrans (TransInfo *t)
if(sima->flag & SI_LIVE_UNWRAP)
ED_uvedit_live_unwrap_end(t->state == TRANS_CANCEL);
}
- else if(t->spacetype==SPACE_ACTION) {
+ else if(ELEM(t->spacetype, SPACE_ACTION, SPACE_NLA)) {
if (t->customData)
MEM_freeN(t->customData);
- } else if (t->spacetype==SPACE_VIEW3D) {
- if (t->obedit) {
- /*retesselate*/
- //EDBM_Tesselate(((Mesh*)t->obedit->data)->edit_mesh);
- }
- }
-}
+ }}
void applyTransObjects(TransInfo *t)
{
TransData *td;
-
+
for (td = t->data; td < t->data + t->total; td++) {
VECCOPY(td->iloc, td->loc);
if (td->ext->rot) {
@@ -892,9 +1035,9 @@ void applyTransObjects(TransInfo *t)
if (td->ext->size) {
VECCOPY(td->ext->isize, td->ext->size);
}
- }
+ }
recalcData(t);
-}
+}
/* helper for below */
static void restore_ipokey(float *poin, float *old)
@@ -927,15 +1070,15 @@ static void restoreElement(TransData *td) {
}
}
}
-
+
if (td->flag & TD_BEZTRIPLE) {
*(td->hdata->h1) = td->hdata->ih1;
*(td->hdata->h2) = td->hdata->ih2;
}
-
+
if(td->tdi) {
TransDataIpokey *tdi= td->tdi;
-
+
restore_ipokey(tdi->locx, tdi->oldloc);
restore_ipokey(tdi->locy, tdi->oldloc+1);
restore_ipokey(tdi->locz, tdi->oldloc+2);
@@ -943,7 +1086,7 @@ static void restoreElement(TransData *td) {
restore_ipokey(tdi->rotx, tdi->oldrot);
restore_ipokey(tdi->roty, tdi->oldrot+1);
restore_ipokey(tdi->rotz, tdi->oldrot+2);
-
+
restore_ipokey(tdi->sizex, tdi->oldsize);
restore_ipokey(tdi->sizey, tdi->oldsize+1);
restore_ipokey(tdi->sizez, tdi->oldsize+2);
@@ -953,13 +1096,13 @@ static void restoreElement(TransData *td) {
void restoreTransObjects(TransInfo *t)
{
TransData *td;
-
+
for (td = t->data; td < t->data + t->total; td++) {
restoreElement(td);
}
-
+
Mat3One(t->mat);
-
+
recalcData(t);
}
@@ -968,7 +1111,7 @@ void calculateCenter2D(TransInfo *t)
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
-
+
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
projectIntView(t, vec, t->center2d);
@@ -989,13 +1132,13 @@ void calculateCenterCursor(TransInfo *t)
if (t->flag & (T_EDIT|T_POSE)) {
Object *ob = t->obedit?t->obedit:t->poseobj;
float mat[3][3], imat[3][3];
-
+
VecSubf(t->center, t->center, ob->obmat[3]);
Mat3CpyMat4(mat, ob->obmat);
Mat3Inv(imat, mat);
Mat3MulVecfl(imat, t->center);
}
-
+
calculateCenter2D(t);
}
@@ -1003,13 +1146,13 @@ void calculateCenterCursor2D(TransInfo *t)
{
View2D *v2d= t->view;
float aspx=1.0, aspy=1.0;
-
+
if(t->spacetype==SPACE_IMAGE) /* only space supported right now but may change */
ED_space_image_uv_aspect(t->sa->spacedata.first, &aspx, &aspy);
if (v2d) {
- t->center[0] = v2d->cursor[0] * aspx;
- t->center[1] = v2d->cursor[1] * aspy;
+ t->center[0] = v2d->cursor[0] * aspx;
+ t->center[1] = v2d->cursor[1] * aspy;
}
calculateCenter2D(t);
@@ -1020,7 +1163,7 @@ void calculateCenterMedian(TransInfo *t)
float partial[3] = {0.0f, 0.0f, 0.0f};
int total = 0;
int i;
-
+
for(i = 0; i < t->total; i++) {
if (t->data[i].flag & TD_SELECTED) {
if (!(t->data[i].flag & TD_NOCENTER))
@@ -1030,8 +1173,8 @@ void calculateCenterMedian(TransInfo *t)
}
}
else {
- /*
- All the selected elements are at the head of the array
+ /*
+ All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
@@ -1056,8 +1199,8 @@ void calculateCenterBound(TransInfo *t)
MinMax3(min, max, t->data[i].center);
}
else {
- /*
- All the selected elements are at the head of the array
+ /*
+ All the selected elements are at the head of the array
which means we can stop when it finds unselected data
*/
break;
@@ -1074,7 +1217,7 @@ void calculateCenterBound(TransInfo *t)
calculateCenter2D(t);
}
-void calculateCenter(TransInfo *t)
+void calculateCenter(TransInfo *t)
{
switch(t->around) {
case V3D_CENTER:
@@ -1106,7 +1249,7 @@ void calculateCenter(TransInfo *t)
break;
} /* END EDIT MODE ACTIVE ELEMENT */
#endif
-
+
calculateCenterMedian(t);
if((t->flag & (T_EDIT|T_POSE))==0)
{
@@ -1118,7 +1261,7 @@ void calculateCenter(TransInfo *t)
projectIntView(t, t->center, t->center2d);
}
}
-
+
}
}
@@ -1138,21 +1281,21 @@ void calculateCenter(TransInfo *t)
View3D *v3d = t->view;
Scene *scene = t->scene;
RegionView3D *rv3d = t->ar->regiondata;
-
+
if(v3d->camera == OBACT && rv3d->persp==V3D_CAMOB)
{
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
VECCOPY(axis, t->viewinv[2]);
Normalize(axis);
-
+
/* 6.0 = 6 grid units */
axis[0]= t->center[0]- 6.0f*axis[0];
axis[1]= t->center[1]- 6.0f*axis[1];
axis[2]= t->center[2]- 6.0f*axis[2];
-
+
projectIntView(t, axis, t->center2d);
-
+
/* rotate only needs correct 2d center, grab needs initgrabz() value */
if(t->mode==TFM_TRANSLATION)
{
@@ -1161,7 +1304,7 @@ void calculateCenter(TransInfo *t)
}
}
}
- }
+ }
if(t->spacetype==SPACE_VIEW3D)
{
@@ -1169,14 +1312,14 @@ void calculateCenter(TransInfo *t)
if(t->flag & (T_EDIT|T_POSE)) {
Object *ob= t->obedit?t->obedit:t->poseobj;
float vec[3];
-
+
VECCOPY(vec, t->center);
Mat4MulVecfl(ob->obmat, vec);
initgrabz(t->ar->regiondata, vec[0], vec[1], vec[2]);
}
else {
initgrabz(t->ar->regiondata, t->center[0], t->center[1], t->center[2]);
- }
+ }
}
}
@@ -1186,18 +1329,18 @@ void calculatePropRatio(TransInfo *t)
int i;
float dist;
short connected = t->flag & T_PROP_CONNECTED;
-
+
if (t->flag & T_PROP_EDIT) {
for(i = 0 ; i < t->total; i++, td++) {
if (td->flag & TD_SELECTED) {
td->factor = 1.0f;
}
- else if ((connected &&
+ else if ((connected &&
(td->flag & TD_NOTCONNECTED || td->dist > t->prop_size))
||
(connected == 0 &&
td->rdist > t->prop_size)) {
- /*
+ /*
The elements are sorted according to their dist member in the array,
that means we can stop when it finds one element outside of the propsize.
*/
@@ -1209,7 +1352,7 @@ void calculatePropRatio(TransInfo *t)
/* Use rdist for falloff calculations, it is the real distance */
td->flag &= ~TD_NOACTION;
dist= (t->prop_size-td->rdist)/t->prop_size;
-
+
/*
* Clamp to positive numbers.
* Certain corner cases with connectivity and individual centers
@@ -1217,7 +1360,7 @@ void calculatePropRatio(TransInfo *t)
*/
if (dist < 0.0f)
dist = 0.0f;
-
+
switch(t->prop_mode) {
case PROP_SHARP:
td->factor= dist*dist;
@@ -1280,24 +1423,19 @@ void calculatePropRatio(TransInfo *t)
}
}
-TransInfo *BIF_GetTransInfo()
-{
- return NULL;
-}
-
float get_drawsize(ARegion *ar, float *co)
{
RegionView3D *rv3d= ar->regiondata;
float size, vec[3], len1, len2;
-
+
/* size calculus, depending ortho/persp settings, like initgrabz() */
size= rv3d->persmat[0][3]*co[0]+ rv3d->persmat[1][3]*co[1]+ rv3d->persmat[2][3]*co[2]+ rv3d->persmat[3][3];
-
+
VECCOPY(vec, rv3d->persinv[0]);
len1= Normalize(vec);
VECCOPY(vec, rv3d->persinv[1]);
len2= Normalize(vec);
-
+
size*= 0.01f*(len1>len2?len1:len2);
/* correct for window size to make widgets appear fixed size */
diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c
index 4d721a83c78..ae8aacb3477 100644
--- a/source/blender/editors/transform/transform_input.c
+++ b/source/blender/editors/transform/transform_input.c
@@ -1,5 +1,5 @@
/**
- * $Id: transform_input.c 18142 2008-12-29 07:19:16Z aligorith $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -26,6 +26,7 @@
#include <math.h>
#include "DNA_screen_types.h"
+#include "DNA_windowmanager_types.h"
#include "BLI_arithb.h"
@@ -34,7 +35,7 @@
#include "transform.h"
-
+
/* ************************** INPUT FROM MOUSE *************************** */
void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
@@ -52,7 +53,7 @@ void InputVector(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
convertViewVec(t, output, (short)(mval[0] - t->imval[0]), (short)(mval[1] - t->imval[1]));
}
-
+
}
void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
@@ -64,11 +65,11 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
dx = (float)(mi->center[0] - mi->precision_mval[0]);
dy = (float)(mi->center[1] - mi->precision_mval[1]);
ratio = (float)sqrt( dx*dx + dy*dy);
-
+
dx= (float)(mi->center[0] - mval[0]);
dy= (float)(mi->center[1] - mval[1]);
precise_ratio = (float)sqrt( dx*dx + dy*dy);
-
+
ratio = (ratio + (precise_ratio - ratio) / 10.0f) / mi->factor;
}
else
@@ -77,16 +78,16 @@ void InputSpring(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
dy = (float)(mi->center[1] - mval[1]);
ratio = (float)sqrt( dx*dx + dy*dy) / mi->factor;
}
-
+
output[0] = ratio;
}
void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
InputSpring(t, mi, mval, output);
-
+
/* flip scale */
- if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
+ if ((mi->center[0] - mval[0]) * (mi->center[0] - mi->imval[0]) +
(mi->center[1] - mval[1]) * (mi->center[1] - mi->imval[1]) < 0)
{
output[0] *= -1.0f;
@@ -95,7 +96,7 @@ void InputSpringFlip(TransInfo *t, MouseInput *mi, short mval[2], float output[3
void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
{
-
+
if(mi->precision)
{
output[0] = ( mi->imval[1] - mi->precision_mval[1] ) + ( mi->precision_mval[1] - mval[1] ) * 0.1f;
@@ -106,7 +107,7 @@ void InputTrackBall(TransInfo *t, MouseInput *mi, short mval[2], float output[3]
output[0] = (float)( mi->imval[1] - mval[1] );
output[1] = (float)( mval[0] - mi->imval[0] );
}
-
+
output[0] *= mi->factor;
output[1] *= mi->factor;
}
@@ -124,7 +125,7 @@ void InputHorizontalRatio(TransInfo *t, MouseInput *mi, short mval[2], float out
else {
x = mval[0];
}
-
+
output[0] = (x - pad) / (t->ar->winx - 2 * pad);
}
@@ -133,7 +134,7 @@ void InputHorizontalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float
InputVector(t, mi, mval, vec);
Projf(vec, vec, t->viewinv[0]);
-
+
output[0] = Inpf(t->viewinv[0], vec) * 2.0f;
}
@@ -149,7 +150,7 @@ void InputVerticalRatio(TransInfo *t, MouseInput *mi, short mval[2], float outpu
else {
y = mval[0];
}
-
+
output[0] = (y - pad) / (t->ar->winy - 2 * pad);
}
@@ -158,7 +159,7 @@ void InputVerticalAbsolute(TransInfo *t, MouseInput *mi, short mval[2], float ou
InputVector(t, mi, mval, vec);
Projf(vec, vec, t->viewinv[1]);
-
+
output[0] = Inpf(t->viewinv[1], vec) * 2.0f;
}
@@ -181,7 +182,7 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
/* (A*B?A*B:1.0f) this takes care of potential divide by zero errors */
float dphi;
-
+
dphi = saacos((float)deler);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
@@ -189,33 +190,33 @@ void InputAngle(TransInfo *t, MouseInput *mi, short mval[2], float output[3])
* approximate the angle with the oposite side of the normalized triangle
* This is a good approximation here since the smallest acos value seems to be around
* 0.02 degree and lower values don't even have a 0.01% error compared to the approximation
- * */
+ * */
if (dphi == 0)
{
double dx, dy;
-
+
dx2 /= A;
dy2 /= A;
-
+
dx1 /= B;
dy1 /= B;
-
+
dx = dx1 - dx2;
dy = dy1 - dy2;
-
+
dphi = sqrt(dx*dx + dy*dy);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
}
-
+
if(mi->precision) dphi = dphi/30.0f;
-
+
/* if no delta angle, don't update initial position */
if (dphi != 0)
{
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
}
-
+
output[0] += dphi;
}
@@ -226,7 +227,7 @@ void initMouseInput(TransInfo *t, MouseInput *mi, int center[2], short mval[2])
mi->center[0] = center[0];
mi->center[1] = center[1];
-
+
mi->imval[0] = mval[0];
mi->imval[1] = mval[1];
}
@@ -246,7 +247,7 @@ static void calcSpringFactor(MouseInput *mi)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
{
-
+
switch(mode)
{
case INPUT_VECTOR:
@@ -269,7 +270,7 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
break;
case INPUT_TRACKBALL:
/* factor has to become setting or so */
- mi->factor = 0.1f;
+ mi->factor = 0.01f;
mi->apply = InputTrackBall;
t->helpline = HLP_TRACKBALL;
break;
@@ -295,8 +296,8 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
mi->apply = NULL;
break;
}
-
- /* bootstrap mouse input with initial values */
+
+ /* bootstrap mouse input with initial values */
applyMouseInput(t, mi, mi->imval, t->values);
}
@@ -311,7 +312,7 @@ void applyMouseInput(TransInfo *t, MouseInput *mi, short mval[2], float output[3
int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
{
int redraw = 0;
-
+
switch (event->type)
{
case LEFTSHIFTKEY:
@@ -333,6 +334,6 @@ int handleMouseInput(TransInfo *t, MouseInput *mi, wmEvent *event)
redraw = 1;
break;
}
-
+
return redraw;
}
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 99d7805b938..bf87319d05c 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -27,18 +27,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
-// TRANSFORM_FIX_ME
-// Disable everything here, don't need it for now
-#if 0
-
#include <stdlib.h>
#include <string.h>
#include <math.h>
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifndef WIN32
#include <unistd.h>
#else
@@ -61,31 +53,36 @@
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
+#include "RNA_access.h"
+
#include "BKE_armature.h"
+#include "BKE_context.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
+#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_particle.h"
#include "BKE_utildefines.h"
+#include "BKE_tessmesh.h"
#include "BLI_arithb.h"
#include "BLI_editVert.h"
-#include "BIF_editarmature.h"
#include "BIF_gl.h"
-#include "BIF_mywindow.h"
-#include "BIF_resources.h"
-#include "BIF_screen.h"
-#include "BIF_space.h"
-#include "BIF_transform.h"
-#include "BIF_editmesh.h"
-#include "BIF_editparticle.h"
-
-#include "BSE_edit.h"
-#include "BSE_view.h"
-#include "BDR_drawobject.h"
-
-#include "blendef.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#include "ED_armature.h"
+#include "ED_mesh.h"
+#include "ED_particle.h"
+#include "ED_space_api.h"
+#include "ED_transform.h"
+#include "ED_view3d.h"
+
+#include "UI_resources.h"
+
+/* local module include */
#include "transform.h"
/* return codes for select, and drawing flags */
@@ -113,26 +110,23 @@
#define MAN_GHOST 1
#define MAN_MOVECOL 2
-/* GLOBAL VARIABLE THAT SHOULD MOVED TO SCREEN MEMBER OR SOMETHING */
-extern TransInfo Trans;
-
static int is_mat4_flipped(float mat[][4])
{
float vec[3];
-
+
Crossf(vec, mat[0], mat[1]);
if( Inpf(vec, mat[2]) < 0.0 ) return 1;
return 0;
-}
+}
/* transform widget center calc helper for below */
-static void calc_tw_center(float *co)
+static void calc_tw_center(Scene *scene, float *co)
{
- float *twcent= G.scene->twcent;
- float *min= G.scene->twmin;
- float *max= G.scene->twmax;
-
+ float *twcent= scene->twcent;
+ float *min= scene->twmin;
+ float *max= scene->twmax;
+
DO_MINMAX(co, min, max);
VecAddf(twcent, twcent, co);
}
@@ -145,7 +139,7 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags)
*drawflags &= ~MAN_TRANS_Y;
if(protectflag & OB_LOCK_LOCZ)
*drawflags &= ~MAN_TRANS_Z;
-
+
if(protectflag & OB_LOCK_ROTX)
*drawflags &= ~MAN_ROT_X;
if(protectflag & OB_LOCK_ROTY)
@@ -162,13 +156,13 @@ static void protectflag_to_drawflags(short protectflag, short *drawflags)
}
/* for pose mode */
-static void stats_pose(View3D *v3d, bPoseChannel *pchan)
+static void stats_pose(Scene *scene, View3D *v3d, bPoseChannel *pchan)
{
Bone *bone= pchan->bone;
-
+
if(bone) {
if (bone->flag & BONE_TRANSFORM) {
- calc_tw_center(pchan->pose_head);
+ calc_tw_center(scene, pchan->pose_head);
protectflag_to_drawflags(pchan->protectflag, &v3d->twdrawflag);
}
}
@@ -181,91 +175,69 @@ static void stats_editbone(View3D *v3d, EditBone *ebo)
protectflag_to_drawflags(OB_LOCK_LOC|OB_LOCK_ROT|OB_LOCK_SCALE, &v3d->twdrawflag);
}
-/* only counts the parent selection, and tags transform flag */
-/* bad call... should re-use method from transform_conversion once */
-static void count_bone_select(TransInfo *t, bArmature *arm, ListBase *lb, int do_it)
-{
- Bone *bone;
- int do_next;
-
- for(bone= lb->first; bone; bone= bone->next) {
- bone->flag &= ~BONE_TRANSFORM;
- do_next= do_it;
- if(do_it) {
- if(bone->layer & arm->layer) {
- if (bone->flag & BONE_SELECTED) {
- /* We don't let connected children get "grabbed" */
- if ( (t->mode!=TFM_TRANSLATION) || (bone->flag & BONE_CONNECTED)==0 ) {
- bone->flag |= BONE_TRANSFORM;
- t->total++;
- do_next= 0; // no transform on children if one parent bone is selected
- }
- }
- }
- }
- count_bone_select(t, arm, &bone->childbase, do_next);
- }
-}
-
/* centroid, boundbox, of selection */
/* returns total items selected */
-int calc_manipulator_stats(ScrArea *sa)
+int calc_manipulator_stats(const bContext *C)
{
- TransInfo *t;
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
Base *base;
Object *ob= OBACT;
float normal[3]={0.0, 0.0, 0.0};
float plane[3]={0.0, 0.0, 0.0};
- int a, totsel=0;
+ int a, totsel= 0;
-//XXX t = BIF_GetTransInfo();
-
/* transform widget matrix */
- Mat4One(v3d->twmat);
-
+ Mat4One(rv3d->twmat);
+
v3d->twdrawflag= 0xFFFF;
-
+
/* transform widget centroid/center */
- G.scene->twcent[0]= G.scene->twcent[1]= G.scene->twcent[2]= 0.0f;
- INIT_MINMAX(G.scene->twmin, G.scene->twmax);
-
- if(t->obedit) {
- ob= t->obedit;
- if((ob->lay & G.vd->lay)==0) return 0;
-
- if(t->obedit->type==OB_MESH) {
- EditMesh *em = NULL; // TRANSFORM_FIX_ME
- EditVert *eve;
- EditSelection ese;
+ scene->twcent[0]= scene->twcent[1]= scene->twcent[2]= 0.0f;
+ INIT_MINMAX(scene->twmin, scene->twmax);
+
+ if(obedit) {
+ ob= obedit;
+ if((ob->lay & v3d->lay)==0) return 0;
+
+ if(obedit->type==OB_MESH) {
+ BMEditMesh *em = ((Mesh*)obedit->data)->edit_btmesh;
+ BMesh *bm = em->bm;
+ BMVert *eve;
+ BMEditSelection ese;
+ BMIter iter;
float vec[3]= {0,0,0};
-
+
/* USE LAST SELECTE WITH ACTIVE */
- if (G.vd->around==V3D_ACTIVE && EM_get_actSelection(&ese)) {
- EM_editselection_center(vec, &ese);
- calc_tw_center(vec);
+ if (v3d->around==V3D_ACTIVE && EDBM_get_actSelection(em, &ese)) {
+ EDBM_editselection_center(em, vec, &ese);
+ calc_tw_center(scene, vec);
totsel= 1;
} else {
/* do vertices for center, and if still no normal found, use vertex normals */
- for(eve= em->verts.first; eve; eve= eve->next) {
- if(eve->f & SELECT) {
+ BM_ITER(eve, &iter, bm, BM_VERTS_OF_MESH, NULL) {
+ if(BM_TestHFlag(eve, BM_SELECT)) {
totsel++;
- calc_tw_center(eve->co);
+ calc_tw_center(scene, eve->co);
}
}
}
} /* end editmesh */
- else if (t->obedit->type==OB_ARMATURE){
- bArmature *arm= t->obedit->data;
+ else if (obedit->type==OB_ARMATURE){
+ bArmature *arm= obedit->data;
EditBone *ebo;
- for (ebo=G.edbo.first;ebo;ebo=ebo->next){
+ for (ebo= arm->edbo->first; ebo; ebo=ebo->next){
if(ebo->layer & arm->layer) {
if (ebo->flag & BONE_TIPSEL) {
- calc_tw_center(ebo->tail);
+ calc_tw_center(scene, ebo->tail);
totsel++;
}
if (ebo->flag & BONE_ROOTSEL) {
- calc_tw_center(ebo->head);
+ calc_tw_center(scene, ebo->head);
totsel++;
}
if (ebo->flag & BONE_SELECTED) {
@@ -274,12 +246,12 @@ int calc_manipulator_stats(ScrArea *sa)
}
}
}
- else if ELEM(t->obedit->type, OB_CURVE, OB_SURF) {
- Curve *cu= t->obedit->data;
+ else if ELEM(obedit->type, OB_CURVE, OB_SURF) {
+ Curve *cu= obedit->data;
Nurb *nu;
BezTriple *bezt;
BPoint *bp;
-
+
nu= cu->editnurb->first;
while(nu) {
if((nu->type & 7)==CU_BEZIER) {
@@ -292,25 +264,25 @@ int calc_manipulator_stats(ScrArea *sa)
*/
if (G.f & G_HIDDENHANDLES) {
if (bezt->f2 & SELECT) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
}
else if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
else {
if(bezt->f1) {
- calc_tw_center(bezt->vec[0]);
+ calc_tw_center(scene, bezt->vec[0]);
totsel++;
}
if(bezt->f2) {
- calc_tw_center(bezt->vec[1]);
+ calc_tw_center(scene, bezt->vec[1]);
totsel++;
}
if(bezt->f3) {
- calc_tw_center(bezt->vec[2]);
+ calc_tw_center(scene, bezt->vec[2]);
totsel++;
}
}
@@ -322,7 +294,7 @@ int calc_manipulator_stats(ScrArea *sa)
a= nu->pntsu*nu->pntsv;
while(a--) {
if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
+ calc_tw_center(scene, bp->vec);
totsel++;
}
bp++;
@@ -331,76 +303,71 @@ int calc_manipulator_stats(ScrArea *sa)
nu= nu->next;
}
}
- else if(t->obedit->type==OB_MBALL) {
+ else if(obedit->type==OB_MBALL) {
/* editmball.c */
- extern ListBase editelems; /* go away ! */
+ ListBase editelems= {NULL, NULL}; /* XXX */
MetaElem *ml, *ml_sel=NULL;
-
+
ml= editelems.first;
while(ml) {
if(ml->flag & SELECT) {
- calc_tw_center(&ml->x);
+ calc_tw_center(scene, &ml->x);
ml_sel = ml;
totsel++;
}
ml= ml->next;
}
}
- else if(t->obedit->type==OB_LATTICE) {
+ else if(obedit->type==OB_LATTICE) {
BPoint *bp;
- bp= editLatt->def;
-
- a= editLatt->pntsu*editLatt->pntsv*editLatt->pntsw;
+ Lattice *lt= obedit->data;
+
+ bp= lt->editlatt->def;
+
+ a= lt->editlatt->pntsu*lt->editlatt->pntsv*lt->editlatt->pntsw;
while(a--) {
if(bp->f1 & SELECT) {
- calc_tw_center(bp->vec);
+ calc_tw_center(scene, bp->vec);
totsel++;
}
bp++;
}
}
-
+
/* selection center */
if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(t->obedit->obmat, G.scene->twcent);
- Mat4MulVecfl(t->obedit->obmat, G.scene->twmin);
- Mat4MulVecfl(t->obedit->obmat, G.scene->twmax);
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(obedit->obmat, scene->twcent);
+ Mat4MulVecfl(obedit->obmat, scene->twmin);
+ Mat4MulVecfl(obedit->obmat, scene->twmax);
}
}
else if(ob && (ob->flag & OB_POSEMODE)) {
bArmature *arm = ob->data;
bPoseChannel *pchan;
- int mode;
-
- if((ob->lay & G.vd->lay)==0) return 0;
-
- mode = Trans.mode;
- Trans.mode = TFM_ROTATION; // mislead counting bones... bah
-
- /* count total, we use same method as transform will do */
- Trans.total= 0;
- count_bone_select(&Trans, arm, &arm->bonebase, 1);
- totsel = Trans.total;
+ int mode = TFM_ROTATION; // mislead counting bones... bah. We don't know the manipulator mode, could be mixed
+
+ if((ob->lay & v3d->lay)==0) return 0;
+
+ totsel = count_set_pose_transflags(&mode, 0, ob);
+
if(totsel) {
/* use channels to get stats */
for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
- stats_pose(v3d, pchan);
+ stats_pose(scene, v3d, pchan);
}
-
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
- Mat4MulVecfl(ob->obmat, G.scene->twcent);
- Mat4MulVecfl(ob->obmat, G.scene->twmin);
- Mat4MulVecfl(ob->obmat, G.scene->twmax);
+
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
+ Mat4MulVecfl(ob->obmat, scene->twcent);
+ Mat4MulVecfl(ob->obmat, scene->twmin);
+ Mat4MulVecfl(ob->obmat, scene->twmax);
}
- /* restore, mode can be TFM_INIT */
- Trans.mode = mode;
}
else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE)) {
;
}
else if(G.f & G_PARTICLEEDIT) {
- ParticleSystem *psys=PE_get_current(OBACT);
+ ParticleSystem *psys= PE_get_current(scene, ob);
ParticleData *pa = psys->particles;
ParticleEditKey *ek;
int k;
@@ -411,7 +378,7 @@ int calc_manipulator_stats(ScrArea *sa)
for(k=0, ek=psys->edit->keys[a]; k<pa->totkey; k++, ek++) {
if(ek->flag & PEK_SELECT) {
- calc_tw_center(ek->world_co);
+ calc_tw_center(scene, ek->world_co);
totsel++;
}
}
@@ -419,48 +386,43 @@ int calc_manipulator_stats(ScrArea *sa)
/* selection center */
if(totsel)
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
}
}
else {
-
+
/* we need the one selected object, if its not active */
ob= OBACT;
if(ob && !(ob->flag & SELECT)) ob= NULL;
-
- for(base= G.scene->base.first; base; base= base->next) {
- if TESTBASELIB(base) {
- if(ob==NULL)
+
+ for(base= scene->base.first; base; base= base->next) {
+ if TESTBASELIB(scene, base) {
+ if(ob==NULL)
ob= base->object;
- calc_tw_center(base->object->obmat[3]);
+ calc_tw_center(scene, base->object->obmat[3]);
protectflag_to_drawflags(base->object->protectflag, &v3d->twdrawflag);
totsel++;
}
}
-
+
/* selection center */
if(totsel) {
- VecMulf(G.scene->twcent, 1.0f/(float)totsel); // centroid!
+ VecMulf(scene->twcent, 1.0f/(float)totsel); // centroid!
}
}
-
+
/* global, local or normal orientation? */
if(ob && totsel) {
-
+
switch(v3d->twmode) {
- case V3D_MANIP_GLOBAL:
- strcpy(t->spacename, "global");
- break;
-
+
case V3D_MANIP_NORMAL:
- if(t->obedit || ob->flag & OB_POSEMODE) {
+ if(obedit || ob->flag & OB_POSEMODE) {
float mat[3][3];
int type;
-
- strcpy(t->spacename, "normal");
-
- type = getTransformOrientation(normal, plane, (G.vd->around == V3D_ACTIVE));
-
+
+ type = getTransformOrientation(C, normal, plane, (v3d->around == V3D_ACTIVE));
+
switch (type)
{
case ORIENTATION_NORMAL:
@@ -488,57 +450,55 @@ int calc_manipulator_stats(ScrArea *sa)
}
break;
}
-
+
if (type == ORIENTATION_NONE)
{
- Mat4One(v3d->twmat);
+ Mat4One(rv3d->twmat);
}
else
{
- Mat4CpyMat3(v3d->twmat, mat);
+ Mat4CpyMat3(rv3d->twmat, mat);
}
break;
}
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIP_LOCAL:
- strcpy(t->spacename, "local");
- Mat4CpyMat4(v3d->twmat, ob->obmat);
- Mat4Ortho(v3d->twmat);
+ Mat4CpyMat4(rv3d->twmat, ob->obmat);
+ Mat4Ortho(rv3d->twmat);
break;
-
+
case V3D_MANIP_VIEW:
{
float mat[3][3];
- strcpy(t->spacename, "view");
- Mat3CpyMat4(mat, v3d->viewinv);
+ Mat3CpyMat4(mat, rv3d->viewinv);
Mat3Ortho(mat);
- Mat4CpyMat3(v3d->twmat, mat);
+ Mat4CpyMat3(rv3d->twmat, mat);
}
break;
default: /* V3D_MANIP_CUSTOM */
- applyTransformOrientation();
+ // XXX applyTransformOrientation(C, t);
break;
}
-
+
}
-
+
return totsel;
}
/* ******************** DRAWING STUFFIES *********** */
-static float screen_aligned(float mat[][4])
+static float screen_aligned(RegionView3D *rv3d, float mat[][4])
{
float vec[3], size;
-
+
VECCOPY(vec, mat[0]);
size= Normalize(vec);
-
+
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
-
+
/* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
-
+ glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
+
return size;
}
@@ -557,32 +517,32 @@ static void partial_donut(float radring, float radhole, int start, int end, int
float cos_theta1, sin_theta1;
float ring_delta, side_delta;
int i, j, docaps= 1;
-
+
if(start==0 && end==nrings) docaps= 0;
-
+
ring_delta= 2.0f*(float)M_PI/(float)nrings;
side_delta= 2.0f*(float)M_PI/(float)nsides;
-
+
theta= (float)M_PI+0.5f*ring_delta;
cos_theta= (float)cos(theta);
sin_theta= (float)sin(theta);
-
+
for(i= nrings - 1; i >= 0; i--) {
theta1= theta + ring_delta;
cos_theta1= (float)cos(theta1);
sin_theta1= (float)sin(theta1);
-
+
if(docaps && i==start) { // cap
glBegin(GL_POLYGON);
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
-
+
phi += side_delta;
cos_phi= (float)cos(phi);
sin_phi= (float)sin(phi);
dist= radhole + radring * cos_phi;
-
+
glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
}
glEnd();
@@ -592,35 +552,35 @@ static void partial_donut(float radring, float radhole, int start, int end, int
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
-
+
phi += side_delta;
cos_phi= (float)cos(phi);
sin_phi= (float)sin(phi);
dist= radhole + radring * cos_phi;
-
+
glVertex3f(cos_theta1 * dist, -sin_theta1 * dist, radring * sin_phi);
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
}
glEnd();
}
-
+
if(docaps && i==end) { // cap
glBegin(GL_POLYGON);
phi= 0.0;
for(j= nsides; j >= 0; j--) {
float cos_phi, sin_phi, dist;
-
+
phi -= side_delta;
cos_phi= (float)cos(phi);
sin_phi= (float)sin(phi);
dist= radhole + radring * cos_phi;
-
+
glVertex3f(cos_theta * dist, -sin_theta * dist, radring * sin_phi);
}
glEnd();
}
-
-
+
+
theta= theta1;
cos_theta= cos_theta1;
sin_theta= sin_theta1;
@@ -632,30 +592,30 @@ static void partial_donut(float radring, float radhole, int start, int end, int
moving: in transform theme color
else the red/green/blue
*/
-static void manipulator_setcolor(char axis, int colcode)
+static void manipulator_setcolor(View3D *v3d, char axis, int colcode)
{
float vec[4];
char col[4];
-
+
vec[3]= 0.7f; // alpha set on 0.5, can be glEnabled or not
-
+
if(colcode==MAN_GHOST) {
glColor4ub(0, 0, 0, 70);
}
else if(colcode==MAN_MOVECOL) {
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
glColor4ub(col[0], col[1], col[2], 128);
}
else {
switch(axis) {
case 'c':
- BIF_GetThemeColor3ubv(TH_TRANSFORM, col);
- if(G.vd->twmode == V3D_MANIP_LOCAL) {
+ UI_GetThemeColor3ubv(TH_TRANSFORM, col);
+ if(v3d->twmode == V3D_MANIP_LOCAL) {
col[0]= col[0]>200?255:col[0]+55;
col[1]= col[1]>200?255:col[1]+55;
col[2]= col[2]>200?255:col[2]+55;
}
- else if(G.vd->twmode == V3D_MANIP_NORMAL) {
+ else if(v3d->twmode == V3D_MANIP_NORMAL) {
col[0]= col[0]<55?0:col[0]-55;
col[1]= col[1]<55?0:col[1]-55;
col[2]= col[2]<55?0:col[2]-55;
@@ -676,32 +636,32 @@ static void manipulator_setcolor(char axis, int colcode)
}
/* viewmatrix should have been set OK, also no shademode! */
-static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
+static void draw_manipulator_axes(View3D *v3d, int colcode, int flagx, int flagy, int flagz)
{
-
+
/* axes */
if(flagx) {
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
glBegin(GL_LINES);
glVertex3f(0.2f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
glEnd();
- }
+ }
if(flagy) {
if(flagy & MAN_SCALE_Y) glLoadName(MAN_SCALE_Y);
else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.2f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
glEnd();
- }
+ }
if(flagz) {
if(flagz & MAN_SCALE_Z) glLoadName(MAN_SCALE_Z);
else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.2f);
glVertex3f(0.0f, 0.0f, 1.0f);
@@ -710,68 +670,68 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
}
/* only called while G.moving */
-static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
+static void draw_manipulator_rotate_ghost(View3D *v3d, RegionView3D *rv3d, int drawflags)
{
GLUquadricObj *qobj;
float size, phi, startphi, vec[3], svec[3], matt[4][4], cross[3], tmat[3][3];
int arcs= (G.rt!=2);
-
+
glDisable(GL_DEPTH_TEST);
- qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
+ qobj= gluNewQuadric();
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
glColor4ub(0,0,0,64);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
-
- /* we need both [4][4] transforms, Trans.mat seems to be premul, not post for mat[][4] */
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
+
+ /* we need both [4][4] transforms, t->mat seems to be premul, not post for mat[][4] */
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+// XXX Mat4MulMat34(matt, t->mat, rv3d->twmat);
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
-
+
/* prepare for screen aligned draw */
glPushMatrix();
- size= screen_aligned(mat);
-
- vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+ size= screen_aligned(rv3d, rv3d->twmat);
+
+ vec[0]= 0; // XXX (float)(t->con.imval[0] - t->center2d[0]);
+ vec[1]= 0; // XXX (float)(t->con.imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
-
+
startphi= saacos( vec[1] );
if(vec[0]<0.0) startphi= -startphi;
-
- phi= (float)fmod(180.0*Trans.val/M_PI, 360.0);
+
+ phi= 0; // XXX (float)fmod(180.0*t->val/M_PI, 360.0);
if(phi > 180.0) phi-= 360.0;
else if(phi<-180.0) phi+= 360.0;
-
+
gluPartialDisk(qobj, 0.0, size, 32, 1, 180.0*startphi/M_PI, phi);
-
+
glPopMatrix();
}
else if(arcs) {
float imat[3][3], ivmat[3][3];
/* try to get the start rotation */
-
- svec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
- svec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
+
+ svec[0]= 0; // XXX (float)(t->con.imval[0] - t->center2d[0]);
+ svec[1]= 0; // XXX (float)(t->con.imval[1] - t->center2d[1]);
svec[2]= 0.0f;
-
+
/* screen aligned vec transform back to manipulator space */
- Mat3CpyMat4(ivmat, G.vd->viewinv);
- Mat3CpyMat4(tmat, mat);
+ Mat3CpyMat4(ivmat, rv3d->viewinv);
+ Mat3CpyMat4(tmat, rv3d->twmat);
Mat3Inv(imat, tmat);
Mat3MulMat3(tmat, imat, ivmat);
-
+
Mat3MulVecfl(tmat, svec); // tmat is used further on
Normalize(svec);
- }
-
- mymultmatrix(mat); // aligns with original widget
-
+ }
+
+ wmMultMatrix(rv3d->twmat); // aligns with original widget
+
/* Z disk */
if(drawflags & MAN_ROT_Z) {
if(arcs) {
@@ -779,18 +739,18 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[0]+= tmat[2][0];
svec[1]+= tmat[2][1];
Normalize(svec);
-
+
startphi= (float)atan2(svec[0], svec[1]);
}
else startphi= 0.5f*(float)M_PI;
-
- VECCOPY(vec, mat[0]); // use x axis to detect rotation
+
+ VECCOPY(vec, rv3d->twmat[0]); // use x axis to detect rotation
Normalize(vec);
Normalize(matt[0]);
phi= saacos( Inpf(vec, matt[0]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[0]); // results in z vector
- if(Inpf(cross, mat[2]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[2]) > 0.0) phi= -phi;
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*(phi)/M_PI);
}
}
@@ -801,23 +761,23 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[1]+= tmat[2][1];
svec[2]+= tmat[2][2];
Normalize(svec);
-
+
startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
}
else startphi= 0.0f;
-
- VECCOPY(vec, mat[1]); // use y axis to detect rotation
+
+ VECCOPY(vec, rv3d->twmat[1]); // use y axis to detect rotation
Normalize(vec);
Normalize(matt[1]);
phi= saacos( Inpf(vec, matt[1]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[1]); // results in x vector
- if(Inpf(cross, mat[0]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[0]) > 0.0) phi= -phi;
glRotatef(90.0, 0.0, 1.0, 0.0);
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
glRotatef(-90.0, 0.0, 1.0, 0.0);
}
- }
+ }
/* Y circle */
if(drawflags & MAN_ROT_Y) {
if(arcs) {
@@ -825,83 +785,83 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[0]+= tmat[2][0];
svec[2]+= tmat[2][2];
Normalize(svec);
-
+
startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
}
else startphi= (float)M_PI;
-
- VECCOPY(vec, mat[2]); // use z axis to detect rotation
+
+ VECCOPY(vec, rv3d->twmat[2]); // use z axis to detect rotation
Normalize(vec);
Normalize(matt[2]);
phi= saacos( Inpf(vec, matt[2]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[2]); // results in y vector
- if(Inpf(cross, mat[1]) > 0.0) phi= -phi;
+ if(Inpf(cross, rv3d->twmat[1]) > 0.0) phi= -phi;
glRotatef(-90.0, 1.0, 0.0, 0.0);
gluPartialDisk(qobj, 0.0, 1.0, 32, 1, 180.0*startphi/M_PI, 180.0*phi/M_PI);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
}
-
+
glDisable(GL_BLEND);
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
}
-static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, int combo)
+static void draw_manipulator_rotate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo)
{
- GLUquadricObj *qobj;
+ GLUquadricObj *qobj;
double plane[4];
float size, vec[3], unitmat[4][4];
- float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
+ float cywid= 0.33f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.65f;
int arcs= (G.rt!=2);
int colcode;
-
+
if(moving) colcode= MAN_MOVECOL;
else colcode= MAN_RGB;
-
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
-
+
/* Init stuff */
glDisable(GL_DEPTH_TEST);
Mat4One(unitmat);
qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
/* prepare for screen aligned draw */
- VECCOPY(vec, mat[0]);
+ VECCOPY(vec, rv3d->twmat[0]);
size= Normalize(vec);
glPushMatrix();
- glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
-
+ glTranslatef(rv3d->twmat[3][0], rv3d->twmat[3][1], rv3d->twmat[3][2]);
+
if(arcs) {
/* clipplane makes nice handles, calc here because of multmatrix but with translate! */
- VECCOPY(plane, G.vd->viewinv[2]);
+ VECCOPY(plane, rv3d->viewinv[2]);
plane[3]= -0.02*size; // clip just a bit more
glClipPlane(GL_CLIP_PLANE0, plane);
}
/* sets view screen aligned */
- glRotatef( -360.0f*saacos(G.vd->viewquat[0])/(float)M_PI, G.vd->viewquat[1], G.vd->viewquat[2], G.vd->viewquat[3]);
-
+ glRotatef( -360.0f*saacos(rv3d->viewquat[0])/(float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
+
/* Screen aligned help circle */
if(arcs) {
if((G.f & G_PICKSEL)==0) {
- BIF_ThemeColorShade(TH_BACK, -30);
+ UI_ThemeColorShade(TH_BACK, -30);
drawcircball(GL_LINE_LOOP, unitmat[3], size, unitmat);
}
}
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
+ UI_ThemeColor(TH_TRANSFORM);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
-
- if(moving) {
+
+ if(moving) {
float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[0]= 0; // XXX (float)(t->imval[0] - t->center2d[0]);
+ vec[1]= 0; // XXX (float)(t->imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
VecMulf(vec, 1.2f*size);
@@ -912,20 +872,20 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
}
glPopMatrix();
-
+
/* apply the transform delta */
if(moving) {
float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ // XXX Mat4MulMat34(matt, t->mat, rv3d->twmat);
+ wmMultMatrix(matt);
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
}
else {
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
- mymultmatrix(mat);
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
+ wmMultMatrix(rv3d->twmat);
}
-
+
/* axes */
if(arcs==0) {
if(!(G.f & G_PICKSEL)) {
@@ -933,17 +893,17 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* axis */
glBegin(GL_LINES);
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
glVertex3f(0.2f, 0.0f, 0.0f);
glVertex3f(1.0f, 0.0f, 0.0f);
- }
+ }
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
glVertex3f(0.0f, 0.2f, 0.0f);
glVertex3f(0.0f, 1.0f, 0.0f);
- }
+ }
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
glVertex3f(0.0f, 0.0f, 0.2f);
glVertex3f(0.0f, 0.0f, 1.0f);
}
@@ -951,183 +911,248 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
}
}
}
-
+
if(arcs==0 && moving) {
-
+
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y circle */
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.0, unitmat);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
-
+
if(arcs) glDisable(GL_CLIP_PLANE0);
}
// donut arcs
if(arcs) {
glEnable(GL_CLIP_PLANE0);
-
+
/* Z circle */
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
}
/* X circle */
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y circle */
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
partial_donut(cusize/4.0f, 1.0f, 0, 48, 8, 48);
glRotatef(90.0, 1.0, 0.0, 0.0);
}
-
+
glDisable(GL_CLIP_PLANE0);
}
-
+
if(arcs==0) {
-
+
/* Z handle on X axis */
if(drawflags & MAN_ROT_Z) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
glPopMatrix();
- }
+ }
/* Y handle on X axis */
if(drawflags & MAN_ROT_Y) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
- manipulator_setcolor('y', colcode);
-
+ manipulator_setcolor(v3d, 'y', colcode);
+
glRotatef(90.0, 1.0, 0.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
-
+
glPopMatrix();
}
-
+
/* X handle on Z axis */
if(drawflags & MAN_ROT_X) {
glPushMatrix();
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
- manipulator_setcolor('x', colcode);
-
+ manipulator_setcolor(v3d, 'x', colcode);
+
glRotatef(-90.0, 0.0, 1.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
glPopMatrix();
}
-
+
}
-
+
/* restore */
- myloadmatrix(G.vd->viewmat);
+ wmLoadMatrix(rv3d->viewmat);
gluDeleteQuadric(qobj);
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
+}
+
+static void drawsolidcube(float size)
+{
+ static float cube[8][3] = {
+ {-1.0, -1.0, -1.0},
+ {-1.0, -1.0, 1.0},
+ {-1.0, 1.0, 1.0},
+ {-1.0, 1.0, -1.0},
+ { 1.0, -1.0, -1.0},
+ { 1.0, -1.0, 1.0},
+ { 1.0, 1.0, 1.0},
+ { 1.0, 1.0, -1.0}, };
+ float n[3];
+
+ glPushMatrix();
+ glScalef(size, size, size);
+
+ n[0]=0; n[1]=0; n[2]=0;
+ glBegin(GL_QUADS);
+ n[0]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[0]); glVertex3fv(cube[4]); glVertex3fv(cube[5]); glVertex3fv(cube[1]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[0]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glVertex3fv(cube[5]);
+ n[0]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[1]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[3]); glVertex3fv(cube[2]); glVertex3fv(cube[6]);
+ n[1]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= 1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[1]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[2]);
+ n[2]=0;
+ glEnd();
+
+ glBegin(GL_QUADS);
+ n[2]= -1.0;
+ glNormal3fv(n);
+ glVertex3fv(cube[7]); glVertex3fv(cube[4]); glVertex3fv(cube[0]); glVertex3fv(cube[3]);
+ glEnd();
+
+ glPopMatrix();
}
-static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, int combo, int colcode)
+
+static void draw_manipulator_scale(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
- float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
+ float cywid= 0.25f*0.01f*(float)U.tw_handlesize;
float cusize= cywid*0.75f, dz;
-
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_SCALE_C)==0) return;
-
+
glDisable(GL_DEPTH_TEST);
-
+
/* not in combo mode */
if( (combo & (V3D_MANIP_TRANSLATE|V3D_MANIP_ROTATE))==0) {
float size, unitmat[4][4];
-
+ int shift= 0; // XXX
+
/* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_SCALE_C);
-
- manipulator_setcolor('c', colcode);
+ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_SCALE_C);
+
+ manipulator_setcolor(v3d, 'c', colcode);
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
Mat4One(unitmat);
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
-
+
dz= 1.0;
}
else dz= 1.0f-4.0f*cusize;
-
+
if(moving) {
float matt[4][4];
-
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- Mat4MulMat34(matt, Trans.mat, mat);
- mymultmatrix(matt);
+
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ // XXX Mat4MulMat34(matt, t->mat, rv3d->twmat);
+ wmMultMatrix(matt);
glFrontFace( is_mat4_flipped(matt)?GL_CW:GL_CCW);
}
else {
- mymultmatrix(mat);
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
+ wmMultMatrix(rv3d->twmat);
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
}
-
+
/* axis */
-
+
/* in combo mode, this is always drawn as first type */
- draw_manipulator_axes(colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
-
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_SCALE_X, drawflags & MAN_SCALE_Y, drawflags & MAN_SCALE_Z);
+
/* Z cube */
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_SCALE_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
drawsolidcube(cusize);
- }
+ }
/* X cube */
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_SCALE_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_X);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
drawsolidcube(cusize);
- }
+ }
/* Y cube */
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_SCALE_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_SCALE_Y);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
drawsolidcube(cusize);
}
-
+
/* if shiftkey, center point as last, for selectbuffer order */
if(G.f & G_PICKSEL) {
- if(G.qual & LR_SHIFTKEY) {
+ int shift= 0; // XXX
+
+ if(shift) {
glTranslatef(0.0, -dz, 0.0);
glLoadName(MAN_SCALE_C);
glBegin(GL_POINTS);
@@ -1135,11 +1160,11 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in
glEnd();
}
}
-
+
/* restore */
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
+ wmLoadMatrix(rv3d->viewmat);
+
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
glFrontFace(GL_CCW);
}
@@ -1149,132 +1174,133 @@ static void draw_cone(GLUquadricObj *qobj, float len, float width)
glTranslatef(0.0, 0.0, -0.5f*len);
gluCylinder(qobj, width, 0.0, len, 8, 1);
gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
+ gluDisk(qobj, 0.0, width, 8, 1);
gluQuadricOrientation(qobj, GLU_OUTSIDE);
glTranslatef(0.0, 0.0, 0.5f*len);
}
static void draw_cylinder(GLUquadricObj *qobj, float len, float width)
{
-
+
width*= 0.8f; // just for beauty
-
+
glTranslatef(0.0, 0.0, -0.5f*len);
gluCylinder(qobj, width, width, len, 8, 1);
gluQuadricOrientation(qobj, GLU_INSIDE);
- gluDisk(qobj, 0.0, width, 8, 1);
+ gluDisk(qobj, 0.0, width, 8, 1);
gluQuadricOrientation(qobj, GLU_OUTSIDE);
glTranslatef(0.0, 0.0, len);
- gluDisk(qobj, 0.0, width, 8, 1);
+ gluDisk(qobj, 0.0, width, 8, 1);
glTranslatef(0.0, 0.0, -0.5f*len);
}
-static void draw_manipulator_translate(float mat[][4], int moving, int drawflags, int combo, int colcode)
+static void draw_manipulator_translate(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
- GLUquadricObj *qobj;
+ GLUquadricObj *qobj;
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.25f*cylen, dz, size;
float unitmat[4][4];
-
+ int shift= 0; // XXX
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_TRANS_C)==0) return;
-
- if(moving) glTranslatef(Trans.vec[0], Trans.vec[1], Trans.vec[2]);
+
+ // XXX if(moving) glTranslatef(t->vec[0], t->vec[1], t->vec[2]);
glDisable(GL_DEPTH_TEST);
qobj= gluNewQuadric();
- gluQuadricDrawStyle(qobj, GLU_FILL);
-
+ gluQuadricDrawStyle(qobj, GLU_FILL);
+
/* center circle, do not add to selection when shift is pressed (planar constraint) */
- if( (G.f & G_PICKSEL) && (G.qual & LR_SHIFTKEY)==0) glLoadName(MAN_TRANS_C);
-
- manipulator_setcolor('c', colcode);
+ if( (G.f & G_PICKSEL) && shift==0) glLoadName(MAN_TRANS_C);
+
+ manipulator_setcolor(v3d, 'c', colcode);
glPushMatrix();
- size= screen_aligned(mat);
+ size= screen_aligned(rv3d, rv3d->twmat);
Mat4One(unitmat);
drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
-
+
/* and now apply matrix, we move to local matrix drawing */
- mymultmatrix(mat);
-
+ wmMultMatrix(rv3d->twmat);
+
/* axis */
glLoadName(-1);
-
+
// translate drawn as last, only axis when no combo with scale, or for ghosting
if((combo & V3D_MANIP_SCALE)==0 || colcode==MAN_GHOST)
- draw_manipulator_axes(colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_TRANS_X, drawflags & MAN_TRANS_Y, drawflags & MAN_TRANS_Z);
+
-
/* offset in combo mode, for rotate a bit more */
if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen;
else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen;
else dz= 1.0f;
-
+
/* Z Cone */
glTranslatef(0.0, 0.0, dz);
if(drawflags & MAN_TRANS_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
draw_cone(qobj, cylen, cywid);
- }
+ }
/* X Cone */
glTranslatef(dz, 0.0, -dz);
if(drawflags & MAN_TRANS_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
draw_cone(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y Cone */
glTranslatef(-dz, dz, 0.0);
if(drawflags & MAN_TRANS_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_TRANS_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
draw_cone(qobj, cylen, cywid);
}
gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
+ wmLoadMatrix(rv3d->viewmat);
+
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
}
-static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflags, int combo, int colcode)
+static void draw_manipulator_rotate_cyl(View3D *v3d, RegionView3D *rv3d, int moving, int drawflags, int combo, int colcode)
{
GLUquadricObj *qobj;
float size;
float cylen= 0.01f*(float)U.tw_handlesize;
float cywid= 0.25f*cylen;
-
+
/* when called while moving in mixed mode, do not draw when... */
if((drawflags & MAN_ROT_C)==0) return;
/* prepare for screen aligned draw */
glPushMatrix();
- size= screen_aligned(mat);
-
+ size= screen_aligned(rv3d, rv3d->twmat);
+
glDisable(GL_DEPTH_TEST);
- qobj= gluNewQuadric();
-
+ qobj= gluNewQuadric();
+
/* Screen aligned view rot circle */
if(drawflags & MAN_ROT_V) {
float unitmat[4][4];
Mat4One(unitmat);
-
+
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_V);
- BIF_ThemeColor(TH_TRANSFORM);
+ UI_ThemeColor(TH_TRANSFORM);
drawcircball(GL_LINE_LOOP, unitmat[3], 1.2f*size, unitmat);
-
+
if(moving) {
float vec[3];
- vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
- vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
+ vec[0]= 0; // XXX (float)(t->imval[0] - t->center2d[0]);
+ vec[1]= 0; // XXX (float)(t->imval[1] - t->center2d[1]);
vec[2]= 0.0f;
Normalize(vec);
VecMulf(vec, 1.2f*size);
@@ -1285,65 +1311,65 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
}
}
glPopMatrix();
-
+
/* apply the transform delta */
if(moving) {
float matt[4][4];
- Mat4CpyMat4(matt, mat); // to copy the parts outside of [3][3]
- if (Trans.flag & T_USES_MANIPULATOR) {
- Mat4MulMat34(matt, Trans.mat, mat);
- }
- mymultmatrix(matt);
+ Mat4CpyMat4(matt, rv3d->twmat); // to copy the parts outside of [3][3]
+ // XXX if (t->flag & T_USES_MANIPULATOR) {
+ // XXX Mat4MulMat34(matt, t->mat, rv3d->twmat);
+ // XXX }
+ wmMultMatrix(matt);
}
else {
- mymultmatrix(mat);
+ wmMultMatrix(rv3d->twmat);
}
-
- glFrontFace( is_mat4_flipped(mat)?GL_CW:GL_CCW);
-
+
+ glFrontFace( is_mat4_flipped(rv3d->twmat)?GL_CW:GL_CCW);
+
/* axis */
if( (G.f & G_PICKSEL)==0 ) {
-
+
// only draw axis when combo didn't draw scale axes
if((combo & V3D_MANIP_SCALE)==0)
- draw_manipulator_axes(colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
-
+ draw_manipulator_axes(v3d, colcode, drawflags & MAN_ROT_X, drawflags & MAN_ROT_Y, drawflags & MAN_ROT_Z);
+
/* only has to be set when not in picking */
- gluQuadricDrawStyle(qobj, GLU_FILL);
+ gluQuadricDrawStyle(qobj, GLU_FILL);
}
-
+
/* Z cyl */
glTranslatef(0.0, 0.0, 1.0);
if(drawflags & MAN_ROT_Z) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
- manipulator_setcolor('z', colcode);
+ manipulator_setcolor(v3d, 'z', colcode);
draw_cylinder(qobj, cylen, cywid);
- }
+ }
/* X cyl */
glTranslatef(1.0, 0.0, -1.0);
if(drawflags & MAN_ROT_X) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_X);
glRotatef(90.0, 0.0, 1.0, 0.0);
- manipulator_setcolor('x', colcode);
+ manipulator_setcolor(v3d, 'x', colcode);
draw_cylinder(qobj, cylen, cywid);
glRotatef(-90.0, 0.0, 1.0, 0.0);
- }
+ }
/* Y cylinder */
glTranslatef(-1.0, 1.0, 0.0);
if(drawflags & MAN_ROT_Y) {
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Y);
glRotatef(-90.0, 1.0, 0.0, 0.0);
- manipulator_setcolor('y', colcode);
+ manipulator_setcolor(v3d, 'y', colcode);
draw_cylinder(qobj, cylen, cywid);
}
-
+
/* restore */
-
+
gluDeleteQuadric(qobj);
- myloadmatrix(G.vd->viewmat);
-
- if(G.vd->zbuf) glEnable(GL_DEPTH_TEST);
-
+ wmLoadMatrix(rv3d->viewmat);
+
+ if(v3d->zbuf) glEnable(GL_DEPTH_TEST);
+
}
@@ -1353,78 +1379,33 @@ static float get_manipulator_drawsize(ARegion *ar)
{
RegionView3D *rv3d= ar->regiondata;
float size = get_drawsize(ar, rv3d->twmat[3]);
-
+
size*= (float)U.tw_size;
return size;
}
-/* exported to transform_constraints.c */
-/* mat, vec = default orientation and location */
-/* type = transform type */
-/* axis = x, y, z, c */
-/* col: 0 = colored, 1 = moving, 2 = ghost */
-void draw_manipulator_ext(ScrArea *sa, int type, char axis, int col, float vec[3], float mat[][3])
-{
- int drawflags= 0;
- float mat4[4][4];
- int colcode;
-
- Mat4CpyMat3(mat4, mat);
- VECCOPY(mat4[3], vec);
-
- Mat4MulFloat3((float *)mat4, get_manipulator_drawsize(sa));
-
- glEnable(GL_BLEND); // let's do it transparent by default
- if(col==0) colcode= MAN_RGB;
- else if(col==1) colcode= MAN_MOVECOL;
- else colcode= MAN_GHOST;
-
-
- if(type==TFM_ROTATION) {
- if(axis=='x') drawflags= MAN_ROT_X;
- else if(axis=='y') drawflags= MAN_ROT_Y;
- else if(axis=='z') drawflags= MAN_ROT_Z;
- else drawflags= MAN_ROT_C;
-
- draw_manipulator_rotate_cyl(mat4, col, drawflags, V3D_MANIP_ROTATE, colcode);
- }
- else if(type==TFM_RESIZE) {
- if(axis=='x') drawflags= MAN_SCALE_X;
- else if(axis=='y') drawflags= MAN_SCALE_Y;
- else if(axis=='z') drawflags= MAN_SCALE_Z;
- else drawflags= MAN_SCALE_C;
-
- draw_manipulator_scale(mat4, col, drawflags, V3D_MANIP_SCALE, colcode);
- }
- else {
- if(axis=='x') drawflags= MAN_TRANS_X;
- else if(axis=='y') drawflags= MAN_TRANS_Y;
- else if(axis=='z') drawflags= MAN_TRANS_Z;
- else drawflags= MAN_TRANS_C;
-
- draw_manipulator_translate(mat4, 0, drawflags, V3D_MANIP_TRANSLATE, colcode);
- }
-
-
- glDisable(GL_BLEND);
-}
/* main call, does calc centers & orientation too */
/* uses global G.moving */
static int drawflags= 0xFFFF; // only for the calls below, belongs in scene...?
-void BIF_draw_manipulator(ScrArea *sa)
+
+void BIF_draw_manipulator(const bContext *C)
{
+ ScrArea *sa= CTX_wm_area(C);
+ ARegion *ar= CTX_wm_region(C);
+ Scene *scene= CTX_data_scene(C);
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
int totsel;
-
+
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return;
if(G.moving && (G.moving & G_TRANSFORM_MANIP)==0) return;
-
+
if(G.moving==0) {
v3d->twflag &= ~V3D_DRAW_MANIPULATOR;
-
- totsel= calc_manipulator_stats(sa);
+
+ totsel= calc_manipulator_stats(C);
if(totsel==0) return;
drawflags= v3d->twdrawflag; /* set in calc_manipulator_stats */
@@ -1434,123 +1415,119 @@ void BIF_draw_manipulator(ScrArea *sa)
switch(v3d->around) {
case V3D_CENTER:
case V3D_ACTIVE:
- v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
- v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;
- v3d->twmat[3][2]= (G.scene->twmin[2] + G.scene->twmax[2])/2.0f;
- if(v3d->around==V3D_ACTIVE && t->obedit==NULL) {
+ rv3d->twmat[3][0]= (scene->twmin[0] + scene->twmax[0])/2.0f;
+ rv3d->twmat[3][1]= (scene->twmin[1] + scene->twmax[1])/2.0f;
+ rv3d->twmat[3][2]= (scene->twmin[2] + scene->twmax[2])/2.0f;
+ if(v3d->around==V3D_ACTIVE && scene->obedit==NULL) {
Object *ob= OBACT;
- if(ob && !(ob->flag & OB_POSEMODE))
- VECCOPY(v3d->twmat[3], ob->obmat[3]);
+ if(ob && !(ob->flag & OB_POSEMODE))
+ VECCOPY(rv3d->twmat[3], ob->obmat[3]);
}
break;
case V3D_LOCAL:
case V3D_CENTROID:
- VECCOPY(v3d->twmat[3], G.scene->twcent);
+ VECCOPY(rv3d->twmat[3], scene->twcent);
break;
case V3D_CURSOR:
- VECCOPY(v3d->twmat[3], give_cursor());
+ VECCOPY(rv3d->twmat[3], give_cursor(scene, v3d));
break;
}
-
- Mat4MulFloat3((float *)v3d->twmat, get_manipulator_drawsize(sa));
+
+ Mat4MulFloat3((float *)rv3d->twmat, get_manipulator_drawsize(ar));
}
-
+
if(v3d->twflag & V3D_DRAW_MANIPULATOR) {
-
+
if(v3d->twtype & V3D_MANIP_ROTATE) {
-
+
/* rotate has special ghosting draw, for pie chart */
- if(G.moving) draw_manipulator_rotate_ghost(v3d->twmat, drawflags);
-
+ if(G.moving) draw_manipulator_rotate_ghost(v3d, rv3d, drawflags);
+
if(G.moving) glEnable(GL_BLEND);
-
+
if(G.rt==3) {
- if(G.moving) draw_manipulator_rotate_cyl(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
- else draw_manipulator_rotate_cyl(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ if(G.moving) draw_manipulator_rotate_cyl(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ else draw_manipulator_rotate_cyl(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
else
- draw_manipulator_rotate(v3d->twmat, G.moving, drawflags, v3d->twtype);
-
+ draw_manipulator_rotate(v3d, rv3d, G.moving, drawflags, v3d->twtype);
+
glDisable(GL_BLEND);
}
if(v3d->twtype & V3D_MANIP_SCALE) {
if(G.moving) {
glEnable(GL_BLEND);
- draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_scale(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_scale(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
- else draw_manipulator_scale(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ else draw_manipulator_scale(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
if(v3d->twtype & V3D_MANIP_TRANSLATE) {
if(G.moving) {
glEnable(GL_BLEND);
- draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_GHOST);
- draw_manipulator_translate(v3d->twmat, 1, drawflags, v3d->twtype, MAN_MOVECOL);
+ draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_GHOST);
+ draw_manipulator_translate(v3d, rv3d, 1, drawflags, v3d->twtype, MAN_MOVECOL);
glDisable(GL_BLEND);
}
- else draw_manipulator_translate(v3d->twmat, 0, drawflags, v3d->twtype, MAN_RGB);
+ else draw_manipulator_translate(v3d, rv3d, 0, drawflags, v3d->twtype, MAN_RGB);
}
}
}
-static int manipulator_selectbuf(ScrArea *sa, float hotspot)
+static int manipulator_selectbuf(ScrArea *sa, ARegion *ar, short *mval, float hotspot)
{
View3D *v3d= sa->spacedata.first;
+ RegionView3D *rv3d= ar->regiondata;
rctf rect;
GLuint buffer[64]; // max 4 items per select, so large enuf
- short hits, mval[2];
-
+ short hits;
+ extern void setwinmatrixview3d(ARegion *ar, View3D *v3d, rctf *rect); // XXX check a bit later on this... (ton)
+
G.f |= G_PICKSEL;
-
- getmouseco_areawin(mval);
+
rect.xmin= mval[0]-hotspot;
rect.xmax= mval[0]+hotspot;
rect.ymin= mval[1]-hotspot;
rect.ymax= mval[1]+hotspot;
-
- /* get rid of overlay button matrix */
- persp(PERSP_VIEW);
-
- setwinmatrixview3d(sa->winx, sa->winy, &rect);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
-
+
+ setwinmatrixview3d(ar, v3d, &rect);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+
glSelectBuffer( 64, buffer);
glRenderMode(GL_SELECT);
glInitNames(); /* these two calls whatfor? It doesnt work otherwise */
glPushName(-2);
-
+
/* do the drawing */
if(v3d->twtype & V3D_MANIP_ROTATE) {
- if(G.rt==3) draw_manipulator_rotate_cyl(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
- else draw_manipulator_rotate(v3d->twmat, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
+ if(G.rt==3) draw_manipulator_rotate_cyl(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ else draw_manipulator_rotate(v3d, rv3d, 0, MAN_ROT_C & v3d->twdrawflag, v3d->twtype);
}
if(v3d->twtype & V3D_MANIP_SCALE)
- draw_manipulator_scale(v3d->twmat, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+ draw_manipulator_scale(v3d, rv3d, 0, MAN_SCALE_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
if(v3d->twtype & V3D_MANIP_TRANSLATE)
- draw_manipulator_translate(v3d->twmat, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
-
+ draw_manipulator_translate(v3d, rv3d, 0, MAN_TRANS_C & v3d->twdrawflag, v3d->twtype, MAN_RGB);
+
glPopName();
hits= glRenderMode(GL_RENDER);
-
+
G.f &= ~G_PICKSEL;
- setwinmatrixview3d(sa->winx, sa->winy, NULL);
- Mat4MulMat4(v3d->persmat, v3d->viewmat, sa->winmat);
-
- persp(PERSP_WIN);
-
+ setwinmatrixview3d(ar, v3d, NULL);
+ Mat4MulMat4(rv3d->persmat, rv3d->viewmat, rv3d->winmat);
+
if(hits==1) return buffer[3];
else if(hits>1) {
GLuint val, dep, mindep=0, mindeprot=0, minval=0, minvalrot=0;
int a;
-
+
/* we compare the hits in buffer, but value centers highest */
/* we also store the rotation hits separate (because of arcs) and return hits on other widgets if there are */
for(a=0; a<hits; a++) {
dep= buffer[4*a + 1];
val= buffer[4*a + 3];
-
+
if(val==MAN_TRANS_C) return MAN_TRANS_C;
else if(val==MAN_SCALE_C) return MAN_SCALE_C;
else {
@@ -1568,7 +1545,7 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
}
}
}
-
+
if(minval)
return minval;
else
@@ -1578,108 +1555,110 @@ static int manipulator_selectbuf(ScrArea *sa, float hotspot)
}
/* return 0; nothing happened */
-int BIF_do_manipulator(ScrArea *sa)
+int BIF_do_manipulator(bContext *C, struct wmEvent *event, wmOperator *op)
{
+ ScrArea *sa= CTX_wm_area(C);
View3D *v3d= sa->spacedata.first;
+ ARegion *ar= CTX_wm_region(C);
+ int constraint_axis[3] = {0, 0, 0};
int val;
-
+ int shift = event->shift;
+
if(!(v3d->twflag & V3D_USE_MANIPULATOR)) return 0;
if(!(v3d->twflag & V3D_DRAW_MANIPULATOR)) return 0;
-
+
// find the hotspots first test narrow hotspot
- val= manipulator_selectbuf(sa, 0.5f*(float)U.tw_hotspot);
+ val= manipulator_selectbuf(sa, ar, event->mval, 0.5f*(float)U.tw_hotspot);
if(val) {
- checkFirstTime(); // TEMPORARY, check this before doing any transform call.
+
// drawflags still global, for drawing call above
- drawflags= manipulator_selectbuf(sa, 0.2f*(float)U.tw_hotspot);
+ drawflags= manipulator_selectbuf(sa, ar, event->mval, 0.2f*(float)U.tw_hotspot);
if(drawflags==0) drawflags= val;
if (drawflags & MAN_TRANS_C) {
- initManipulator(TFM_TRANSLATION);
switch(drawflags) {
case MAN_TRANS_C:
break;
case MAN_TRANS_X:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_Y|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ if(shift) {
+ constraint_axis[1] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ constraint_axis[0] = 1;
break;
case MAN_TRANS_Y:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_X|MAN_TRANS_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ constraint_axis[1] = 1;
break;
case MAN_TRANS_Z:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_TRANS_X|MAN_TRANS_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[1] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ constraint_axis[2] = 1;
break;
}
- ManipulatorTransform();
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ WM_operator_name_call(C, "TFM_OT_translation", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
else if (drawflags & MAN_SCALE_C) {
- initManipulator(TFM_RESIZE);
switch(drawflags) {
case MAN_SCALE_X:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_Y|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[1], v3d->twmat[2], " Y+Z");
+ if(shift) {
+ constraint_axis[1] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ constraint_axis[0] = 1;
break;
case MAN_SCALE_Y:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_X|MAN_SCALE_Z;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[2], " X+Z");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[2] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ constraint_axis[1] = 1;
break;
case MAN_SCALE_Z:
- if(G.qual & LR_SHIFTKEY) {
- drawflags= MAN_SCALE_X|MAN_SCALE_Y;
- BIF_setDualAxisConstraint(v3d->twmat[0], v3d->twmat[1], " X+Y");
+ if(shift) {
+ constraint_axis[0] = 1;
+ constraint_axis[1] = 1;
}
else
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ constraint_axis[2] = 1;
break;
}
- ManipulatorTransform();
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ WM_operator_name_call(C, "TFM_OT_resize", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
- else if (drawflags == MAN_ROT_T) { /* trackbal need special case, init is different */
- initManipulator(TFM_TRACKBALL);
- ManipulatorTransform();
+ else if (drawflags == MAN_ROT_T) { /* trackball need special case, init is different */
+ WM_operator_name_call(C, "TFM_OT_trackball", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
else if (drawflags & MAN_ROT_C) {
- initManipulator(TFM_ROTATION);
switch(drawflags) {
case MAN_ROT_X:
- BIF_setSingleAxisConstraint(v3d->twmat[0], " X");
+ constraint_axis[0] = 1;
break;
case MAN_ROT_Y:
- BIF_setSingleAxisConstraint(v3d->twmat[1], " Y");
+ constraint_axis[1] = 1;
break;
case MAN_ROT_Z:
- BIF_setSingleAxisConstraint(v3d->twmat[2], " Z");
+ constraint_axis[2] = 1;
break;
}
- ManipulatorTransform();
+ RNA_boolean_set_array(op->ptr, "constraint_axis", constraint_axis);
+ WM_operator_name_call(C, "TFM_OT_rotation", WM_OP_INVOKE_REGION_WIN, op->ptr);
}
}
/* after transform, restore drawflags */
drawflags= 0xFFFF;
-
+
return val;
}
-#endif
diff --git a/source/blender/editors/transform/transform_ndofinput.c b/source/blender/editors/transform/transform_ndofinput.c
index c52492ebd6b..f8567023e5f 100644
--- a/source/blender/editors/transform/transform_ndofinput.c
+++ b/source/blender/editors/transform/transform_ndofinput.c
@@ -31,12 +31,15 @@
#include "BKE_utildefines.h" /* ABS */
#include "DNA_view3d_types.h" /* for G.vd (view3d) */
+#include "DNA_windowmanager_types.h" /* for G.vd (view3d) */
#include "WM_types.h"
#include "transform.h"
+#if 0
static int updateNDofMotion(NDofInput *n); // return 0 when motion is null
+#endif
static void resetNDofInput(NDofInput *n);
void initNDofInput(NDofInput *n)
@@ -120,6 +123,8 @@ void applyNDofInput(NDofInput *n, float *vec)
}
}
+// TRANSFORM_FIX_ME
+#if 0
static int updateNDofMotion(NDofInput *n)
{
@@ -127,14 +132,11 @@ static int updateNDofMotion(NDofInput *n)
int i;
int retval = 0;
-// TRANSFORM_FIX_ME
-#if 0
getndof(fval);
if (G.vd->ndoffilter)
filterNDOFvalues(fval);
-#endif
-
+
for(i = 0; i < 6; i++)
{
if (!retval && fval[i] != 0.0f)
@@ -149,6 +151,7 @@ static int updateNDofMotion(NDofInput *n)
return retval;
}
+#endif
diff --git a/source/blender/editors/transform/transform_numinput.c b/source/blender/editors/transform/transform_numinput.c
index 34976105db3..f5f1d5fac9e 100644
--- a/source/blender/editors/transform/transform_numinput.c
+++ b/source/blender/editors/transform/transform_numinput.c
@@ -34,6 +34,7 @@
#include "BKE_utildefines.h" /* ABS */
#include "WM_types.h"
+#include "DNA_windowmanager_types.h"
#include "transform.h"
diff --git a/source/blender/editors/transform/transform_ops.c b/source/blender/editors/transform/transform_ops.c
index 769001b30a8..2fc3d2f1e53 100644
--- a/source/blender/editors/transform/transform_ops.c
+++ b/source/blender/editors/transform/transform_ops.c
@@ -1,5 +1,5 @@
/**
- * $Id: transform_ops.c 17542 2008-11-23 15:27:53Z theeth $
+ * $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
@@ -56,31 +56,38 @@ static float VecOne[3] = {1, 1, 1};
/* need constants for this */
EnumPropertyItem proportional_mode_types[] = {
- {0, "OFF", "Off", ""},
- {1, "ON", "On", ""},
- {2, "CONNECTED", "Connected", ""},
- {0, NULL, NULL, NULL}
+ {0, "OFF", 0, "Off", ""},
+ {1, "ON", 0, "On", ""},
+ {2, "CONNECTED", 0, "Connected", ""},
+ {0, NULL, 0, NULL, NULL}
};
EnumPropertyItem snap_mode_types[] = {
- {SCE_SNAP_TARGET_CLOSEST, "CLOSEST", "Closest", ""},
- {SCE_SNAP_TARGET_CENTER, "CENTER", "Center", ""},
- {SCE_SNAP_TARGET_MEDIAN, "MEDIAN", "Median", ""},
- {SCE_SNAP_TARGET_ACTIVE, "ACTIVE", "Active", ""},
- {0, NULL, NULL, NULL}
+ {SCE_SNAP_TARGET_CLOSEST, "CLOSEST", 0, "Closest", ""},
+ {SCE_SNAP_TARGET_CENTER, "CENTER", 0, "Center", ""},
+ {SCE_SNAP_TARGET_MEDIAN, "MEDIAN", 0, "Median", ""},
+ {SCE_SNAP_TARGET_ACTIVE, "ACTIVE", 0, "Active", ""},
+ {0, NULL, 0, NULL, NULL}
};
EnumPropertyItem proportional_falloff_types[] = {
- {PROP_SMOOTH, "SMOOTH", "Smooth", ""},
- {PROP_SPHERE, "SPHERE", "Sphere", ""},
- {PROP_ROOT, "ROOT", "Root", ""},
- {PROP_SHARP, "SHARP", "Sharp", ""},
- {PROP_LIN, "LINEAR", "Linear", ""},
- {PROP_CONST, "CONSTANT", "Constant", ""},
- {PROP_RANDOM, "RANDOM", "Random", ""},
- {0, NULL, NULL, NULL}
+ {PROP_SMOOTH, "SMOOTH", 0, "Smooth", ""},
+ {PROP_SPHERE, "SPHERE", 0, "Sphere", ""},
+ {PROP_ROOT, "ROOT", 0, "Root", ""},
+ {PROP_SHARP, "SHARP", 0, "Sharp", ""},
+ {PROP_LIN, "LINEAR", 0, "Linear", ""},
+ {PROP_CONST, "CONSTANT", 0, "Constant", ""},
+ {PROP_RANDOM, "RANDOM", 0, "Random", ""},
+ {0, NULL, 0, NULL, NULL}
};
+EnumPropertyItem orientation_items[]= {
+ {V3D_MANIP_GLOBAL, "GLOBAL", 0, "Global", ""},
+ {V3D_MANIP_NORMAL, "NORMAL", 0, "Normal", ""},
+ {V3D_MANIP_LOCAL, "LOCAL", 0, "Local", ""},
+ {V3D_MANIP_VIEW, "VIEW", 0, "View", ""},
+ {0, NULL, 0, NULL, NULL}};
+
char OP_TRANSLATION[] = "TFM_OT_translation";
char OP_ROTATION[] = "TFM_OT_rotation";
char OP_TOSPHERE[] = "TFM_OT_tosphere";
@@ -89,6 +96,7 @@ char OP_SHEAR[] = "TFM_OT_shear";
char OP_WARP[] = "TFM_OT_warp";
char OP_SHRINK_FATTEN[] = "TFM_OT_shrink_fatten";
char OP_TILT[] = "TFM_OT_tilt";
+char OP_TRACKBALL[] = "TFM_OT_trackball";
TransformModeItem transform_modes[] =
@@ -101,17 +109,14 @@ TransformModeItem transform_modes[] =
{OP_WARP, TFM_WARP},
{OP_SHRINK_FATTEN, TFM_SHRINKFATTEN},
{OP_TILT, TFM_TILT},
+ {OP_TRACKBALL, TFM_TRACKBALL},
{NULL, 0}
};
static int select_orientation_exec(bContext *C, wmOperator *op)
{
int orientation = RNA_enum_get(op->ptr, "orientation");
- int custom_index= RNA_int_get(op->ptr, "custom_index");;
- if(orientation == V3D_MANIP_CUSTOM)
- orientation += custom_index;
-
BIF_selectTransformOrientationValue(C, orientation);
return OPERATOR_FINISHED;
@@ -121,24 +126,24 @@ static int select_orientation_invoke(bContext *C, wmOperator *op, wmEvent *event
{
uiPopupMenu *pup;
uiLayout *layout;
-
+
pup= uiPupMenuBegin(C, "Orientation", 0);
layout= uiPupMenuLayout(pup);
- BIF_menuTransformOrientation(C, layout, NULL);
+ uiItemsEnumO(layout, "TFM_OT_select_orientation", "orientation");
uiPupMenuEnd(C, pup);
-
+
return OPERATOR_CANCELLED;
}
-
+
+static EnumPropertyItem *select_orientation_itemf(bContext *C, PointerRNA *ptr, int *free)
+{
+ *free= 1;
+ return BIF_enumTransformOrientation(C);
+}
+
void TFM_OT_select_orientation(struct wmOperatorType *ot)
{
- static EnumPropertyItem orientation_items[]= {
- {V3D_MANIP_GLOBAL, "GLOBAL", "Global", ""},
- {V3D_MANIP_NORMAL, "NORMAL", "Normal", ""},
- {V3D_MANIP_LOCAL, "LOCAL", "Local", ""},
- {V3D_MANIP_VIEW, "VIEW", "View", ""},
- {V3D_MANIP_CUSTOM, "CUSTOM", "Custom", ""},
- {0, NULL, NULL, NULL}};
+ PropertyRNA *prop;
/* identifiers */
ot->name = "Select Orientation";
@@ -149,8 +154,8 @@ void TFM_OT_select_orientation(struct wmOperatorType *ot)
ot->exec = select_orientation_exec;
ot->poll = ED_operator_areaactive;
- RNA_def_enum(ot->srna, "orientation", orientation_items, V3D_MANIP_CUSTOM, "Orientation", "DOC_BROKEN");
- RNA_def_int(ot->srna, "custom_index", 0, 0, INT_MAX, "Custom Index", "", 0, INT_MAX);
+ prop= RNA_def_enum(ot->srna, "orientation", orientation_items, V3D_MANIP_GLOBAL, "Orientation", "DOC_BROKEN");
+ RNA_def_enum_funcs(prop, select_orientation_itemf);
}
static void transformops_exit(bContext *C, wmOperator *op)
@@ -183,27 +188,27 @@ static int transformops_data(bContext *C, wmOperator *op, wmEvent *event)
}
retval = initTransform(C, t, op, event, mode);
-
+
/* store data */
op->customdata = t;
}
-
+
return retval; /* return 0 on error */
}
static int transform_modal(bContext *C, wmOperator *op, wmEvent *event)
{
int exit_code;
-
+
TransInfo *t = op->customdata;
-
+
transformEvent(t, event);
-
+
transformApply(C, t);
-
-
+
+
exit_code = transformEnd(C, t);
-
+
if (exit_code != OPERATOR_RUNNING_MODAL)
{
transformops_exit(C, op);
@@ -215,11 +220,11 @@ static int transform_modal(bContext *C, wmOperator *op, wmEvent *event)
static int transform_cancel(bContext *C, wmOperator *op)
{
TransInfo *t = op->customdata;
-
+
t->state = TRANS_CANCEL;
transformEnd(C, t);
transformops_exit(C, op);
-
+
return OPERATOR_CANCELLED;
}
@@ -237,11 +242,11 @@ static int transform_exec(bContext *C, wmOperator *op)
t->options |= CTX_AUTOCONFIRM;
transformApply(C, t);
-
+
transformEnd(C, t);
transformops_exit(C, op);
-
+
return OPERATOR_FINISHED;
}
@@ -279,7 +284,7 @@ void Properties_Snapping(struct wmOperatorType *ot, short align)
RNA_def_boolean(ot->srna, "snap", 0, "Snap to Point", "");
RNA_def_enum(ot->srna, "snap_mode", snap_mode_types, 0, "Mode", "");
RNA_def_float_vector(ot->srna, "snap_point", 3, NULL, -FLT_MAX, FLT_MAX, "Point", "", -FLT_MAX, FLT_MAX);
-
+
if (align)
{
RNA_def_boolean(ot->srna, "snap_align", 0, "Align with Point Normal", "");
@@ -289,8 +294,11 @@ void Properties_Snapping(struct wmOperatorType *ot, short align)
void Properties_Constraints(struct wmOperatorType *ot)
{
+ PropertyRNA *prop;
+
RNA_def_boolean_vector(ot->srna, "constraint_axis", 3, NULL, "Constraint Axis", "");
- RNA_def_int(ot->srna, "constraint_orientation", 0, 0, INT_MAX, "Constraint Orientation", "", 0, INT_MAX);
+ prop= RNA_def_enum(ot->srna, "constraint_orientation", orientation_items, V3D_MANIP_GLOBAL, "Orientation", "DOC_BROKEN");
+ RNA_def_enum_funcs(prop, select_orientation_itemf);
}
void TFM_OT_translation(struct wmOperatorType *ot)
@@ -298,7 +306,7 @@ void TFM_OT_translation(struct wmOperatorType *ot)
/* identifiers */
ot->name = "Translation";
ot->idname = OP_TRANSLATION;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -314,7 +322,7 @@ void TFM_OT_translation(struct wmOperatorType *ot)
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
Properties_Constraints(ot);
-
+
Properties_Snapping(ot, 1);
}
@@ -323,7 +331,7 @@ void TFM_OT_resize(struct wmOperatorType *ot)
/* identifiers */
ot->name = "Resize";
ot->idname = OP_RESIZE;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -339,16 +347,38 @@ void TFM_OT_resize(struct wmOperatorType *ot)
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
Properties_Constraints(ot);
-
+
Properties_Snapping(ot, 0);
}
+
+void TFM_OT_trackball(struct wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Trackball";
+ ot->idname = OP_TRACKBALL;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
+
+ /* api callbacks */
+ ot->invoke = transform_invoke;
+ ot->exec = transform_exec;
+ ot->modal = transform_modal;
+ ot->cancel = transform_cancel;
+ ot->poll = ED_operator_areaactive;
+
+ RNA_def_float_vector(ot->srna, "value", 2, VecOne, -FLT_MAX, FLT_MAX, "angle", "", -FLT_MAX, FLT_MAX);
+
+ Properties_Proportional(ot);
+
+ RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
+}
+
void TFM_OT_rotation(struct wmOperatorType *ot)
{
/* identifiers */
ot->name = "Rotation";
ot->idname = OP_ROTATION;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -364,7 +394,7 @@ void TFM_OT_rotation(struct wmOperatorType *ot)
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
Properties_Constraints(ot);
-
+
Properties_Snapping(ot, 0);
}
@@ -373,7 +403,7 @@ void TFM_OT_tilt(struct wmOperatorType *ot)
/* identifiers */
ot->name = "Tilt";
ot->idname = OP_TILT;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -396,7 +426,7 @@ void TFM_OT_warp(struct wmOperatorType *ot)
/* identifiers */
ot->name = "Warp";
ot->idname = OP_WARP;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -420,7 +450,7 @@ void TFM_OT_shear(struct wmOperatorType *ot)
/* identifiers */
ot->name = "Shear";
ot->idname = OP_SHEAR;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -444,7 +474,7 @@ void TFM_OT_shrink_fatten(struct wmOperatorType *ot)
/* identifiers */
ot->name = "Shrink/Fatten";
ot->idname = OP_SHRINK_FATTEN;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -465,7 +495,7 @@ void TFM_OT_tosphere(struct wmOperatorType *ot)
/* identifiers */
ot->name = "To Sphere";
ot->idname = OP_TOSPHERE;
- ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -484,39 +514,39 @@ void TFM_OT_tosphere(struct wmOperatorType *ot)
void TFM_OT_transform(struct wmOperatorType *ot)
{
static EnumPropertyItem transform_mode_types[] = {
- {TFM_INIT, "INIT", "Init", ""},
- {TFM_DUMMY, "DUMMY", "Dummy", ""},
- {TFM_TRANSLATION, "TRANSLATION", "Translation", ""},
- {TFM_ROTATION, "ROTATION", "Rotation", ""},
- {TFM_RESIZE, "RESIZE", "Resize", ""},
- {TFM_TOSPHERE, "TOSPHERE", "Tosphere", ""},
- {TFM_SHEAR, "SHEAR", "Shear", ""},
- {TFM_WARP, "WARP", "Warp", ""},
- {TFM_SHRINKFATTEN, "SHRINKFATTEN", "Shrinkfatten", ""},
- {TFM_TILT, "TILT", "Tilt", ""},
- {TFM_TRACKBALL, "TRACKBALL", "Trackball", ""},
- {TFM_PUSHPULL, "PUSHPULL", "Pushpull", ""},
- {TFM_CREASE, "CREASE", "Crease", ""},
- {TFM_MIRROR, "MIRROR", "Mirror", ""},
- {TFM_BONESIZE, "BONESIZE", "Bonesize", ""},
- {TFM_BONE_ENVELOPE, "BONE_ENVELOPE", "Bone_Envelope", ""},
- {TFM_CURVE_SHRINKFATTEN, "CURVE_SHRINKFATTEN", "Curve_Shrinkfatten", ""},
- {TFM_BONE_ROLL, "BONE_ROLL", "Bone_Roll", ""},
- {TFM_TIME_TRANSLATE, "TIME_TRANSLATE", "Time_Translate", ""},
- {TFM_TIME_SLIDE, "TIME_SLIDE", "Time_Slide", ""},
- {TFM_TIME_SCALE, "TIME_SCALE", "Time_Scale", ""},
- {TFM_TIME_EXTEND, "TIME_EXTEND", "Time_Extend", ""},
- {TFM_BAKE_TIME, "BAKE_TIME", "Bake_Time", ""},
- {TFM_BEVEL, "BEVEL", "Bevel", ""},
- {TFM_BWEIGHT, "BWEIGHT", "Bweight", ""},
- {TFM_ALIGN, "ALIGN", "Align", ""},
- {0, NULL, NULL, NULL}
+ {TFM_INIT, "INIT", 0, "Init", ""},
+ {TFM_DUMMY, "DUMMY", 0, "Dummy", ""},
+ {TFM_TRANSLATION, "TRANSLATION", 0, "Translation", ""},
+ {TFM_ROTATION, "ROTATION", 0, "Rotation", ""},
+ {TFM_RESIZE, "RESIZE", 0, "Resize", ""},
+ {TFM_TOSPHERE, "TOSPHERE", 0, "Tosphere", ""},
+ {TFM_SHEAR, "SHEAR", 0, "Shear", ""},
+ {TFM_WARP, "WARP", 0, "Warp", ""},
+ {TFM_SHRINKFATTEN, "SHRINKFATTEN", 0, "Shrinkfatten", ""},
+ {TFM_TILT, "TILT", 0, "Tilt", ""},
+ {TFM_TRACKBALL, "TRACKBALL", 0, "Trackball", ""},
+ {TFM_PUSHPULL, "PUSHPULL", 0, "Pushpull", ""},
+ {TFM_CREASE, "CREASE", 0, "Crease", ""},
+ {TFM_MIRROR, "MIRROR", 0, "Mirror", ""},
+ {TFM_BONESIZE, "BONESIZE", 0, "Bonesize", ""},
+ {TFM_BONE_ENVELOPE, "BONE_ENVELOPE", 0, "Bone_Envelope", ""},
+ {TFM_CURVE_SHRINKFATTEN, "CURVE_SHRINKFATTEN", 0, "Curve_Shrinkfatten", ""},
+ {TFM_BONE_ROLL, "BONE_ROLL", 0, "Bone_Roll", ""},
+ {TFM_TIME_TRANSLATE, "TIME_TRANSLATE", 0, "Time_Translate", ""},
+ {TFM_TIME_SLIDE, "TIME_SLIDE", 0, "Time_Slide", ""},
+ {TFM_TIME_SCALE, "TIME_SCALE", 0, "Time_Scale", ""},
+ {TFM_TIME_EXTEND, "TIME_EXTEND", 0, "Time_Extend", ""},
+ {TFM_BAKE_TIME, "BAKE_TIME", 0, "Bake_Time", ""},
+ {TFM_BEVEL, "BEVEL", 0, "Bevel", ""},
+ {TFM_BWEIGHT, "BWEIGHT", 0, "Bweight", ""},
+ {TFM_ALIGN, "ALIGN", 0, "Align", ""},
+ {0, NULL, 0, NULL, NULL}
};
/* identifiers */
ot->name = "Transform";
ot->idname = "TFM_OT_transform";
- ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO;
+ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO|OPTYPE_BLOCKING;
/* api callbacks */
ot->invoke = transform_invoke;
@@ -531,9 +561,8 @@ void TFM_OT_transform(struct wmOperatorType *ot)
Properties_Proportional(ot);
RNA_def_boolean(ot->srna, "mirror", 0, "Mirror Editing", "");
-
- RNA_def_boolean_vector(ot->srna, "constraint_axis", 3, NULL, "Constraint Axis", "");
- RNA_def_int(ot->srna, "constraint_orientation", 0, 0, INT_MAX, "Constraint Orientation", "", 0, INT_MAX);
+
+ Properties_Constraints(ot);
}
void transform_operatortypes(void)
@@ -547,10 +576,11 @@ void transform_operatortypes(void)
WM_operatortype_append(TFM_OT_warp);
WM_operatortype_append(TFM_OT_shrink_fatten);
WM_operatortype_append(TFM_OT_tilt);
+ WM_operatortype_append(TFM_OT_trackball);
WM_operatortype_append(TFM_OT_select_orientation);
}
-
+
void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *keymap, int spaceid)
{
wmKeymapItem *km;
@@ -558,9 +588,9 @@ void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *key
{
case SPACE_VIEW3D:
km = WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
@@ -568,9 +598,9 @@ void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *key
km = WM_keymap_add_item(keymap, "TFM_OT_warp", WKEY, KM_PRESS, KM_SHIFT, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_tosphere", SKEY, KM_PRESS, KM_CTRL|KM_SHIFT, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_shear", SKEY, KM_PRESS, KM_ALT|KM_CTRL|KM_SHIFT, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_shrink_fatten", SKEY, KM_PRESS, KM_ALT, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_tilt", TKEY, KM_PRESS, 0, 0);
@@ -581,55 +611,68 @@ void transform_keymap_for_space(struct wmWindowManager *wm, struct ListBase *key
case SPACE_ACTION:
km= WM_keymap_add_item(keymap, "TFM_OT_transform", GKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_TRANSLATE);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EVT_TWEAK_S, KM_ANY, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_TRANSLATE);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_EXTEND);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", SKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_SCALE);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", TKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_SLIDE);
break;
case SPACE_IPO:
km= WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
// XXX the 'mode' identifier here is not quite right
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_EXTEND);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
break;
+ case SPACE_NLA:
+ km= WM_keymap_add_item(keymap, "TFM_OT_transform", GKEY, KM_PRESS, 0, 0);
+ RNA_int_set(km->ptr, "mode", TFM_TRANSLATION);
+
+ km= WM_keymap_add_item(keymap, "TFM_OT_transform", EVT_TWEAK_S, KM_ANY, 0, 0);
+ RNA_int_set(km->ptr, "mode", TFM_TRANSLATION);
+
+ km= WM_keymap_add_item(keymap, "TFM_OT_transform", EKEY, KM_PRESS, 0, 0);
+ RNA_int_set(km->ptr, "mode", TFM_TIME_EXTEND);
+
+ km= WM_keymap_add_item(keymap, "TFM_OT_transform", SKEY, KM_PRESS, 0, 0);
+ RNA_int_set(km->ptr, "mode", TFM_TIME_SCALE);
+ break;
case SPACE_NODE:
km= WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_A, KM_ANY, 0, 0);
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
break;
case SPACE_SEQ:
km= WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_transform", EKEY, KM_PRESS, 0, 0);
RNA_int_set(km->ptr, "mode", TFM_TIME_EXTEND);
break;
case SPACE_IMAGE:
km = WM_keymap_add_item(keymap, "TFM_OT_translation", GKEY, KM_PRESS, 0, 0);
-
+
km= WM_keymap_add_item(keymap, "TFM_OT_translation", EVT_TWEAK_S, KM_ANY, 0, 0);
-
+
km = WM_keymap_add_item(keymap, "TFM_OT_rotation", RKEY, KM_PRESS, 0, 0);
km = WM_keymap_add_item(keymap, "TFM_OT_resize", SKEY, KM_PRESS, 0, 0);
diff --git a/source/blender/editors/transform/transform_orientations.c b/source/blender/editors/transform/transform_orientations.c
index 332a1e5a324..6cda535516e 100644
--- a/source/blender/editors/transform/transform_orientations.c
+++ b/source/blender/editors/transform/transform_orientations.c
@@ -60,6 +60,8 @@
#include "UI_interface.h"
+#include "RNA_define.h"
+
#include "transform.h"
/* *********************** TransSpace ************************** */
@@ -355,19 +357,48 @@ void BIF_selectTransformOrientationValue(bContext *C, int orientation) {
v3d->twmode = orientation;
}
-void BIF_menuTransformOrientation(bContext *C, uiLayout *layout, void *arg)
+EnumPropertyItem *BIF_enumTransformOrientation(bContext *C)
{
- ListBase *transform_spaces = &CTX_data_scene(C)->transform_spaces;
- TransformOrientation *ts;
- int i= V3D_MANIP_CUSTOM;
+ Scene *scene;
+ ListBase *transform_spaces;
+ TransformOrientation *ts= NULL;
+
+ EnumPropertyItem global = {V3D_MANIP_GLOBAL, "GLOBAL", 0, "Global", ""};
+ EnumPropertyItem normal = {V3D_MANIP_NORMAL, "NORMAL", 0, "Normal", ""};
+ EnumPropertyItem local = {V3D_MANIP_LOCAL, "LOCAL", 0, "Local", ""};
+ EnumPropertyItem view = {V3D_MANIP_VIEW, "VIEW", 0, "View", ""};
+ EnumPropertyItem sepr = {0, "", 0, NULL, NULL};
+ EnumPropertyItem tmp = {0, "", 0, "", ""};
+ EnumPropertyItem *item= NULL;
+ int i = V3D_MANIP_CUSTOM, totitem= 0;
+
+ RNA_enum_item_add(&item, &totitem, &global);
+ RNA_enum_item_add(&item, &totitem, &normal);
+ RNA_enum_item_add(&item, &totitem, &local);
+ RNA_enum_item_add(&item, &totitem, &view);
+
+ if(C) {
+ scene= CTX_data_scene(C);
+
+ if(scene) {
+ transform_spaces = &scene->transform_spaces;
+ ts = transform_spaces->first;
+ }
+ }
+
+ if(ts)
+ RNA_enum_item_add(&item, &totitem, &sepr);
+
+ for(; ts; ts = ts->next) {
+ tmp.identifier = "CUSTOM";
+ tmp.name= ts->name;
+ tmp.value = i++;
+ RNA_enum_item_add(&item, &totitem, &tmp);
+ }
- uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_GLOBAL);
- uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_LOCAL);
- uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_NORMAL);
- uiItemEnumO(layout, NULL, 0, "TFM_OT_select_orientation", "orientation", V3D_MANIP_VIEW);
+ RNA_enum_item_end(&item, &totitem);
- for(ts = transform_spaces->first; ts; ts = ts->next)
- uiItemIntO(layout, ts->name, 0, "TFM_OT_select_orientation", "custom_index", i++);
+ return item;
}
char * BIF_menustringTransformOrientation(const bContext *C, char *title) {
@@ -403,7 +434,7 @@ int BIF_countTransformOrientation(const bContext *C) {
return count;
}
-void applyTransformOrientation(bContext *C, TransInfo *t) {
+void applyTransformOrientation(const bContext *C, TransInfo *t) {
TransformOrientation *ts;
View3D *v3d = CTX_wm_view3d(C);
int selected_index = (v3d->twmode - V3D_MANIP_CUSTOM);
@@ -533,7 +564,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
}
}
-int getTransformOrientation(bContext *C, float normal[3], float plane[3], int activeOnly)
+int getTransformOrientation(const bContext *C, float normal[3], float plane[3], int activeOnly)
{
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C);
@@ -591,14 +622,11 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
BMFace *efa;
BMIter iter;
- efa = BMIter_New(&iter, em->bm, BM_FACES_OF_MESH, NULL);
- for( ; efa; efa=BMIter_Step(&iter))
- {
- if(BM_TestHFlag(efa, BM_SELECT))
- {
+ BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ if(BM_TestHFlag(efa, BM_SELECT)) {
VECADD(normal, normal, efa->no);
VecSubf(vec, efa->loopbase->v->co,
- ((BMLoop*)efa->loopbase->head.next)->v->co);
+ ((BMLoop*)efa->loopbase->head.next)->v->co);
VECADD(plane, plane, vec);
}
}
@@ -610,11 +638,9 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
BMVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
BMIter iter;
float cotangent[3];
-
- eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
- for( ; eve; eve=BMIter_Step(&iter))
- {
- if ( BM_TestHFlag(eve, BM_SELECT) ) {
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
if (v1 == NULL) {
v1 = eve;
}
@@ -637,9 +663,8 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
{
BMEdge *eed = NULL;
BMIter iter;
-
- eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
- for( ; eed; eed=BMIter_Step(&iter)) {
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if(BM_TestHFlag(eed, BM_SELECT)) {
VecSubf(plane, eed->v2->co, eed->v1->co);
break;
@@ -653,9 +678,8 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
{
BMEdge *eed = NULL;
BMIter iter;
-
- eed = BMIter_New(&iter, em->bm, BM_EDGES_OF_MESH, NULL);
- for( ; eed; eed=BMIter_Step(&iter)) {
+
+ BM_ITER(eed, &iter, em->bm, BM_EDGES_OF_MESH, NULL) {
if(BM_TestHFlag(eed, BM_SELECT)) {
/* use average vert normals as plane and edge vector as normal */
VECCOPY(plane, eed->v1->no);
@@ -668,13 +692,11 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
}
else if (em->bm->totvertsel == 2)
{
- BMVert *v1=NULL, *v2=NULL;
+ BMVert *v1 = NULL, *v2 = NULL;
BMIter iter;
- eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
- for( ; eve; eve=BMIter_Step(&iter))
- {
- if ( BM_TestHFlag(eve, BM_SELECT) ) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
if (v1 == NULL) {
v1 = eve;
}
@@ -694,10 +716,8 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
{
BMIter iter;
- eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
- for( ; eve; eve=BMIter_Step(&iter))
- {
- if ( BM_TestHFlag(eve, BM_SELECT) ) {
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
VECCOPY(normal, eve->no);
break;
}
@@ -707,14 +727,10 @@ int getTransformOrientation(bContext *C, float normal[3], float plane[3], int ac
else if (em->bm->totvertsel > 3)
{
BMIter iter;
-
- eve = BMIter_New(&iter, em->bm, BM_VERTS_OF_MESH, NULL);
-
normal[0] = normal[1] = normal[2] = 0;
-
- for( ; eve; eve=BMIter_Step(&iter))
- {
- if ( BM_TestHFlag(eve, BM_SELECT) ) {
+
+ BM_ITER(eve, &iter, em->bm, BM_VERTS_OF_MESH, NULL) {
+ if (BM_TestHFlag(eve, BM_SELECT)) {
VecAddf(normal, normal, eve->no);
}
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index ad8ef95a870..575e8f2150a 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -63,8 +63,6 @@
//#include "BIF_drawimage.h"
//#include "BIF_editmesh.h"
-#include "BIF_transform.h"
-
#include "BKE_global.h"
#include "BKE_utildefines.h"
#include "BKE_DerivedMesh.h"
@@ -77,6 +75,7 @@
#include "ED_armature.h"
#include "ED_image.h"
#include "ED_mesh.h"
+#include "ED_transform.h"
#include "ED_uvedit.h"
#include "ED_view3d.h"
@@ -212,7 +211,7 @@ int handleSnapping(TransInfo *t, wmEvent *event)
if (BIF_snappingSupported(t->obedit) && event->type == TABKEY && event->shift)
{
/* toggle snap and reinit */
- t->scene->snap_flag ^= SCE_SNAP;
+ t->settings->snap_flag ^= SCE_SNAP;
initSnapping(t, NULL);
status = 1;
}
@@ -284,10 +283,10 @@ int validSnappingNormal(TransInfo *t)
void initSnapping(TransInfo *t, wmOperator *op)
{
- Scene *scene = t->scene;
+ ToolSettings *ts = t->settings;
Object *obedit = t->obedit;
int snapping = 0;
- short snap_mode = t->scene->snap_target;
+ short snap_mode = t->settings->snap_target;
resetSnapping(t);
@@ -312,8 +311,8 @@ void initSnapping(TransInfo *t, wmOperator *op)
}
else
{
- snapping = ((scene->snap_flag & SCE_SNAP) == SCE_SNAP);
- t->tsnap.align = ((t->scene->snap_flag & SCE_SNAP_ROTATE) == SCE_SNAP_ROTATE);
+ snapping = ((ts->snap_flag & SCE_SNAP) == SCE_SNAP);
+ t->tsnap.align = ((t->settings->snap_flag & SCE_SNAP_ROTATE) == SCE_SNAP_ROTATE);
}
if ((t->spacetype == SPACE_VIEW3D || t->spacetype == SPACE_IMAGE) && // Only 3D view or UV
@@ -544,7 +543,7 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
int dist = SNAP_MIN_DISTANCE; // Use a user defined value here
SnapMode mode;
- if (t->scene->snap_mode == SCE_SNAP_MODE_VOLUME)
+ if (t->settings->snap_mode == SCE_SNAP_MODE_VOLUME)
{
ListBase depth_peels;
DepthPeel *p1, *p2;
@@ -577,7 +576,7 @@ void CalcSnapGeometry(TransInfo *t, float *vec)
p1->flag = 1;
/* if peeling objects, take the first and last from each object */
- if (t->scene->snap_flag & SCE_SNAP_PEEL_OBJECT)
+ if (t->settings->snap_flag & SCE_SNAP_PEEL_OBJECT)
{
DepthPeel *peel;
for (peel = p1->next; peel; peel = peel->next)
@@ -1361,6 +1360,7 @@ int snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMesh *dm, B
int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obmat[][4], float ray_start[3], float ray_normal[3], short mval[2], float *loc, float *no, int *dist, float *depth)
{
+ ToolSettings *ts= scene->toolsettings;
int retval = 0;
if (ob->type == OB_MESH) {
@@ -1378,13 +1378,13 @@ int snapObject(Scene *scene, ARegion *ar, Object *ob, int editobject, float obma
dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
}
- retval = snapDerivedMesh(scene->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
+ retval = snapDerivedMesh(ts->snap_mode, ar, ob, dm, em, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
dm->release(dm);
}
else if (ob->type == OB_ARMATURE)
{
- retval = snapArmature(scene->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
+ retval = snapArmature(ts->snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, loc, no, dist, depth);
}
return retval;