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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-11-23 21:25:25 +0400
commit2345efc6c5612da7f2a627ceb6bf0b7a828a676b (patch)
tree982c56ec2aa0a6d4cc8ea91776b653b0c3493dc4 /source/blender/editors/transform
parent28fb329419b4e636bb9540ba090de8e2c28d582f (diff)
Patch #29336: renaming UV (Texture) Layer to UV Map in the user interface,
by Gaia Clary. Rationale: the name was confusing and not always used consistently, and this map itself is not something that can be layered, rather the map can be used as texture coordinates in some layered setup. The original intent was to indicate this contained more than just UV's, but the game engine settings have already been moved out, and apparently users didn't really get this from the name anyway.
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 73a71a25eba..cee7b19470b 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -4740,7 +4740,7 @@ static int createSlideVerts(TransInfo *t)
}
look = look->next;
}
- } /* end uv layer loop */
+ } /* end uv map loop */
} /* end uvlay_tot */
sld->uvhash = uvarray;