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authorKévin Dietrich <kevin.dietrich@mailoo.org>2022-01-16 10:40:38 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2022-01-16 10:40:38 +0300
commitbc66cd9868746ce92dd6de004a8b8e6a0188defe (patch)
tree709174bdf08407a7c06d9fd4c10b3523ab3487b0 /source/blender/editors/transform
parent3574f2730d2a42cda2881d26209b8dc53b1d2047 (diff)
Fix T94865: GPU subdiv crash switching to texpaint area
The crash is due to the fact that GPU subdivision extraction routines for edit data (including UVs) only worked for BMesh. However, a Mesh based version is still needed for texture painting. This adds the missing components. This also ensures all data are properly initialized (at least the ones revealed by the bug).
Diffstat (limited to 'source/blender/editors/transform')
0 files changed, 0 insertions, 0 deletions