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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-01-16 10:40:38 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2022-01-16 10:40:38 +0300 |
commit | bc66cd9868746ce92dd6de004a8b8e6a0188defe (patch) | |
tree | 709174bdf08407a7c06d9fd4c10b3523ab3487b0 /source/blender/editors/transform | |
parent | 3574f2730d2a42cda2881d26209b8dc53b1d2047 (diff) |
Fix T94865: GPU subdiv crash switching to texpaint area
The crash is due to the fact that GPU subdivision extraction routines
for edit data (including UVs) only worked for BMesh. However, a Mesh
based version is still needed for texture painting. This adds the
missing components. This also ensures all data are properly initialized
(at least the ones revealed by the bug).
Diffstat (limited to 'source/blender/editors/transform')
0 files changed, 0 insertions, 0 deletions