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authorMike Erwin <significant.bit@gmail.com>2017-04-06 07:59:04 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-06 08:18:12 +0300
commit0debbe2b7f7177678c9bce9046c1499b698ac969 (patch)
tree9a1fb242aae9be44b3479d2a747411b6e0c04822 /source/blender/editors/transform
parentc2f5cd8f6454bf8256a39a5fc9cb075311e25c58 (diff)
Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
Diffstat (limited to 'source/blender/editors/transform')
-rw-r--r--source/blender/editors/transform/transform.c6
-rw-r--r--source/blender/editors/transform/transform_constraints.c4
-rw-r--r--source/blender/editors/transform/transform_generics.c2
-rw-r--r--source/blender/editors/transform/transform_manipulator.c8
-rw-r--r--source/blender/editors/transform/transform_snap.c4
5 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index 346b02dedcc..ead3817bae4 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -1720,7 +1720,7 @@ static void drawHelpline(bContext *UNUSED(C), int x, int y, void *customdata)
gpuPushMatrix();
- unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
UNUSED_VARS(pos); /* silence warning */
BLI_assert(pos == POS_INDEX);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
@@ -6877,7 +6877,7 @@ static void drawEdgeSlide(TransInfo *t)
gpuPushMatrix();
gpuMultMatrix3D(t->obedit->obmat);
- unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -7491,7 +7491,7 @@ static void drawVertSlide(TransInfo *t)
glLineWidth(line_size);
- unsigned pos = add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColorShadeAlpha(TH_EDGE_SELECT, 80, alpha_shade);
diff --git a/source/blender/editors/transform/transform_constraints.c b/source/blender/editors/transform/transform_constraints.c
index e934bacd0c7..d9c0942dece 100644
--- a/source/blender/editors/transform/transform_constraints.c
+++ b/source/blender/editors/transform/transform_constraints.c
@@ -730,7 +730,7 @@ void drawConstraint(TransInfo *t)
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
- unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ub(255, 255, 255);
@@ -802,7 +802,7 @@ void drawPropCircle(const struct bContext *C, TransInfo *t)
if (depth_test_enabled)
glDisable(GL_DEPTH_TEST);
- unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformThemeColor(TH_GRID);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index aeac219c0a9..1cf53f95ef1 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1052,7 +1052,7 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis
}
UI_make_axis_color(col, col2, axis);
- unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
immUniformColor3ubv(col2);
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 13b97b2e1c0..ffa22e1326b 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -999,7 +999,7 @@ static void draw_manipulator_rotate(
gpuTranslate3fv(rv3d->twmat[3]);
- const unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ const unsigned pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
/* sets view screen aligned */
gpuRotate3f(-360.0f * saacos(rv3d->viewquat[0]) / (float)M_PI, rv3d->viewquat[1], rv3d->viewquat[2], rv3d->viewquat[3]);
@@ -1293,7 +1293,7 @@ static void draw_manipulator_scale(
glDisable(GL_DEPTH_TEST);
- const unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ const unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -1483,7 +1483,7 @@ static void draw_manipulator_translate(
// XXX if (moving) gpuTranslate3fv(t->vec);
glDisable(GL_DEPTH_TEST);
- const unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ const unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -1576,7 +1576,7 @@ static void draw_manipulator_rotate_cyl(
manipulator_axis_order(rv3d, axis_order);
- const unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ const unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index 8f37b35c6f0..162808e3eb3 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -164,7 +164,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
invert_m4_m4(imat, rv3d->viewmat);
- unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 3, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
@@ -219,7 +219,7 @@ void drawSnapping(const struct bContext *C, TransInfo *t)
glEnable(GL_BLEND);
- unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);