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authorCampbell Barton <ideasman42@gmail.com>2019-07-05 06:46:48 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-07-05 06:48:17 +0300
commit4a08b974f44ef43e7c163f47dd6521df96e0b180 (patch)
tree1aa8be4e90b87b237162c72454adef4af1c14b29 /source/blender/editors/undo
parentfdcfc263e97324dd991b7251143e6403c61f3c50 (diff)
Workaround T61948: Undo steps created for non-paint operations
Changing the brush size for example, was adding redundant undo steps in paint-modes. For now, don't store undo steps for property changes in paint & edit modes. While not ideal, this is similar to 2.7x behavior.
Diffstat (limited to 'source/blender/editors/undo')
-rw-r--r--source/blender/editors/undo/ed_undo.c33
1 files changed, 33 insertions, 0 deletions
diff --git a/source/blender/editors/undo/ed_undo.c b/source/blender/editors/undo/ed_undo.c
index 6d5f486ebe9..582a2ccaef7 100644
--- a/source/blender/editors/undo/ed_undo.c
+++ b/source/blender/editors/undo/ed_undo.c
@@ -322,6 +322,39 @@ bool ED_undo_is_memfile_compatible(const bContext *C)
}
/**
+ * When a property of ID changes, return false.
+ *
+ * This is to avoid changes to a property making undo pushes
+ * which are ignored by the undo-system.
+ * For example, changing a brush property isn't stored by sculpt-mode undo steps.
+ * This workaround is needed until the limitation is removed, see: T61948.
+ */
+bool ED_undo_is_legacy_compatible_for_property(struct bContext *C, ID *id)
+{
+ ViewLayer *view_layer = CTX_data_view_layer(C);
+ if (view_layer != NULL) {
+ Object *obact = OBACT(view_layer);
+ if (obact != NULL) {
+ if (obact->mode & OB_MODE_ALL_PAINT) {
+ /* Don't store property changes when painting
+ * (only do undo pushes on brush strokes which each paint operator handles on it's own). */
+ CLOG_INFO(&LOG, 1, "skipping undo for paint-mode");
+ return false;
+ }
+ else if (obact->mode & OB_MODE_EDIT) {
+ if ((id == NULL) || (obact->data == NULL) ||
+ (GS(id->name) != GS(((ID *)obact->data)->name))) {
+ /* No undo push on id type mismatch in edit-mode. */
+ CLOG_INFO(&LOG, 1, "skipping undo for edit-mode");
+ return false;
+ }
+ }
+ }
+ }
+ return true;
+}
+
+/**
* Ideally we wont access the stack directly,
* this is needed for modes which handle undo themselves (bypassing #ED_undo_push).
*