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authorTon Roosendaal <ton@blender.org>2009-01-10 17:19:14 +0300
committerTon Roosendaal <ton@blender.org>2009-01-10 17:19:14 +0300
commitdd97c080062bfa01883f6d6e9f2f6c0b8a0ba8c1 (patch)
tree6ffe875d47aafc0a8d7dea9c45e94ee25f35589a /source/blender/editors/util/ed_util.c
parenta7932f745243e5cb0192ec6bbef58dcea34faf0f (diff)
2.5
- Weightpaint back (CTRL+TAB or menu) Also weightpaint is sortof non-modal, allowing to use all existing hotkeys while in paint mode. Only leftmouse is overridden. - Made vpaint and wpaint entirely local, stored in scene (and saved!) - Small bugfix (also in 2.48): on weightpaint mode, all armature objects in 3d window were drawing as active poses. Now only the armature deformer is. Nice point for the UI agenda: are paint modes on ACTION mouse? Only then you can combine it with SELECT mouse...
Diffstat (limited to 'source/blender/editors/util/ed_util.c')
-rw-r--r--source/blender/editors/util/ed_util.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index ed311e0ff0c..ae75c9d967b 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -58,6 +58,9 @@ void ED_editors_exit(bContext *C)
/* frees all editmode undos */
undo_editmode_clear();
+ /* global in meshtools... */
+ mesh_octree_table(ob, NULL, NULL, 'e');
+
if(ob) {
if(ob->type==OB_MESH) {
Mesh *me= ob->data;