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authorCampbell Barton <ideasman42@gmail.com>2011-12-11 23:23:02 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-12-11 23:23:02 +0400
commitc280002879174e3f0fe5eb91501cfa0cc407358f (patch)
tree1211a97b48104077fb6ab0c96f571e4b4c84e292 /source/blender/editors/util/undo.c
parent4b66bd37485fe629d58cb66e582e21038ac99427 (diff)
fix [#29579] Redo brolken when jobs are running
changes * undo now checks screen jobs only, was checking all jobs before so a material preview could make an undo fail. now this is only limiteds for render/fluid bake/bake. * the redo UI is now disabled when screen operators run.
Diffstat (limited to 'source/blender/editors/util/undo.c')
-rw-r--r--source/blender/editors/util/undo.c17
1 files changed, 14 insertions, 3 deletions
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c
index f0055bd6008..3ec99ca7508 100644
--- a/source/blender/editors/util/undo.c
+++ b/source/blender/editors/util/undo.c
@@ -126,8 +126,8 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
ScrArea *sa= CTX_wm_area(C);
/* undo during jobs are running can easily lead to freeing data using by jobs,
- or they can just lead to freezing job in some other cases */
- if(WM_jobs_has_running(CTX_wm_manager(C))) {
+ * or they can just lead to freezing job in some other cases */
+ if (WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) {
return OPERATOR_CANCELLED;
}
@@ -341,13 +341,24 @@ int ED_undo_operator_repeat(bContext *C, struct wmOperator *op)
int ret= 0;
if(op) {
+ wmWindowManager *wm= CTX_wm_manager(C);
+ struct Scene *scene= CTX_data_scene(C);
+
ARegion *ar= CTX_wm_region(C);
ARegion *ar1= BKE_area_find_region_type(CTX_wm_area(C), RGN_TYPE_WINDOW);
if(ar1)
CTX_wm_region_set(C, ar1);
- if(WM_operator_repeat_check(C, op) && WM_operator_poll(C, op->type)) {
+ if ( (WM_operator_repeat_check(C, op)) &&
+ (WM_operator_poll(C, op->type)) &&
+ /* note, undo/redo cant run if there are jobs active,
+ * check for screen jobs only so jobs like material/texture/world preview
+ * (which copy their data), wont stop redo, see [#29579]],
+ *
+ * note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */
+ (WM_jobs_test(wm, scene) == 0))
+ {
int retval;
if (G.f & G_DEBUG)