diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-12-11 23:23:02 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-12-11 23:23:02 +0400 |
commit | c280002879174e3f0fe5eb91501cfa0cc407358f (patch) | |
tree | 1211a97b48104077fb6ab0c96f571e4b4c84e292 /source/blender/editors/util/undo.c | |
parent | 4b66bd37485fe629d58cb66e582e21038ac99427 (diff) |
fix [#29579] Redo brolken when jobs are running
changes
* undo now checks screen jobs only, was checking all jobs before so a material preview could make an undo fail.
now this is only limiteds for render/fluid bake/bake.
* the redo UI is now disabled when screen operators run.
Diffstat (limited to 'source/blender/editors/util/undo.c')
-rw-r--r-- | source/blender/editors/util/undo.c | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c index f0055bd6008..3ec99ca7508 100644 --- a/source/blender/editors/util/undo.c +++ b/source/blender/editors/util/undo.c @@ -126,8 +126,8 @@ static int ed_undo_step(bContext *C, int step, const char *undoname) ScrArea *sa= CTX_wm_area(C); /* undo during jobs are running can easily lead to freeing data using by jobs, - or they can just lead to freezing job in some other cases */ - if(WM_jobs_has_running(CTX_wm_manager(C))) { + * or they can just lead to freezing job in some other cases */ + if (WM_jobs_test(CTX_wm_manager(C), CTX_data_scene(C))) { return OPERATOR_CANCELLED; } @@ -341,13 +341,24 @@ int ED_undo_operator_repeat(bContext *C, struct wmOperator *op) int ret= 0; if(op) { + wmWindowManager *wm= CTX_wm_manager(C); + struct Scene *scene= CTX_data_scene(C); + ARegion *ar= CTX_wm_region(C); ARegion *ar1= BKE_area_find_region_type(CTX_wm_area(C), RGN_TYPE_WINDOW); if(ar1) CTX_wm_region_set(C, ar1); - if(WM_operator_repeat_check(C, op) && WM_operator_poll(C, op->type)) { + if ( (WM_operator_repeat_check(C, op)) && + (WM_operator_poll(C, op->type)) && + /* note, undo/redo cant run if there are jobs active, + * check for screen jobs only so jobs like material/texture/world preview + * (which copy their data), wont stop redo, see [#29579]], + * + * note, - WM_operator_check_ui_enabled() jobs test _must_ stay in sync with this */ + (WM_jobs_test(wm, scene) == 0)) + { int retval; if (G.f & G_DEBUG) |