diff options
author | Ton Roosendaal <ton@blender.org> | 2009-02-18 16:29:54 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2009-02-18 16:29:54 +0300 |
commit | 1090b0c598712a8375e6189447b461ddd3d781b6 (patch) | |
tree | cde5a33c17d262cdf5dd7b7a88c6f3021197686f /source/blender/editors/util/undo.c | |
parent | 915e989f9d60d4523563f14b71df8c7f6d5e812e (diff) |
2.5
Several things in one commit; could not split this up easily,
one job invoked another, and so on. :)
- Added pulldowns for save/load .blend file in top bar.
- To enable "Save" without further popups (save over)
I've added a signaling function in window header to
indicate a succesful save.
- On any undo push it now signals 'file changed'. This
goes by notifiers nicely, but now registers only the
undopushes, which is quite unreliable. "Changed" state
shows in header as "Blender*" and for OSX with the
standard close button black dot.
- Made screencast show a button in top bar indicating such,
and allowing quit. No hotkey for quit yet... but ESC will
keep casting now.
- Fixed new BLF_init(), which should be in WM_init() and not
on any .B.blend read.
- Fixed CTRL+F3 "Save Screenshot", which was still using old
fileselect code.
Diffstat (limited to 'source/blender/editors/util/undo.c')
-rw-r--r-- | source/blender/editors/util/undo.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/util/undo.c b/source/blender/editors/util/undo.c index 5d7ed72127e..15dba3fc951 100644 --- a/source/blender/editors/util/undo.c +++ b/source/blender/editors/util/undo.c @@ -78,6 +78,7 @@ static void sound_initialize_sounds() {} void ED_undo_push(bContext *C, char *str) { + wmWindowManager *wm= CTX_wm_manager(C); Object *obedit= CTX_data_edit_object(C); if(obedit) { @@ -105,6 +106,11 @@ void ED_undo_push(bContext *C, char *str) if(U.uiflag & USER_GLOBALUNDO) BKE_write_undo(C, str); } + + if(wm->file_saved) { + wm->file_saved= 0; + WM_event_add_notifier(C, NC_WM|ND_DATACHANGED, NULL); + } } void ED_undo_push_op(bContext *C, wmOperator *op) |