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authorJulian Eisel <julian@blender.org>2022-05-30 13:49:36 +0300
committerJulian Eisel <julian@blender.org>2022-05-30 16:17:50 +0300
commit1f858772638d61a20add3d4c9cdbb6e20e24ff15 (patch)
tree0dabee0f66506d4a747056a336e7beafd20584b4 /source/blender/editors/util
parenta8471459fd18f356f730c684665c8dadadad723d (diff)
Fix T98461: Crash running screenshot from the command-line
When launching Blender with a script creating a screenshot, the Outliner tree wasn't initialized and built properly. That is because at this stage, all visible regions were only tagged for a non-rebuild redraw, not a full redraw. So ensure all regions are tagged for a full redraw immediately after file reading. Usually the full redraw would be caused by a file-read notifier, but the Python expression/script is executed before notifiers are handled. Note that even before this was crashing, the Outliner would be empty in the created screenshot. Additionally adds an assert to the Outliner to note assumptions explicitly, rather than crashing later.
Diffstat (limited to 'source/blender/editors/util')
-rw-r--r--source/blender/editors/util/ed_util.c13
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index e7b3bce700e..3cfe6bd61a4 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -41,6 +41,7 @@
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_paint.h"
+#include "ED_screen.h"
#include "ED_space_api.h"
#include "ED_util.h"
@@ -187,6 +188,18 @@ void ED_editors_init(bContext *C)
ED_space_image_paint_update(bmain, wm, scene);
}
+ /* Enforce a full redraw for the first time areas/regions get drawn. Further region init/refresh
+ * just triggers non-rebuild redraws (#RGN_DRAW_NO_REBUILD). Usually a full redraw would be
+ * triggered by a `NC_WM | ND_FILEREAD` notifier, but if a startup script calls an operator that
+ * redraws the window, notifiers are not handled before the operator runs. See T98461. */
+ LISTBASE_FOREACH (wmWindow *, win, &wm->windows) {
+ const bScreen *screen = WM_window_get_active_screen(win);
+
+ ED_screen_areas_iter (win, screen, area) {
+ ED_area_tag_redraw(area);
+ }
+ }
+
ED_assetlist_storage_tag_main_data_dirty();
SWAP(int, reports->flag, reports_flag_prev);