diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 20:31:46 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 20:31:46 +0400 |
commit | a2c182e9233333fc3b8ff40d352113ec95e7e30c (patch) | |
tree | 37a9e08f4e6c4bf794aa0c8c15af875299db4a1b /source/blender/editors/util | |
parent | 86cec98f9e1523ed41b67ef998174289dbae9b83 (diff) |
style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide).
Diffstat (limited to 'source/blender/editors/util')
-rw-r--r-- | source/blender/editors/util/crazyspace.c | 10 | ||||
-rw-r--r-- | source/blender/editors/util/ed_util.c | 4 | ||||
-rw-r--r-- | source/blender/editors/util/editmode_undo.c | 36 |
3 files changed, 24 insertions, 26 deletions
diff --git a/source/blender/editors/util/crazyspace.c b/source/blender/editors/util/crazyspace.c index 5ead0959d5c..ee32c04a33c 100644 --- a/source/blender/editors/util/crazyspace.c +++ b/source/blender/editors/util/crazyspace.c @@ -80,7 +80,7 @@ static void make_vertexcos__mapFunc(void *userData, int index, float *co, float vec+= 3*index; if(!mappedData->flags[index]) { /* we need coord from prototype vertex, not it clones or images, - suppose they stored in the beginning of vertex array stored in DM */ + * suppose they stored in the beginning of vertex array stored in DM */ copy_v3_v3(vec, co); mappedData->flags[index]= 1; } @@ -334,8 +334,8 @@ int editbmesh_get_first_deform_matrices(Scene *scene, Object *ob, BMEditMesh *em md = modifiers_getVirtualModifierList(ob); /* compute the deformation matrices and coordinates for the first - modifiers with on cage editing that are enabled and support computing - deform matrices */ + * modifiers with on cage editing that are enabled and support computing + * deform matrices */ for(i = 0; md && i <= cageIndex; i++, md = md->next) { ModifierTypeInfo *mti = modifierType_getInfo(md->type); @@ -436,7 +436,7 @@ void crazyspace_build_sculpt(Scene *scene, Object *ob, float (**deformmats)[3][3 if(totleft) { /* there are deformation modifier which doesn't support deformation matrices - calculation. Need additional crazyspace correction */ + * calculation. Need additional crazyspace correction */ float (*deformedVerts)[3]= *deformcos; float (*origVerts)[3]= MEM_dupallocN(deformedVerts); @@ -452,7 +452,7 @@ void crazyspace_build_sculpt(Scene *scene, Object *ob, float (**deformmats)[3][3 if(mti->type==eModifierTypeType_OnlyDeform) { /* skip leading modifiers which have been already - handled in sculpt_get_first_deform_matrices */ + * handled in sculpt_get_first_deform_matrices */ if(mti->deformMatrices && !deformed) continue; diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index 61b1dece957..15dced2f448 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -73,8 +73,8 @@ void ED_editors_init(bContext *C) ID *data; /* toggle on modes for objects that were saved with these enabled. for - e.g. linked objects we have to ensure that they are actually the - active object in this scene. */ + * e.g. linked objects we have to ensure that they are actually the + * active object in this scene. */ for(ob=bmain->object.first; ob; ob=ob->id.next) { int mode= ob->mode; diff --git a/source/blender/editors/util/editmode_undo.c b/source/blender/editors/util/editmode_undo.c index 4776cf0af53..a06dcb10200 100644 --- a/source/blender/editors/util/editmode_undo.c +++ b/source/blender/editors/util/editmode_undo.c @@ -59,25 +59,23 @@ /* ***************** generic editmode undo system ********************* */ /* + * Add this in your local code: + * + * void undo_editmode_push(bContext *C, const char *name, + * void * (*getdata)(bContext *C), // use context to retrieve current editdata + * void (*freedata)(void *), // pointer to function freeing data + * void (*to_editmode)(void *, void *), // data to editmode conversion + * void * (*from_editmode)(void *)) // editmode to data conversion + * int (*validate_undo)(void *, void *)) // check if undo data is still valid + * + * + * Further exported for UI is: + * + * void undo_editmode_step(bContext *C, int step); // undo and redo + * void undo_editmode_clear(void) // free & clear all data + * void undo_editmode_menu(void) // history menu + */ -Add this in your local code: - -void undo_editmode_push(bContext *C, const char *name, - void * (*getdata)(bContext *C), // use context to retrieve current editdata - void (*freedata)(void *), // pointer to function freeing data - void (*to_editmode)(void *, void *), // data to editmode conversion - void * (*from_editmode)(void *)) // editmode to data conversion - int (*validate_undo)(void *, void *)) // check if undo data is still valid - - -Further exported for UI is: - -void undo_editmode_step(bContext *C, int step); // undo and redo -void undo_editmode_clear(void) // free & clear all data -void undo_editmode_menu(void) // history menu - - -*/ /* ********************************************************************* */ /* ****** XXX ***** */ @@ -129,7 +127,7 @@ void undo_editmode_push(bContext *C, const char *name, uintptr_t memused, totmem, maxmem; /* at first here was code to prevent an "original" key to be insterted twice - this was giving conflicts for example when mesh changed due to keys or apply */ + * this was giving conflicts for example when mesh changed due to keys or apply */ /* remove all undos after (also when curundo==NULL) */ while(undobase.last != curundo) { |