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author | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:44:02 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2017-07-13 17:47:58 +0300 |
commit | 474454be3976f51d59aff327491a5fd2ab48abc2 (patch) | |
tree | 895407db5881d98958dd2b56ea4e95b042f7e3d6 /source/blender/editors/util | |
parent | c9aef27326d54ed053edb37d27fe5571805139b9 (diff) |
Cleanup/rename etc. dashed line shaders.
Goal is to make them more modular, to allow more variants (variable
single-color, thickness, ...) to be added without having to
copy-and-change-one-line of whole chain of shaders.
Diffstat (limited to 'source/blender/editors/util')
-rw-r--r-- | source/blender/editors/util/ed_util.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index f028293d219..8178079eb19 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -323,7 +323,7 @@ void ED_region_draw_mouse_line_cb(const bContext *C, ARegion *ar, void *arg_info const uint shdr_pos = GWN_vertformat_attr_add(immVertexFormat(), "pos", GWN_COMP_F32, 2, GWN_FETCH_FLOAT); - immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_COLOR); + immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR); float viewport_size[4]; glGetFloatv(GL_VIEWPORT, viewport_size); |