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authorJulian Eisel <julian@blender.org>2021-07-09 13:56:26 +0300
committerSybren A. Stüvel <sybren@blender.org>2021-07-15 17:12:36 +0300
commita26a059244f247a85c48a28dedeb4a551110c793 (patch)
tree2a616854c0863626fef17de19b48303b7b2d35d4 /source/blender/editors/util
parentadd6fa09249636cf5709675c9c0ef9a444bb4443 (diff)
Assets: Initial Asset List as part of the Asset System design
Implements a basic, WIP version of the asset list. This is needed to give the asset view UI template asset reading and displaying functionality. See: * Asset System: Data Storage, Reading & UI Access - https://developer.blender.org/T88184 Especially the asset list internals should change. It uses the File/Asset Browser's `FileList` API, which isn't really meant for access from outside the File Browser. But as explained in T88184, it does a lot of the stuff we currently need, so we (Sybren Stüvel and I) decided to go this route for now. Work on a file-list rewrite which integrates well with the asset system started in the `asset-system-filelist` branch. Further includes: * Operator to reload the asset list. * New `bpy.types.AssetHandle.get_full_library_path()` function, which gets the full path of the asset via the asset-list. * Changes to preview loading to prevent the preview loading job to run eternally for asset views. File Browsers have this issue too, but should be fixed separately.
Diffstat (limited to 'source/blender/editors/util')
-rw-r--r--source/blender/editors/util/ed_util.c3
-rw-r--r--source/blender/editors/util/ed_util_ops.cc3
2 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 7bbdc58474f..73f328f85d7 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -46,6 +46,7 @@
#include "DEG_depsgraph.h"
#include "ED_armature.h"
+#include "ED_asset.h"
#include "ED_image.h"
#include "ED_mesh.h"
#include "ED_object.h"
@@ -169,6 +170,8 @@ void ED_editors_init(bContext *C)
ED_space_image_paint_update(bmain, wm, scene);
}
+ ED_assetlist_storage_tag_main_data_dirty();
+
SWAP(int, reports->flag, reports_flag_prev);
wm->op_undo_depth--;
}
diff --git a/source/blender/editors/util/ed_util_ops.cc b/source/blender/editors/util/ed_util_ops.cc
index 462f7768f81..7d32d252718 100644
--- a/source/blender/editors/util/ed_util_ops.cc
+++ b/source/blender/editors/util/ed_util_ops.cc
@@ -36,6 +36,7 @@
#include "BLT_translation.h"
+#include "ED_asset.h"
#include "ED_render.h"
#include "ED_undo.h"
#include "ED_util.h"
@@ -131,9 +132,11 @@ static int lib_id_generate_preview_exec(bContext *C, wmOperator *UNUSED(op))
if (preview) {
BKE_previewimg_clear(preview);
}
+
UI_icon_render_id(C, nullptr, id, ICON_SIZE_PREVIEW, true);
WM_event_add_notifier(C, NC_ASSET | NA_EDITED, nullptr);
+ ED_assetlist_storage_tag_main_data_dirty();
return OPERATOR_FINISHED;
}