diff options
author | Ton Roosendaal <ton@blender.org> | 2009-01-10 17:19:14 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-01-10 17:19:14 +0300 |
commit | dd97c080062bfa01883f6d6e9f2f6c0b8a0ba8c1 (patch) | |
tree | 6ffe875d47aafc0a8d7dea9c45e94ee25f35589a /source/blender/editors/util | |
parent | a7932f745243e5cb0192ec6bbef58dcea34faf0f (diff) |
2.5
- Weightpaint back (CTRL+TAB or menu)
Also weightpaint is sortof non-modal, allowing to use all existing
hotkeys while in paint mode. Only leftmouse is overridden.
- Made vpaint and wpaint entirely local, stored in scene (and saved!)
- Small bugfix (also in 2.48): on weightpaint mode, all armature objects
in 3d window were drawing as active poses. Now only the armature
deformer is.
Nice point for the UI agenda: are paint modes on ACTION mouse? Only then
you can combine it with SELECT mouse...
Diffstat (limited to 'source/blender/editors/util')
-rw-r--r-- | source/blender/editors/util/ed_util.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c index ed311e0ff0c..ae75c9d967b 100644 --- a/source/blender/editors/util/ed_util.c +++ b/source/blender/editors/util/ed_util.c @@ -58,6 +58,9 @@ void ED_editors_exit(bContext *C) /* frees all editmode undos */ undo_editmode_clear(); + /* global in meshtools... */ + mesh_octree_table(ob, NULL, NULL, 'e'); + if(ob) { if(ob->type==OB_MESH) { Mesh *me= ob->data; |