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authorCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-29 07:35:56 +0300
commite8397e6193452f6e93a19c5aa31d5effaff54f25 (patch)
treec4adb230624abb1c92b31482605e1927e819e6d2 /source/blender/editors/util
parent4c82be95fdaa4bef2f186b12ac28f58fa9a40564 (diff)
include headers in cmake source, added a script to check for consistency, reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
Diffstat (limited to 'source/blender/editors/util')
-rw-r--r--source/blender/editors/util/CMakeLists.txt46
1 files changed, 46 insertions, 0 deletions
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index 99f0d4bc2b2..65b52b876fa 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -34,6 +34,52 @@ SET(SRC
editmode_undo.c
numinput.c
undo.c
+
+ util_intern.h
+ # general includes
+ ../include/BIF_gl.h
+ ../include/BIF_glutil.h
+ ../include/ED_anim_api.h
+ ../include/ED_armature.h
+ ../include/ED_curve.h
+ ../include/ED_datafiles.h
+ ../include/ED_fileselect.h
+ ../include/ED_fluidsim.h
+ ../include/ED_gpencil.h
+ ../include/ED_image.h
+ ../include/ED_info.h
+ ../include/ED_keyframes_draw.h
+ ../include/ED_keyframes_edit.h
+ ../include/ED_keyframing.h
+ ../include/ED_lattice.h
+ ../include/ED_logic.h
+ ../include/ED_markers.h
+ ../include/ED_mball.h
+ ../include/ED_mesh.h
+ ../include/ED_node.h
+ ../include/ED_numinput.h
+ ../include/ED_object.h
+ ../include/ED_particle.h
+ ../include/ED_physics.h
+ ../include/ED_render.h
+ ../include/ED_retopo.h
+ ../include/ED_screen.h
+ ../include/ED_screen_types.h
+ ../include/ED_sculpt.h
+ ../include/ED_sequencer.h
+ ../include/ED_sound.h
+ ../include/ED_space_api.h
+ ../include/ED_text.h
+ ../include/ED_transform.h
+ ../include/ED_types.h
+ ../include/ED_util.h
+ ../include/ED_uvedit.h
+ ../include/ED_view3d.h
+ ../include/UI_icons.h
+ ../include/UI_interface.h
+ ../include/UI_interface_icons.h
+ ../include/UI_resources.h
+ ../include/UI_view2d.h
)
BLENDERLIB(bf_editor_util "${SRC}" "${INC}")