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authorJoshua Leung <aligorith@gmail.com>2015-02-11 07:54:14 +0300
committerJoshua Leung <aligorith@gmail.com>2015-02-11 07:54:14 +0300
commit387d91829d787ac96afbb2b3f86899e0e3346222 (patch)
tree10ae1574ede4515f5c7f0f5cc97cc2333356ebb7 /source/blender/editors/uvedit/SConscript
parent4ae6d5899914a3b1baf54816062073a2f959a6bd (diff)
Fix T43149: Grease Pencil fill areas look divided by multiples ray lines
The problem here was caused by the usage of GL_POLYGON_SMOOTH (thanks Campbell for the help tracking this down!). Apparently the issue is that this option ends up doing some nasty accumulation with whatever is in the framebuffer for each *tesselated* polygon (instead of the whole polygon as intended/expected). ** IMPORTANT USER NOTES ** With the removal of this option, filled areas and volumetric strokes will now have jagged edges again. To resolve these artifacts, it is necessary to enable Viewport Multisampling (found in the User Preferences, under the System tab), and restart Blender to see the effects of this change.
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