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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-02 15:11:57 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2011-05-02 15:11:57 +0400
commit438f604d157cd0165abe4c004f23fa3c0783df0c (patch)
tree041e564b19e4341f022a2177ab304a386e46b445 /source/blender/editors/uvedit/uvedit_buttons.c
parent02fbaede8f33b4acc3421e6d641dfa9359a264da (diff)
UV Edit: move uv vertex buttons code to uvedit module.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_buttons.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_buttons.c233
1 files changed, 233 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c
new file mode 100644
index 00000000000..5380f514a73
--- /dev/null
+++ b/source/blender/editors/uvedit/uvedit_buttons.c
@@ -0,0 +1,233 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, 2002-2009
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/editors/uvedit/uvedit_buttons.c
+ * \ingroup eduv
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_meshdata_types.h"
+#include "DNA_object_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
+#include "DNA_space_types.h"
+
+#include "BLI_blenlib.h"
+#include "BLI_math.h"
+#include "BLI_editVert.h"
+#include "BLI_utildefines.h"
+
+#include "BKE_context.h"
+#include "BKE_customdata.h"
+#include "BKE_mesh.h"
+#include "BKE_screen.h"
+
+#include "ED_image.h"
+#include "ED_uvedit.h"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+#include "WM_api.h"
+#include "WM_types.h"
+
+#define B_UVEDIT_VERTEX 3
+
+/* UV Utilities */
+
+static int uvedit_center(Scene *scene, EditMesh *em, Image *ima, float center[2])
+{
+ EditFace *efa;
+ MTFace *tf;
+ int tot= 0;
+
+ zero_v2(center);
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0)) {
+ add_v2_v2(center, tf->uv[0]);
+ tot++;
+ }
+ if(uvedit_uv_selected(scene, efa, tf, 1)) {
+ add_v2_v2(center, tf->uv[1]);
+ tot++;
+ }
+ if(uvedit_uv_selected(scene, efa, tf, 2)) {
+ add_v2_v2(center, tf->uv[2]);
+ tot++;
+ }
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3)) {
+ add_v2_v2(center, tf->uv[3]);
+ tot++;
+ }
+ }
+ }
+
+ if(tot > 0) {
+ center[0] /= tot;
+ center[1] /= tot;
+ }
+
+ return tot;
+}
+
+static void uvedit_translate(Scene *scene, EditMesh *em, Image *ima, float delta[2])
+{
+ EditFace *efa;
+ MTFace *tf;
+
+ for(efa= em->faces.first; efa; efa= efa->next) {
+ tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
+
+ if(uvedit_face_visible(scene, ima, efa, tf)) {
+ if(uvedit_uv_selected(scene, efa, tf, 0))
+ add_v2_v2(tf->uv[0], delta);
+ if(uvedit_uv_selected(scene, efa, tf, 1))
+ add_v2_v2(tf->uv[1], delta);
+ if(uvedit_uv_selected(scene, efa, tf, 2))
+ add_v2_v2(tf->uv[2], delta);
+ if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
+ add_v2_v2(tf->uv[3], delta);
+ }
+ }
+}
+
+/* Button Functions, using an evil static variable */
+
+static float uvedit_old_center[2];
+
+static void uvedit_vertex_buttons(const bContext *C, uiBlock *block)
+{
+ SpaceImage *sima= CTX_wm_space_image(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ Image *ima= sima->image;
+ float center[2];
+ int imx, imy, step, digits;
+ EditMesh *em;
+
+ ED_space_image_size(sima, &imx, &imy);
+
+ em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ if(uvedit_center(scene, em, ima, center)) {
+ copy_v2_v2(uvedit_old_center, center);
+
+ if(!(sima->flag & SI_COORDFLOATS)) {
+ uvedit_old_center[0] *= imx;
+ uvedit_old_center[1] *= imy;
+ }
+
+ if(sima->flag & SI_COORDFLOATS) {
+ step= 1;
+ digits= 3;
+ }
+ else {
+ step= 100;
+ digits= 2;
+ }
+
+ uiBlockBeginAlign(block);
+ uiDefButF(block, NUM, B_UVEDIT_VERTEX, "X:", 10, 10, 145, 19, &uvedit_old_center[0], -10*imx, 10.0*imx, step, digits, "");
+ uiDefButF(block, NUM, B_UVEDIT_VERTEX, "Y:", 165, 10, 145, 19, &uvedit_old_center[1], -10*imy, 10.0*imy, step, digits, "");
+ uiBlockEndAlign(block);
+ }
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+}
+
+static void do_uvedit_vertex(bContext *C, void *UNUSED(arg), int event)
+{
+ SpaceImage *sima= CTX_wm_space_image(C);
+ Scene *scene= CTX_data_scene(C);
+ Object *obedit= CTX_data_edit_object(C);
+ Image *ima= sima->image;
+ EditMesh *em;
+ float center[2], delta[2];
+ int imx, imy;
+
+ if(event != B_UVEDIT_VERTEX)
+ return;
+
+ em= BKE_mesh_get_editmesh((Mesh *)obedit->data);
+
+ ED_space_image_size(sima, &imx, &imy);
+ uvedit_center(scene, em, ima, center);
+
+ if(sima->flag & SI_COORDFLOATS) {
+ delta[0]= uvedit_old_center[0] - center[0];
+ delta[1]= uvedit_old_center[1] - center[1];
+ }
+ else {
+ delta[0]= uvedit_old_center[0]/imx - center[0];
+ delta[1]= uvedit_old_center[1]/imy - center[1];
+ }
+
+ uvedit_translate(scene, em, ima, delta);
+
+ BKE_mesh_end_editmesh(obedit->data, em);
+
+ WM_event_add_notifier(C, NC_IMAGE, sima->image);
+}
+
+/* Panels */
+
+static int image_panel_uv_poll(const bContext *C, PanelType *UNUSED(pt))
+{
+ Object *obedit= CTX_data_edit_object(C);
+ return ED_uvedit_test(obedit);
+}
+
+static void image_panel_uv(const bContext *C, Panel *pa)
+{
+ uiBlock *block;
+
+ block= uiLayoutAbsoluteBlock(pa->layout);
+ uiBlockSetHandleFunc(block, do_uvedit_vertex, NULL);
+
+ uvedit_vertex_buttons(C, block);
+}
+
+void ED_uvedit_buttons_register(ARegionType *art)
+{
+ PanelType *pt;
+
+ pt= MEM_callocN(sizeof(PanelType), "spacetype image panel uv");
+ strcpy(pt->idname, "IMAGE_PT_uv");
+ strcpy(pt->label, "UV Vertex");
+ pt->draw= image_panel_uv;
+ pt->poll= image_panel_uv_poll;
+ BLI_addtail(&art->paneltypes, pt);
+}
+