Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2017-05-24 16:14:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 16:38:15 +0300
commit7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch)
treee9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/editors/uvedit/uvedit_buttons.c
parent707340edd703ff1fd7c8157eb3cc811913698c8d (diff)
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_buttons.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_buttons.c10
1 files changed, 2 insertions, 8 deletions
diff --git a/source/blender/editors/uvedit/uvedit_buttons.c b/source/blender/editors/uvedit/uvedit_buttons.c
index ab415c0cb83..6b4dd0f0210 100644
--- a/source/blender/editors/uvedit/uvedit_buttons.c
+++ b/source/blender/editors/uvedit/uvedit_buttons.c
@@ -66,17 +66,14 @@ static int uvedit_center(Scene *scene, BMEditMesh *em, Image *ima, float center[
BMFace *f;
BMLoop *l;
BMIter iter, liter;
- MTexPoly *tf;
MLoopUV *luv;
int tot = 0;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
zero_v2(center);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(f, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, f, tf))
+ if (!uvedit_face_visible_test(scene, ima, f))
continue;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
@@ -102,14 +99,11 @@ static void uvedit_translate(Scene *scene, BMEditMesh *em, Image *ima, float del
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
- MTexPoly *tf;
const int cd_loop_uv_offset = CustomData_get_offset(&em->bm->ldata, CD_MLOOPUV);
- const int cd_poly_tex_offset = CustomData_get_offset(&em->bm->pdata, CD_MTEXPOLY);
BM_ITER_MESH (f, &iter, em->bm, BM_FACES_OF_MESH) {
- tf = BM_ELEM_CD_GET_VOID_P(f, cd_poly_tex_offset);
- if (!uvedit_face_visible_test(scene, ima, f, tf))
+ if (!uvedit_face_visible_test(scene, ima, f))
continue;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {