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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-09 01:52:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-13 15:20:23 +0300 |
commit | 854c999d827cfb78938c3b4605707b891092d001 (patch) | |
tree | 6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/editors/uvedit/uvedit_draw.c | |
parent | 186abf7d3bab9ed8b905c6914de02427bb2547cf (diff) |
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader.
This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index df8d3cfb8db..ae656d95f2d 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -311,8 +311,6 @@ static void draw_uvs_texpaint(const Scene *scene, Object *ob, Depsgraph *depsgra if (prev_ma_match == true) { GPU_batch_draw_advanced(geom, draw_start, idx - draw_start, 0, 0); } - - GPU_batch_program_use_end(geom); } else { GPU_batch_draw(geom); |