diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:32 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:51 +0300 |
commit | e25ba162c0b62b19cf367f0f29e29d0c0960978d (patch) | |
tree | 6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/uvedit/uvedit_draw.c | |
parent | 90293a8da375b785fa58d3f56de1b286072107c1 (diff) |
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 988f60a36f9..baa471e920b 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -738,7 +738,9 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } - + + glLineWidth(1); + switch (sima->dt_uv) { case SI_UVDT_DASH: BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { |