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authorAntony Riakiotakis <kalast@gmail.com>2012-10-09 22:56:02 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-10-09 22:56:02 +0400
commitafa9eff3a5db340af3203044340bcde31151c261 (patch)
treebfab5c835ed9c49df3d3655a9a17924e044ba7e0 /source/blender/editors/uvedit/uvedit_draw.c
parent94f869a256be307ad68e1c2265f68d760232e9b7 (diff)
code cleanup:
Move smart stitch drawing code inside a draw callback and use ED_region_draw_cb_activate instead of explicitly checking for this specific operator in the main uv drawing function.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c47
1 files changed, 0 insertions, 47 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index d6794912043..7aaae404d15 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -453,8 +453,6 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
int drawfaces, interpedges;
Image *ima = sima->image;
- StitchPreviewer *stitch_preview = uv_get_stitch_previewer();
-
activetf = EDBM_mtexpoly_active_get(em, &efa_act, FALSE, FALSE); /* will be set to NULL if hidden */
activef = BM_active_face_get(bm, FALSE, FALSE);
ts = scene->toolsettings;
@@ -823,51 +821,6 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
bglEnd();
}
- /* finally draw stitch preview */
- if (stitch_preview) {
- int i, index = 0;
- glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT);
- glEnableClientState(GL_VERTEX_ARRAY);
-
- glEnable(GL_BLEND);
-
- UI_ThemeColor4(TH_STITCH_PREVIEW_ACTIVE);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->static_tris);
- glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_static_tris * 3);
-
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_polys);
- for (i = 0; i < stitch_preview->num_polys; i++) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- UI_ThemeColor4(TH_STITCH_PREVIEW_FACE);
- glDrawArrays(GL_POLYGON, index, stitch_preview->uvs_per_polygon[i]);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- UI_ThemeColor4(TH_STITCH_PREVIEW_EDGE);
- glDrawArrays(GL_POLYGON, index, stitch_preview->uvs_per_polygon[i]);
-
- index += stitch_preview->uvs_per_polygon[i];
- }
- glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
-#if 0
- UI_ThemeColor4(TH_STITCH_PREVIEW_VERT);
- glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_tris * 3);
-#endif
- glDisable(GL_BLEND);
-
- /* draw vert preview */
- glPointSize(pointsize * 2.0f);
- UI_ThemeColor4(TH_STITCH_PREVIEW_STITCHABLE);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_stitchable);
- glDrawArrays(GL_POINTS, 0, stitch_preview->num_stitchable);
-
- UI_ThemeColor4(TH_STITCH_PREVIEW_UNSTITCHABLE);
- glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_unstitchable);
- glDrawArrays(GL_POINTS, 0, stitch_preview->num_unstitchable);
-
- glPopClientAttrib();
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
glPointSize(1.0);
}