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authorAntony Riakiotakis <kalast@gmail.com>2014-10-02 16:34:53 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-10-02 16:35:08 +0400
commit9ac0b4ff056060cab78b2b787bc567d72295f3f9 (patch)
treeeb1fb78c725c80fc11667b3926c68e777b1e8e6d /source/blender/editors/uvedit/uvedit_draw.c
parenta2aa3eb2e59d5890a4a76290f5e1799c540cb99c (diff)
Fix T42033 UVs shown while rendering in texture paint mode.
This should be included in final release build.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c22
1 files changed, 19 insertions, 3 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 36c96a8d011..83fd7e6505d 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -946,14 +946,30 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPointSize(1.0);
}
+
+static void draw_uv_shadows_get(SpaceImage *sima, Object *ob, Object *obedit, bool *show_shadow, bool *show_texpaint)
+{
+ *show_shadow = *show_texpaint = false;
+
+ if (ED_space_image_show_render(sima) || (sima->flag & SI_NO_DRAW_TEXPAINT))
+ return;
+
+ if ((sima->mode == SI_MODE_PAINT) && obedit && obedit->type == OB_MESH) {
+ struct BMEditMesh *em = BKE_editmesh_from_object(obedit);
+
+ *show_shadow = EDBM_mtexpoly_check(em);
+ }
+
+ *show_texpaint = (ob && ob->type == OB_MESH && ob->mode == OB_MODE_TEXTURE_PAINT);
+}
+
void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedit, Object *obact)
{
ToolSettings *toolsettings = scene->toolsettings;
- int show_uvedit, show_uvshadow, show_texpaint_uvshadow;
+ bool show_uvedit, show_uvshadow, show_texpaint_uvshadow;
- show_texpaint_uvshadow = ED_space_image_show_texpaint(sima, obact);
show_uvedit = ED_space_image_show_uvedit(sima, obedit);
- show_uvshadow = ED_space_image_show_uvshadow(sima, obedit);
+ draw_uv_shadows_get(sima, obact, obedit, &show_uvshadow, &show_texpaint_uvshadow);
if (show_uvedit || show_uvshadow || show_texpaint_uvshadow) {
if (show_uvshadow)