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authorBastien Montagne <montagne29@wanadoo.fr>2012-07-03 23:09:07 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-07-03 23:09:07 +0400
commit468ef74ed74d2173a06d94b2f571b32c5b77cb2d (patch)
tree3e68a5bc04a19d0a9e1f9eac50379b5ef3721acc /source/blender/editors/uvedit/uvedit_draw.c
parent14b2c348c81a1219e64499eb89f399baebca529a (diff)
More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize).
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index d52463cf406..17c57b1f6e4 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -133,7 +133,7 @@ static void draw_uvs_shadow(Object *obedit)
BMIter iter, liter;
MLoopUV *luv;
- /* draws the grey mesh when painting */
+ /* draws the gray mesh when painting */
glColor3ub(112, 112, 112);
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {