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authorCampbell Barton <ideasman42@gmail.com>2012-04-19 15:44:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-19 15:44:12 +0400
commit75b869e428cdb324ec338538efd4ab9dabd7d53a (patch)
tree7e47368e70820c4ee08e8b11abfe72eccb2fcb2b /source/blender/editors/uvedit/uvedit_draw.c
parentdb2edfcfdec81fb03667a63e70f05ee832bf2586 (diff)
style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c76
1 files changed, 38 insertions, 38 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index c079388be1c..befdce301f2 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -136,9 +136,9 @@ static void draw_uvs_shadow(Object *obedit)
/* draws the grey mesh when painting */
glColor3ub(112, 112, 112);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
@@ -181,7 +181,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
{
float totarea = 0.0f, totuvarea = 0.0f, areadiff, uvarea, area;
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
BLI_array_empty(tf_uv);
@@ -190,7 +190,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_array_growitems(tf_uvorig, efa->len);
i = 0;
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
@@ -218,10 +218,10 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
col[0] = 1.0;
col[1] = col[2] = 0.0;
glColor3fv(col);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
glBegin(GL_POLYGON);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -230,7 +230,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
}
}
else {
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
area = BM_face_area_calc(bm, efa) / totarea;
@@ -240,7 +240,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_array_growitems(tf_uvorig, efa->len);
i = 0;
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
@@ -264,7 +264,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
glColor3fv(col);
glBegin(GL_POLYGON);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -291,7 +291,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
glShadeModel(GL_SMOOTH);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
@@ -310,7 +310,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_array_growitems(av, nverts);
BLI_array_growitems(auv, nverts);
- BM_ITER_INDEX(l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
+ BM_ITER_INDEX (l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
}
@@ -318,7 +318,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
poly_copy_aspect(tf_uvorig, tf_uv, aspx, aspy, nverts);
j = nverts - 1;
- BM_ITER_INDEX(l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
+ BM_ITER_INDEX (l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
sub_v2_v2v2(auv[i], tf_uv[j], tf_uv[i]); normalize_v2(auv[i]);
sub_v3_v3v3(av[i], l->prev->v->co, l->v->co); normalize_v3(av[i]);
j = i;
@@ -336,7 +336,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
}
glBegin(GL_POLYGON);
- BM_ITER_INDEX(l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
+ BM_ITER_INDEX (l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
a = fabsf(uvang[i] - ang[i]) / (float)M_PI;
weight_to_rgb(col, 1.0f - powf((1.0f - a), 2.0f));
@@ -503,7 +503,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
@@ -516,7 +516,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glColor4ubv((GLubyte *)col1);
glBegin(GL_POLYGON);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -533,7 +533,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
else {
/* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
@@ -561,7 +561,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPolygonStipple(stipple_quarttone);
glBegin(GL_POLYGON);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, activef) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, activef) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -582,7 +582,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
switch (sima->dt_uv) {
case SI_UVDT_DASH:
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
@@ -591,7 +591,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
cpack(0x111111);
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -601,7 +601,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
cpack(0x909090);
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -625,12 +625,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (sima->dt_uv == SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
else glColor3f(0.0f, 0.0f, 0.0f);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -641,12 +641,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glLineWidth(3);
cpack(0x0);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -664,12 +664,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (interpedges) {
glShadeModel(GL_SMOOTH);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
sel = (uvedit_uv_selected(em, scene, l) ? 1 : 0);
glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
@@ -682,12 +682,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glShadeModel(GL_FLAT);
}
else {
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINES);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
sel = (uvedit_edge_selected(em, scene, l) ? 1 : 0);
if (sel != lastsel) {
glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
@@ -704,12 +704,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
}
else {
/* no nice edges */
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -737,7 +737,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
UI_ThemeColor(TH_WIRE);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -752,7 +752,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
UI_ThemeColor(TH_FACE_DOT);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -773,11 +773,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPointSize(pointsize);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (!uvedit_uv_selected(em, scene, l))
bglVertex2fv(luv->uv);
@@ -791,11 +791,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
cpack(0xFF);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (luv->flag & MLOOPUV_PINNED)
@@ -809,11 +809,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPointSize(pointsize);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER (efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER (l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (uvedit_uv_selected(em, scene, l))