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authorAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
committerAntony Riakiotakis <kalast@gmail.com>2012-02-21 23:41:38 +0400
commita4e69673233e2506075ff43e3cdb09652fd66236 (patch)
treec5005aee4bb0628637e2540da7113c80be4b6284 /source/blender/editors/uvedit/uvedit_draw.c
parent9c3710df1f03ce9d792ad39b6d4a2563c73f19bc (diff)
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea!
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
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