Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-04-13 10:33:59 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-13 10:33:59 +0400
commitb2667970d286761d31a7f9c9969a0b95428da200 (patch)
tree96f18e48268bf5c37bfb79b96d376f376efdbc00 /source/blender/editors/uvedit/uvedit_draw.c
parent60d3b8f27b31fea67a91184868b20ed95bab458a (diff)
style cleanup: uv editor
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c150
1 files changed, 75 insertions, 75 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index ce5b6b92acb..c079388be1c 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -71,37 +71,37 @@ static void drawcursor_sima(SpaceImage *sima, ARegion *ar)
ED_space_image_size(sima, &width, &height);
ED_space_image_zoom(sima, ar, &zoomx, &zoomy);
- w= zoomx*width/256.0f;
- h= zoomy*height/256.0f;
+ w = zoomx * width / 256.0f;
+ h = zoomy * height / 256.0f;
cpack(0xFFFFFF);
glTranslatef(sima->cursor[0], sima->cursor[1], 0.0);
- fdrawline(-0.05f/w, 0, 0, 0.05f/h);
- fdrawline(0, 0.05f/h, 0.05f/w, 0.0f);
- fdrawline(0.05f/w, 0.0f, 0.0f, -0.05f/h);
- fdrawline(0.0f, -0.05f/h, -0.05f/w, 0.0f);
+ fdrawline(-0.05f / w, 0, 0, 0.05f / h);
+ fdrawline(0, 0.05f / h, 0.05f / w, 0.0f);
+ fdrawline(0.05f / w, 0.0f, 0.0f, -0.05f / h);
+ fdrawline(0.0f, -0.05f / h, -0.05f / w, 0.0f);
setlinestyle(4);
cpack(0xFF);
- fdrawline(-0.05f/w, 0.0f, 0.0f, 0.05f/h);
- fdrawline(0.0f, 0.05f/h, 0.05f/w, 0.0f);
- fdrawline(0.05f/w, 0.0f, 0.0f, -0.05f/h);
- fdrawline(0.0f, -0.05f/h, -0.05f/w, 0.0f);
+ fdrawline(-0.05f / w, 0.0f, 0.0f, 0.05f / h);
+ fdrawline(0.0f, 0.05f / h, 0.05f / w, 0.0f);
+ fdrawline(0.05f / w, 0.0f, 0.0f, -0.05f / h);
+ fdrawline(0.0f, -0.05f / h, -0.05f / w, 0.0f);
setlinestyle(0.0f);
cpack(0x0);
- fdrawline(-0.020f/w, 0.0f, -0.1f/w, 0.0f);
- fdrawline(0.1f/w, 0.0f, 0.020f/w, 0.0f);
- fdrawline(0.0f, -0.020f/h, 0.0f, -0.1f/h);
- fdrawline(0.0f, 0.1f/h, 0.0f, 0.020f/h);
+ fdrawline(-0.020f / w, 0.0f, -0.1f / w, 0.0f);
+ fdrawline(0.1f / w, 0.0f, 0.020f / w, 0.0f);
+ fdrawline(0.0f, -0.020f / h, 0.0f, -0.1f / h);
+ fdrawline(0.0f, 0.1f / h, 0.0f, 0.020f / h);
setlinestyle(1);
cpack(0xFFFFFF);
- fdrawline(-0.020f/w, 0.0f, -0.1f/w, 0.0f);
- fdrawline(0.1f/w, 0.0f, 0.020f/w, 0.0f);
- fdrawline(0.0f, -0.020f/h, 0.0f, -0.1f/h);
- fdrawline(0.0f, 0.1f/h, 0.0f, 0.020f/h);
+ fdrawline(-0.020f / w, 0.0f, -0.1f / w, 0.0f);
+ fdrawline(0.1f / w, 0.0f, 0.020f / w, 0.0f);
+ fdrawline(0.0f, -0.020f / h, 0.0f, -0.1f / h);
+ fdrawline(0.0f, 0.1f / h, 0.0f, 0.020f / h);
glTranslatef(-sima->cursor[0], -sima->cursor[1], 0.0);
setlinestyle(0);
@@ -109,7 +109,7 @@ static void drawcursor_sima(SpaceImage *sima, ARegion *ar)
static int draw_uvs_face_check(Scene *scene)
{
- ToolSettings *ts= scene->toolsettings;
+ ToolSettings *ts = scene->toolsettings;
/* checks if we are selecting only faces */
if (ts->uv_flag & UV_SYNC_SELECTION) {
@@ -139,7 +139,7 @@ static void draw_uvs_shadow(Object *obedit)
BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
glBegin(GL_LINE_LOOP);
BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
- luv= CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -168,7 +168,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BMIter iter, liter;
MTexPoly *tf;
MLoopUV *luv;
- Image *ima= sima->image;
+ Image *ima = sima->image;
BLI_array_declare(tf_uv);
BLI_array_declare(tf_uvorig);
float aspx, aspy, col[4], (*tf_uv)[2] = NULL, (*tf_uvorig)[2] = NULL;
@@ -176,13 +176,13 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
ED_space_image_uv_aspect(sima, &aspx, &aspy);
- switch(sima->dt_uvstretch) {
+ switch (sima->dt_uvstretch) {
case SI_UVDT_STRETCH_AREA:
{
- float totarea=0.0f, totuvarea=0.0f, areadiff, uvarea, area;
+ float totarea = 0.0f, totuvarea = 0.0f, areadiff, uvarea, area;
BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
+ tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
BLI_array_empty(tf_uv);
BLI_array_empty(tf_uvorig);
@@ -191,7 +191,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
i = 0;
BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
- luv= CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
@@ -209,7 +209,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
}
else {
if (tf == activetf)
- activetf= NULL;
+ activetf = NULL;
BM_elem_flag_disable(efa, BM_ELEM_TAG);
}
}
@@ -241,7 +241,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
i = 0;
BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
- luv= CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
@@ -255,10 +255,10 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
if (area < FLT_EPSILON || uvarea < FLT_EPSILON)
areadiff = 1.0f;
- else if (area>uvarea)
- areadiff = 1.0f-(uvarea/area);
+ else if (area > uvarea)
+ areadiff = 1.0f - (uvarea / area);
else
- areadiff = 1.0f-(area/uvarea);
+ areadiff = 1.0f - (area / uvarea);
weight_to_rgb(col, areadiff);
glColor3fv(col);
@@ -278,8 +278,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
{
float *uvang = NULL;
float *ang = NULL;
- float (* av)[3] = NULL; /* use for 2d and 3d angle vectors */
- float (* auv)[2] = NULL;
+ float (*av)[3] = NULL; /* use for 2d and 3d angle vectors */
+ float (*auv)[2] = NULL;
float a;
BLI_array_declare(uvang);
@@ -292,7 +292,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
glShadeModel(GL_SMOOTH);
BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
+ tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
nverts = efa->len;
@@ -324,22 +324,22 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
j = i;
}
- for(i = 0; i < nverts; i++) {
+ for (i = 0; i < nverts; i++) {
#if 0
/* Simple but slow, better reuse normalized vectors
* (Not ported to bmesh, copied for reference) */
uvang1 = RAD2DEG(angle_v2v2v2(tf_uv[3], tf_uv[0], tf_uv[1]));
ang1 = RAD2DEG(angle_v3v3v3(efa->v4->co, efa->v1->co, efa->v2->co));
#endif
- uvang[i] = angle_normalized_v2v2(auv[i], auv[(i+1)%nverts]);
- ang[i] = angle_normalized_v3v3(av[i], av[(i+1)%nverts]);
+ uvang[i] = angle_normalized_v2v2(auv[i], auv[(i + 1) % nverts]);
+ ang[i] = angle_normalized_v3v3(av[i], av[(i + 1) % nverts]);
}
glBegin(GL_POLYGON);
BM_ITER_INDEX(l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
- a = fabsf(uvang[i]-ang[i])/(float)M_PI;
- weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f));
+ a = fabsf(uvang[i] - ang[i]) / (float)M_PI;
+ weight_to_rgb(col, 1.0f - powf((1.0f - a), 2.0f));
glColor3fv(col);
glVertex2fv(luv->uv);
}
@@ -347,7 +347,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
}
else {
if (tf == activetf)
- activetf= NULL;
+ activetf = NULL;
BM_elem_flag_disable(efa, BM_ELEM_TAG);
}
}
@@ -373,15 +373,15 @@ static void draw_uvs_other(Scene *scene, Object *obedit, Image *curimage)
glColor3ub(96, 96, 96);
- for (base=scene->base.first; base; base=base->next) {
- Object *ob= base->object;
+ for (base = scene->base.first; base; base = base->next) {
+ Object *ob = base->object;
if (!(base->flag & SELECT)) continue;
if (!(base->lay & scene->lay)) continue;
if (ob->restrictflag & OB_RESTRICT_VIEW) continue;
- if ((ob->type==OB_MESH) && (ob!=obedit)) {
- Mesh *me= ob->data;
+ if ((ob->type == OB_MESH) && (ob != obedit)) {
+ Mesh *me = ob->data;
if (me->mtpoly) {
MPoly *mpoly = me->mpoly;
@@ -407,7 +407,7 @@ static void draw_uvs_other(Scene *scene, Object *obedit, Image *curimage)
static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
{
- Mesh *me= ob->data;
+ Mesh *me = ob->data;
Image *curimage = ED_space_image(sima);
if (sima->flag & SI_DRAW_OTHER)
@@ -416,17 +416,17 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
glColor3ub(112, 112, 112);
if (me->mtface) {
- MPoly *mpoly= me->mpoly;
- MTexPoly *tface= me->mtpoly;
+ MPoly *mpoly = me->mpoly;
+ MTexPoly *tface = me->mtpoly;
MLoopUV *mloopuv;
int a, b;
- for (a=me->totpoly; a>0; a--, tface++, mpoly++) {
+ for (a = me->totpoly; a > 0; a--, tface++, mpoly++) {
if (tface->tpage == curimage) {
glBegin(GL_LINE_LOOP);
mloopuv = me->mloopuv + mpoly->loopstart;
- for (b=0; b<mpoly->totloop; b++, mloopuv++) {
+ for (b = 0; b < mpoly->totloop; b++, mloopuv++) {
glVertex2fv(mloopuv->uv);
}
glEnd();
@@ -451,23 +451,23 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
unsigned char col1[4], col2[4];
float pointsize;
int drawfaces, interpedges;
- Image *ima= sima->image;
+ Image *ima = sima->image;
StitchPreviewer *stitch_preview = uv_get_stitch_previewer();
- activetf= EDBM_mtexpoly_active_get(em, &efa_act, FALSE); /* will be set to NULL if hidden */
+ activetf = EDBM_mtexpoly_active_get(em, &efa_act, FALSE); /* will be set to NULL if hidden */
activef = BM_active_face_get(bm, FALSE);
- ts= scene->toolsettings;
+ ts = scene->toolsettings;
- drawfaces= draw_uvs_face_check(scene);
+ drawfaces = draw_uvs_face_check(scene);
if (ts->uv_flag & UV_SYNC_SELECTION)
- interpedges= (ts->selectmode & SCE_SELECT_VERTEX);
+ interpedges = (ts->selectmode & SCE_SELECT_VERTEX);
else
- interpedges= (ts->uv_selectmode == UV_SELECT_VERTEX);
+ interpedges = (ts->uv_selectmode == UV_SELECT_VERTEX);
/* draw other uvs */
if (sima->flag & SI_DRAW_OTHER) {
- Image *curimage= (activetf)? activetf->tpage: NULL;
+ Image *curimage = (activetf) ? activetf->tpage : NULL;
draw_uvs_other(scene, obedit, curimage);
}
@@ -478,7 +478,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* first try existing derivedmesh */
if (!draw_uvs_dm_shadow(em->derivedFinal)) {
/* create one if it does not exist */
- cagedm = editbmesh_get_derived_cage_and_final(scene, obedit, me->edit_btmesh, &finaldm, CD_MASK_BAREMESH|CD_MASK_MTFACE);
+ cagedm = editbmesh_get_derived_cage_and_final(scene, obedit, me->edit_btmesh, &finaldm, CD_MASK_BAREMESH | CD_MASK_MTFACE);
/* when sync selection is enabled, all faces are drawn (except for hidden)
* so if cage is the same as the final, theres no point in drawing this */
@@ -504,11 +504,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glEnable(GL_BLEND);
BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
+ tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
- if (tf==activetf) continue; /* important the temp boolean is set above */
+ if (tf == activetf) continue; /* important the temp boolean is set above */
if (uvedit_face_selected(scene, em, efa))
glColor4ubv((GLubyte *)col2);
@@ -524,7 +524,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
}
else {
if (tf == activetf)
- activetf= NULL;
+ activetf = NULL;
BM_elem_flag_disable(efa, BM_ELEM_TAG);
}
}
@@ -534,14 +534,14 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
+ tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
else {
if (tf == activetf)
- activetf= NULL;
+ activetf = NULL;
BM_elem_flag_disable(efa, BM_ELEM_TAG);
}
}
@@ -580,7 +580,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
- switch(sima->dt_uv) {
+ switch (sima->dt_uv) {
case SI_UVDT_DASH:
BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
@@ -609,10 +609,10 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
#if 0
glBegin(GL_LINE_STRIP);
- luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
- luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->next->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->next->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
glEnd();
#endif
@@ -622,7 +622,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
break;
case SI_UVDT_BLACK: /* black/white */
case SI_UVDT_WHITE:
- if (sima->dt_uv==SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
+ if (sima->dt_uv == SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
else glColor3f(0.0f, 0.0f, 0.0f);
BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
@@ -670,7 +670,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glBegin(GL_LINE_LOOP);
BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
- sel = (uvedit_uv_selected(em, scene, l)? 1 : 0);
+ sel = (uvedit_uv_selected(em, scene, l) ? 1 : 0);
glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
@@ -688,7 +688,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glBegin(GL_LINES);
BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
- sel = (uvedit_edge_selected(em, scene, l)? 1 : 0);
+ sel = (uvedit_edge_selected(em, scene, l) ? 1 : 0);
if (sel != lastsel) {
glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
lastsel = sel;
@@ -787,7 +787,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* pinned uvs */
/* give odd pointsizes odd pin pointsizes */
- glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0));
+ glPointSize(pointsize * 2 + (((int)pointsize % 2) ? (-1) : 0));
cpack(0xFF);
bglBegin(GL_POINTS);
@@ -834,7 +834,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
UI_ThemeColor4(TH_STITCH_PREVIEW_ACTIVE);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glVertexPointer(2, GL_FLOAT, 0, stitch_preview->static_tris);
- glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_static_tris*3);
+ glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_static_tris * 3);
glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_polys);
for (i = 0; i < stitch_preview->num_polys; i++) {
@@ -850,12 +850,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
#if 0
UI_ThemeColor4(TH_STITCH_PREVIEW_VERT);
- glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_tris*3);
+ glDrawArrays(GL_TRIANGLES, 0, stitch_preview->num_tris * 3);
#endif
glDisable(GL_BLEND);
/* draw vert preview */
- glPointSize(pointsize*2.0);
+ glPointSize(pointsize * 2.0);
UI_ThemeColor4(TH_STITCH_PREVIEW_STITCHABLE);
glVertexPointer(2, GL_FLOAT, 0, stitch_preview->preview_stitchable);
glDrawArrays(GL_POINTS, 0, stitch_preview->num_stitchable);
@@ -877,8 +877,8 @@ void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedi
int show_uvedit, show_uvshadow, show_texpaint_uvshadow;
show_texpaint_uvshadow = (obact && obact->type == OB_MESH && obact->mode == OB_MODE_TEXTURE_PAINT);
- show_uvedit= ED_space_image_show_uvedit(sima, obedit);
- show_uvshadow= ED_space_image_show_uvshadow(sima, obedit);
+ show_uvedit = ED_space_image_show_uvedit(sima, obedit);
+ show_uvshadow = ED_space_image_show_uvshadow(sima, obedit);
if (show_uvedit || show_uvshadow || show_texpaint_uvshadow) {
if (show_uvshadow)