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authorJoseph Eagar <joeedh@gmail.com>2010-07-19 08:44:37 +0400
committerJoseph Eagar <joeedh@gmail.com>2010-07-19 08:44:37 +0400
commitc11c196efadf5ef52293d782638497f86a209722 (patch)
tree43abcd60b2400d28db8686f4dbea68f17475ef58 /source/blender/editors/uvedit/uvedit_draw.c
parentf54aa7811029c90b6071ccc9e27e57a758e5884d (diff)
parent7f083c45bee15f7540e2a35a725efe28fc962239 (diff)
part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :)
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c17
1 files changed, 5 insertions, 12 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index f13ea513987..7c6c37872f7 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -62,7 +62,6 @@
static void drawcursor_sima(SpaceImage *sima, ARegion *ar)
{
- View2D *v2d= &ar->v2d;
float zoomx, zoomy, w, h;
int width, height;
@@ -73,7 +72,7 @@ static void drawcursor_sima(SpaceImage *sima, ARegion *ar)
h= zoomy*height/256.0f;
cpack(0xFFFFFF);
- glTranslatef(v2d->cursor[0], v2d->cursor[1], 0.0f);
+ glTranslatef(sima->cursor[0], sima->cursor[1], 0.0f);
fdrawline(-0.05/w, 0, 0, 0.05/h);
fdrawline(0, 0.05/h, 0.05/w, 0);
fdrawline(0.05/w, 0, 0, -0.05/h);
@@ -101,7 +100,7 @@ static void drawcursor_sima(SpaceImage *sima, ARegion *ar)
fdrawline(0, -0.020/h, 0, -0.1/h);
fdrawline(0, 0.1/h, 0, 0.020/h);
- glTranslatef(-v2d->cursor[0], -v2d->cursor[1], 0.0f);
+ glTranslatef(-sima->cursor[0], -sima->cursor[1], 0.0f);
setlinestyle(0);
}
@@ -758,7 +757,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
pointsize = UI_GetThemeValuef(TH_FACEDOT_SIZE);
glPointSize(pointsize); // TODO - drawobject.c changes this value after - Investigate!
- /* unselected faces */
+ /* unselected faces */
UI_ThemeColor(TH_WIRE);
bglBegin(GL_POINTS);
@@ -792,7 +791,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* 6. draw uv vertices */
if(drawfaces != 2) { /* 2 means Mesh Face Mode */
- /* unselected uvs */
+ /* unselected uvs */
UI_ThemeColor(TH_VERTEX);
pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
glPointSize(pointsize);
@@ -812,7 +811,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* pinned uvs */
/* give odd pointsizes odd pin pointsizes */
- glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0));
+ glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0));
cpack(0xFF);
bglBegin(GL_POINTS);
@@ -859,12 +858,6 @@ void draw_uvedit_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedi
show_uvshadow= ED_space_image_show_uvshadow(sima, obedit);
if(show_uvedit || show_uvshadow) {
- /* this is basically the same object_handle_update as in the 3d view,
- * here we have to do it as well for the object we are editing if we
- * are displaying the final result */
- if(obedit && (sima->flag & SI_DRAWSHADOW))
- object_handle_update(scene, obedit);
-
if(show_uvshadow)
draw_uvs_shadow(sima, obedit);
else