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authorCampbell Barton <ideasman42@gmail.com>2012-04-10 04:22:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-04-10 04:22:26 +0400
commitcb6ab1df5ece0ea044e4c90a8147f93d5a126a17 (patch)
treefd44d9a3707efa9362f3fe1f059188352dcff1d9 /source/blender/editors/uvedit/uvedit_draw.c
parent95654de53d2631295d0b4f8866749732f4cbcd32 (diff)
uv editor: don't draw active face stipple when the face isn't visible (error from bmesh merge), also replace 'em->bm' with 'bm' var while drawing.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c175
1 files changed, 89 insertions, 86 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 2fe007a42e8..ce5b6b92acb 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -126,21 +126,20 @@ static int draw_uvs_face_check(Scene *scene)
static void draw_uvs_shadow(Object *obedit)
{
- BMEditMesh *em;
+ BMEditMesh *em = BMEdit_FromObject(obedit);
+ BMesh *bm = em->bm;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
MLoopUV *luv;
-
- em = BMEdit_FromObject(obedit);
/* draws the grey mesh when painting */
glColor3ub(112, 112, 112);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv= CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv= CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
@@ -163,6 +162,7 @@ static int draw_uvs_dm_shadow(DerivedMesh *dm)
static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTexPoly *activetf)
{
+ BMesh *bm = em->bm;
BMFace *efa;
BMLoop *l;
BMIter iter, liter;
@@ -181,8 +181,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
{
float totarea=0.0f, totuvarea=0.0f, areadiff, uvarea, area;
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
BLI_array_empty(tf_uv);
BLI_array_empty(tf_uvorig);
@@ -190,8 +190,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_array_growitems(tf_uvorig, efa->len);
i = 0;
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv= CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv= CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
@@ -200,7 +200,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
poly_copy_aspect(tf_uvorig, tf_uv, aspx, aspy, efa->len);
- totarea += BM_face_area_calc(em->bm, efa);
+ totarea += BM_face_area_calc(bm, efa);
//totuvarea += tf_area(tf, efa->v4!=0);
totuvarea += poly_uv_area(tf_uv, efa->len);
@@ -218,11 +218,11 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
col[0] = 1.0;
col[1] = col[2] = 0.0;
glColor3fv(col);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
glBegin(GL_POLYGON);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -230,9 +230,9 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
}
}
else {
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (BM_elem_flag_test(efa, BM_ELEM_TAG)) {
- area = BM_face_area_calc(em->bm, efa) / totarea;
+ area = BM_face_area_calc(bm, efa) / totarea;
BLI_array_empty(tf_uv);
BLI_array_empty(tf_uvorig);
@@ -240,8 +240,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_array_growitems(tf_uvorig, efa->len);
i = 0;
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv= CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv= CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
@@ -264,8 +264,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
glColor3fv(col);
glBegin(GL_POLYGON);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -291,8 +291,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
glShadeModel(GL_SMOOTH);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
nverts = efa->len;
@@ -310,15 +310,15 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BLI_array_growitems(av, nverts);
BLI_array_growitems(auv, nverts);
- BM_ITER_INDEX(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa, i) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER_INDEX(l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
copy_v2_v2(tf_uvorig[i], luv->uv);
}
poly_copy_aspect(tf_uvorig, tf_uv, aspx, aspy, nverts);
j = nverts - 1;
- BM_ITER_INDEX(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa, i) {
+ BM_ITER_INDEX(l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
sub_v2_v2v2(auv[i], tf_uv[j], tf_uv[i]); normalize_v2(auv[i]);
sub_v3_v3v3(av[i], l->prev->v->co, l->v->co); normalize_v3(av[i]);
j = i;
@@ -336,8 +336,8 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
}
glBegin(GL_POLYGON);
- BM_ITER_INDEX(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa, i) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER_INDEX(l, &liter, bm, BM_LOOPS_OF_FACE, efa, i) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
a = fabsf(uvang[i]-ang[i])/(float)M_PI;
weight_to_rgb(col, 1.0f-powf((1.0f-a), 2.0f));
glColor3fv(col);
@@ -439,8 +439,9 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob)
static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
{
ToolSettings *ts;
- Mesh *me= obedit->data;
- BMEditMesh *em;
+ Mesh *me = obedit->data;
+ BMEditMesh *em = me->edit_btmesh;
+ BMesh *bm = em->bm;
BMFace *efa, *efa_act, *activef;
BMLoop *l;
BMIter iter, liter;
@@ -454,9 +455,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
StitchPreviewer *stitch_preview = uv_get_stitch_previewer();
- em= me->edit_btmesh;
activetf= EDBM_mtexpoly_active_get(em, &efa_act, FALSE); /* will be set to NULL if hidden */
- activef = BM_active_face_get(em->bm, FALSE);
+ activef = BM_active_face_get(bm, FALSE);
ts= scene->toolsettings;
drawfaces= draw_uvs_face_check(scene);
@@ -503,8 +503,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
@@ -516,8 +516,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glColor4ubv((GLubyte *)col1);
glBegin(GL_POLYGON);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -533,8 +533,8 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
else {
/* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
- tf= CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
+ tf= CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (uvedit_face_visible(scene, ima, efa, tf)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
@@ -551,22 +551,25 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
/* 3. draw active face stippled */
if (activef) {
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- UI_ThemeColor4(TH_EDITMESH_ACTIVE);
-
- glEnable(GL_POLYGON_STIPPLE);
- glPolygonStipple(stipple_quarttone);
+ tf = CustomData_bmesh_get(&bm->pdata, activef->head.data, CD_MTEXPOLY);
+ if (uvedit_face_visible(scene, ima, activef, tf)) {
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ UI_ThemeColor4(TH_EDITMESH_ACTIVE);
+
+ glEnable(GL_POLYGON_STIPPLE);
+ glPolygonStipple(stipple_quarttone);
+
+ glBegin(GL_POLYGON);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, activef) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
+ glVertex2fv(luv->uv);
+ }
+ glEnd();
- glBegin(GL_POLYGON);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, activef) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
- glVertex2fv(luv->uv);
+ glDisable(GL_POLYGON_STIPPLE);
+ glDisable(GL_BLEND);
}
- glEnd();
-
- glDisable(GL_POLYGON_STIPPLE);
- glDisable(GL_BLEND);
}
/* 4. draw edges */
@@ -579,17 +582,17 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
switch(sima->dt_uv) {
case SI_UVDT_DASH:
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- tf = CustomData_bmesh_get(&em->bm->pdata, efa->head.data, CD_MTEXPOLY);
+ tf = CustomData_bmesh_get(&bm->pdata, efa->head.data, CD_MTEXPOLY);
if (tf) {
cpack(0x111111);
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -598,17 +601,17 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
cpack(0x909090);
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
#if 0
glBegin(GL_LINE_STRIP);
- luv = CustomData_bmesh_get(&em->bm->ldata, efa->lbase->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
- luv = CustomData_bmesh_get(&em->bm->ldata, efa->lbase->next->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, efa->lbase->next->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
glEnd();
#endif
@@ -622,13 +625,13 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (sima->dt_uv==SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
else glColor3f(0.0f, 0.0f, 0.0f);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -638,13 +641,13 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glLineWidth(3);
cpack(0x0);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -661,16 +664,16 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
if (interpedges) {
glShadeModel(GL_SMOOTH);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
sel = (uvedit_uv_selected(em, scene, l)? 1 : 0);
glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -679,20 +682,20 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glShadeModel(GL_FLAT);
}
else {
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINES);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
sel = (uvedit_edge_selected(em, scene, l)? 1 : 0);
if (sel != lastsel) {
glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2);
lastsel = sel;
}
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
- luv = CustomData_bmesh_get(&em->bm->ldata, l->next->head.data, CD_MLOOPUV);
+ luv = CustomData_bmesh_get(&bm->ldata, l->next->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -701,13 +704,13 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
}
else {
/* no nice edges */
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
glBegin(GL_LINE_LOOP);
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
glVertex2fv(luv->uv);
}
glEnd();
@@ -734,7 +737,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
UI_ThemeColor(TH_WIRE);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -749,7 +752,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
UI_ThemeColor(TH_FACE_DOT);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
@@ -770,12 +773,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPointSize(pointsize);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (!uvedit_uv_selected(em, scene, l))
bglVertex2fv(luv->uv);
}
@@ -788,12 +791,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
cpack(0xFF);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (luv->flag & MLOOPUV_PINNED)
bglVertex2fv(luv->uv);
@@ -806,12 +809,12 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
glPointSize(pointsize);
bglBegin(GL_POINTS);
- BM_ITER(efa, &iter, em->bm, BM_FACES_OF_MESH, NULL) {
+ BM_ITER(efa, &iter, bm, BM_FACES_OF_MESH, NULL) {
if (!BM_elem_flag_test(efa, BM_ELEM_TAG))
continue;
- BM_ITER(l, &liter, em->bm, BM_LOOPS_OF_FACE, efa) {
- luv = CustomData_bmesh_get(&em->bm->ldata, l->head.data, CD_MLOOPUV);
+ BM_ITER(l, &liter, bm, BM_LOOPS_OF_FACE, efa) {
+ luv = CustomData_bmesh_get(&bm->ldata, l->head.data, CD_MLOOPUV);
if (uvedit_uv_selected(em, scene, l))
bglVertex2fv(luv->uv);