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author | Andrew Wiggin <ender79bl@gmail.com> | 2011-09-13 17:41:20 +0400 |
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committer | Andrew Wiggin <ender79bl@gmail.com> | 2011-09-13 17:41:20 +0400 |
commit | d48ee9d0351ad58c5909f4d3ebf0a07a68f15562 (patch) | |
tree | 8af97521399ec3c449c8d3bf1dae117b1c4b5de7 /source/blender/editors/uvedit/uvedit_draw.c | |
parent | 214141e38e94bcbdc7d149febe4256d8136d380b (diff) |
Submit of patch [#28568] BMesh: make active element highlights work
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index beb65875ea2..45bfb7ca17d 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -490,7 +490,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) em= me->edit_btmesh; activetf= EDBM_get_active_mtexpoly(em, &efa_act, 0); /* will be set to NULL if hidden */ - activef = EDBM_get_actFace(em, 0); + activef = BM_get_actFace(em->bm, 0); ts= scene->toolsettings; drawfaces= draw_uvs_face_check(scene); |