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authorClément Foucault <foucault.clem@gmail.com>2019-01-10 19:59:11 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-01-11 18:00:23 +0300
commit621a6d4a5de872a94f81d239ff627d24afecc56b (patch)
treee5b563f388f9a7f635b8255549c33b49d1ce83ff /source/blender/editors/uvedit/uvedit_draw.c
parent5f3fdee53a3e2716013147029e6da9e90e2c8ba8 (diff)
UVEdit: Add back uv angle stretch aspect correction
This is now done in shader so that the batches are shared across ImageUV areas.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 30bc6301487..46c62c4a086 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -305,7 +305,9 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit, Depsgraph *
if (faces) {
GPU_batch_program_set_builtin(faces, (draw_stretch)
- ? GPU_SHADER_2D_UV_FACES_STRETCH
+ ? (sima->dt_uvstretch == SI_UVDT_STRETCH_AREA)
+ ? GPU_SHADER_2D_UV_FACES_STRETCH_AREA
+ : GPU_SHADER_2D_UV_FACES_STRETCH_ANGLE
: GPU_SHADER_2D_UV_FACES);
if (!draw_stretch) {
@@ -319,6 +321,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit, Depsgraph *
GPU_batch_uniform_4fv(faces, "selectColor", col2);
GPU_batch_uniform_4fv(faces, "activeColor", col3);
}
+ else if (sima->dt_uvstretch == SI_UVDT_STRETCH_ANGLE) {
+ float asp[2];
+ ED_space_image_get_uv_aspect(sima, &asp[0], &asp[1]);
+ GPU_batch_uniform_2fv(faces, "aspect", asp);
+ }
GPU_batch_draw(faces);