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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/uvedit/uvedit_draw.c
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 528fca85fa7..d9345808d28 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -99,11 +99,11 @@ static int draw_uvs_face_check(const ToolSettings *ts)
/* ------------------------- */
-void ED_image_draw_cursor(ARegion *ar, const float cursor[2])
+void ED_image_draw_cursor(ARegion *region, const float cursor[2])
{
float zoom[2], x_fac, y_fac;
- UI_view2d_scale_get_inverse(&ar->v2d, &zoom[0], &zoom[1]);
+ UI_view2d_scale_get_inverse(&region->v2d, &zoom[0], &zoom[1]);
mul_v2_fl(zoom, 256.0f * UI_DPI_FAC);
x_fac = zoom[0];