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authorClément Foucault <foucault.clem@gmail.com>2022-05-02 01:35:49 +0300
committerClément Foucault <foucault.clem@gmail.com>2022-05-02 01:35:49 +0300
commit0676963809a4800f1f666cd559c30885d79f66b8 (patch)
treed7971e9bee7a62e8088f97cfcd475393e457f581 /source/blender/editors/uvedit/uvedit_draw.c
parent2a7a01b339ad60aec5ffe265411fa2f0b1589137 (diff)
GPUShader: Port dashed line shaders to use shaderCreateInfo
This should have no functional changes. This reduce the complexity of the shader by only supporting 2 colors. We never use more than 2 color in practice and this makes usage not require a UBO.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index a083ded1752..141b59e0355 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -46,8 +46,8 @@ void ED_image_draw_cursor(ARegion *region, const float cursor[2])
immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
immUniform1i("colors_len", 2); /* "advanced" mode */
- immUniformArray4fv(
- "colors", (float *)(float[][4]){{1.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f, 1.0f, 1.0f}}, 2);
+ immUniform4f("color", 1.0f, 0.0f, 0.0f, 1.0f);
+ immUniform4f("color2", 1.0f, 1.0f, 1.0f, 1.0f);
immUniform1f("dash_width", 8.0f);
immUniform1f("dash_factor", 0.5f);
@@ -67,8 +67,8 @@ void ED_image_draw_cursor(ARegion *region, const float cursor[2])
immEnd();
- immUniformArray4fv(
- "colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
+ immUniform4f("color", 1.0f, 1.0f, 1.0f, 1.0f);
+ immUniform4f("color2", 0.0f, 0.0f, 0.0f, 1.0f);
immUniform1f("dash_width", 2.0f);
immUniform1f("dash_factor", 0.5f);