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authorCampbell Barton <ideasman42@gmail.com>2017-05-24 16:14:32 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-05-24 16:38:15 +0300
commit7a9ad029dd1d1afe42d54c9c181de887636db7c0 (patch)
treee9281cbe8bb01365a699ffd6f4bbd09a6a91015f /source/blender/editors/uvedit/uvedit_draw.c
parent707340edd703ff1fd7c8157eb3cc811913698c8d (diff)
Remove TexFace, per-face images
TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c32
1 files changed, 23 insertions, 9 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 3dc6ed8194b..eb86d3a5f7d 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -33,6 +33,8 @@
#include <stdlib.h>
#include <string.h>
+#include "MEM_guardedalloc.h"
+
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
@@ -218,7 +220,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
totarea += BM_face_calc_area(efa);
totuvarea += area_poly_v2((const float (*)[2])tf_uv, efa->len);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, ima, efa)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
else {
@@ -316,7 +318,7 @@ static void draw_uvs_stretch(SpaceImage *sima, Scene *scene, BMEditMesh *em, MTe
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, ima, efa)) {
const int efa_len = efa->len;
float (*tf_uv)[2] = (float (*)[2])BLI_buffer_reinit_data(&tf_uv_buf, vec2f, efa_len);
float (*tf_uvorig)[2] = (float (*)[2])BLI_buffer_reinit_data(&tf_uvorig_buf, vec2f, efa_len);
@@ -421,25 +423,37 @@ static void draw_uvs_other_mesh_texface(Object *ob, const Image *curimage, const
{
Mesh *me = ob->data;
MPoly *mpoly = me->mpoly;
- MTexPoly *mtpoly = me->mtpoly;
int a;
if (me->mloopuv == NULL) {
return;
}
- for (a = me->totpoly; a != 0; a--, mpoly++, mtpoly++) {
+ Image **image_array = NULL;
+
+ if (other_uv_filter == SI_FILTER_SAME_IMAGE) {
+ image_array = BKE_object_material_edit_image_get_array(ob);
+ }
+
+ for (a = me->totpoly; a != 0; a--, mpoly++) {
if (other_uv_filter == SI_FILTER_ALL) {
/* Nothing to compare, all UV faces are visible. */
}
else if (other_uv_filter == SI_FILTER_SAME_IMAGE) {
- if (mtpoly->tpage != curimage) {
+ if (mpoly[a].mat_nr >= ob->totcol) {
+ continue;
+ }
+ if (image_array[mpoly[a].mat_nr] != curimage) {
continue;
}
}
draw_uvs_lineloop_mpoly(me, mpoly, pos);
}
+
+ if (image_array) {
+ MEM_freeN(image_array);
+ }
}
static void draw_uvs_other_mesh_new_shading(Object *ob, const Image *curimage, const int other_uv_filter, unsigned int pos)
{
@@ -638,7 +652,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe
}
}
else {
- curimage = (activetf) ? activetf->tpage : ima;
+ curimage = (efa_act) ? BKE_object_material_edit_image_get(obedit, efa_act->mat_nr) : ima;
}
draw_uvs_other(sl, obedit, curimage, new_shading_nodes, sima->other_uv_filter);
@@ -677,11 +691,11 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe
for (unsigned int i = 0; i < em->tottri; i++) {
efa = em->looptris[i][0]->f;
tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, ima, efa)) {
const bool is_select = uvedit_face_select_test(scene, efa, cd_loop_uv_offset);
BM_elem_flag_enable(efa, BM_ELEM_TAG);
- if (tf == activetf) {
+ if (efa == efa_act) {
/* only once */
immUniformThemeColor(TH_EDITMESH_ACTIVE);
}
@@ -708,7 +722,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obe
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
tf = BM_ELEM_CD_GET_VOID_P(efa, cd_poly_tex_offset);
- if (uvedit_face_visible_test(scene, ima, efa, tf)) {
+ if (uvedit_face_visible_test(scene, ima, efa)) {
BM_elem_flag_enable(efa, BM_ELEM_TAG);
}
else {