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authorCampbell Barton <ideasman42@gmail.com>2018-08-27 10:32:14 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-08-27 10:33:06 +0300
commit09e1e2b8ce48f7692b0b3f4425a7bcd7d0bec476 (patch)
tree1ad79dac8df6ab2fccc00f4c29b4b693562274b0 /source/blender/editors/uvedit/uvedit_draw.c
parent4498fbeb2e2141dbc4aa375f9b5d250afe9a285f (diff)
Fix assert displaying UV's of faceless meshes
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 616f4eac2ad..446e8d66fd0 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -166,6 +166,10 @@ static void draw_uvs_shadow(Object *obedit)
BMEditMesh *em = BKE_editmesh_from_object(obedit);
BMesh *bm = em->bm;
+ if (bm->totloop == 0) {
+ return;
+ }
+
const int cd_loop_uv_offset = CustomData_get_offset(&bm->ldata, CD_MLOOPUV);
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -634,6 +638,10 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, ViewLayer *view_layer, Obje
}
}
+ if (bm->totloop == 0) {
+ return;
+ }
+
/* 2. draw colored faces */
if (sima->flag & SI_DRAW_STRETCH) {