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authorClément Foucault <foucault.clem@gmail.com>2020-08-09 01:52:45 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:23 +0300
commit854c999d827cfb78938c3b4605707b891092d001 (patch)
tree6d066bbaa52689ddb6c5b4bcd692ab3e4da03dcb /source/blender/editors/uvedit/uvedit_draw.c
parent186abf7d3bab9ed8b905c6914de02427bb2547cf (diff)
GPUShader: Change shader state tracking to be part of the GPUContext
This remove the use of batch->program and replace it with batch->shader. This will allow GL abstraction latter.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index df8d3cfb8db..ae656d95f2d 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -311,8 +311,6 @@ static void draw_uvs_texpaint(const Scene *scene, Object *ob, Depsgraph *depsgra
if (prev_ma_match == true) {
GPU_batch_draw_advanced(geom, draw_start, idx - draw_start, 0, 0);
}
-
- GPU_batch_program_use_end(geom);
}
else {
GPU_batch_draw(geom);