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author | Clément Foucault <foucault.clem@gmail.com> | 2020-05-25 12:48:31 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-05-25 12:48:31 +0300 |
commit | e76ff4df4123b5517599930629dbcf0507b582e9 (patch) | |
tree | 3cf9a67f3a3a05c678f39a04533da81f56e66c02 /source/blender/editors/uvedit/uvedit_draw.c | |
parent | 15dd6cb66887eb83fcc3ecf44c3b42a53161e390 (diff) | |
parent | 528f0b95c4462b2e429600a566ca0434c90310f6 (diff) |
Merge branch 'master' into tmp-widget-optitmp-widget-opti
# Conflicts:
# source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 959ca1eeef1..f8cef95c776 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -216,13 +216,14 @@ static void uvedit_get_batches(Object *ob, } } -static void draw_uvs_shadow(SpaceImage *UNUSED(sima), +static void draw_uvs_shadow(SpaceImage *sima, const Scene *scene, Object *obedit, Depsgraph *depsgraph) { Object *ob_eval = DEG_get_evaluated_object(depsgraph, obedit); Mesh *me = ob_eval->data; + const float overlay_alpha = sima->uv_opacity; float col[4]; UI_GetThemeColor4fv(TH_UV_SHADOW, col); @@ -231,9 +232,26 @@ static void draw_uvs_shadow(SpaceImage *UNUSED(sima), DRW_mesh_batch_cache_create_requested(ob_eval, me, scene, false, false); if (edges) { + if (sima->flag & SI_SMOOTH_UV) { + GPU_line_smooth(true); + GPU_blend(true); + } + else if (overlay_alpha < 1.0f) { + GPU_blend(true); + } + + col[3] = overlay_alpha; GPU_batch_program_set_builtin(edges, GPU_SHADER_2D_UV_UNIFORM_COLOR); GPU_batch_uniform_4fv(edges, "color", col); GPU_batch_draw(edges); + + if (sima->flag & SI_SMOOTH_UV) { + GPU_line_smooth(false); + GPU_blend(false); + } + else if (overlay_alpha < 1.0f) { + GPU_blend(false); + } } } |