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authorClément Foucault <foucault.clem@gmail.com>2020-05-25 12:48:31 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-05-25 12:48:31 +0300
commite76ff4df4123b5517599930629dbcf0507b582e9 (patch)
tree3cf9a67f3a3a05c678f39a04533da81f56e66c02 /source/blender/editors/uvedit/uvedit_draw.c
parent15dd6cb66887eb83fcc3ecf44c3b42a53161e390 (diff)
parent528f0b95c4462b2e429600a566ca0434c90310f6 (diff)
Merge branch 'master' into tmp-widget-optitmp-widget-opti
# Conflicts: # source/blender/gpu/shaders/gpu_shader_2D_widget_base_vert.glsl
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r--source/blender/editors/uvedit/uvedit_draw.c20
1 files changed, 19 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c
index 959ca1eeef1..f8cef95c776 100644
--- a/source/blender/editors/uvedit/uvedit_draw.c
+++ b/source/blender/editors/uvedit/uvedit_draw.c
@@ -216,13 +216,14 @@ static void uvedit_get_batches(Object *ob,
}
}
-static void draw_uvs_shadow(SpaceImage *UNUSED(sima),
+static void draw_uvs_shadow(SpaceImage *sima,
const Scene *scene,
Object *obedit,
Depsgraph *depsgraph)
{
Object *ob_eval = DEG_get_evaluated_object(depsgraph, obedit);
Mesh *me = ob_eval->data;
+ const float overlay_alpha = sima->uv_opacity;
float col[4];
UI_GetThemeColor4fv(TH_UV_SHADOW, col);
@@ -231,9 +232,26 @@ static void draw_uvs_shadow(SpaceImage *UNUSED(sima),
DRW_mesh_batch_cache_create_requested(ob_eval, me, scene, false, false);
if (edges) {
+ if (sima->flag & SI_SMOOTH_UV) {
+ GPU_line_smooth(true);
+ GPU_blend(true);
+ }
+ else if (overlay_alpha < 1.0f) {
+ GPU_blend(true);
+ }
+
+ col[3] = overlay_alpha;
GPU_batch_program_set_builtin(edges, GPU_SHADER_2D_UV_UNIFORM_COLOR);
GPU_batch_uniform_4fv(edges, "color", col);
GPU_batch_draw(edges);
+
+ if (sima->flag & SI_SMOOTH_UV) {
+ GPU_line_smooth(false);
+ GPU_blend(false);
+ }
+ else if (overlay_alpha < 1.0f) {
+ GPU_blend(false);
+ }
}
}