diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-02-14 18:33:13 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-02-14 20:21:47 +0300 |
commit | 7e3d2a8baaca06965ee6a244ef124bc33c92b693 (patch) | |
tree | 8d55158df280c41cab13a0c23620c1e08b0b19ed /source/blender/editors/uvedit/uvedit_draw.c | |
parent | a76d45cf721db03a88583b660fa2926aefd5fdd8 (diff) |
Sorted BaseLegacy > Base convertions
Including bring back UV Edit show other objects
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_draw.c')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_draw.c | 36 |
1 files changed, 16 insertions, 20 deletions
diff --git a/source/blender/editors/uvedit/uvedit_draw.c b/source/blender/editors/uvedit/uvedit_draw.c index 3510e1e7088..996b07b72ff 100644 --- a/source/blender/editors/uvedit/uvedit_draw.c +++ b/source/blender/editors/uvedit/uvedit_draw.c @@ -532,33 +532,29 @@ static void draw_uvs_other_mesh(Object *ob, const Image *curimage, const bool ne } } -static void draw_uvs_other(Scene *scene, Object *obedit, const Image *curimage, const bool new_shading_nodes, +static void draw_uvs_other(SceneLayer *sl, Object *obedit, const Image *curimage, const bool new_shading_nodes, const int other_uv_filter) { - BaseLegacy *base; - unsigned int pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); immUniformThemeColor(TH_UV_OTHERS); - for (base = scene->base.first; base; base = base->next) { - Object *ob = base->object; - - if (!(base->flag_legacy & SELECT)) continue; - if (!(base->lay & scene->lay)) continue; - if (ob->restrictflag & OB_RESTRICT_VIEW) continue; - - if ((ob->type == OB_MESH) && (ob != obedit) && ((Mesh *)ob->data)->mloopuv) { - draw_uvs_other_mesh(ob, curimage, new_shading_nodes, other_uv_filter, pos); + for (Base *base = sl->object_bases.first; base; base = base->next) { + if (((base->flag & BASE_SELECTED) != 0) && + ((base->flag & BASE_VISIBLED) != 0)) + { + Object *ob = base->object; + if ((ob->type == OB_MESH) && (ob != obedit) && ((Mesh *)ob->data)->mloopuv) { + draw_uvs_other_mesh(ob, curimage, new_shading_nodes, other_uv_filter, pos); + } } } - immUnbindProgram(); } -static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob) +static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *ob) { const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); Image *curimage = ED_space_image(sima); @@ -566,7 +562,7 @@ static void draw_uvs_texpaint(SpaceImage *sima, Scene *scene, Object *ob) Material *ma; if (sima->flag & SI_DRAW_OTHER) { - draw_uvs_other(scene, ob, curimage, new_shading_nodes, sima->other_uv_filter); + draw_uvs_other(sl, ob, curimage, new_shading_nodes, sima->other_uv_filter); } ma = give_current_material(ob, ob->actcol); @@ -625,7 +621,7 @@ static void draw_uvs_looptri(BMEditMesh *em, unsigned int *r_loop_index, const i #endif /* draws uv's in the image space */ -static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) +static void draw_uvs(SpaceImage *sima, Scene *scene, SceneLayer *sl, Object *obedit) { const bool new_shading_nodes = BKE_scene_use_new_shading_nodes(scene); ToolSettings *ts; @@ -679,7 +675,7 @@ static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit) curimage = (activetf) ? activetf->tpage : ima; } - draw_uvs_other(scene, obedit, curimage, new_shading_nodes, sima->other_uv_filter); + draw_uvs_other(sl, obedit, curimage, new_shading_nodes, sima->other_uv_filter); } /* 1. draw shadow mesh */ @@ -1140,7 +1136,7 @@ static void draw_uv_shadows_get(SpaceImage *sima, Object *ob, Object *obedit, bo *show_texpaint = (ob && ob->type == OB_MESH && ob->mode == OB_MODE_TEXTURE_PAINT); } -void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *obedit, Object *obact) +void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, SceneLayer *sl, Object *obedit, Object *obact) { ToolSettings *toolsettings = scene->toolsettings; bool show_uvedit, show_uvshadow, show_texpaint_uvshadow; @@ -1152,9 +1148,9 @@ void ED_uvedit_draw_main(SpaceImage *sima, ARegion *ar, Scene *scene, Object *ob if (show_uvshadow) draw_uvs_shadow(obedit); else if (show_uvedit) - draw_uvs(sima, scene, obedit); + draw_uvs(sima, scene, sl, obedit); else - draw_uvs_texpaint(sima, scene, obact); + draw_uvs_texpaint(sima, scene, sl, obact); if (show_uvedit && !(toolsettings->use_uv_sculpt)) ED_image_draw_cursor(ar, sima->cursor); |