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authorCampbell Barton <ideasman42@gmail.com>2020-05-22 14:56:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-22 15:18:32 +0300
commit69e331201eac1adbe0d2cfab5abf84822a81186a (patch)
tree4263bd411835a79d28d7fded0aee4516fa257c16 /source/blender/editors/uvedit/uvedit_intern.h
parent59aed2a255f22f0cf91dbdf2e9daac179b9c2649 (diff)
UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r--source/blender/editors/uvedit/uvedit_intern.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h
index 7bc6b048585..167e8df6fa7 100644
--- a/source/blender/editors/uvedit/uvedit_intern.h
+++ b/source/blender/editors/uvedit/uvedit_intern.h
@@ -57,13 +57,11 @@ typedef struct UvNearestHit {
}
bool uv_find_nearest_vert(struct Scene *scene,
- struct Image *ima,
struct Object *obedit,
const float co[2],
const float penalty_dist,
struct UvNearestHit *hit_final);
bool uv_find_nearest_vert_multi(struct Scene *scene,
- struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
@@ -71,24 +69,20 @@ bool uv_find_nearest_vert_multi(struct Scene *scene,
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge(struct Scene *scene,
- struct Image *ima,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_edge_multi(struct Scene *scene,
- struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face(struct Scene *scene,
- struct Image *ima,
struct Object *obedit,
const float co[2],
struct UvNearestHit *hit_final);
bool uv_find_nearest_face_multi(struct Scene *scene,
- struct Image *ima,
struct Object **objects,
const uint objects_len,
const float co[2],