diff options
author | Antony Riakiotakis <kalast@gmail.com> | 2012-02-21 23:41:38 +0400 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2012-02-21 23:41:38 +0400 |
commit | a4e69673233e2506075ff43e3cdb09652fd66236 (patch) | |
tree | c5005aee4bb0628637e2540da7113c80be4b6284 /source/blender/editors/uvedit/uvedit_intern.h | |
parent | 9c3710df1f03ce9d792ad39b6d4a2563c73f19bc (diff) |
change UvElement to directly use BMLoop * instead of tfindex. This saves quite some lookups on uv sculpting and stitching. Based on BMESH todo by Campbell, thanks for the idea!
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index c66e2971af1..55a7bf63410 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -81,7 +81,7 @@ void uv_find_nearest_edge(struct Scene *scene, struct Image *ima, struct BMEditM /* utility tool functions */ -struct UvElement *ED_get_uv_element(struct UvElementMap *map, struct BMFace *efa, int index); +struct UvElement *ED_get_uv_element(struct UvElementMap *map, struct BMFace *efa, struct BMLoop *l); void uvedit_live_unwrap_update(struct SpaceImage *sima, struct Scene *scene, struct Object *obedit); /* smart stitch */ |