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author | Campbell Barton <ideasman42@gmail.com> | 2020-07-30 04:02:46 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-07-30 05:07:10 +0300 |
commit | 69ec7ab873f3e75d46077f303396b194c728479e (patch) | |
tree | ec6df634dbd3f2d2358c3e1d790a37e93f83de52 /source/blender/editors/uvedit/uvedit_intern.h | |
parent | ff0112bcb2aca0e39885984d5fa265222ef5f535 (diff) |
UV: path select support with sync-select enabled
Also improve region fill with edge-select enabled which often failed
to include both vertices from each edge in the resulting region.
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index d5e7dd08fd1..abbb0aa330c 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -88,6 +88,15 @@ bool uv_find_nearest_face_multi(struct Scene *scene, const float co[2], struct UvNearestHit *hit_final); +BMLoop *uv_find_nearest_loop_from_vert(struct Scene *scene, + struct Object *obedit, + struct BMVert *v, + const float co[2]); +BMLoop *uv_find_nearest_loop_from_edge(struct Scene *scene, + struct Object *obedit, + struct BMEdge *e, + const float co[2]); + /* utility tool functions */ void uvedit_live_unwrap_update(struct SpaceImage *sima, |