diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 17:27:55 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-16 18:56:50 +0300 |
commit | bfc9d426bb95e2bc0dd4541d6b4c5f802909149c (patch) | |
tree | 37702887bc3185309a13612613efd2752ebe0639 /source/blender/editors/uvedit/uvedit_intern.h | |
parent | 80bb4254c6fb638cee0d33868c81c76c104817bf (diff) |
Multi-Object Editing
This adds initial multi-object editing support.
- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
See: T54641 for remaining tasks.
Indentation will be done separately.
See patch: D3101
Diffstat (limited to 'source/blender/editors/uvedit/uvedit_intern.h')
-rw-r--r-- | source/blender/editors/uvedit/uvedit_intern.h | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/source/blender/editors/uvedit/uvedit_intern.h b/source/blender/editors/uvedit/uvedit_intern.h index c5f16d6fb14..e3db0162f10 100644 --- a/source/blender/editors/uvedit/uvedit_intern.h +++ b/source/blender/editors/uvedit/uvedit_intern.h @@ -51,6 +51,8 @@ void uv_poly_center(struct BMFace *f, float r_cent[2], const int cd_loop_uv_off /* find nearest */ typedef struct UvNearestHit { + /** Only for `*_multi(..)` versions of functions. */ + struct Object *ob; /** Always set if we have a hit. */ struct BMFace *efa; struct BMLoop *l; @@ -66,14 +68,23 @@ typedef struct UvNearestHit { bool uv_find_nearest_vert( struct Scene *scene, struct Image *ima, struct Object *obedit, const float co[2], const float penalty_dist, struct UvNearestHit *hit_final); +bool uv_find_nearest_vert_multi( + struct Scene *scene, struct Image *ima, struct Object **objects, const uint objects_len, + const float co[2], const float penalty_dist, struct UvNearestHit *hit_final); bool uv_find_nearest_edge( struct Scene *scene, struct Image *ima, struct Object *obedit, const float co[2], struct UvNearestHit *hit_final); +bool uv_find_nearest_edge_multi( + struct Scene *scene, struct Image *ima, struct Object **objects, const uint objects_len, + const float co[2], struct UvNearestHit *hit_final); bool uv_find_nearest_face( struct Scene *scene, struct Image *ima, struct Object *obedit, const float co[2], struct UvNearestHit *hit_final); +bool uv_find_nearest_face_multi( + struct Scene *scene, struct Image *ima, struct Object **objects, const uint objects_len, + const float co[2], struct UvNearestHit *hit_final); /* utility tool functions */ |